Revision 5974d2ae
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/magic/RubikRenderer.java | ||
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public class RubikRenderer implements GLSurfaceView.Renderer, EffectListener |
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{ |
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static final float CAMERA_DISTANCE = 0.6f; // 0.6 of the length of min(scrHeight,scrWidth) |
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public static final int TEXTURE_SIZE = 600;
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public static final int NODE_MESH_SIZE = 600;
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private RubikSurfaceView mView; |
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private DistortedScreen mScreen; |
Also available in: Unified diff
Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)