Revision 59b87d56
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/objects/FactoryCubit.java | ||
---|---|---|
38 | 38 |
static final float IVY_D = 0.003f; |
39 | 39 |
static final float IVY_C = 0.59f; |
40 | 40 |
static final float IVY_M = 0.35f; |
41 |
static final float REX_D = 0.03f; |
|
41 | 42 |
|
42 | 43 |
private static final float SQ2 = (float)Math.sqrt(2); |
43 | 44 |
private static final float SQ3 = (float)Math.sqrt(3); |
44 | 45 |
private static final float SQ6 = (float)Math.sqrt(6); |
45 | 46 |
|
46 | 47 |
private static final int IVY_N = 8; |
48 |
private static final int REX_N = 5; |
|
47 | 49 |
private static final Static1D RADIUS = new Static1D(1); |
48 | 50 |
private static FactoryCubit mThis; |
49 | 51 |
|
... | ... | |
192 | 194 |
} |
193 | 195 |
} |
194 | 196 |
|
197 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
198 |
// Compute (rx,ry) - coords of a point which is the result of rotation by angle 'angle' of the point |
|
199 |
// (px,py) along axis Z. Center of rotation: (cx,cy). |
|
200 |
// Write (rx,ry) to array[index] and array[index+1]. |
|
201 |
|
|
202 |
private void writeVertex( float cx, float cy, float px, float py, float angle, float[] array, int index) |
|
203 |
{ |
|
204 |
float vx = px-cx; |
|
205 |
float vy = py-cy; |
|
206 |
|
|
207 |
double radAngle = Math.PI*angle/180; |
|
208 |
float sinA = (float)Math.sin(radAngle); |
|
209 |
float cosA = (float)Math.cos(radAngle); |
|
210 |
|
|
211 |
float rvx = vx*cosA +vy*sinA; |
|
212 |
float rvy =-vx*sinA +vy*cosA; |
|
213 |
|
|
214 |
array[index ] = rvx + cx; |
|
215 |
array[index+1] = rvy + cy; |
|
216 |
} |
|
217 |
|
|
195 | 218 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
196 | 219 |
|
197 | 220 |
MeshBase createFacesCube(int sizeIndex) |
... | ... | |
578 | 601 |
return new MeshJoined(meshes); |
579 | 602 |
} |
580 | 603 |
|
604 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
605 |
|
|
606 |
MeshBase createFacesRexCorner() |
|
607 |
{ |
|
608 |
MeshBase[] meshes = new MeshBase[2]; |
|
609 |
|
|
610 |
final float angle = (float)Math.PI/(6*REX_N); |
|
611 |
float[] vertices = new float[6*REX_N]; |
|
612 |
final float H = SQ2*(SQ3/3 - 0.5f); |
|
613 |
final float D = 0.5f - REX_D; |
|
614 |
final float F = H*D; |
|
615 |
final float B = (float)Math.sqrt(12/(H*H) - 0.75f) - 0.5f; |
|
616 |
|
|
617 |
final float V1x = -F*0.5f; |
|
618 |
final float V1y = -F*SQ3/6; |
|
619 |
final float V2x = -V1x; |
|
620 |
final float V2y = V1y; |
|
621 |
final float V3x = 0.0f; |
|
622 |
final float V3y = -2*V1y; |
|
623 |
|
|
624 |
final float C1x = 0.0f; |
|
625 |
final float C1y = -D*( (SQ3/6)*H - (float)Math.sqrt(4.0f-0.25f*H*H) ); |
|
626 |
final float C2x = B*V2x; |
|
627 |
final float C2y = B*V2y; |
|
628 |
final float C3x = B*V3x; |
|
629 |
final float C3y = B*V3y; |
|
630 |
|
|
631 |
for(int i=0; i<REX_N; i++) |
|
632 |
{ |
|
633 |
writeVertex(C1x,C1y,V1x,V1y, i*angle, vertices, 2*i ); |
|
634 |
writeVertex(C2x,C2y,V2x,V2y, i*angle, vertices, 2*i + 2*REX_N); |
|
635 |
writeVertex(C3x,C3y,V3x,V3y, i*angle, vertices, 2*i + 4*REX_N); |
|
636 |
} |
|
637 |
|
|
638 |
float[] bands0 = computeBands(+0.03f,35,0.5f,0.5f,5); |
|
639 |
float[] bands1 = computeBands(-0.10f,45,0.5f,0.0f,2); |
|
640 |
|
|
641 |
meshes[0] = new MeshPolygon(vertices,bands0,1,1); |
|
642 |
meshes[0].setEffectAssociation(0,1,0); |
|
643 |
meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
|
644 |
meshes[1].setEffectAssociation(0,2,0); |
|
645 |
|
|
646 |
return new MeshJoined(meshes); |
|
647 |
} |
|
648 |
|
|
649 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
650 |
|
|
651 |
MeshBase createFacesRexFace() |
|
652 |
{ |
|
653 |
MeshBase[] meshes = new MeshBase[2]; |
|
654 |
|
|
655 |
final float angle = (float)Math.PI/(6*REX_N); |
|
656 |
float[] vertices = new float[8*REX_N]; |
|
657 |
final float H = SQ3/2 - 0.5f; |
|
658 |
final float D = 0.5f - REX_D; |
|
659 |
final float F = H*D; |
|
660 |
|
|
661 |
final float V1x = 0.0f; |
|
662 |
final float V1y = +F; |
|
663 |
final float V2x = +F; |
|
664 |
final float V2y = 0.0f; |
|
665 |
final float V3x = 0.0f; |
|
666 |
final float V3y = -F; |
|
667 |
final float V4x = -F; |
|
668 |
final float V4y = 0.0f; |
|
669 |
|
|
670 |
final float C1x = -D; |
|
671 |
final float C1y = -D; |
|
672 |
final float C2x = -D; |
|
673 |
final float C2y = +D; |
|
674 |
final float C3x = +D; |
|
675 |
final float C3y = +D; |
|
676 |
final float C4x = +D; |
|
677 |
final float C4y = -D; |
|
678 |
|
|
679 |
for(int i=0; i<REX_N; i++) |
|
680 |
{ |
|
681 |
writeVertex(C1x,C1y,V1x,V1y, i*angle, vertices, 2*i ); |
|
682 |
writeVertex(C2x,C2y,V2x,V2y, i*angle, vertices, 2*i + 2*REX_N); |
|
683 |
writeVertex(C3x,C3y,V3x,V3y, i*angle, vertices, 2*i + 4*REX_N); |
|
684 |
writeVertex(C4x,C4y,V4x,V4y, i*angle, vertices, 2*i + 6*REX_N); |
|
685 |
} |
|
686 |
|
|
687 |
float[] bands0 = computeBands(+0.03f,35,0.5f,0.5f,5); |
|
688 |
float[] bands1 = computeBands(-0.10f,45,0.5f,0.0f,2); |
|
689 |
|
|
690 |
meshes[0] = new MeshPolygon(vertices,bands0,0,0); |
|
691 |
meshes[0].setEffectAssociation(0,1,0); |
|
692 |
meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
|
693 |
meshes[1].setEffectAssociation(0,2,0); |
|
694 |
|
|
695 |
return new MeshJoined(meshes); |
|
696 |
} |
|
697 |
|
|
698 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
699 |
|
|
700 |
MeshBase createFacesRexEdge() |
|
701 |
{ |
|
702 |
MeshBase[] meshes = new MeshBase[4]; |
|
703 |
|
|
704 |
final float angle = (float)Math.PI/(6*REX_N); |
|
705 |
float[] vertices = new float[4*REX_N + 4]; |
|
706 |
final float H = 1.0f - SQ3/2; |
|
707 |
final float D = 0.5f - REX_D; |
|
708 |
final float F = H*D; |
|
709 |
|
|
710 |
final float V1x = -D; |
|
711 |
final float V1y = +D - D*SQ3/2; |
|
712 |
final float V2x = 0.0f; |
|
713 |
final float V2y = D*(SQ3-1) - D*SQ3/2; |
|
714 |
|
|
715 |
final float C1x = -D; |
|
716 |
final float C1y = -D - D*SQ3/2; |
|
717 |
final float C2x = +D; |
|
718 |
final float C2y = C1y; |
|
719 |
|
|
720 |
for(int i=0; i<REX_N; i++) |
|
721 |
{ |
|
722 |
writeVertex(C1x,C1y,V1x,V1y, i*angle, vertices, 2*i ); |
|
723 |
writeVertex(C2x,C2y,V2x,V2y, i*angle, vertices, 2*i + 2*REX_N); |
|
724 |
} |
|
725 |
|
|
726 |
vertices[4*REX_N ] = +D; |
|
727 |
vertices[4*REX_N+1] = +F + REX_D; |
|
728 |
vertices[4*REX_N+2] = -D; |
|
729 |
vertices[4*REX_N+3] = +F + REX_D; |
|
730 |
|
|
731 |
float[] bands0 = computeBands(+0.03f,35,0.5f,0.5f,5); |
|
732 |
float[] bands1 = computeBands(-0.10f,45,0.5f,0.0f,2); |
|
733 |
|
|
734 |
meshes[0] = new MeshPolygon(vertices,bands0,1,2); |
|
735 |
meshes[0].setEffectAssociation(0,1,0); |
|
736 |
meshes[1] = meshes[0].copy(true); |
|
737 |
meshes[1].setEffectAssociation(0,2,0); |
|
738 |
meshes[2] = new MeshPolygon(vertices,bands1,0,0); |
|
739 |
meshes[2].setEffectAssociation(0,4,0); |
|
740 |
meshes[3] = meshes[2].copy(true); |
|
741 |
meshes[3].setEffectAssociation(0,8,0); |
|
742 |
|
|
743 |
return new MeshJoined(meshes); |
|
744 |
} |
|
745 |
|
|
581 | 746 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
582 | 747 |
// EFFECTS |
583 | 748 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
1005 | 1170 |
return effect; |
1006 | 1171 |
} |
1007 | 1172 |
|
1173 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1174 |
|
|
1175 |
VertexEffect[] createVertexEffectsRexEdge() |
|
1176 |
{ |
|
1177 |
final float H = 1.0f - SQ3/2; |
|
1178 |
final float D = 0.5f - REX_D; |
|
1179 |
final float F = H*D; |
|
1180 |
|
|
1181 |
Static3D move = new Static3D(0.0f, 0.5f - F, 0.0f); |
|
1182 |
Static3D center= new Static3D(0.0f, F, 0.0f); |
|
1183 |
Static3D axisX = new Static3D(1.0f, 0.0f, 0.0f); |
|
1184 |
Static3D axisY = new Static3D(0.0f, 1.0f, 0.0f); |
|
1185 |
|
|
1186 |
Static1D angle180 = new Static1D(180); |
|
1187 |
Static1D angle90 = new Static1D( 90); |
|
1188 |
|
|
1189 |
VertexEffect[] effect = new VertexEffect[3]; |
|
1190 |
|
|
1191 |
effect[0] = new VertexEffectRotate(angle180, axisY, center); |
|
1192 |
effect[1] = new VertexEffectRotate(angle90 , axisX, center); |
|
1193 |
effect[2] = new VertexEffectMove(move); |
|
1194 |
|
|
1195 |
effect[0].setMeshAssociation(10,-1); // meshes 1 & 3 |
|
1196 |
effect[1].setMeshAssociation(10,-1); // meshes 1 & 3 |
|
1197 |
|
|
1198 |
return effect; |
|
1199 |
} |
|
1200 |
|
|
1201 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1202 |
|
|
1203 |
VertexEffect[] createVertexEffectsRexCorner() |
|
1204 |
{ |
|
1205 |
float F = SQ3/6*(1.0f-2*REX_D); |
|
1206 |
Static3D move = new Static3D(F,F,0.0f); |
|
1207 |
Static3D center= new Static3D(0.0f, 0.0f, 0.0f); |
|
1208 |
Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f); |
|
1209 |
Static1D angle = new Static1D(45); |
|
1210 |
|
|
1211 |
VertexEffect[] effect = new VertexEffect[2]; |
|
1212 |
|
|
1213 |
effect[0] = new VertexEffectRotate(angle, axisZ, center); |
|
1214 |
effect[1] = new VertexEffectMove(move); |
|
1215 |
|
|
1216 |
return effect; |
|
1217 |
} |
|
1218 |
|
|
1008 | 1219 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1009 | 1220 |
// OBJECTS |
1010 | 1221 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
1298 | 1509 |
mesh.addEmptyTexComponent(); |
1299 | 1510 |
mesh.addEmptyTexComponent(); |
1300 | 1511 |
|
1512 |
return mesh; |
|
1513 |
} |
|
1514 |
|
|
1515 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1516 |
|
|
1517 |
MeshBase createRexCornerMesh() |
|
1518 |
{ |
|
1519 |
MeshBase mesh = createFacesRexCorner(); |
|
1520 |
VertexEffect[] effects = createVertexEffectsRexCorner(); |
|
1521 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
1522 |
|
|
1523 |
Static3D center = new Static3D(0.0f,0.0f,-0.25f); |
|
1524 |
Static3D[] vertices = new Static3D[1]; |
|
1525 |
vertices[0] = new Static3D(+0.25f,+0.25f,+0.0f); |
|
1526 |
roundCorners(mesh,center,vertices,0.03f,0.10f); |
|
1527 |
|
|
1528 |
mesh.mergeEffComponents(); |
|
1529 |
mesh.addEmptyTexComponent(); |
|
1530 |
mesh.addEmptyTexComponent(); |
|
1531 |
|
|
1532 |
return mesh; |
|
1533 |
} |
|
1534 |
|
|
1535 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1536 |
|
|
1537 |
MeshBase createRexFaceMesh() |
|
1538 |
{ |
|
1539 |
MeshBase mesh = createFacesRexFace(); |
|
1540 |
|
|
1541 |
mesh.mergeEffComponents(); |
|
1542 |
mesh.addEmptyTexComponent(); |
|
1543 |
mesh.addEmptyTexComponent(); |
|
1544 |
|
|
1545 |
return mesh; |
|
1546 |
} |
|
1547 |
|
|
1548 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1549 |
|
|
1550 |
MeshBase createRexEdgeMesh() |
|
1551 |
{ |
|
1552 |
MeshBase mesh = createFacesRexEdge(); |
|
1553 |
VertexEffect[] effects = createVertexEffectsRexEdge(); |
|
1554 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
1555 |
|
|
1556 |
Static3D center = new Static3D(0.0f,-0.5f,-0.5f); |
|
1557 |
Static3D[] vertices = new Static3D[2]; |
|
1558 |
vertices[0] = new Static3D(+0.5f,+0.0f,+0.0f); |
|
1559 |
vertices[1] = new Static3D(-0.5f,+0.0f,+0.0f); |
|
1560 |
roundCorners(mesh,center,vertices,0.03f,0.10f); |
|
1561 |
|
|
1562 |
mesh.mergeEffComponents(); |
|
1563 |
|
|
1301 | 1564 |
return mesh; |
1302 | 1565 |
} |
1303 | 1566 |
} |
src/main/java/org/distorted/objects/FactorySticker.java | ||
---|---|---|
239 | 239 |
canvas.drawArc( left+cx3-halfR, top+cy3-halfR, left+cx3+halfR, top+cy3+halfR, 180, 90, false, paint); |
240 | 240 |
canvas.drawArc( left+cx4-halfR, top+cy4-halfR, left+cx4+halfR, top+cy4+halfR, 0, 90, false, paint); |
241 | 241 |
} |
242 |
|
|
243 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
244 |
// TODO |
|
245 |
|
|
246 |
void drawRexCornerSticker(Canvas canvas, Paint paint, int left, int top, int color, float stroke, float radius) |
|
247 |
{ |
|
248 |
paint.setColor(color); |
|
249 |
paint.setStyle(Paint.Style.FILL); |
|
250 |
canvas.drawRect(left,top,left+TEXTURE_HEIGHT,top+TEXTURE_HEIGHT,paint); |
|
251 |
} |
|
252 |
|
|
253 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
254 |
// TODO |
|
255 |
|
|
256 |
void drawRexFaceSticker(Canvas canvas, Paint paint, int left, int top, int color, float stroke, float radius) |
|
257 |
{ |
|
258 |
paint.setColor(color); |
|
259 |
paint.setStyle(Paint.Style.FILL); |
|
260 |
canvas.drawRect(left,top,left+TEXTURE_HEIGHT,top+TEXTURE_HEIGHT,paint); |
|
261 |
} |
|
262 |
|
|
263 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
264 |
// TODO |
|
265 |
|
|
266 |
void drawRexEdgeSticker(Canvas canvas, Paint paint, int left, int top, int color, float stroke, float radius) |
|
267 |
{ |
|
268 |
paint.setColor(color); |
|
269 |
paint.setStyle(Paint.Style.FILL); |
|
270 |
canvas.drawRect(left,top,left+TEXTURE_HEIGHT,top+TEXTURE_HEIGHT,paint); |
|
271 |
} |
|
242 | 272 |
} |
src/main/java/org/distorted/objects/MovementRex.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2020 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
import org.distorted.library.type.Static3D; |
|
23 |
|
|
24 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
25 |
|
|
26 |
class MovementRex extends Movement |
|
27 |
{ |
|
28 |
static final float DIST3D = 0.5f; |
|
29 |
static final float DIST2D = 0.5f; |
|
30 |
|
|
31 |
static final Static3D[] FACE_AXIS = new Static3D[] |
|
32 |
{ |
|
33 |
new Static3D(1,0,0), new Static3D(-1,0,0), |
|
34 |
new Static3D(0,1,0), new Static3D(0,-1,0), |
|
35 |
new Static3D(0,0,1), new Static3D(0,0,-1) |
|
36 |
}; |
|
37 |
|
|
38 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
39 |
|
|
40 |
MovementRex() |
|
41 |
{ |
|
42 |
super(TwistyRex.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D); |
|
43 |
} |
|
44 |
|
|
45 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
46 |
|
|
47 |
int computeRowFromOffset(int face, int size, float offset) |
|
48 |
{ |
|
49 |
return offset<DIST2D ? 0:2; |
|
50 |
} |
|
51 |
|
|
52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
53 |
|
|
54 |
public float returnRotationFactor(int size, int row) |
|
55 |
{ |
|
56 |
return 1.0f; |
|
57 |
} |
|
58 |
|
|
59 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
60 |
// _____________ |
|
61 |
// | \ 0 / | |
|
62 |
// | \ / | |
|
63 |
// | 3 | | 1 | |
|
64 |
// | / \ | |
|
65 |
// | / 2 \ | |
|
66 |
// ------------- |
|
67 |
|
|
68 |
private int getQuarter(float[] touchPoint) |
|
69 |
{ |
|
70 |
boolean p0 = touchPoint[1] >= touchPoint[0]; |
|
71 |
boolean p1 = touchPoint[1] >=-touchPoint[0]; |
|
72 |
|
|
73 |
if( p0 ) return p1 ? 0:3; |
|
74 |
else return p1 ? 1:2; |
|
75 |
} |
|
76 |
|
|
77 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
78 |
|
|
79 |
boolean isInsideFace(int face, float[] p) |
|
80 |
{ |
|
81 |
return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D ); |
|
82 |
} |
|
83 |
|
|
84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
85 |
|
|
86 |
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
|
87 |
{ |
|
88 |
enabled[0] = 2; |
|
89 |
|
|
90 |
int quarter = getQuarter(touchPoint); |
|
91 |
|
|
92 |
switch(face) |
|
93 |
{ |
|
94 |
case 0: switch(quarter) |
|
95 |
{ |
|
96 |
case 0: enabled[1]=0; enabled[2]=1; break; |
|
97 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
98 |
case 2: enabled[1]=2; enabled[2]=3; break; |
|
99 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
100 |
} |
|
101 |
break; |
|
102 |
case 1: switch(quarter) |
|
103 |
{ |
|
104 |
case 0: enabled[1]=2; enabled[2]=3; break; |
|
105 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
106 |
case 2: enabled[1]=0; enabled[2]=1; break; |
|
107 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
108 |
} |
|
109 |
break; |
|
110 |
case 2: switch(quarter) |
|
111 |
{ |
|
112 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
113 |
case 1: enabled[1]=0; enabled[2]=1; break; |
|
114 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
115 |
case 3: enabled[1]=2; enabled[2]=3; break; |
|
116 |
} |
|
117 |
break; |
|
118 |
case 3: switch(quarter) |
|
119 |
{ |
|
120 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
121 |
case 1: enabled[1]=2; enabled[2]=3; break; |
|
122 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
123 |
case 3: enabled[1]=0; enabled[2]=1; break; |
|
124 |
} |
|
125 |
break; |
|
126 |
case 4: switch(quarter) |
|
127 |
{ |
|
128 |
case 0: enabled[1]=0; enabled[2]=3; break; |
|
129 |
case 1: enabled[1]=0; enabled[2]=2; break; |
|
130 |
case 2: enabled[1]=1; enabled[2]=2; break; |
|
131 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
132 |
} |
|
133 |
break; |
|
134 |
case 5: switch(quarter) |
|
135 |
{ |
|
136 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
137 |
case 1: enabled[1]=0; enabled[2]=2; break; |
|
138 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
139 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
140 |
} |
|
141 |
break; |
|
142 |
} |
|
143 |
} |
|
144 |
} |
src/main/java/org/distorted/objects/ObjectList.java | ||
---|---|---|
120 | 120 |
new MovementIvy(), |
121 | 121 |
3 |
122 | 122 |
), |
123 |
|
|
124 |
REX ( |
|
125 |
new int[][] { |
|
126 |
{3 , 16, R.raw.ivy, R.drawable.ui_small_ivy, R.drawable.ui_medium_ivy, R.drawable.ui_big_ivy, R.drawable.ui_huge_ivy} , |
|
127 |
}, |
|
128 |
TwistyRex.class, |
|
129 |
new MovementRex(), |
|
130 |
3 |
|
131 |
), |
|
123 | 132 |
; |
124 | 133 |
|
125 | 134 |
public static final int NUM_OBJECTS = values().length; |
... | ... | |
501 | 510 |
case 6: return new TwistyHelicopter(size, quat, texture, mesh, effects, moves, res, scrWidth); |
502 | 511 |
case 7: return new TwistySkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
503 | 512 |
case 8: return new TwistyIvy (size, quat, texture, mesh, effects, moves, res, scrWidth); |
513 |
case 9: return new TwistyRex (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
504 | 514 |
} |
505 | 515 |
|
506 | 516 |
return null; |
src/main/java/org/distorted/objects/TwistyObject.java | ||
---|---|---|
78 | 78 |
private static final float MAX_SIZE_CHANGE = 1.35f; |
79 | 79 |
private static final float MIN_SIZE_CHANGE = 0.8f; |
80 | 80 |
|
81 |
private static boolean mCreateFromDMesh = true;
|
|
81 |
private static boolean mCreateFromDMesh = false;
|
|
82 | 82 |
|
83 | 83 |
private static final Static3D CENTER = new Static3D(0,0,0); |
84 | 84 |
private static final int POST_ROTATION_MILLISEC = 500; |
src/main/java/org/distorted/objects/TwistyRex.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2020 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
import android.content.res.Resources; |
|
23 |
import android.graphics.Canvas; |
|
24 |
import android.graphics.Paint; |
|
25 |
|
|
26 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
|
27 |
import org.distorted.library.main.DistortedEffects; |
|
28 |
import org.distorted.library.main.DistortedTexture; |
|
29 |
import org.distorted.library.mesh.MeshBase; |
|
30 |
import org.distorted.library.mesh.MeshSquare; |
|
31 |
import org.distorted.library.type.Static3D; |
|
32 |
import org.distorted.library.type.Static4D; |
|
33 |
import org.distorted.main.R; |
|
34 |
import org.distorted.main.RubikSurfaceView; |
|
35 |
|
|
36 |
import java.util.Random; |
|
37 |
|
|
38 |
import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
|
39 |
|
|
40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
41 |
|
|
42 |
public class TwistyRex extends TwistyObject |
|
43 |
{ |
|
44 |
private static final int FACES_PER_CUBIT =4; |
|
45 |
|
|
46 |
// the four rotation axis of a RubikRex. Must be normalized. |
|
47 |
static final Static3D[] ROT_AXIS = new Static3D[] |
|
48 |
{ |
|
49 |
new Static3D(+SQ3/3,+SQ3/3,+SQ3/3), |
|
50 |
new Static3D(+SQ3/3,+SQ3/3,-SQ3/3), |
|
51 |
new Static3D(+SQ3/3,-SQ3/3,+SQ3/3), |
|
52 |
new Static3D(+SQ3/3,-SQ3/3,-SQ3/3) |
|
53 |
}; |
|
54 |
|
|
55 |
private static final int[] FACE_COLORS = new int[] |
|
56 |
{ |
|
57 |
COLOR_YELLOW, COLOR_WHITE, |
|
58 |
COLOR_BLUE , COLOR_GREEN, |
|
59 |
COLOR_RED , COLOR_BROWN |
|
60 |
}; |
|
61 |
|
|
62 |
// All legal rotation quats of a RubikRex |
|
63 |
private static final Static4D[] QUATS = new Static4D[] |
|
64 |
{ |
|
65 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
|
66 |
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
|
67 |
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
|
68 |
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
|
69 |
|
|
70 |
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ), |
|
71 |
new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ), |
|
72 |
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ), |
|
73 |
new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ), |
|
74 |
new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ), |
|
75 |
new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ), |
|
76 |
new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ), |
|
77 |
new Static4D( 0.5f, -0.5f, -0.5f, -0.5f ) |
|
78 |
}; |
|
79 |
|
|
80 |
private static final int[][] mFaceMap = |
|
81 |
{ |
|
82 |
{ 0, 18,18,18 }, |
|
83 |
{ 0, 18,18,18 }, |
|
84 |
{ 0, 18,18,18 }, |
|
85 |
{ 0, 18,18,18 }, |
|
86 |
{ 1, 18,18,18 }, |
|
87 |
{ 1, 18,18,18 }, |
|
88 |
{ 1, 18,18,18 }, |
|
89 |
{ 1, 18,18,18 }, |
|
90 |
{ 2, 18,18,18 }, |
|
91 |
{ 2, 18,18,18 }, |
|
92 |
{ 2, 18,18,18 }, |
|
93 |
{ 2, 18,18,18 }, |
|
94 |
{ 3, 18,18,18 }, |
|
95 |
{ 3, 18,18,18 }, |
|
96 |
{ 3, 18,18,18 }, |
|
97 |
{ 3, 18,18,18 }, |
|
98 |
{ 4, 18,18,18 }, |
|
99 |
{ 4, 18,18,18 }, |
|
100 |
{ 4, 18,18,18 }, |
|
101 |
{ 4, 18,18,18 }, |
|
102 |
{ 5, 18,18,18 }, |
|
103 |
{ 5, 18,18,18 }, |
|
104 |
{ 5, 18,18,18 }, |
|
105 |
{ 5, 18,18,18 }, |
|
106 |
|
|
107 |
{ 6, 18,18,18 }, |
|
108 |
{ 7, 18,18,18 }, |
|
109 |
{ 8, 18,18,18 }, |
|
110 |
{ 9, 18,18,18 }, |
|
111 |
{ 10, 18,18,18 }, |
|
112 |
{ 11, 18,18,18 }, |
|
113 |
|
|
114 |
{ 4, 2, 18,18 }, |
|
115 |
{ 4, 0, 18,18 }, |
|
116 |
{ 4, 3, 18,18 }, |
|
117 |
{ 4, 1, 18,18 }, |
|
118 |
{ 0, 2, 18,18 }, |
|
119 |
{ 3, 0, 18,18 }, |
|
120 |
{ 1, 3, 18,18 }, |
|
121 |
{ 3, 2, 18,18 }, |
|
122 |
{ 5, 2, 18,18 }, |
|
123 |
{ 5, 0, 18,18 }, |
|
124 |
{ 5, 3, 18,18 }, |
|
125 |
{ 5, 1, 18,18 }, |
|
126 |
}; |
|
127 |
|
|
128 |
private static MeshBase mCornerMesh, mFaceMesh, mEdgeMesh; |
|
129 |
|
|
130 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
131 |
|
|
132 |
TwistyRex(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
133 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
134 |
{ |
|
135 |
super(size, size, 60, quat, texture, mesh, effects, moves, ObjectList.REX, res, scrWidth); |
|
136 |
} |
|
137 |
|
|
138 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
139 |
|
|
140 |
float getScreenRatio() |
|
141 |
{ |
|
142 |
return 1.0f; |
|
143 |
} |
|
144 |
|
|
145 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
146 |
|
|
147 |
Static4D[] getQuats() |
|
148 |
{ |
|
149 |
return QUATS; |
|
150 |
} |
|
151 |
|
|
152 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
153 |
|
|
154 |
int getNumFaces() |
|
155 |
{ |
|
156 |
return FACE_COLORS.length; |
|
157 |
} |
|
158 |
|
|
159 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
160 |
|
|
161 |
boolean shouldResetTextureMaps() |
|
162 |
{ |
|
163 |
return false; |
|
164 |
} |
|
165 |
|
|
166 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
167 |
|
|
168 |
int getNumStickerTypes() |
|
169 |
{ |
|
170 |
return 3; |
|
171 |
} |
|
172 |
|
|
173 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
174 |
|
|
175 |
float[] getCuts(int numLayers) |
|
176 |
{ |
|
177 |
float C = SQ3*0.15f; // bit less than 1/6 of the length of the main diagonal |
|
178 |
|
|
179 |
return new float[] {-C,+C}; |
|
180 |
} |
|
181 |
|
|
182 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
183 |
|
|
184 |
int getNumCubitFaces() |
|
185 |
{ |
|
186 |
return FACES_PER_CUBIT; |
|
187 |
} |
|
188 |
|
|
189 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
190 |
|
|
191 |
Static3D[] getCubitPositions(int numLayers) |
|
192 |
{ |
|
193 |
final float DIST = 0.50f; |
|
194 |
final float E = SQ3/3; |
|
195 |
|
|
196 |
final Static3D[] CENTERS = new Static3D[42]; |
|
197 |
|
|
198 |
CENTERS[ 0] = new Static3D( +DIST , +DIST*E, +DIST*E); |
|
199 |
CENTERS[ 1] = new Static3D( +DIST , +DIST*E, -DIST*E); |
|
200 |
CENTERS[ 2] = new Static3D( +DIST , -DIST*E, -DIST*E); |
|
201 |
CENTERS[ 3] = new Static3D( +DIST , -DIST*E, +DIST*E); |
|
202 |
CENTERS[ 4] = new Static3D( -DIST , +DIST*E, +DIST*E); |
|
203 |
CENTERS[ 5] = new Static3D( -DIST , +DIST*E, -DIST*E); |
|
204 |
CENTERS[ 6] = new Static3D( -DIST , -DIST*E, -DIST*E); |
|
205 |
CENTERS[ 7] = new Static3D( -DIST , -DIST*E, +DIST*E); |
|
206 |
CENTERS[ 8] = new Static3D( +DIST*E, +DIST , +DIST*E); |
|
207 |
CENTERS[ 9] = new Static3D( +DIST*E, +DIST , -DIST*E); |
|
208 |
CENTERS[10] = new Static3D( -DIST*E, +DIST , -DIST*E); |
|
209 |
CENTERS[11] = new Static3D( -DIST*E, +DIST , +DIST*E); |
|
210 |
CENTERS[12] = new Static3D( +DIST*E, -DIST , +DIST*E); |
|
211 |
CENTERS[13] = new Static3D( +DIST*E, -DIST , -DIST*E); |
|
212 |
CENTERS[14] = new Static3D( -DIST*E, -DIST , -DIST*E); |
|
213 |
CENTERS[15] = new Static3D( -DIST*E, -DIST , +DIST*E); |
|
214 |
CENTERS[16] = new Static3D( +DIST*E, +DIST*E, +DIST ); |
|
215 |
CENTERS[17] = new Static3D( +DIST*E, -DIST*E, +DIST ); |
|
216 |
CENTERS[18] = new Static3D( -DIST*E, -DIST*E, +DIST ); |
|
217 |
CENTERS[19] = new Static3D( -DIST*E, +DIST*E, +DIST ); |
|
218 |
CENTERS[20] = new Static3D( +DIST*E, +DIST*E, -DIST ); |
|
219 |
CENTERS[21] = new Static3D( +DIST*E, -DIST*E, -DIST ); |
|
220 |
CENTERS[22] = new Static3D( -DIST*E, -DIST*E, -DIST ); |
|
221 |
CENTERS[23] = new Static3D( -DIST*E, +DIST*E, -DIST ); |
|
222 |
|
|
223 |
CENTERS[24] = new Static3D( +DIST , +0.00f , +0.00f ); |
|
224 |
CENTERS[25] = new Static3D( -DIST , +0.00f , +0.00f ); |
|
225 |
CENTERS[26] = new Static3D( +0.00f , +DIST , +0.00f ); |
|
226 |
CENTERS[27] = new Static3D( +0.00f , -DIST , +0.00f ); |
|
227 |
CENTERS[28] = new Static3D( +0.00f , +0.00f , +DIST ); |
|
228 |
CENTERS[29] = new Static3D( +0.00f , +0.00f , -DIST ); |
|
229 |
|
|
230 |
CENTERS[30] = new Static3D( +0.00f , +DIST , +DIST ); |
|
231 |
CENTERS[31] = new Static3D( +DIST , +0.00f , +DIST ); |
|
232 |
CENTERS[32] = new Static3D( +0.00f , -DIST , +DIST ); |
|
233 |
CENTERS[33] = new Static3D( -DIST , +0.00f , +DIST ); |
|
234 |
CENTERS[34] = new Static3D( +DIST , +DIST , +0.00f ); |
|
235 |
CENTERS[35] = new Static3D( +DIST , -DIST , +0.00f ); |
|
236 |
CENTERS[36] = new Static3D( -DIST , -DIST , +0.00f ); |
|
237 |
CENTERS[37] = new Static3D( -DIST , +DIST , +0.00f ); |
|
238 |
CENTERS[38] = new Static3D( +0.00f , +DIST , -DIST ); |
|
239 |
CENTERS[39] = new Static3D( +DIST , +0.00f , -DIST ); |
|
240 |
CENTERS[40] = new Static3D( +0.00f , -DIST , -DIST ); |
|
241 |
CENTERS[41] = new Static3D( -DIST , +0.00f , -DIST ); |
|
242 |
|
|
243 |
return CENTERS; |
|
244 |
} |
|
245 |
|
|
246 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
247 |
// 1 +90 ( 1, 0, 0) = Static4D(+SQ2/2, 0, 0, SQ2/2); |
|
248 |
// 2 -90 ( 1, 0, 0) = Static4D(-SQ2/2, 0, 0, SQ2/2); |
|
249 |
// 3 +90 ( 0, 1, 0) = Static4D( 0,+SQ2/2, 0, SQ2/2); |
|
250 |
// 4 -90 ( 0, 1, 0) = Static4D( 0,-SQ2/2, 0, SQ2/2); |
|
251 |
// 5 +90 ( 0, 0, 1) = Static4D( 0, 0,+SQ2/2, SQ2/2); |
|
252 |
// 6 -90 ( 0, 0, 1) = Static4D( 0, 0,-SQ2/2, SQ2/2); |
|
253 |
// 7 180 ( 1, 0, 1) = Static4D(+SQ2/2, 0,+SQ2/2, 0); |
|
254 |
// 8 180 (-1, 0, 1) = Static4D(-SQ2/2, 0,+SQ2/2, 0); |
|
255 |
// 9 180 ( 0, 1, 1) = Static4D( 0,+SQ2/2,+SQ2/2, 0); |
|
256 |
//10 180 ( 0,-1, 1) = Static4D( 0,-SQ2/2,+SQ2/2, 0); |
|
257 |
//11 180 ( 1, 1, 0) = Static4D(+SQ2/2,+SQ2/2, 0, 0); |
|
258 |
//12 180 ( 1,-1, 0) = Static4D(+SQ2/2,-SQ2/2, 0, 0); |
|
259 |
|
|
260 |
private Static4D getQuat(int cubit) |
|
261 |
{ |
|
262 |
switch(cubit) |
|
263 |
{ |
|
264 |
case 0: return QUATS[5]; |
|
265 |
case 1: return new Static4D( 0,+SQ2/2, 0, SQ2/2); |
|
266 |
case 2: return QUATS[8]; |
|
267 |
case 3: return new Static4D(+SQ2/2, 0,+SQ2/2, 0); |
|
268 |
case 4: return QUATS[6]; |
|
269 |
case 5: return new Static4D( 0, 0,+SQ2/2, SQ2/2); |
|
270 |
case 6: return QUATS[11]; |
|
271 |
case 7: return new Static4D(-SQ2/2, 0,+SQ2/2, 0); |
|
272 |
case 8: return QUATS[10]; |
|
273 |
case 9: return new Static4D(+SQ2/2, 0, 0, SQ2/2); |
|
274 |
case 10: return new Static4D( 0,+SQ2/2,+SQ2/2, 0); |
|
275 |
case 11: return QUATS[4]; |
|
276 |
case 12: return QUATS[9]; |
|
277 |
case 13: return new Static4D(-SQ2/2, 0, 0, SQ2/2); |
|
278 |
case 14: return QUATS[7]; |
|
279 |
case 15: return new Static4D( 0,-SQ2/2,+SQ2/2, 0); |
|
280 |
case 16: return new Static4D( 0, 0,-SQ2/2, SQ2/2); |
|
281 |
case 17: return QUATS[0]; |
|
282 |
case 18: return new Static4D( 0, 0,+SQ2/2, SQ2/2); |
|
283 |
case 19: return QUATS[3]; |
|
284 |
case 20: return new Static4D(+SQ2/2,+SQ2/2, 0, 0); |
|
285 |
case 21: return QUATS[2]; |
|
286 |
case 22: return new Static4D(+SQ2/2,-SQ2/2, 0, 0); |
|
287 |
case 23: return QUATS[1]; |
|
288 |
|
|
289 |
case 24: return new Static4D( 0,+SQ2/2, 0, SQ2/2); |
|
290 |
case 25: return new Static4D( 0,-SQ2/2, 0, SQ2/2); |
|
291 |
case 26: return new Static4D(+SQ2/2, 0, 0, SQ2/2); |
|
292 |
case 27: return new Static4D(-SQ2/2, 0, 0, SQ2/2); |
|
293 |
case 28: return QUATS[0]; |
|
294 |
case 29: return QUATS[1]; |
|
295 |
|
|
296 |
case 30: return QUATS[0]; |
|
297 |
case 31: return new Static4D( 0, 0,+SQ2/2, SQ2/2); |
|
298 |
case 32: return QUATS[3]; |
|
299 |
case 33: return new Static4D( 0, 0,-SQ2/2, SQ2/2); |
|
300 |
case 34: return new Static4D( 0,+SQ2/2, 0, SQ2/2); |
|
301 |
case 35: return QUATS[7]; |
|
302 |
case 36: return QUATS[9]; |
|
303 |
case 37: return new Static4D( 0,-SQ2/2, 0, SQ2/2); |
|
304 |
case 38: return new Static4D(+SQ2/2, 0, 0, SQ2/2); |
|
305 |
case 39: return QUATS[8]; |
|
306 |
case 40: return QUATS[1]; |
|
307 |
case 41: return QUATS[6]; |
|
308 |
} |
|
309 |
|
|
310 |
return QUATS[0]; |
|
311 |
} |
|
312 |
|
|
313 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
314 |
|
|
315 |
MeshBase createCubitMesh(int cubit) |
|
316 |
{ |
|
317 |
MeshBase mesh; |
|
318 |
|
|
319 |
if( cubit<12 ) |
|
320 |
{ |
|
321 |
if( mCornerMesh==null ) mCornerMesh = FactoryCubit.getInstance().createRexCornerMesh(); |
|
322 |
mesh = mCornerMesh.copy(true); |
|
323 |
} |
|
324 |
else if( cubit<18 ) |
|
325 |
{ |
|
326 |
if( mFaceMesh==null ) mFaceMesh = FactoryCubit.getInstance().createRexFaceMesh(); |
|
327 |
mesh = mFaceMesh.copy(true); |
|
328 |
} |
|
329 |
else |
|
330 |
{ |
|
331 |
if( mEdgeMesh==null ) mEdgeMesh = FactoryCubit.getInstance().createRexEdgeMesh(); |
|
332 |
mesh = mEdgeMesh.copy(true); |
|
333 |
} |
|
334 |
|
|
335 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit), new Static3D(0,0,0) ); |
|
336 |
mesh.apply(quat,0xffffffff,0); |
|
337 |
|
|
338 |
return mesh; |
|
339 |
} |
|
340 |
|
|
341 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
342 |
|
|
343 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
|
344 |
{ |
|
345 |
return mFaceMap[cubit][cubitface]; |
|
346 |
} |
|
347 |
|
|
348 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
349 |
|
|
350 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
|
351 |
{ |
|
352 |
int COLORS = FACE_COLORS.length; |
|
353 |
FactorySticker factory = FactorySticker.getInstance(); |
|
354 |
float S = 0.08f; |
|
355 |
float R = 0.12f; |
|
356 |
|
|
357 |
if( face<COLORS ) |
|
358 |
{ |
|
359 |
factory.drawRexCornerSticker(canvas, paint, left, top, FACE_COLORS[face%COLORS], S, R); |
|
360 |
} |
|
361 |
else if( face<2*COLORS ) |
|
362 |
{ |
|
363 |
factory.drawRexFaceSticker(canvas, paint, left, top, FACE_COLORS[face%COLORS], S, R); |
|
364 |
} |
|
365 |
else |
|
366 |
{ |
|
367 |
factory.drawRexEdgeSticker(canvas, paint, left, top, FACE_COLORS[face%COLORS], S, R); |
|
368 |
} |
|
369 |
} |
|
370 |
|
|
371 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
372 |
|
|
373 |
float returnMultiplier() |
|
374 |
{ |
|
375 |
return 2.0f; |
|
376 |
} |
|
377 |
|
|
378 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
379 |
|
|
380 |
float[] getRowChances() |
|
381 |
{ |
|
382 |
return new float[] { 0.5f, 0.5f, 1.0f }; |
|
383 |
} |
|
384 |
|
|
385 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
386 |
// PUBLIC API |
|
387 |
|
|
388 |
public Static3D[] getRotationAxis() |
|
389 |
{ |
|
390 |
return ROT_AXIS; |
|
391 |
} |
|
392 |
|
|
393 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
394 |
|
|
395 |
public int getBasicAngle() |
|
396 |
{ |
|
397 |
return 3; |
|
398 |
} |
|
399 |
|
|
400 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
401 |
|
|
402 |
public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
|
403 |
{ |
|
404 |
int numAxis = ROTATION_AXIS.length; |
|
405 |
|
|
406 |
if( oldRotAxis == START_AXIS ) |
|
407 |
{ |
|
408 |
return rnd.nextInt(numAxis); |
|
409 |
} |
|
410 |
else |
|
411 |
{ |
|
412 |
int newVector = rnd.nextInt(numAxis-1); |
|
413 |
return (newVector>=oldRotAxis ? newVector+1 : newVector); |
|
414 |
} |
|
415 |
} |
|
416 |
|
|
417 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
418 |
|
|
419 |
public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
|
420 |
{ |
|
421 |
float rowFloat = rnd.nextFloat(); |
|
422 |
|
|
423 |
for(int row=0; row<mRowChances.length; row++) |
|
424 |
{ |
|
425 |
if( rowFloat<=mRowChances[row] ) return row; |
|
426 |
} |
|
427 |
|
|
428 |
return 0; |
|
429 |
} |
|
430 |
|
|
431 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
432 |
// remember about the double cover or unit quaternions! |
|
433 |
|
|
434 |
private int mulQuat(int q1, int q2) |
|
435 |
{ |
|
436 |
Static4D result = RubikSurfaceView.quatMultiply(QUATS[q1],QUATS[q2]); |
|
437 |
|
|
438 |
float rX = result.get0(); |
|
439 |
float rY = result.get1(); |
|
440 |
float rZ = result.get2(); |
|
441 |
float rW = result.get3(); |
|
442 |
|
|
443 |
final float MAX_ERROR = 0.1f; |
|
444 |
float dX,dY,dZ,dW; |
|
445 |
|
|
446 |
for(int i=0; i<QUATS.length; i++) |
|
447 |
{ |
|
448 |
dX = QUATS[i].get0() - rX; |
|
449 |
dY = QUATS[i].get1() - rY; |
|
450 |
dZ = QUATS[i].get2() - rZ; |
|
451 |
dW = QUATS[i].get3() - rW; |
|
452 |
|
|
453 |
if( dX<MAX_ERROR && dX>-MAX_ERROR && |
|
454 |
dY<MAX_ERROR && dY>-MAX_ERROR && |
|
455 |
dZ<MAX_ERROR && dZ>-MAX_ERROR && |
|
456 |
dW<MAX_ERROR && dW>-MAX_ERROR ) return i; |
|
457 |
|
|
458 |
dX = QUATS[i].get0() + rX; |
|
459 |
dY = QUATS[i].get1() + rY; |
|
460 |
dZ = QUATS[i].get2() + rZ; |
|
461 |
dW = QUATS[i].get3() + rW; |
|
462 |
|
|
463 |
if( dX<MAX_ERROR && dX>-MAX_ERROR && |
|
464 |
dY<MAX_ERROR && dY>-MAX_ERROR && |
|
465 |
dZ<MAX_ERROR && dZ>-MAX_ERROR && |
|
466 |
dW<MAX_ERROR && dW>-MAX_ERROR ) return i; |
|
467 |
} |
|
468 |
|
|
469 |
return -1; |
|
470 |
} |
|
471 |
|
|
472 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
473 |
// The Rex is solved if and only if: |
|
474 |
// |
|
475 |
// TODO |
|
476 |
|
|
477 |
public boolean isSolved() |
|
478 |
{ |
|
479 |
int q = CUBITS[0].mQuatIndex; |
|
480 |
|
|
481 |
for(int i=1; i<42; i++) |
|
482 |
{ |
|
483 |
if( CUBITS[i].mQuatIndex != q) return false; |
|
484 |
} |
|
485 |
|
|
486 |
return true; |
|
487 |
} |
|
488 |
|
|
489 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
490 |
// only needed for solvers - there are no Rex solvers ATM) |
|
491 |
|
|
492 |
public String retObjectString() |
|
493 |
{ |
|
494 |
return ""; |
|
495 |
} |
|
496 |
|
|
497 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
498 |
|
|
499 |
public int getObjectName(int numLayers) |
|
500 |
{ |
|
501 |
return R.string.rex3; |
|
502 |
} |
|
503 |
|
|
504 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
505 |
|
|
506 |
public int getInventor(int numLayers) |
|
507 |
{ |
|
508 |
return R.string.rex3_inventor; |
|
509 |
} |
|
510 |
|
|
511 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
512 |
|
|
513 |
public int getComplexity(int numLayers) |
|
514 |
{ |
|
515 |
return 3; |
|
516 |
} |
|
517 |
} |
src/main/res/values/strings.xml | ||
---|---|---|
84 | 84 |
<string name="redi2" translatable="false">Redi Cube</string> |
85 | 85 |
<string name="heli3" translatable="false">Helicopter Cube</string> |
86 | 86 |
<string name="ivy2" translatable="false">Ivy Cube</string> |
87 |
<string name="rex3" translatable="false">Rex Cube</string> |
|
87 | 88 |
<string name="dino3" translatable="false">Dino Cube (6 color)</string> |
88 | 89 |
<string name="din43" translatable="false">Dino Cube (4 color)</string> |
89 | 90 |
|
... | ... | |
100 | 101 |
<string name="redi2_inventor" translatable="false">Oskar van Deventer, 2009</string> |
101 | 102 |
<string name="heli3_inventor" translatable="false">Adam G. Cowan, 2006</string> |
102 | 103 |
<string name="ivy2_inventor" translatable="false">Eitan Cher, 2009</string> |
104 |
<string name="rex3_inventor" translatable="false">Andrew Cormier, 2009</string> |
|
103 | 105 |
<string name="dino3_inventor" translatable="false">Robert Webb, 1985</string> |
104 | 106 |
<string name="din43_inventor" translatable="false">Robert Webb, 1985</string> |
105 | 107 |
|
Also available in: Unified diff
Adding Rex Cube - take 1 (doesn't work yet)