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magiccube / src / main / java / org / distorted / effects @ 5a4d4fba

Name Size
  objectchange
  scramble
  solve
  win
BaseEffect.java 7.63 KB

Latest revisions

# Date Author Comment
5a4d4fba 06/09/2020 11:18 PM Leszek Koltunski

Convert the PostRender to a PreRender, called before we render.
This makes more sense as this way things are prepared for the very first render.

e55764f2 06/07/2020 05:40 PM Leszek Koltunski

More progreess porting RubikCube.

8fa00d2c 06/07/2020 05:38 PM Leszek Koltunski

More progreess porting RubikCube.

f61fc32c 06/07/2020 05:33 PM Leszek Koltunski

More progreess porting RubikCube.

1335efec 05/06/2020 09:15 AM Leszek Koltunski

Smaller halo.

d1016920 05/05/2020 12:55 PM Leszek Koltunski

Change the Postprocessing effects: separate the radius and the halo.
Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (and not very correctly) computed from the radius - before we knew the size of the object's bounding box, so this automatic computation was possible. Now we're removing the MashBase.getBounding(0 API, so the size of the halo has to be explicitly given by the user. This way is more correct anyway and gives the user more control (as the Multiblur app proves!)...

2010c6f7 05/03/2020 11:41 PM Leszek Koltunski

Adjust the app to match the changes in library.

Looks like we'll have to add 1 dim to the GLOW effect.

5cf34c5f 04/10/2020 12:46 PM Leszek Koltunski

Make chances to randimoze a given row when scrambling dependant on the type of Object.

The point: in case of the Cube, all rows should have equal chances. In case of the Pyraminx, the smaller the row, the smaller the chance should be. In particular the trivial 4 corners of the tetraherdon should have a very small chance to be selected.

1f9772f3 04/05/2020 02:10 PM Leszek Koltunski

More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.

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