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Revision 5b893eee

Added by Leszek Koltunski almost 4 years ago

Object node: size of screenWidth.

View differences:

src/main/java/org/distorted/effects/objectchange/ObjectChangeEffect.java
72 72
  private int[] mCubeEffectNumber, mNodeEffectNumber;
73 73
  private int[] mEffectFinished;
74 74
  private boolean[] mPhaseActive;
75
  private RubikObject[] mObject;
76 75

  
76
  RubikObject[] mObject;
77 77
  DistortedScreen mScreen;
78 78
  Effect[][] mCubeEffects;
79 79
  int[][] mCubeEffectPosition;
src/main/java/org/distorted/effects/objectchange/ObjectChangeEffectRound.java
26 26
import org.distorted.library.type.Dynamic3D;
27 27
import org.distorted.library.type.Static3D;
28 28

  
29
import static org.distorted.objects.RubikObject.NODE_FBO_SIZE;
30

  
31 29
///////////////////////////////////////////////////////////////////////////////////////////////////
32 30

  
33 31
class ObjectChangeEffectRound extends ObjectChangeEffect
34 32
  {
35 33
  public int createEffectsPhase0(int duration)
36 34
    {
37
    float X = NODE_FBO_SIZE /3;
35
    float X = mObject[0].getNodeSize()/3.0f;
38 36

  
39 37
    mCubeEffectPosition[0] = new int[] {2,3};
40 38
    mCubeEffects[0]        = new Effect[mCubeEffectPosition[0].length];
......
58 56

  
59 57
  public int createEffectsPhase1(int duration)
60 58
    {
61
    float X = NODE_FBO_SIZE /3;
59
    float X = mObject[0].getNodeSize()/3.0f;
62 60

  
63 61
    mCubeEffectPosition[1] = new int[] {2,3};
64 62
    mCubeEffects[1]        = new Effect[mCubeEffectPosition[1].length];
src/main/java/org/distorted/effects/scramble/ScrambleEffect.java
69 69
  private int mLastVector;
70 70
  private long mDurationSingleTurn;
71 71
  private Random mRnd;
72
  private RubikObject mObject;
73 72
  private int mNumAxis;
74 73
  private int mBasicAngle;
75 74
  private float[] mRowChances;
76 75

  
76
  RubikObject mObject;
77 77
  Effect[] mNodeEffects;
78 78
  int[] mNodeEffectPosition;
79 79
  Effect[] mCubeEffects;
src/main/java/org/distorted/effects/scramble/ScrambleEffectRotations.java
30 30

  
31 31
import java.util.Random;
32 32

  
33
import static org.distorted.objects.RubikObject.NODE_FBO_SIZE;
34

  
35 33
///////////////////////////////////////////////////////////////////////////////////////////////////
36 34

  
37 35
public class ScrambleEffectRotations extends ScrambleEffect
......
78 76

  
79 77
    mCubeEffects[0] = new MatrixEffectQuaternion(dq, new Static3D(0,0,0));
80 78

  
81
    float Z = NODE_FBO_SIZE /3;
79
    float Z = mObject.getNodeSize()/3.0f;
82 80

  
83 81
    Dynamic3D d0 = new Dynamic3D(duration, 0.5f);
84 82
    d0.setMode(Dynamic.MODE_PATH);
src/main/java/org/distorted/main/RubikPreRender.java
107 107
    Context con = mView.getContext();
108 108
    Resources res = con.getResources();
109 109

  
110
    mNewObject = object.create(size, mView.getQuat(), moves, res);
110
    mNewObject = object.create(size, mView.getQuat(), moves, res, mScreenWidth);
111 111

  
112 112
    if( mNewObject!=null )
113 113
      {
src/main/java/org/distorted/main/RubikRenderer.java
84 84

  
85 85
   RubikRenderer(RubikSurfaceView v)
86 86
     {
87
     final float BRIGHTNESS = 0.1f;
87
     final float BRIGHTNESS = 0.19f;
88 88

  
89 89
     mView = v;
90 90
     mFPS = new Fps();
91 91
     mScreen = new DistortedScreen();
92 92
     mScreen.glClearColor(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS, 1.0f);
93
     //mScreen.showFPS();
93 94
     }
94 95

  
95 96
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/RubikCube.java
100 100
///////////////////////////////////////////////////////////////////////////////////////////////////
101 101

  
102 102
  RubikCube(int size, Static4D quat, DistortedTexture texture,
103
            MeshRectangles mesh, DistortedEffects effects, int[][] moves, Resources res)
103
            MeshRectangles mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
104 104
    {
105
    super(size, 60, quat, texture, mesh, effects, moves, RubikObjectList.CUBE, res);
105
    super(size, 60, quat, texture, mesh, effects, moves, RubikObjectList.CUBE, res, scrWidth);
106 106
    }
107 107

  
108 108
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/RubikObject.java
54 54
  {
55 55
  private static final Static3D CENTER = new Static3D(0,0,0);
56 56
  static final int INTERIOR_COLOR = 0xff000000;
57
  public static final int NODE_FBO_SIZE = 600;
58 57
  private static final int POST_ROTATION_MILLISEC = 500;
59 58
  private static final int TEXTURE_HEIGHT = 128;
60 59

  
......
65 64
  static float OBJECT_SCREEN_RATIO;
66 65

  
67 66
  private final int NUM_CUBITS;
67
  private final int mNodeSize;
68 68
  private int mRotRowBitmap;
69 69
  private int mRotAxis;
70 70
  private Static3D[] mOrigPos;
......
90 90
///////////////////////////////////////////////////////////////////////////////////////////////////
91 91

  
92 92
  RubikObject(int size, int fov, Static4D quat, DistortedTexture nodeTexture, MeshRectangles nodeMesh,
93
              DistortedEffects nodeEffects, int[][] moves, RubikObjectList list, Resources res)
93
              DistortedEffects nodeEffects, int[][] moves, RubikObjectList list, Resources res, int screenWidth)
94 94
    {
95 95
    super(nodeTexture,nodeEffects,nodeMesh);
96 96

  
97
    resizeFBO(NODE_FBO_SIZE, NODE_FBO_SIZE);
97
    mNodeSize = screenWidth;
98

  
99
    resizeFBO(mNodeSize, mNodeSize);
98 100

  
99 101
    mList = list;
100 102
    mOrigPos = getCubitPositions(size);
......
118 120
    mRotationAngleMiddle = new Static1D(0);
119 121
    mRotationAngleFinal  = new Static1D(0);
120 122

  
121
    float scale = OBJECT_SCREEN_RATIO*NODE_FBO_SIZE/mSize;
123
    float scale = OBJECT_SCREEN_RATIO*mNodeSize/mSize;
122 124
    mScaleEffect = new MatrixEffectScale(new Static3D(scale,scale,scale));
123 125
    mQuatEffect  = new MatrixEffectQuaternion(quat, CENTER);
124 126

  
......
616 618
    return speed> 1.3f ? NEAREST*(angle>0 ? 1:-1) : 0;
617 619
    }
618 620

  
621
///////////////////////////////////////////////////////////////////////////////////////////////////
622

  
623
  public int getNodeSize()
624
    {
625
    return mNodeSize;
626
    }
627

  
619 628
///////////////////////////////////////////////////////////////////////////////////////////////////
620 629

  
621 630
  public RubikObjectList getObjectList()
src/main/java/org/distorted/objects/RubikObjectList.java
322 322

  
323 323
///////////////////////////////////////////////////////////////////////////////////////////////////
324 324

  
325
  public RubikObject create(int size, Static4D quat, int[][] moves, Resources res)
325
  public RubikObject create(int size, Static4D quat, int[][] moves, Resources res, int scrWidth)
326 326
    {
327 327
    DistortedTexture texture = new DistortedTexture();
328 328
    DistortedEffects effects = new DistortedEffects();
......
330 330

  
331 331
    switch(ordinal())
332 332
      {
333
      case 0: return new RubikCube    (size, quat, texture, mesh, effects, moves, res);
334
      case 1: return new RubikPyraminx(size, quat, texture, mesh, effects, moves, res);
333
      case 0: return new RubikCube    (size, quat, texture, mesh, effects, moves, res, scrWidth);
334
      case 1: return new RubikPyraminx(size, quat, texture, mesh, effects, moves, res, scrWidth);
335 335
      }
336 336

  
337 337
    return null;
src/main/java/org/distorted/objects/RubikPyraminx.java
100 100
///////////////////////////////////////////////////////////////////////////////////////////////////
101 101

  
102 102
  RubikPyraminx(int size, Static4D quat, DistortedTexture texture,
103
                MeshRectangles mesh, DistortedEffects effects, int[][] moves, Resources res)
103
                MeshRectangles mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
104 104
    {
105
    super(size, 30, quat, texture, mesh, effects, moves, RubikObjectList.PYRA, res);
105
    super(size, 30, quat, texture, mesh, effects, moves, RubikObjectList.PYRA, res, scrWidth);
106 106
    }
107 107

  
108 108
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/states/RubikStatePlay.java
299 299
      public void onClick(View v)
300 300
        {
301 301
        act.getPreRender().solveObject();
302
        mMoves.clear();
302 303
        }
303 304
      });
304 305
    }

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