| 52 |
52 |
COLOR_GREEN , COLOR_GREY
|
| 53 |
53 |
};
|
| 54 |
54 |
|
| 55 |
|
private static final float DIST = 0.50f;
|
| 56 |
55 |
private static final int FACES_PER_CUBIT =8;
|
| 57 |
56 |
|
| 58 |
57 |
private ScrambleState[] mStates;
|
| ... | ... | |
| 181 |
180 |
else
|
| 182 |
181 |
{
|
| 183 |
182 |
float[][] cuts = new float[4][numLayers-1];
|
| 184 |
|
float dist = SQ6*0.666f*DIST;
|
|
183 |
float dist = SQ6/3;
|
| 185 |
184 |
float cut = 0.5f*dist*(2-numLayers);
|
| 186 |
185 |
|
| 187 |
186 |
for(int i=0; i<numLayers-1; i++)
|
| ... | ... | |
| 222 |
221 |
|
| 223 |
222 |
private int createOctaPositions(float[][] centers, int index, int layers, float height)
|
| 224 |
223 |
{
|
| 225 |
|
float x = DIST*(layers-1);
|
| 226 |
|
float z = DIST*(layers+1);
|
|
224 |
float x = (layers-1)*0.5f;
|
|
225 |
float z = (layers+1)*0.5f;
|
| 227 |
226 |
|
| 228 |
227 |
for(int i=0; i<layers; i++, index++)
|
| 229 |
228 |
{
|
| 230 |
|
z -= 2*DIST;
|
|
229 |
z -= 1;
|
| 231 |
230 |
centers[index][0] = x;
|
| 232 |
231 |
centers[index][1] = height;
|
| 233 |
232 |
centers[index][2] = z;
|
| ... | ... | |
| 235 |
234 |
|
| 236 |
235 |
for(int i=0; i<layers-1; i++, index++)
|
| 237 |
236 |
{
|
| 238 |
|
x -= 2*DIST;
|
|
237 |
x -= 1;
|
| 239 |
238 |
centers[index][0] = x;
|
| 240 |
239 |
centers[index][1] = height;
|
| 241 |
240 |
centers[index][2] = z;
|
| ... | ... | |
| 243 |
242 |
|
| 244 |
243 |
for(int i=0; i<layers-1; i++, index++)
|
| 245 |
244 |
{
|
| 246 |
|
z += 2*DIST;
|
|
245 |
z += 1;
|
| 247 |
246 |
centers[index][0] = x;
|
| 248 |
247 |
centers[index][1] = height;
|
| 249 |
248 |
centers[index][2] = z;
|
| ... | ... | |
| 251 |
250 |
|
| 252 |
251 |
for(int i=0; i<layers-2; i++, index++)
|
| 253 |
252 |
{
|
| 254 |
|
x += 2*DIST;
|
|
253 |
x += 1;
|
| 255 |
254 |
centers[index][0] = x;
|
| 256 |
255 |
centers[index][1] = height;
|
| 257 |
256 |
centers[index][2] = z;
|
| ... | ... | |
| 264 |
263 |
|
| 265 |
264 |
private int createTetraPositions(float[][] centers, int index, int layers, float height)
|
| 266 |
265 |
{
|
| 267 |
|
float x = DIST*(layers-1);
|
| 268 |
|
float z = DIST*layers;
|
|
266 |
float x = (layers-1)*0.5f;
|
|
267 |
float z = layers*0.5f;
|
| 269 |
268 |
|
| 270 |
269 |
for(int i=0; i<layers-1; i++, index++)
|
| 271 |
270 |
{
|
| 272 |
|
z -= 2*DIST;
|
|
271 |
z -= 1;
|
| 273 |
272 |
centers[index][0] = x;
|
| 274 |
273 |
centers[index][1] = height;
|
| 275 |
274 |
centers[index][2] = z;
|
| 276 |
275 |
}
|
| 277 |
276 |
|
| 278 |
|
x += DIST;
|
| 279 |
|
z -= DIST;
|
|
277 |
x += 0.5f;
|
|
278 |
z -= 0.5f;
|
| 280 |
279 |
|
| 281 |
280 |
for(int i=0; i<layers-1; i++, index++)
|
| 282 |
281 |
{
|
| 283 |
|
x -= 2*DIST;
|
|
282 |
x -= 1;
|
| 284 |
283 |
centers[index][0] = x;
|
| 285 |
284 |
centers[index][1] = height;
|
| 286 |
285 |
centers[index][2] = z;
|
| 287 |
286 |
}
|
| 288 |
287 |
|
| 289 |
|
x -= DIST;
|
| 290 |
|
z -= DIST;
|
|
288 |
x -= 0.5f;
|
|
289 |
z -= 0.5f;
|
| 291 |
290 |
|
| 292 |
291 |
for(int i=0; i<layers-1; i++, index++)
|
| 293 |
292 |
{
|
| 294 |
|
z += 2*DIST;
|
|
293 |
z += 1;
|
| 295 |
294 |
centers[index][0] = x;
|
| 296 |
295 |
centers[index][1] = height;
|
| 297 |
296 |
centers[index][2] = z;
|
| 298 |
297 |
}
|
| 299 |
298 |
|
| 300 |
|
x -= DIST;
|
| 301 |
|
z += DIST;
|
|
299 |
x -= 0.5f;
|
|
300 |
z += 0.5f;
|
| 302 |
301 |
|
| 303 |
302 |
for(int i=0; i<layers-1; i++, index++)
|
| 304 |
303 |
{
|
| 305 |
|
x += 2*DIST;
|
|
304 |
x += 1;
|
| 306 |
305 |
centers[index][0] = x;
|
| 307 |
306 |
centers[index][1] = height;
|
| 308 |
307 |
centers[index][2] = z;
|
| ... | ... | |
| 326 |
325 |
|
| 327 |
326 |
for(int i=layers-1; i>0; i--)
|
| 328 |
327 |
{
|
| 329 |
|
height += SQ2*DIST;
|
|
328 |
height += SQ2/2;
|
| 330 |
329 |
index = createOctaPositions(CENTERS,index,i,+height);
|
| 331 |
330 |
index = createOctaPositions(CENTERS,index,i,-height);
|
| 332 |
331 |
}
|
| 333 |
332 |
|
| 334 |
|
height = DIST*SQ2/2;
|
|
333 |
height = SQ2/4;
|
| 335 |
334 |
|
| 336 |
335 |
for(int i=layers; i>1; i--)
|
| 337 |
336 |
{
|
| 338 |
337 |
index = createTetraPositions(CENTERS,index,i,+height);
|
| 339 |
338 |
index = createTetraPositions(CENTERS,index,i,-height);
|
| 340 |
|
height += SQ2*DIST;
|
|
339 |
height += SQ2/2;
|
| 341 |
340 |
}
|
| 342 |
341 |
|
| 343 |
342 |
return CENTERS;
|
Minor