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fdec60a3
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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1f9772f3
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Leszek Koltunski
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package org.distorted.objects;
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fdec60a3
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Leszek Koltunski
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27a70eae
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Leszek Koltunski
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import android.content.SharedPreferences;
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ccf9fec5
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Leszek Koltunski
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import android.content.res.Resources;
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411c6285
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Leszek Koltunski
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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27a70eae
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Leszek Koltunski
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27e6c301
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Leszek Koltunski
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import com.google.firebase.crashlytics.FirebaseCrashlytics;
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27a70eae
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Leszek Koltunski
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import org.distorted.library.effect.Effect;
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19f0f767
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Leszek Koltunski
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import org.distorted.library.effect.MatrixEffectMove;
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27a70eae
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Leszek Koltunski
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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10585385
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Leszek Koltunski
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import org.distorted.library.effect.VertexEffectQuaternion;
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27e6c301
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Leszek Koltunski
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import org.distorted.library.effect.VertexEffectRotate;
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27a70eae
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Leszek Koltunski
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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b32444ee
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Leszek Koltunski
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import org.distorted.library.mesh.MeshBase;
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ccf9fec5
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Leszek Koltunski
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import org.distorted.library.mesh.MeshFile;
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19f0f767
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Leszek Koltunski
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import org.distorted.library.mesh.MeshJoined;
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97c012ae
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Leszek Koltunski
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import org.distorted.library.mesh.MeshRectangles;
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27a70eae
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Leszek Koltunski
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import org.distorted.library.message.EffectListener;
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27e6c301
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Leszek Koltunski
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import org.distorted.library.type.Dynamic1D;
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27a70eae
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Leszek Koltunski
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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4f9f99a2
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Leszek Koltunski
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ccf9fec5
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Leszek Koltunski
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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0333d81e
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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27a70eae
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Leszek Koltunski
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public abstract class RubikObject extends DistortedNode
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fdec60a3
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Leszek Koltunski
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{
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c7b00dfb
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Leszek Koltunski
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private static final float NODE_RATIO = 1.32f;
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private static final float MAX_SIZE_CHANGE = 1.3f;
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private static final float MIN_SIZE_CHANGE = 0.8f;
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19f0f767
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Leszek Koltunski
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private static boolean mCreateFromDMesh = true;
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8cccfb10
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Leszek Koltunski
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private static final Static3D CENTER = new Static3D(0,0,0);
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14bd7976
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Leszek Koltunski
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static final int INTERIOR_COLOR = 0xff000000;
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27e6c301
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Leszek Koltunski
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private static final int POST_ROTATION_MILLISEC = 500;
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7289fd6c
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Leszek Koltunski
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private static final int TEXTURE_HEIGHT = 128;
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27e6c301
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Leszek Koltunski
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efef689c
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Leszek Koltunski
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final Static3D[] ROTATION_AXIS;
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98904e45
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Leszek Koltunski
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final Static4D[] QUATS;
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470820a7
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Leszek Koltunski
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final int NUM_FACES;
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27a70eae
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Leszek Koltunski
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c7b00dfb
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Leszek Koltunski
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private static float mInitScreenRatio,mObjectScreenRatio;
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f0fa83ae
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Leszek Koltunski
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a10ada2a
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Leszek Koltunski
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private final int NUM_CUBITS;
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5b893eee
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Leszek Koltunski
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private final int mNodeSize;
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9224ffd2
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Leszek Koltunski
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private int mRotRowBitmap;
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efef689c
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Leszek Koltunski
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private int mRotAxis;
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49f67f9b
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Leszek Koltunski
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private Static3D[] mOrigPos;
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fb6a40c8
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Leszek Koltunski
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private Static3D mNodeScale;
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4da7d87a
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Leszek Koltunski
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private Static4D mQuat;
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b32444ee
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Leszek Koltunski
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private Cubit[] mCubits;
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49f67f9b
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Leszek Koltunski
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private int mSize;
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aa171dee
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Leszek Koltunski
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private RubikObjectList mList;
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470820a7
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Leszek Koltunski
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private MeshBase mMesh;
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private DistortedEffects mEffects;
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27e6c301
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Leszek Koltunski
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private VertexEffectRotate mRotateEffect;
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private Dynamic1D mRotationAngle;
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private Static3D mRotationAxis;
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c7b00dfb
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Leszek Koltunski
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private Static3D mObjectScale;
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27a70eae
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Leszek Koltunski
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e844c116
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Leszek Koltunski
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float mStart, mStep;
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fdec60a3
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Leszek Koltunski
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27a70eae
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Leszek Koltunski
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Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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DistortedTexture mTexture;
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MatrixEffectScale mScaleEffect;
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4da7d87a
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Leszek Koltunski
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MatrixEffectQuaternion mQuatEffect;
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27a70eae
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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fdec60a3
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Leszek Koltunski
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4da7d87a
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Leszek Koltunski
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RubikObject(int size, int fov, Static4D quat, DistortedTexture nodeTexture, MeshRectangles nodeMesh,
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5b893eee
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Leszek Koltunski
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DistortedEffects nodeEffects, int[][] moves, RubikObjectList list, Resources res, int screenWidth)
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103 |
fdec60a3
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Leszek Koltunski
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{
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411c6285
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Leszek Koltunski
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super(nodeTexture,nodeEffects,nodeMesh);
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fdec60a3
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Leszek Koltunski
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5b893eee
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Leszek Koltunski
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mNodeSize = screenWidth;
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c7b00dfb
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Leszek Koltunski
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resizeFBO(mNodeSize, (int)(NODE_RATIO*mNodeSize));
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d41742f7
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Leszek Koltunski
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aa171dee
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Leszek Koltunski
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mList = list;
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49f67f9b
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Leszek Koltunski
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mOrigPos = getCubitPositions(size);
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10a2e360
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Leszek Koltunski
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98904e45
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Leszek Koltunski
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QUATS = getQuats();
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49f67f9b
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Leszek Koltunski
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NUM_CUBITS = mOrigPos.length;
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efef689c
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Leszek Koltunski
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ROTATION_AXIS = getRotationAxis();
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c7b00dfb
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Leszek Koltunski
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mObjectScreenRatio = getScreenRatio();
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mInitScreenRatio = mObjectScreenRatio;
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470820a7
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Leszek Koltunski
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NUM_FACES = getNumFaces();
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a10ada2a
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Leszek Koltunski
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27a70eae
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Leszek Koltunski
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mSize = size;
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49f67f9b
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Leszek Koltunski
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computeStartAndStep(mOrigPos);
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c7b00dfb
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Leszek Koltunski
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mNodeScale= new Static3D(1,NODE_RATIO,1);
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4da7d87a
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Leszek Koltunski
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mQuat = quat;
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e844c116
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Leszek Koltunski
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27e6c301
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Leszek Koltunski
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mRotationAngle= new Dynamic1D();
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mRotationAxis = new Static3D(1,0,0);
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8cccfb10
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Leszek Koltunski
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mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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27e6c301
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Leszek Koltunski
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27a70eae
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Leszek Koltunski
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mRotationAngleStatic = new Static1D(0);
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mRotationAngleMiddle = new Static1D(0);
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mRotationAngleFinal = new Static1D(0);
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19f0f767
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Leszek Koltunski
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float scale = mObjectScreenRatio*mNodeSize/mSize;
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mObjectScale = new Static3D(scale,scale,scale);
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c7b00dfb
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Leszek Koltunski
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mScaleEffect = new MatrixEffectScale(mObjectScale);
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4da7d87a
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Leszek Koltunski
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mQuatEffect = new MatrixEffectQuaternion(quat, CENTER);
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27a70eae
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Leszek Koltunski
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MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
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411c6285
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Leszek Koltunski
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nodeEffects.apply(nodeScaleEffect);
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a10ada2a
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Leszek Koltunski
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19f0f767
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Leszek Koltunski
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createMeshAndCubits(list,res);
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7381193e
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Leszek Koltunski
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19f0f767
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Leszek Koltunski
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mTexture = new DistortedTexture();
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470820a7
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Leszek Koltunski
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mEffects = new DistortedEffects();
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145 |
10585385
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Leszek Koltunski
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146 |
98904e45
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Leszek Koltunski
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int num_quats = QUATS.length;
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147 |
10585385
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Leszek Koltunski
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for(int q=0; q<num_quats; q++)
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{
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98904e45
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Leszek Koltunski
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VertexEffectQuaternion vq = new VertexEffectQuaternion(QUATS[q],CENTER);
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10585385
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Leszek Koltunski
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vq.setMeshAssociation(0,q);
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mEffects.apply(vq);
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}
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27e6c301
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Leszek Koltunski
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mEffects.apply(mRotateEffect);
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4da7d87a
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Leszek Koltunski
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mEffects.apply(mQuatEffect);
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470820a7
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Leszek Koltunski
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mEffects.apply(mScaleEffect);
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attach( new DistortedNode(mTexture,mEffects,mMesh) );
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aa171dee
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Leszek Koltunski
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setupPosition(moves);
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4888e97c
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Leszek Koltunski
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setProjection(fov, 0.1f);
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163 |
27a70eae
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Leszek Koltunski
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}
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165 |
19f0f767
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createMeshAndCubits(RubikObjectList list, Resources res)
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{
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mCubits = new Cubit[NUM_CUBITS];
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if( mCreateFromDMesh )
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{
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int sizeIndex = RubikObjectList.getSizeIndex(list.ordinal(),mSize);
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int resourceID= list.getResourceIDs()[sizeIndex];
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InputStream is = res.openRawResource(resourceID);
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DataInputStream dos = new DataInputStream(is);
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mMesh = new MeshFile(dos);
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try
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{
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is.close();
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}
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catch(IOException e)
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{
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android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
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}
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for(int i=0; i<NUM_CUBITS; i++)
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{
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mCubits[i] = new Cubit(this,mOrigPos[i]);
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mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
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}
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}
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else
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{
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MeshBase[] cubitMesh = new MeshBase[NUM_CUBITS];
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for(int i=0; i<NUM_CUBITS; i++)
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{
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mCubits[i] = new Cubit(this,mOrigPos[i]);
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cubitMesh[i] = createCubitMesh(i);
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cubitMesh[i].apply(new MatrixEffectMove(mOrigPos[i]),1,0);
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cubitMesh[i].setEffectAssociation(0, mCubits[i].computeAssociation(), 0);
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}
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mMesh = new MeshJoined(cubitMesh);
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resetAllTextureMaps();
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}
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}
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212 |
c7b00dfb
|
Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void setObjectRatio(float sizeChange)
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{
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216 |
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mObjectScreenRatio *= (1.0f+sizeChange)/2;
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218 |
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if( mObjectScreenRatio > MAX_SIZE_CHANGE*mInitScreenRatio)
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{
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220 |
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mObjectScreenRatio = MAX_SIZE_CHANGE*mInitScreenRatio;
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}
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if( mObjectScreenRatio < MIN_SIZE_CHANGE*mInitScreenRatio)
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{
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mObjectScreenRatio = MIN_SIZE_CHANGE*mInitScreenRatio;
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}
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float scale = mObjectScreenRatio*mNodeSize/mSize;
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mObjectScale.set(scale,scale,scale);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static float getObjectRatio()
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{
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return mObjectScreenRatio;
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}
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238 |
e844c116
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
239 |
97d2f701
|
Leszek Koltunski
|
// Cast centers of all Cubits on the first rotation Axis and compute the leftmost and rightmost
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240 |
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// one. From there compute the 'start' (i.e. the leftmost) and 'step' (i.e. distance between two
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// consecutive).
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// it is assumed that other rotation axis have the same 'start' and 'step' - this is the case with
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// the Cube and the Pyraminx.
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// Start and Step are then needed to compute which rotation row (with respect to a given axis) a
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// given Cubit belongs to.
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246 |
e844c116
|
Leszek Koltunski
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247 |
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private void computeStartAndStep(Static3D[] pos)
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248 |
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{
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249 |
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float min = Float.MAX_VALUE;
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250 |
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float max = Float.MIN_VALUE;
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251 |
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float axisX = ROTATION_AXIS[0].get0();
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252 |
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float axisY = ROTATION_AXIS[0].get1();
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253 |
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float axisZ = ROTATION_AXIS[0].get2();
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254 |
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float tmp;
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255 |
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for(int i=0; i<NUM_CUBITS; i++)
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257 |
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{
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258 |
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tmp = pos[i].get0()*axisX + pos[i].get1()*axisY + pos[i].get2()*axisZ;
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if( tmp<min ) min=tmp;
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if( tmp>max ) max=tmp;
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}
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mStart = min;
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264 |
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mStep = (max-min+1.0f)/mSize;
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265 |
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}
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266 |
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267 |
efef689c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
268 |
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269 |
9224ffd2
|
Leszek Koltunski
|
private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
|
270 |
efef689c
|
Leszek Koltunski
|
{
|
271 |
9224ffd2
|
Leszek Koltunski
|
int cubitRow = (int)(mCubits[cubit].mRotationRow[axis]+0.5f);
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272 |
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return ((1<<cubitRow)&rowBitmap)!=0;
|
273 |
66cbdd21
|
Leszek Koltunski
|
}
|
274 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
276 |
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// we cannot use belongsToRotation for deciding if to texture a face. Counterexample: the 'rotated'
|
277 |
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// tetrahedrons of Pyraminx nearby the edge: they belong to rotation but their face which is rotated
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278 |
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// away from the face of the Pyraminx shouldn't be textured.
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279 |
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|
|
private boolean isOnFace( int cubit, int axis, int row)
|
281 |
|
|
{
|
282 |
|
|
final float MAX_ERROR = 0.0001f;
|
283 |
|
|
float diff = mCubits[cubit].mRotationRow[axis] - row;
|
284 |
|
|
return diff*diff < MAX_ERROR;
|
285 |
efef689c
|
Leszek Koltunski
|
}
|
286 |
|
|
|
287 |
aa171dee
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
288 |
a31d25de
|
Leszek Koltunski
|
// note the minus in front of the sin() - we rotate counterclockwise
|
289 |
|
|
// when looking towards the direction where the axis increases in values.
|
290 |
aa171dee
|
Leszek Koltunski
|
|
291 |
a31d25de
|
Leszek Koltunski
|
private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
|
292 |
aa171dee
|
Leszek Koltunski
|
{
|
293 |
a31d25de
|
Leszek Koltunski
|
Static3D axis = ROTATION_AXIS[axisIndex];
|
294 |
|
|
|
295 |
|
|
while( angleInDegrees<0 ) angleInDegrees += 360;
|
296 |
|
|
angleInDegrees %= 360;
|
297 |
|
|
|
298 |
|
|
float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
|
299 |
|
|
float sinA =-(float)Math.sqrt(1-cosA*cosA);
|
300 |
|
|
|
301 |
|
|
return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
|
302 |
|
|
}
|
303 |
|
|
|
304 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
305 |
|
|
|
306 |
8bbac3c2
|
Leszek Koltunski
|
private synchronized void setupPosition(int[][] moves)
|
307 |
a31d25de
|
Leszek Koltunski
|
{
|
308 |
|
|
if( moves!=null )
|
309 |
|
|
{
|
310 |
|
|
Static4D quat;
|
311 |
818431ed
|
Leszek Koltunski
|
int index, axis, rowBitmap, angle;
|
312 |
a31d25de
|
Leszek Koltunski
|
int corr = (360/getBasicAngle());
|
313 |
|
|
|
314 |
|
|
for(int[] move: moves)
|
315 |
|
|
{
|
316 |
|
|
axis = move[0];
|
317 |
|
|
rowBitmap= move[1];
|
318 |
|
|
angle = move[2]*corr;
|
319 |
|
|
quat = makeQuaternion(axis,angle);
|
320 |
|
|
|
321 |
|
|
for(int j=0; j<NUM_CUBITS; j++)
|
322 |
|
|
if( belongsToRotation(j,axis,rowBitmap) )
|
323 |
|
|
{
|
324 |
98904e45
|
Leszek Koltunski
|
index = mCubits[j].removeRotationNow(quat);
|
325 |
|
|
mMesh.setEffectAssociation(j,mCubits[j].computeAssociation(),index);
|
326 |
a31d25de
|
Leszek Koltunski
|
}
|
327 |
|
|
}
|
328 |
|
|
}
|
329 |
aa171dee
|
Leszek Koltunski
|
}
|
330 |
|
|
|
331 |
fa0f7a56
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
332 |
|
|
|
333 |
|
|
int getCubitFaceColorIndex(int cubit, int face)
|
334 |
|
|
{
|
335 |
470820a7
|
Leszek Koltunski
|
Static4D texMap = mMesh.getTextureMap(NUM_FACES*cubit + face);
|
336 |
|
|
return (int)(texMap.get0() / texMap.get2());
|
337 |
fa0f7a56
|
Leszek Koltunski
|
}
|
338 |
|
|
|
339 |
49f67f9b
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
340 |
|
|
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
|
341 |
|
|
|
342 |
|
|
void clampPos(Static3D pos)
|
343 |
|
|
{
|
344 |
|
|
float currError, minError = Float.MAX_VALUE;
|
345 |
|
|
int minErrorIndex= -1;
|
346 |
|
|
float x = pos.get0();
|
347 |
|
|
float y = pos.get1();
|
348 |
|
|
float z = pos.get2();
|
349 |
|
|
float xo,yo,zo;
|
350 |
|
|
|
351 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
352 |
|
|
{
|
353 |
|
|
xo = mOrigPos[i].get0();
|
354 |
|
|
yo = mOrigPos[i].get1();
|
355 |
|
|
zo = mOrigPos[i].get2();
|
356 |
|
|
|
357 |
|
|
currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
|
358 |
|
|
|
359 |
|
|
if( currError<minError )
|
360 |
|
|
{
|
361 |
|
|
minError = currError;
|
362 |
|
|
minErrorIndex = i;
|
363 |
|
|
}
|
364 |
|
|
}
|
365 |
|
|
|
366 |
|
|
pos.set( mOrigPos[minErrorIndex] );
|
367 |
|
|
}
|
368 |
|
|
|
369 |
411c6285
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
370 |
|
|
// the getFaceColors + final black in a horizontal strip.
|
371 |
|
|
|
372 |
|
|
public void createTexture()
|
373 |
|
|
{
|
374 |
|
|
Bitmap bitmap;
|
375 |
|
|
|
376 |
|
|
Paint paint = new Paint();
|
377 |
470820a7
|
Leszek Koltunski
|
bitmap = Bitmap.createBitmap( (NUM_FACES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
|
378 |
411c6285
|
Leszek Koltunski
|
Canvas canvas = new Canvas(bitmap);
|
379 |
|
|
|
380 |
|
|
paint.setAntiAlias(true);
|
381 |
|
|
paint.setTextAlign(Paint.Align.CENTER);
|
382 |
|
|
paint.setStyle(Paint.Style.FILL);
|
383 |
|
|
|
384 |
14bd7976
|
Leszek Koltunski
|
paint.setColor(INTERIOR_COLOR);
|
385 |
470820a7
|
Leszek Koltunski
|
canvas.drawRect(0, 0, (NUM_FACES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, paint);
|
386 |
411c6285
|
Leszek Koltunski
|
|
387 |
470820a7
|
Leszek Koltunski
|
for(int i=0; i<NUM_FACES; i++)
|
388 |
411c6285
|
Leszek Koltunski
|
{
|
389 |
ca292407
|
Leszek Koltunski
|
createFaceTexture(canvas, paint, i, i*TEXTURE_HEIGHT, 0, TEXTURE_HEIGHT);
|
390 |
411c6285
|
Leszek Koltunski
|
}
|
391 |
|
|
|
392 |
|
|
mTexture.setTexture(bitmap);
|
393 |
|
|
}
|
394 |
|
|
|
395 |
dd73fdab
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
396 |
|
|
|
397 |
27a70eae
|
Leszek Koltunski
|
public int getSize()
|
398 |
fdec60a3
|
Leszek Koltunski
|
{
|
399 |
27a70eae
|
Leszek Koltunski
|
return mSize;
|
400 |
fdec60a3
|
Leszek Koltunski
|
}
|
401 |
|
|
|
402 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
403 |
|
|
|
404 |
27a70eae
|
Leszek Koltunski
|
public void continueRotation(float angleInDegrees)
|
405 |
fdec60a3
|
Leszek Koltunski
|
{
|
406 |
27a70eae
|
Leszek Koltunski
|
mRotationAngleStatic.set0(angleInDegrees);
|
407 |
fdec60a3
|
Leszek Koltunski
|
}
|
408 |
|
|
|
409 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
410 |
|
|
|
411 |
27a70eae
|
Leszek Koltunski
|
public Static4D getRotationQuat()
|
412 |
|
|
{
|
413 |
4da7d87a
|
Leszek Koltunski
|
return mQuat;
|
414 |
27a70eae
|
Leszek Koltunski
|
}
|
415 |
|
|
|
416 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
417 |
|
|
|
418 |
5ba13c05
|
Leszek Koltunski
|
public void recomputeScaleFactor(int scrWidth, int scrHeight)
|
419 |
fdec60a3
|
Leszek Koltunski
|
{
|
420 |
f0fa83ae
|
Leszek Koltunski
|
float factor = Math.min(scrWidth,scrHeight);
|
421 |
c7b00dfb
|
Leszek Koltunski
|
mNodeScale.set(factor,NODE_RATIO*factor,factor);
|
422 |
fdec60a3
|
Leszek Koltunski
|
}
|
423 |
27a70eae
|
Leszek Koltunski
|
|
424 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
425 |
|
|
|
426 |
a10ada2a
|
Leszek Koltunski
|
public void savePreferences(SharedPreferences.Editor editor)
|
427 |
|
|
{
|
428 |
|
|
for(int i=0; i<NUM_CUBITS; i++) mCubits[i].savePreferences(editor);
|
429 |
|
|
}
|
430 |
f16ff19d
|
Leszek Koltunski
|
|
431 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
432 |
27a70eae
|
Leszek Koltunski
|
|
433 |
8bbac3c2
|
Leszek Koltunski
|
public synchronized void restorePreferences(SharedPreferences preferences)
|
434 |
a10ada2a
|
Leszek Koltunski
|
{
|
435 |
2fcad75d
|
Leszek Koltunski
|
for(int i=0; i<NUM_CUBITS; i++)
|
436 |
|
|
{
|
437 |
|
|
int index = mCubits[i].restorePreferences(preferences);
|
438 |
|
|
mMesh.setEffectAssociation(i,mCubits[i].computeAssociation(),index);
|
439 |
|
|
}
|
440 |
a10ada2a
|
Leszek Koltunski
|
}
|
441 |
27a70eae
|
Leszek Koltunski
|
|
442 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
443 |
|
|
|
444 |
|
|
public void releaseResources()
|
445 |
|
|
{
|
446 |
|
|
mTexture.markForDeletion();
|
447 |
|
|
}
|
448 |
|
|
|
449 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
450 |
|
|
|
451 |
|
|
public void apply(Effect effect, int position)
|
452 |
|
|
{
|
453 |
8cccfb10
|
Leszek Koltunski
|
mEffects.apply(effect, position);
|
454 |
a10ada2a
|
Leszek Koltunski
|
}
|
455 |
|
|
|
456 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
457 |
|
|
|
458 |
|
|
public void remove(long effectID)
|
459 |
|
|
{
|
460 |
8cccfb10
|
Leszek Koltunski
|
mEffects.abortById(effectID);
|
461 |
a10ada2a
|
Leszek Koltunski
|
}
|
462 |
74686c71
|
Leszek Koltunski
|
|
463 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
464 |
|
|
|
465 |
8bbac3c2
|
Leszek Koltunski
|
public synchronized void solve()
|
466 |
a10ada2a
|
Leszek Koltunski
|
{
|
467 |
98904e45
|
Leszek Koltunski
|
for(int i=0; i<NUM_CUBITS; i++)
|
468 |
|
|
{
|
469 |
|
|
mCubits[i].solve();
|
470 |
|
|
mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
|
471 |
|
|
}
|
472 |
a10ada2a
|
Leszek Koltunski
|
}
|
473 |
|
|
|
474 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
475 |
|
|
|
476 |
|
|
public boolean isSolved()
|
477 |
|
|
{
|
478 |
2fcad75d
|
Leszek Koltunski
|
int index = mCubits[0].mQuatIndex;
|
479 |
a10ada2a
|
Leszek Koltunski
|
|
480 |
94ad5a8f
|
Leszek Koltunski
|
for(int i=1; i<NUM_CUBITS; i++)
|
481 |
a10ada2a
|
Leszek Koltunski
|
{
|
482 |
2fcad75d
|
Leszek Koltunski
|
if( !mCubits[i].thereIsNoVisibleDifference(index) ) return false;
|
483 |
a10ada2a
|
Leszek Koltunski
|
}
|
484 |
|
|
|
485 |
|
|
return true;
|
486 |
|
|
}
|
487 |
|
|
|
488 |
1f9772f3
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
489 |
|
|
|
490 |
|
|
public void resetAllTextureMaps()
|
491 |
|
|
{
|
492 |
ad73edd5
|
Leszek Koltunski
|
boolean belongs;
|
493 |
|
|
final float ratio = 1.0f/(NUM_FACES+1);
|
494 |
|
|
|
495 |
|
|
for(int cubit=0; cubit<NUM_CUBITS; cubit++)
|
496 |
1f9772f3
|
Leszek Koltunski
|
{
|
497 |
ad73edd5
|
Leszek Koltunski
|
final Static4D[] maps = new Static4D[NUM_FACES];
|
498 |
|
|
|
499 |
|
|
if( 2*ROTATION_AXIS.length == NUM_FACES ) // i.e. there are faces on both ends of the axis (cube)
|
500 |
|
|
{
|
501 |
|
|
for(int i=0; i<NUM_FACES; i++)
|
502 |
|
|
{
|
503 |
|
|
belongs = isOnFace(cubit, i/2, i%2==0 ? mSize-1:0 );
|
504 |
|
|
maps[i] = new Static4D( (belongs?i:NUM_FACES)*ratio, 0.0f, ratio, 1.0f);
|
505 |
|
|
}
|
506 |
|
|
}
|
507 |
|
|
else if( ROTATION_AXIS.length == NUM_FACES ) // just a single face on the right end of an axis (pyraminx)
|
508 |
|
|
{
|
509 |
|
|
for(int i=0; i<NUM_FACES; i++)
|
510 |
|
|
{
|
511 |
|
|
belongs = isOnFace(cubit, i, 0 );
|
512 |
|
|
maps[i] = new Static4D( (belongs?i:NUM_FACES)*ratio, 0.0f, ratio, 1.0f);
|
513 |
|
|
}
|
514 |
|
|
}
|
515 |
|
|
|
516 |
|
|
mMesh.setTextureMap(maps,NUM_FACES*cubit);
|
517 |
1f9772f3
|
Leszek Koltunski
|
}
|
518 |
|
|
}
|
519 |
|
|
|
520 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
521 |
|
|
|
522 |
|
|
public void setTextureMap(int cubit, int face, int newColor)
|
523 |
|
|
{
|
524 |
470820a7
|
Leszek Koltunski
|
final float ratio = 1.0f/(NUM_FACES+1);
|
525 |
|
|
final Static4D[] maps = new Static4D[NUM_FACES];
|
526 |
1f9772f3
|
Leszek Koltunski
|
|
527 |
e03e0352
|
Leszek Koltunski
|
maps[face] = new Static4D( newColor*ratio, 0.0f, ratio, 1.0f);
|
528 |
|
|
mMesh.setTextureMap(maps,NUM_FACES*cubit);
|
529 |
1f9772f3
|
Leszek Koltunski
|
}
|
530 |
|
|
|
531 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
532 |
|
|
|
533 |
8bbac3c2
|
Leszek Koltunski
|
public synchronized void beginNewRotation(int axis, int row )
|
534 |
a10ada2a
|
Leszek Koltunski
|
{
|
535 |
9cd7695f
|
Leszek Koltunski
|
if( axis<0 || axis>=ROTATION_AXIS.length )
|
536 |
|
|
{
|
537 |
|
|
android.util.Log.e("object", "invalid rotation axis: "+axis);
|
538 |
|
|
return;
|
539 |
|
|
}
|
540 |
|
|
if( row<0 || row>=mSize )
|
541 |
|
|
{
|
542 |
|
|
android.util.Log.e("object", "invalid rotation row: "+row);
|
543 |
|
|
return;
|
544 |
|
|
}
|
545 |
|
|
|
546 |
27e6c301
|
Leszek Koltunski
|
mRotAxis = axis;
|
547 |
|
|
mRotRowBitmap= (1<<row);
|
548 |
a10ada2a
|
Leszek Koltunski
|
mRotationAngleStatic.set0(0.0f);
|
549 |
27e6c301
|
Leszek Koltunski
|
mRotationAxis.set( ROTATION_AXIS[axis] );
|
550 |
|
|
mRotationAngle.add(mRotationAngleStatic);
|
551 |
8cccfb10
|
Leszek Koltunski
|
mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*RubikObjectList.MAX_OBJECT_SIZE) , -1);
|
552 |
27e6c301
|
Leszek Koltunski
|
}
|
553 |
a10ada2a
|
Leszek Koltunski
|
|
554 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
555 |
|
|
|
556 |
8bbac3c2
|
Leszek Koltunski
|
public synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
|
557 |
27e6c301
|
Leszek Koltunski
|
{
|
558 |
|
|
mRotAxis = axis;
|
559 |
|
|
mRotRowBitmap= rowBitmap;
|
560 |
a10ada2a
|
Leszek Koltunski
|
|
561 |
27e6c301
|
Leszek Koltunski
|
mRotationAngleStatic.set0(0.0f);
|
562 |
|
|
mRotationAxis.set( ROTATION_AXIS[axis] );
|
563 |
|
|
mRotationAngle.setDuration(durationMillis);
|
564 |
|
|
mRotationAngle.resetToBeginning();
|
565 |
|
|
mRotationAngle.add(new Static1D(0));
|
566 |
|
|
mRotationAngle.add(new Static1D(angle));
|
567 |
8cccfb10
|
Leszek Koltunski
|
mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*RubikObjectList.MAX_OBJECT_SIZE) , -1);
|
568 |
27e6c301
|
Leszek Koltunski
|
mRotateEffect.notifyWhenFinished(listener);
|
569 |
|
|
|
570 |
|
|
return mRotateEffect.getID();
|
571 |
|
|
}
|
572 |
a10ada2a
|
Leszek Koltunski
|
|
573 |
27e6c301
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
574 |
a10ada2a
|
Leszek Koltunski
|
|
575 |
168b6b56
|
Leszek Koltunski
|
public long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
|
576 |
27e6c301
|
Leszek Koltunski
|
{
|
577 |
|
|
float angle = getAngle();
|
578 |
|
|
mRotationAngleStatic.set0(angle);
|
579 |
|
|
mRotationAngleFinal.set0(nearestAngleInDegrees);
|
580 |
|
|
mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
|
581 |
|
|
|
582 |
|
|
mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
|
583 |
|
|
mRotationAngle.resetToBeginning();
|
584 |
|
|
mRotationAngle.removeAll();
|
585 |
|
|
mRotationAngle.add(mRotationAngleStatic);
|
586 |
|
|
mRotationAngle.add(mRotationAngleMiddle);
|
587 |
|
|
mRotationAngle.add(mRotationAngleFinal);
|
588 |
|
|
mRotateEffect.notifyWhenFinished(listener);
|
589 |
|
|
|
590 |
|
|
return mRotateEffect.getID();
|
591 |
|
|
}
|
592 |
001cc0e4
|
Leszek Koltunski
|
|
593 |
a10ada2a
|
Leszek Koltunski
|
|
594 |
001cc0e4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
595 |
|
|
|
596 |
27e6c301
|
Leszek Koltunski
|
private float getAngle()
|
597 |
001cc0e4
|
Leszek Koltunski
|
{
|
598 |
27e6c301
|
Leszek Koltunski
|
int pointNum = mRotationAngle.getNumPoints();
|
599 |
001cc0e4
|
Leszek Koltunski
|
|
600 |
27e6c301
|
Leszek Koltunski
|
if( pointNum>=1 )
|
601 |
001cc0e4
|
Leszek Koltunski
|
{
|
602 |
27e6c301
|
Leszek Koltunski
|
return mRotationAngle.getPoint(pointNum-1).get0();
|
603 |
|
|
}
|
604 |
|
|
else
|
605 |
|
|
{
|
606 |
|
|
FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
|
607 |
|
|
crashlytics.log("points in RotationAngle: "+pointNum);
|
608 |
|
|
return 0;
|
609 |
001cc0e4
|
Leszek Koltunski
|
}
|
610 |
|
|
}
|
611 |
|
|
|
612 |
a10ada2a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
613 |
|
|
|
614 |
8bbac3c2
|
Leszek Koltunski
|
public synchronized void removeRotationNow()
|
615 |
168b6b56
|
Leszek Koltunski
|
{
|
616 |
|
|
float angle = getAngle();
|
617 |
|
|
double nearestAngleInRadians = angle*Math.PI/180;
|
618 |
|
|
float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
|
619 |
|
|
float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
|
620 |
|
|
float axisX = ROTATION_AXIS[mRotAxis].get0();
|
621 |
|
|
float axisY = ROTATION_AXIS[mRotAxis].get1();
|
622 |
|
|
float axisZ = ROTATION_AXIS[mRotAxis].get2();
|
623 |
|
|
Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
|
624 |
|
|
|
625 |
|
|
mRotationAngle.removeAll();
|
626 |
|
|
mRotationAngleStatic.set0(0);
|
627 |
|
|
|
628 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
629 |
|
|
if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
|
630 |
|
|
{
|
631 |
|
|
int index = mCubits[i].removeRotationNow(quat);
|
632 |
|
|
mMesh.setEffectAssociation(i,mCubits[i].computeAssociation(),index);
|
633 |
|
|
}
|
634 |
|
|
}
|
635 |
a10ada2a
|
Leszek Koltunski
|
|
636 |
aa171dee
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
637 |
|
|
|
638 |
a31d25de
|
Leszek Koltunski
|
public void initializeObject(int[][] moves)
|
639 |
aa171dee
|
Leszek Koltunski
|
{
|
640 |
|
|
solve();
|
641 |
|
|
setupPosition(moves);
|
642 |
|
|
}
|
643 |
|
|
|
644 |
9621255f
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
645 |
|
|
|
646 |
|
|
public int getCubit(float[] point3D)
|
647 |
|
|
{
|
648 |
|
|
float dist, minDist = Float. MAX_VALUE;
|
649 |
|
|
int currentBest=-1;
|
650 |
|
|
float multiplier = returnMultiplier();
|
651 |
|
|
|
652 |
|
|
point3D[0] *= multiplier;
|
653 |
|
|
point3D[1] *= multiplier;
|
654 |
|
|
point3D[2] *= multiplier;
|
655 |
|
|
|
656 |
|
|
for(int i=0; i<NUM_CUBITS; i++)
|
657 |
|
|
{
|
658 |
|
|
dist = mCubits[i].getDistSquared(point3D);
|
659 |
|
|
if( dist<minDist )
|
660 |
|
|
{
|
661 |
|
|
minDist = dist;
|
662 |
|
|
currentBest = i;
|
663 |
|
|
}
|
664 |
|
|
}
|
665 |
|
|
|
666 |
|
|
return currentBest;
|
667 |
|
|
}
|
668 |
|
|
|
669 |
0e5ad27c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
670 |
|
|
|
671 |
168b6b56
|
Leszek Koltunski
|
public int computeNearestAngle(float angle, float speed)
|
672 |
0e5ad27c
|
Leszek Koltunski
|
{
|
673 |
|
|
final int NEAREST = 360/getBasicAngle();
|
674 |
|
|
|
675 |
4c864c68
|
Leszek Koltunski
|
int tmp = (int)((angle+NEAREST/2)/NEAREST);
|
676 |
|
|
if( angle< -(NEAREST*0.5) ) tmp-=1;
|
677 |
168b6b56
|
Leszek Koltunski
|
|
678 |
4c864c68
|
Leszek Koltunski
|
if( tmp!=0 ) return NEAREST*tmp;
|
679 |
168b6b56
|
Leszek Koltunski
|
|
680 |
c7b00dfb
|
Leszek Koltunski
|
return speed> 1.2f ? NEAREST*(angle>0 ? 1:-1) : 0;
|
681 |
0e5ad27c
|
Leszek Koltunski
|
}
|
682 |
|
|
|
683 |
5b893eee
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
684 |
|
|
|
685 |
|
|
public int getNodeSize()
|
686 |
|
|
{
|
687 |
|
|
return mNodeSize;
|
688 |
|
|
}
|
689 |
|
|
|
690 |
aa171dee
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
691 |
|
|
|
692 |
|
|
public RubikObjectList getObjectList()
|
693 |
|
|
{
|
694 |
|
|
return mList;
|
695 |
|
|
}
|
696 |
|
|
|
697 |
10a2e360
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
698 |
|
|
|
699 |
f0fa83ae
|
Leszek Koltunski
|
abstract float getScreenRatio();
|
700 |
10a2e360
|
Leszek Koltunski
|
abstract Static3D[] getCubitPositions(int size);
|
701 |
10585385
|
Leszek Koltunski
|
abstract Static4D[] getQuats();
|
702 |
411c6285
|
Leszek Koltunski
|
abstract int getNumFaces();
|
703 |
14bd7976
|
Leszek Koltunski
|
abstract MeshBase createCubitMesh(int cubit);
|
704 |
7289fd6c
|
Leszek Koltunski
|
abstract void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side);
|
705 |
12ad3fca
|
Leszek Koltunski
|
public abstract Static3D[] getRotationAxis();
|
706 |
e844c116
|
Leszek Koltunski
|
public abstract int getBasicAngle();
|
707 |
9621255f
|
Leszek Koltunski
|
public abstract float returnMultiplier();
|
708 |
e46e17fb
|
Leszek Koltunski
|
public abstract float returnRotationFactor(float offset);
|
709 |
20931cf6
|
Leszek Koltunski
|
public abstract String retObjectString();
|
710 |
5cf34c5f
|
Leszek Koltunski
|
public abstract float[] getRowChances();
|
711 |
fdec60a3
|
Leszek Koltunski
|
}
|