Revision 63f8c96e
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/effect/AppearEffectRound.java | ||
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import org.distorted.library.effect.Effect; |
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.effect.MatrixEffectScale; |
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import org.distorted.library.type.Dynamic; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.Static3D; |
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|
... | ... | |
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{ |
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public int createEffects(int duration) |
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{ |
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float X = TEXTURE_SIZE; |
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float X = TEXTURE_SIZE/3;
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mCubeEffectPosition = new int[] {6}; |
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mCubeEffectPosition = new int[] {6,7};
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mCubeEffects = new Effect[mCubeEffectPosition.length]; |
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/* |
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Dynamic3D d0 = new Dynamic3D(duration, 0.5f); |
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d0.add(new Static3D( 0.01f, 0.01f, 0.01f)); |
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d0.add(new Static3D( 1.00f, 1.00f, 1.00f)); |
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mCubeEffects[0] = new MatrixEffectScale(d0); |
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*/ |
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Dynamic3D d1 = new Dynamic3D(duration, 0.5f); |
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d1.setMode(Dynamic.MODE_PATH); |
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d1.add(new Static3D( 0, 0, 0)); |
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d1.add(new Static3D(-X, 0, 0)); |
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d1.add(new Static3D( 0, 0, 0)); |
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mCubeEffects[0] = new MatrixEffectMove(d1);
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mCubeEffects[1] = new MatrixEffectMove(d1);
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return 1;
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return 2;
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/effect/DisappearEffectRound.java | ||
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import org.distorted.library.effect.Effect; |
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.effect.MatrixEffectScale; |
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import org.distorted.library.type.Dynamic; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.Static3D; |
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|
... | ... | |
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{ |
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public int createEffects(int duration) |
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{ |
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float X = TEXTURE_SIZE; |
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float X = TEXTURE_SIZE/3;
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mCubeEffectPosition = new int[] {6}; |
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mCubeEffectPosition = new int[] {6,7};
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mCubeEffects = new Effect[mCubeEffectPosition.length]; |
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/* |
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|
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Dynamic3D d0 = new Dynamic3D(duration, 0.5f); |
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d0.add(new Static3D( 1.00f, 1.00f, 1.00f)); |
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d0.add(new Static3D( 0.01f, 0.01f, 0.01f)); |
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mCubeEffects[0] = new MatrixEffectScale(d0); |
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*/ |
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Dynamic3D d1 = new Dynamic3D(duration, 0.5f); |
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d1.setMode(Dynamic.MODE_PATH); |
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d1.add(new Static3D( 0, 0, 0)); |
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d1.add(new Static3D(+X, 0, 0)); |
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d1.add(new Static3D( 0, 0, 0)); |
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mCubeEffects[0] = new MatrixEffectMove(d1);
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mCubeEffects[1] = new MatrixEffectMove(d1);
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return 1;
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return 2;
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Correct the Appear/disappear effects.