Revision 66cbdd21
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/object/Cubit.java | ||
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53 | 53 |
DistortedNode mNode; |
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DistortedEffects mEffect; |
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Static4D mQuatScramble; |
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int[] mRotationRow;
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float[] mRotationRow;
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57 | 57 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Because of quatMultiplication, errors can accumulate - so to avoid this, we |
... | ... | |
169 | 169 |
{ |
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axis = mParent.ROTATION_AXIS[i]; |
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tmp = x*axis.get0() + y*axis.get1() + z*axis.get2(); |
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mRotationRow[i] = (int)( (tmp-mParent.mStart)/mParent.mStep + 0.5f );
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mRotationRow[i] = (tmp-mParent.mStart)/mParent.mStep;
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} |
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} |
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... | ... | |
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mRotateEffect = new MatrixEffectRotate(mRotationAngle, mRotationAxis, matrCenter); |
194 | 194 |
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mNumAxis = mParent.ROTATION_AXIS.length; |
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mRotationRow = new int[mNumAxis];
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mRotationRow = new float[mNumAxis];
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computeRotationRow(); |
198 | 198 |
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199 | 199 |
mEffect = new DistortedEffects(); |
src/main/java/org/distorted/object/RubikObject.java | ||
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136 | 136 |
{ |
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for(int i=0; i<numFaces; i++) |
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{ |
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belongs = belongsToRotation(cubit, i/2, i%2==0 ? mSize-1:0 );
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belongs = isOnFace(cubit, i/2, i%2==0 ? mSize-1:0 );
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maps[i] = new Static4D( (belongs?i:6)*ratio, 0.0f, ratio, 1.0f); |
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} |
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} |
... | ... | |
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{ |
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for(int i=0; i<numFaces; i++) |
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{ |
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belongs = belongsToRotation(cubit, i, 0 );
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belongs = isOnFace(cubit, i, 0 );
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maps[i] = new Static4D( (belongs?i:6)*ratio, 0.0f, ratio, 1.0f); |
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} |
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} |
... | ... | |
185 | 185 |
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private boolean belongsToRotation( int cubit, int axis, int row) |
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{ |
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return mCubits[cubit].mRotationRow[axis]==row; |
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return ((int)(mCubits[cubit].mRotationRow[axis]+0.5f))==row; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// we cannot use belongsToRotation for deciding if to texture a face. Counterexample: the 'rotated' |
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// tetrahedrons of Pyraminx nearby the edge: they belong to rotation but their face which is rotated |
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// away from the face of the Pyraminx shouldn't be textured. |
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private boolean isOnFace( int cubit, int axis, int row) |
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{ |
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final float MAX_ERROR = 0.0001f; |
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float diff = mCubits[cubit].mRotationRow[axis] - row; |
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return diff*diff < MAX_ERROR; |
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189 | 201 |
} |
190 | 202 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Some fixes for the Pyraminx.