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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.helpers;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectScale;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshPolygon;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import java.util.ArrayList;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class FactoryCubit
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{
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private static final float SQ2 = (float)Math.sqrt(2);
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private static final float SQ3 = (float)Math.sqrt(3);
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private static final float SQ5 = (float)Math.sqrt(5);
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private static final Static1D RADIUS = new Static1D(1);
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private static FactoryCubit mThis;
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// IVY
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static final float IVY_D = 0.003f;
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static final float IVY_C = 0.59f;
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static final float IVY_M = 0.35f;
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private static final int IVY_N = 8;
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// REX
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public static final float REX_D = 0.2f;
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// KILO / MEGAMINX
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public static final float SIN54 = (SQ5+1)/4;
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public static final float COS54 = (float)(Math.sqrt(10-2*SQ5)/4);
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public static final float SIN18 = (SQ5-1)/4;
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public static final float COS18 = (float)(0.25f*Math.sqrt(10.0f+2.0f*SQ5));
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public static final float COS_HALFD= (float)(Math.sqrt(0.5f-0.1f*SQ5)); // cos(half the dihedral angle)
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public static final float SIN_HALFD= (float)(Math.sqrt(0.5f+0.1f*SQ5)); // sin(half the dihedral angle)
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public static final float DIHEDRAL1= (float)(Math.acos(-SQ5/5)*180/Math.PI);
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public static final float DIHEDRAL2= (float)((180/Math.PI)*Math.asin((2*SIN54*SIN54-1)/COS54) - 90);
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public static final float MINX_SC = 0.5f;
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private static final double[] mBuffer = new double[3];
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private static final double[] mQuat1 = new double[4];
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private static final double[] mQuat2 = new double[4];
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private static final double[] mQuat3 = new double[4];
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private static final double[] mQuat4 = new double[4];
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private static class StickerCoords
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{
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double[] vertices;
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}
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private static class FaceTransform
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{
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int sticker;
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double vx,vy,vz;
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double scale;
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double qx,qy,qz,qw;
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boolean flip;
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}
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private static final ArrayList<FaceTransform> mNewFaceTransf = new ArrayList<>();
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private static final ArrayList<FaceTransform> mOldFaceTransf = new ArrayList<>();
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private static final ArrayList<StickerCoords> mStickerCoords = new ArrayList<>();
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private FactoryCubit()
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{
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static FactoryCubit getInstance()
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{
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if( mThis==null ) mThis = new FactoryCubit();
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return mThis;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// H - height of the band in the middle
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// alpha - angle of the edge [0,90]
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// dist - often in a polygon the distance from edge to center is not 1, but something else.
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// This is the distance.
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// K - where to begin the second, much more flat part of the band. [0,1]
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// N - number of bands. N>=3
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//
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// theory: two distinct parts to the band:
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// 1) (0,B) - steep
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// 2) (B,1) - flat
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//
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// In first part, we have y = g(x) ; in second - y = g(f(x)) where
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//
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// g(x) = sqrt( R^2 - (x-D)^2 ) - R*cos(alpha)
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// f(x) = ((D-B)/(1-B)*x + B*(1-D)/(1-B)
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// h(x) = R*(sin(alpha) - sin(x))
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// R = H/(1-cos(alpha))
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// D = H*sin(alpha)
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// B = h(K*alpha)
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//
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// The N points are taken at:
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//
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// 1) in the second part, there are K2 = (N-3)/3 such points
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// 2) in the first - K1 = (N-3) - K2
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// 3) also, the 3 points 0,B,1
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//
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// so we have the sequence A[i] of N points
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//
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// 0
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// h((i+1)*(1-K)*alpha/(K1+1)) (i=0,1,...,K1-1)
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// B
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// (1-B)*(i+1)/(K2+1) + B (i=0,i,...,K2-1)
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// 1
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float f(float D, float B, float x)
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{
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return ((D-B)*x + B*(1-D))/(1-B);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float g(float R, float D, float x, float cosAlpha)
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{
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float d = x-D;
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return (float)(Math.sqrt(R*R-d*d)-R*cosAlpha);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float h(float R, float sinAlpha, float x)
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{
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return R*(sinAlpha-(float)Math.sin(x));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[] computeBands(float H, int alpha, float dist, float K, int N)
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{
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float[] bands = new float[2*N];
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bands[0] = 1.0f;
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bands[1] = 0.0f;
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float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180));
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float sinBeta = (float)Math.sin(beta);
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float cosBeta = (float)Math.cos(beta);
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float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f;
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float D = R*sinBeta;
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float B = h(R,sinBeta,K*beta);
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if( D>1.0f )
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{
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for(int i=1; i<N; i++)
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{
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bands[2*i ] = (float)(N-1-i)/(N-1);
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bands[2*i+1] = H*(1-bands[2*i]);
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}
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}
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else
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{
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int K2 = (int)((N-3)*K);
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int K1 = (N-3)-K2;
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for(int i=0; i<=K1; i++)
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{
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float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1);
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float x = h(R,sinBeta,angle);
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bands[2*i+2] = 1.0f - x;
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bands[2*i+3] = g(R,D,x,cosBeta);
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}
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for(int i=0; i<=K2; i++)
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{
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float x = (1-B)*(i+1)/(K2+1) + B;
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bands[2*K1+2 + 2*i+2] = 1.0f - x;
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bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta);
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}
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}
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bands[2*N-2] = 0.0f;
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bands[2*N-1] = H;
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return bands;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius)
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{
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Static4D reg= new Static4D(0,0,0,regionRadius);
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float centX = center.get0();
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float centY = center.get1();
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float centZ = center.get2();
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for (Static3D vertex : vertices)
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{
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float x = strength*(centX - vertex.get0());
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float y = strength*(centY - vertex.get1());
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float z = strength*(centZ - vertex.get2());
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VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, reg);
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mesh.apply(effect);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshBase createFacesIvyCorner()
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{
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MeshBase[] meshes = new MeshBase[6];
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final float angle = (float)Math.PI/(2*IVY_N);
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final float CORR = 1.0f - 2*IVY_D;
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final float DIST = -0.5f*CORR + IVY_D;
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float[] vertices = new float[2*(IVY_N+1)+6];
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vertices[0] = (0.5f-IVY_M) * IVY_C;
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vertices[1] = (DIST-IVY_M) * IVY_C;
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vertices[2] = (0.5f-IVY_M) * IVY_C;
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vertices[3] = (0.5f-IVY_M) * IVY_C;
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vertices[4] = (DIST-IVY_M) * IVY_C;
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vertices[5] = (0.5f-IVY_M) * IVY_C;
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for(int i=0; i<=IVY_N; i++)
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{
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float ang = (IVY_N-i)*angle;
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float sin = (float)Math.sin(ang);
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float cos = (float)Math.cos(ang);
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vertices[2*i+6] = (CORR*(cos-0.5f)-IVY_M)*IVY_C;
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vertices[2*i+7] = (CORR*(sin-0.5f)-IVY_M)*IVY_C;
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}
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float[] bands0 = computeBands(+0.012f,20,0.2f,0.5f,7);
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float[] bands1 = computeBands(-0.100f,20,0.2f,0.0f,2);
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meshes[0] = new MeshPolygon(vertices,bands0,1,2);
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meshes[0].setEffectAssociation(0,1,0);
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meshes[1] = meshes[0].copy(true);
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meshes[1].setEffectAssociation(0,2,0);
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meshes[2] = meshes[0].copy(true);
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meshes[2].setEffectAssociation(0,4,0);
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meshes[3] = new MeshPolygon(vertices,bands1,1,2);
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meshes[3].setEffectAssociation(0,8,0);
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meshes[4] = meshes[3].copy(true);
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meshes[4].setEffectAssociation(0,16,0);
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meshes[5] = meshes[3].copy(true);
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meshes[5].setEffectAssociation(0,32,0);
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return new MeshJoined(meshes);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshBase createFacesIvyFace()
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{
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MeshBase[] meshes = new MeshBase[2];
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final float angle = (float)Math.PI/(2*IVY_N);
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final float CORR = 1.0f - 2*IVY_D;
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float[] vertices = new float[4*IVY_N];
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for(int i=0; i<IVY_N; i++)
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{
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float sin = (float)Math.sin(i*angle);
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float cos = (float)Math.cos(i*angle);
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vertices[2*i ] = CORR*(0.5f-cos);
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vertices[2*i+1 ] = CORR*(0.5f-sin);
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vertices[2*i +2*IVY_N] = CORR*(cos-0.5f);
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vertices[2*i+1+2*IVY_N] = CORR*(sin-0.5f);
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}
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float[] bands0 = computeBands(+0.03f,35,0.5f,0.5f,5);
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float[] bands1 = computeBands(-0.10f,45,0.5f,0.0f,2);
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meshes[0] = new MeshPolygon(vertices,bands0,0,0);
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meshes[0].setEffectAssociation(0,1,0);
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meshes[1] = new MeshPolygon(vertices,bands1,0,0);
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meshes[1].setEffectAssociation(0,2,0);
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return new MeshJoined(meshes);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshBase createFacesRexCorner()
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{
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MeshBase[] meshes = new MeshBase[2];
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float F = REX_D*SQ2;
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float G = (1-REX_D)*SQ2/2;
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float H = 0.1f;
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float J = +2*G/3 - H*G;
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float[] vertices = { -F/2, -G/3, +F/2, -G/3, H*F/2, J, -H*F/2, J};
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float[] bands0 = computeBands(+0.016f,10,G/3,0.5f,5);
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float[] bands1 = computeBands(-0.230f,45,G/3,0.0f,2);
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meshes[0] = new MeshPolygon(vertices,bands0,1,1);
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meshes[0].setEffectAssociation(0,1,0);
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meshes[1] = new MeshPolygon(vertices,bands1,0,0);
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meshes[1].setEffectAssociation(0,2,0);
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return new MeshJoined(meshes);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshBase createFacesRexFace()
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{
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MeshBase[] meshes = new MeshBase[2];
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float[] vertices = { -REX_D,0.0f, 0.0f, -REX_D, +REX_D, 0.0f, 0.0f, +REX_D};
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float[] bands0 = computeBands(0.016f,10,REX_D/2,0.5f,5);
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float[] bands1 = computeBands(0.000f,45,REX_D/2,0.0f,2);
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meshes[0] = new MeshPolygon(vertices,bands0,0,0);
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meshes[0].setEffectAssociation(0,1,0);
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meshes[1] = new MeshPolygon(vertices,bands1,0,0);
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meshes[1].setEffectAssociation(0,2,0);
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return new MeshJoined(meshes);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshBase createFacesRexEdge()
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{
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MeshBase[] meshes = new MeshPolygon[6];
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float E = 0.5f - REX_D;
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float F = 0.5f;
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float[] vertices0 = { -F,E/3, 0,-2*E/3, +F,E/3 };
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float[] bands0 = computeBands(0.03f,27,F/3,0.8f,5);
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meshes[0] = new MeshPolygon(vertices0, bands0, 2, 3);
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meshes[0].setEffectAssociation(0,1,0);
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meshes[1] = meshes[0].copy(true);
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meshes[1].setEffectAssociation(0,2,0);
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float G = (float)Math.sqrt(E*E+F*F);
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float[] vertices1 = { -2*G/3, -E/3, G/3, -E/3, G/3, 2*E/3 };
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float[] bands1 = computeBands(0.00f,45,G/3,0.2f,3);
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meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
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meshes[2].setEffectAssociation(0,4,0);
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meshes[3] = meshes[2].copy(true);
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meshes[3].setEffectAssociation(0,8,0);
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meshes[4] = meshes[2].copy(true);
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meshes[4].setEffectAssociation(0,16,0);
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meshes[5] = meshes[2].copy(true);
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meshes[5].setEffectAssociation(0,32,0);
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return new MeshJoined(meshes);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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395
|
|
396
|
MeshBase createFacesKilominxCenter()
|
397
|
{
|
398
|
MeshBase[] meshes = new MeshPolygon[6];
|
399
|
|
400
|
float X1= 0.5f*SIN54;
|
401
|
float Y1= 0.5f*SIN_HALFD;
|
402
|
float Y2= Y1 - 0.5f*COS54;
|
403
|
float H = 0.5f* SIN54 /COS54 ;
|
404
|
float X2= MINX_SC*H* SIN_HALFD;
|
405
|
float Y3= MINX_SC*H/(2*COS_HALFD);
|
406
|
float Y4= MINX_SC*H*(1/(2*COS_HALFD) - COS_HALFD);
|
407
|
|
408
|
float[] vertices0 = { -X1, Y2, 0, -Y1, X1, Y2, 0, Y1 };
|
409
|
float[] bands0 = computeBands(0.04f,17,0.3f,0.2f,5);
|
410
|
float[] vertices1 = { -X2, Y4, 0, -Y3, X2, Y4, 0, Y3 };
|
411
|
float[] bands1 = computeBands(0.00f, 0,0.25f,0.5f,2);
|
412
|
|
413
|
meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1);
|
414
|
meshes[0].setEffectAssociation(0, 1,0);
|
415
|
meshes[1] = meshes[0].copy(true);
|
416
|
meshes[1].setEffectAssociation(0, 2,0);
|
417
|
meshes[2] = meshes[0].copy(true);
|
418
|
meshes[2].setEffectAssociation(0, 4,0);
|
419
|
meshes[3] = new MeshPolygon(vertices1, bands1, 0, 0);
|
420
|
meshes[3].setEffectAssociation(0, 8,0);
|
421
|
meshes[4] = meshes[3].copy(true);
|
422
|
meshes[4].setEffectAssociation(0,16,0);
|
423
|
meshes[5] = meshes[3].copy(true);
|
424
|
meshes[5].setEffectAssociation(0,32,0);
|
425
|
|
426
|
return new MeshJoined(meshes);
|
427
|
}
|
428
|
|
429
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
430
|
|
431
|
MeshBase createFacesMinxCorner(int numLayers)
|
432
|
{
|
433
|
MeshBase[] meshes = new MeshPolygon[6];
|
434
|
|
435
|
float Y = COS54/(2*SIN54);
|
436
|
|
437
|
float[] vertices0 = { -0.5f, 0.0f, 0.0f, -Y, 0.5f, 0.0f, 0.0f, Y };
|
438
|
|
439
|
int numBands0 = numLayers==3 ? 5 : 3;
|
440
|
int numBands1 = numLayers==3 ? 2 : 2;
|
441
|
float h = numLayers==3 ? 0.04f : 0.03f;
|
442
|
int e = numLayers==3 ? 4 : 1;
|
443
|
|
444
|
float[] bands0 = computeBands(h ,34,0.3f,0.2f, numBands0);
|
445
|
float[] bands1 = computeBands(0.00f,34,0.3f,0.2f, numBands1);
|
446
|
|
447
|
meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1);
|
448
|
meshes[0].setEffectAssociation(0, 1,0);
|
449
|
meshes[1] = meshes[0].copy(true);
|
450
|
meshes[1].setEffectAssociation(0, 2,0);
|
451
|
meshes[2] = meshes[0].copy(true);
|
452
|
meshes[2].setEffectAssociation(0, 4,0);
|
453
|
meshes[3] = new MeshPolygon(vertices0, bands1, 1, e);
|
454
|
meshes[3].setEffectAssociation(0, 8,0);
|
455
|
meshes[4] = meshes[3].copy(true);
|
456
|
meshes[4].setEffectAssociation(0,16,0);
|
457
|
meshes[5] = meshes[3].copy(true);
|
458
|
meshes[5].setEffectAssociation(0,32,0);
|
459
|
|
460
|
return new MeshJoined(meshes);
|
461
|
}
|
462
|
|
463
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
464
|
|
465
|
MeshBase createFacesKilominxEdge(int numLayers, float width, float height)
|
466
|
{
|
467
|
MeshBase[] meshes = new MeshPolygon[6];
|
468
|
|
469
|
float D = height/COS18;
|
470
|
float W = D*SIN18;
|
471
|
float X1 = height/2;
|
472
|
float Y1 = width/2;
|
473
|
float Y2 = (width+W)/2;
|
474
|
float X3 = D*SIN54;
|
475
|
float Y3 = D*COS54;
|
476
|
float X4 = height*SIN_HALFD;
|
477
|
float Y4 = height*COS_HALFD;
|
478
|
|
479
|
float[] vertices0 = { -X1,-Y1, X1, -Y1, X1, Y1+W,-X1, Y1 };
|
480
|
float[] vertices1 = { -X1,-Y2, X1, -Y2, X1, Y2+W,-X1, Y2 };
|
481
|
float[] vertices2 = { -X3, 0.0f, 0.0f, -Y3, X3, 0.0f, 0.0f, Y3 };
|
482
|
float[] vertices3 = { -X4, 0.0f, 0.0f, -Y4, X4, 0.0f, 0.0f, Y4 };
|
483
|
|
484
|
int numBands0 = numLayers<=5 ? 5 : 3;
|
485
|
int numBands1 = numLayers<=5 ? 3 : 2;
|
486
|
float h = numLayers<=5 ? 0.03f : 0.03f;
|
487
|
|
488
|
float[] bands0 = computeBands(h ,34,0.2f,0.2f,numBands0);
|
489
|
float[] bands1 = computeBands(0.01f,34,0.3f,0.2f,numBands1);
|
490
|
|
491
|
meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1);
|
492
|
meshes[0].setEffectAssociation(0, 1,0);
|
493
|
meshes[1] = meshes[0].copy(true);
|
494
|
meshes[1].setEffectAssociation(0, 2,0);
|
495
|
meshes[2] = new MeshPolygon(vertices1, bands1, 0, 0);
|
496
|
meshes[2].setEffectAssociation(0, 4,0);
|
497
|
meshes[3] = meshes[2].copy(true);
|
498
|
meshes[3].setEffectAssociation(0, 8,0);
|
499
|
meshes[4] = new MeshPolygon(vertices2, bands1, 0, 0);
|
500
|
meshes[4].setEffectAssociation(0,16,0);
|
501
|
meshes[5] = new MeshPolygon(vertices3, bands1, 0, 0);
|
502
|
meshes[5].setEffectAssociation(0,32,0);
|
503
|
|
504
|
return new MeshJoined(meshes);
|
505
|
}
|
506
|
|
507
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
508
|
|
509
|
MeshBase createFacesMegaminxEdge(int numLayers, float width, float height)
|
510
|
{
|
511
|
MeshBase[] meshes = new MeshPolygon[6];
|
512
|
|
513
|
float D = height/COS18;
|
514
|
float W = D*SIN18;
|
515
|
|
516
|
float Y1 = 0.5f*width;
|
517
|
float Y2 = 0.5f*width + W;
|
518
|
float Y3 = 0.5f*width + 2*W;
|
519
|
float X2 = D*SIN54;
|
520
|
float X1 = 0.5f*height;
|
521
|
float Y4 = D*COS54;
|
522
|
|
523
|
float[] vertices0 = { -X1, Y1, -X1, -Y1, X1, -Y2, X1, Y2 };
|
524
|
float[] vertices1 = { -X1, Y3, -X1, -Y3, X1, -Y2, X1, Y2 };
|
525
|
float[] vertices2 = { -X2, 0.0f, 0.0f, -Y4, X2, 0.0f, 0.0f, Y4 };
|
526
|
|
527
|
int numBands0 = numLayers==3 ? 5 : 3;
|
528
|
int numBands1 = numLayers==3 ? 2 : 2;
|
529
|
float h = numLayers==3 ? 0.03f : 0.03f;
|
530
|
|
531
|
float[] bands0 = computeBands(h ,34,0.2f,0.2f,numBands0);
|
532
|
float[] bands1 = computeBands(0.00f,34,0.3f,0.2f,numBands1);
|
533
|
|
534
|
meshes[0] = new MeshPolygon(vertices0, bands0, 0, 0);
|
535
|
meshes[0].setEffectAssociation(0, 1,0);
|
536
|
meshes[1] = meshes[0].copy(true);
|
537
|
meshes[1].setEffectAssociation(0, 2,0);
|
538
|
meshes[2] = new MeshPolygon(vertices1, bands1, 0, 0);
|
539
|
meshes[2].setEffectAssociation(0, 4,0);
|
540
|
meshes[3] = meshes[2].copy(true);
|
541
|
meshes[3].setEffectAssociation(0, 8,0);
|
542
|
meshes[4] = new MeshPolygon(vertices2, bands1, 0, 0);
|
543
|
meshes[4].setEffectAssociation(0,16,0);
|
544
|
meshes[5] = meshes[4].copy(true);
|
545
|
meshes[5].setEffectAssociation(0,32,0);
|
546
|
|
547
|
return new MeshJoined(meshes);
|
548
|
}
|
549
|
|
550
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
551
|
|
552
|
MeshBase createFacesMegaminxCenter(int numLayers)
|
553
|
{
|
554
|
MeshBase[] meshes = new MeshPolygon[2];
|
555
|
|
556
|
float R = 0.5f;
|
557
|
float X1 = R*COS54;
|
558
|
float Y1 = R*SIN54;
|
559
|
float X2 = R*COS18;
|
560
|
float Y2 = R*SIN18;
|
561
|
|
562
|
float[] vertices0 = { -X1,+Y1, -X2,-Y2, 0.0f,-R, +X2,-Y2, +X1,+Y1 };
|
563
|
|
564
|
int numBands0 = numLayers==3 ? 4 : 3;
|
565
|
int numBands1 = numLayers==3 ? 2 : 2;
|
566
|
float h = numLayers==3 ? 0.04f : 0.04f;
|
567
|
|
568
|
float[] bands0 = computeBands( h ,45, R/3,0.2f, numBands0);
|
569
|
float[] bands1 = computeBands( 0.00f,34, R/3,0.2f, numBands1);
|
570
|
|
571
|
meshes[0] = new MeshPolygon(vertices0, bands0, 0, 0);
|
572
|
meshes[0].setEffectAssociation(0,1,0);
|
573
|
meshes[1] = new MeshPolygon(vertices0, bands1, 0, 0);
|
574
|
meshes[1].setEffectAssociation(0,2,0);
|
575
|
|
576
|
return new MeshJoined(meshes);
|
577
|
}
|
578
|
|
579
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
580
|
|
581
|
private float[] createVertices(int A, int B)
|
582
|
{
|
583
|
float E = 0.5f / Math.max(A,B);
|
584
|
return new float[] { -A*E,-B*E, +A*E,-B*E, +A*E,+B*E, -A*E,+B*E };
|
585
|
}
|
586
|
|
587
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
588
|
|
589
|
MeshBase createCuboid(int[] dimensions)
|
590
|
{
|
591
|
int X = dimensions[0];
|
592
|
int Y = dimensions[1];
|
593
|
int Z = dimensions[2];
|
594
|
|
595
|
float[] verticesXY = createVertices(X,Y);
|
596
|
float[] verticesXZ = createVertices(X,Z);
|
597
|
float[] verticesYZ = createVertices(Z,Y);
|
598
|
|
599
|
float defHeight = 0.048f;
|
600
|
|
601
|
float[] bandsX = computeBands( defHeight/X,65,0.25f,0.5f,5);
|
602
|
float[] bandsY = computeBands( defHeight/Y,65,0.25f,0.5f,5);
|
603
|
float[] bandsZ = computeBands( defHeight/Z,65,0.25f,0.5f,5);
|
604
|
|
605
|
MeshBase[] meshes = new MeshPolygon[6];
|
606
|
|
607
|
meshes[0] = new MeshPolygon(verticesYZ,bandsX,1,2);
|
608
|
meshes[0].setEffectAssociation(0,1,0);
|
609
|
meshes[1] = meshes[0].copy(true);
|
610
|
meshes[1].setEffectAssociation(0,2,0);
|
611
|
meshes[2] = new MeshPolygon(verticesXZ,bandsY,1,2);
|
612
|
meshes[2].setEffectAssociation(0,4,0);
|
613
|
meshes[3] = meshes[2].copy(true);
|
614
|
meshes[3].setEffectAssociation(0,8,0);
|
615
|
meshes[4] = new MeshPolygon(verticesXY,bandsZ,1,2);
|
616
|
meshes[4].setEffectAssociation(0,16,0);
|
617
|
meshes[5] = meshes[4].copy(true);
|
618
|
meshes[5].setEffectAssociation(0,32,0);
|
619
|
|
620
|
return new MeshJoined(meshes);
|
621
|
}
|
622
|
|
623
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
624
|
// EFFECTS
|
625
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
626
|
|
627
|
VertexEffect[] createVertexEffectsIvyCorner()
|
628
|
{
|
629
|
Static3D axisX = new Static3D(1,0,0);
|
630
|
Static3D axisY = new Static3D(0,1,0);
|
631
|
Static1D angle1 = new Static1D(+90);
|
632
|
Static1D angle2 = new Static1D(-90);
|
633
|
Static3D center = new Static3D(0,0,0);
|
634
|
Static3D move1 = new Static3D(IVY_M-0.5f,IVY_M-0.5f,0);
|
635
|
|
636
|
VertexEffect[] effect = new VertexEffect[5];
|
637
|
|
638
|
effect[0] = new VertexEffectScale(1/IVY_C);
|
639
|
effect[1] = new VertexEffectMove(move1);
|
640
|
effect[2] = new VertexEffectScale(new Static3D(1,1,-1));
|
641
|
effect[3] = new VertexEffectRotate(angle1,axisX,center);
|
642
|
effect[4] = new VertexEffectRotate(angle2,axisY,center);
|
643
|
|
644
|
effect[2].setMeshAssociation(54,-1); // meshes 1,2,4,5
|
645
|
effect[3].setMeshAssociation(18,-1); // meshes 1,4
|
646
|
effect[4].setMeshAssociation(36,-1); // meshes 2,5
|
647
|
|
648
|
return effect;
|
649
|
}
|
650
|
|
651
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
652
|
|
653
|
VertexEffect[] createVertexEffectsRexEdge()
|
654
|
{
|
655
|
float E = 0.5f - REX_D;
|
656
|
float F = 0.5f;
|
657
|
float G = (float)Math.sqrt(E*E+F*F);
|
658
|
float A = (float)((180/Math.PI)*Math.asin(E/G));
|
659
|
|
660
|
Static3D move1 = new Static3D( 0.0f, -E/3, 0.0f);
|
661
|
Static3D move2 = new Static3D(2*G/3 -F, +E/3, 0.0f);
|
662
|
|
663
|
Static3D center0= new Static3D(0.0f, 0.0f, 0.0f);
|
664
|
Static3D center1= new Static3D( -F, 0.0f, 0.0f);
|
665
|
Static3D center2= new Static3D( +F, 0.0f, 0.0f);
|
666
|
Static3D axisX = new Static3D(1.0f, 0.0f, 0.0f);
|
667
|
Static3D axisY = new Static3D(0.0f, 1.0f, 0.0f);
|
668
|
Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f);
|
669
|
|
670
|
Static1D angle180 = new Static1D(180);
|
671
|
Static1D angle90 = new Static1D( 90);
|
672
|
Static1D angle270 = new Static1D(270);
|
673
|
Static1D angle1 = new Static1D(+A);
|
674
|
Static1D angle2 = new Static1D(-A);
|
675
|
|
676
|
VertexEffect[] effect = new VertexEffect[12];
|
677
|
|
678
|
effect[0] = new VertexEffectMove(move1);
|
679
|
effect[1] = new VertexEffectMove(move2);
|
680
|
effect[2] = new VertexEffectRotate( angle90, axisX, center0 );
|
681
|
effect[3] = new VertexEffectRotate( angle270, axisX, center0 );
|
682
|
effect[4] = new VertexEffectRotate( angle180, axisX, center0 );
|
683
|
effect[5] = new VertexEffectRotate( angle180, axisY, center0 );
|
684
|
effect[6] = new VertexEffectScale ( new Static3D(-1, 1, 1) );
|
685
|
effect[7] = new VertexEffectScale ( new Static3D( 1,-1, 1) );
|
686
|
effect[8] = new VertexEffectRotate( angle1, axisY, center1);
|
687
|
effect[9] = new VertexEffectRotate( angle2, axisY, center2);
|
688
|
effect[10]= new VertexEffectRotate( angle2, axisZ, center1);
|
689
|
effect[11]= new VertexEffectRotate( angle1, axisZ, center2);
|
690
|
|
691
|
effect[0].setMeshAssociation( 3,-1); // meshes 0 & 1
|
692
|
effect[1].setMeshAssociation(60,-1); // meshes 2,3,4,5
|
693
|
effect[2].setMeshAssociation( 2,-1); // meshes 1
|
694
|
effect[3].setMeshAssociation(12,-1); // meshes 2,3
|
695
|
effect[4].setMeshAssociation(48,-1); // meshes 4,5
|
696
|
effect[5].setMeshAssociation(32,-1); // mesh 5
|
697
|
effect[6].setMeshAssociation( 8,-1); // apply to mesh 3
|
698
|
effect[7].setMeshAssociation( 2,-1); // apply to mesh 1
|
699
|
effect[8].setMeshAssociation(16,-1); // apply to mesh 4
|
700
|
effect[9].setMeshAssociation(32,-1); // apply to mesh 5
|
701
|
effect[10].setMeshAssociation(4,-1); // apply to mesh 2
|
702
|
effect[11].setMeshAssociation(8,-1); // apply to mesh 3
|
703
|
|
704
|
return effect;
|
705
|
}
|
706
|
|
707
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
708
|
|
709
|
VertexEffect[] createVertexEffectsRexCorner()
|
710
|
{
|
711
|
Static3D center= new Static3D(0.0f, 0.0f, 0.0f);
|
712
|
Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f);
|
713
|
Static1D angle = new Static1D(225);
|
714
|
|
715
|
VertexEffect[] effect = new VertexEffect[1];
|
716
|
effect[0] = new VertexEffectRotate(angle, axisZ, center);
|
717
|
|
718
|
return effect;
|
719
|
}
|
720
|
|
721
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
722
|
|
723
|
VertexEffect[] createVertexEffectsKilominxCenter(float width)
|
724
|
{
|
725
|
VertexEffect[] effect = new VertexEffect[11];
|
726
|
|
727
|
float H = 0.5f*(SIN54/COS54);
|
728
|
float Y1= 0.5f*SIN_HALFD;
|
729
|
float Y2= H/(2*COS_HALFD);
|
730
|
float cos18 = (float)(Math.sqrt(1- SIN18 * SIN18));
|
731
|
float LEN = (float)Math.sqrt(H*H/(COS_HALFD*COS_HALFD) + 0.25f);
|
732
|
|
733
|
Static3D axisZ = new Static3D(0.0f , 0.0f , 1.0f);
|
734
|
Static3D axisY = new Static3D(0.0f , 1.0f , 0.0f);
|
735
|
Static3D axisA = new Static3D(-SIN18, cos18, 0.0f);
|
736
|
Static3D axisC = new Static3D( H/LEN, -0.5f/LEN,-H* SIN_HALFD /(COS_HALFD*LEN));
|
737
|
|
738
|
Static3D move1 = new Static3D(0,-Y1,0);
|
739
|
Static3D move2 = new Static3D(0,-Y2,0);
|
740
|
Static3D move3 = new Static3D(0.5f*cos18,0.5f*SIN18,0);
|
741
|
Static3D center= new Static3D(0.0f, 0.0f, 0.0f);
|
742
|
|
743
|
Static1D angle1 = new Static1D(54);
|
744
|
Static1D angle2 = new Static1D(DIHEDRAL1/2+18);
|
745
|
Static1D angle3 = new Static1D(90);
|
746
|
Static1D angle4 = new Static1D(120);
|
747
|
Static1D angle5 = new Static1D(240);
|
748
|
Static1D angle6 = new Static1D(90-DIHEDRAL1/2);
|
749
|
|
750
|
effect[0] = new VertexEffectMove(move1);
|
751
|
effect[1] = new VertexEffectScale(1/MINX_SC);
|
752
|
effect[2] = new VertexEffectMove(move2);
|
753
|
effect[3] = new VertexEffectRotate(angle1, axisZ, center);
|
754
|
effect[4] = new VertexEffectRotate(angle2, axisZ, center);
|
755
|
effect[5] = new VertexEffectRotate(angle3, axisA, center);
|
756
|
effect[6] = new VertexEffectMove(move3);
|
757
|
effect[7] = new VertexEffectRotate(angle4, axisC, center);
|
758
|
effect[8] = new VertexEffectRotate(angle5, axisC, center);
|
759
|
effect[9] = new VertexEffectRotate(angle6, axisY, center);
|
760
|
effect[10]= new VertexEffectScale(width/0.5f);
|
761
|
|
762
|
effect[0].setMeshAssociation( 7,-1); // meshes 0,1,2
|
763
|
effect[1].setMeshAssociation(56,-1); // meshes 3,4,5
|
764
|
effect[2].setMeshAssociation(56,-1); // meshes 3,4,5
|
765
|
effect[3].setMeshAssociation( 7,-1); // meshes 0,1,2
|
766
|
effect[4].setMeshAssociation(56,-1); // meshes 3,4,5
|
767
|
effect[5].setMeshAssociation(56,-1); // meshes 3,4,5
|
768
|
effect[6].setMeshAssociation(56,-1); // meshes 3,4,5
|
769
|
effect[7].setMeshAssociation(18,-1); // meshes 1,4
|
770
|
effect[8].setMeshAssociation(36,-1); // meshes 2,5
|
771
|
|
772
|
return effect;
|
773
|
}
|
774
|
|
775
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
776
|
|
777
|
VertexEffect[] createVertexEffectsMinxCorner(float width)
|
778
|
{
|
779
|
VertexEffect[] effect = new VertexEffect[9];
|
780
|
|
781
|
float Y = COS54/(2*SIN54);
|
782
|
|
783
|
float sinA = (2*SIN54*SIN54-1)/COS54;
|
784
|
float cosA = (float)Math.sqrt(1-sinA*sinA);
|
785
|
float LEN = 0.5f/SIN54;
|
786
|
float scale= width/LEN;
|
787
|
|
788
|
Static3D axisA = new Static3D( SIN54, COS54, 0.0f);
|
789
|
Static3D axisB = new Static3D(-SIN54, COS54, 0.0f);
|
790
|
Static3D axisX = new Static3D( 1.0f, 0.0f, 0.0f);
|
791
|
|
792
|
Static3D centerU = new Static3D( 0.0f, Y, 0.0f);
|
793
|
Static3D centerD = new Static3D( 0.0f,-Y, 0.0f);
|
794
|
|
795
|
Static3D move1= new Static3D(0.0f, -sinA*LEN, -cosA*LEN );
|
796
|
Static3D move2= new Static3D(0.0f, Y , 0.0f );
|
797
|
|
798
|
Static1D angleD = new Static1D(DIHEDRAL1);
|
799
|
Static1D angleE = new Static1D(360-DIHEDRAL1);
|
800
|
Static1D angleF = new Static1D(DIHEDRAL2);
|
801
|
|
802
|
effect[0] = new VertexEffectScale ( new Static3D( 1, 1,-1) );
|
803
|
effect[1] = new VertexEffectRotate(angleE, axisA, centerU);
|
804
|
effect[2] = new VertexEffectRotate(angleD, axisB, centerU);
|
805
|
effect[3] = new VertexEffectMove(move1);
|
806
|
effect[4] = new VertexEffectRotate(angleE, axisA, centerD);
|
807
|
effect[5] = new VertexEffectRotate(angleD, axisB, centerD);
|
808
|
effect[6] = new VertexEffectRotate(angleF, axisX, centerD);
|
809
|
effect[7] = new VertexEffectMove(move2);
|
810
|
effect[8] = new VertexEffectScale(scale);
|
811
|
|
812
|
effect[0].setMeshAssociation( 3,-1); // meshes 0,1
|
813
|
effect[1].setMeshAssociation( 16,-1); // mesh 4
|
814
|
effect[2].setMeshAssociation( 32,-1); // mesh 5
|
815
|
effect[3].setMeshAssociation( 56,-1); // meshes 3,4,5
|
816
|
effect[4].setMeshAssociation( 1,-1); // mesh 0
|
817
|
effect[5].setMeshAssociation( 2,-1); // mesh 1
|
818
|
|
819
|
return effect;
|
820
|
}
|
821
|
|
822
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
823
|
|
824
|
VertexEffect[] createVertexEffectsKilominxEdge(float width, float height, boolean left)
|
825
|
{
|
826
|
VertexEffect[] effect = new VertexEffect[11 + (left ? 0:1)];
|
827
|
|
828
|
float D = height/COS18;
|
829
|
float W = D*SIN18;
|
830
|
float X1 = height/2;
|
831
|
float Y1 = width/2;
|
832
|
float Y2 = (width+W)/2;
|
833
|
float Y3 = D*COS54;
|
834
|
float Y4 = height*COS_HALFD;
|
835
|
float Z = 2*height*COS_HALFD;
|
836
|
float alpha = 90-DIHEDRAL1/2;
|
837
|
|
838
|
Static1D angle1 = new Static1D(alpha);
|
839
|
Static1D angle2 = new Static1D(180-alpha);
|
840
|
Static1D angle3 = new Static1D(DIHEDRAL2);
|
841
|
Static1D angle4 = new Static1D(90);
|
842
|
|
843
|
Static3D move1 = new Static3D(+X1,-Y1,0);
|
844
|
Static3D move2 = new Static3D(-X1,-Y2+W,-Z);
|
845
|
Static3D move3 = new Static3D(0,+Y3,0);
|
846
|
Static3D move4 = new Static3D(0,-Y4-width,0);
|
847
|
Static3D scale = new Static3D(+1,+1,-1);
|
848
|
|
849
|
Static3D axisXplus = new Static3D(+1, 0, 0);
|
850
|
Static3D axisYplus = new Static3D( 0,+1, 0);
|
851
|
|
852
|
Static3D center1= new Static3D( 0, 0, 0);
|
853
|
Static3D center2= new Static3D( 0, 0,-Z);
|
854
|
Static3D center3= new Static3D( 0,-width, 0);
|
855
|
|
856
|
effect[ 0] = new VertexEffectMove(move1);
|
857
|
effect[ 1] = new VertexEffectMove(move2);
|
858
|
effect[ 2] = new VertexEffectMove(move3);
|
859
|
effect[ 3] = new VertexEffectMove(move4);
|
860
|
effect[ 4] = new VertexEffectScale(scale);
|
861
|
effect[ 5] = new VertexEffectRotate(angle1, axisYplus , center1);
|
862
|
effect[ 6] = new VertexEffectRotate(angle2, axisYplus , center1);
|
863
|
effect[ 7] = new VertexEffectRotate(angle1, axisYplus , center2);
|
864
|
effect[ 8] = new VertexEffectRotate(angle2, axisYplus , center2);
|
865
|
effect[ 9] = new VertexEffectRotate(angle3, axisXplus , center1);
|
866
|
effect[10] = new VertexEffectRotate(angle4, axisXplus , center3);
|
867
|
|
868
|
if( !left )
|
869
|
{
|
870
|
Static3D scale1 = new Static3D(+1,-1,+1);
|
871
|
effect[11] = new VertexEffectScale(scale1);
|
872
|
}
|
873
|
|
874
|
effect[ 0].setMeshAssociation( 3,-1); // meshes 0,1
|
875
|
effect[ 1].setMeshAssociation(12,-1); // meshes 2,3
|
876
|
effect[ 2].setMeshAssociation(16,-1); // mesh 4
|
877
|
effect[ 3].setMeshAssociation(32,-1); // mesh 5
|
878
|
effect[ 4].setMeshAssociation( 2,-1); // mesh 1
|
879
|
effect[ 5].setMeshAssociation( 1,-1); // mesh 0
|
880
|
effect[ 6].setMeshAssociation( 2,-1); // mesh 1
|
881
|
effect[ 7].setMeshAssociation( 4,-1); // mesh 2
|
882
|
effect[ 8].setMeshAssociation( 8,-1); // mesh 3
|
883
|
effect[ 9].setMeshAssociation(16,-1); // mesh 4
|
884
|
effect[10].setMeshAssociation(32,-1); // mesh 5
|
885
|
|
886
|
return effect;
|
887
|
}
|
888
|
|
889
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
890
|
|
891
|
VertexEffect[] createVertexEffectsMegaminxEdge(float width, float height)
|
892
|
{
|
893
|
VertexEffect[] effect = new VertexEffect[11];
|
894
|
|
895
|
float X = 0.5f*height;
|
896
|
float Y = height*(COS54/COS18) + width*0.5f;
|
897
|
float Z = 2*height*COS_HALFD;
|
898
|
|
899
|
float alpha = 90-DIHEDRAL1/2;
|
900
|
float beta = DIHEDRAL2;
|
901
|
|
902
|
Static1D angle1 = new Static1D(alpha);
|
903
|
Static1D angle2 = new Static1D(180-alpha);
|
904
|
Static1D angle3 = new Static1D(beta);
|
905
|
|
906
|
Static3D move1 = new Static3D(X,0,0);
|
907
|
Static3D move2 = new Static3D(X,0,-Z);
|
908
|
Static3D move3 = new Static3D(0,+Y,0);
|
909
|
Static3D move4 = new Static3D(0,-Y,0);
|
910
|
Static3D scale = new Static3D(+1,+1,-1);
|
911
|
|
912
|
Static3D axisXplus = new Static3D(+1, 0, 0);
|
913
|
Static3D axisXminus= new Static3D(-1, 0, 0);
|
914
|
Static3D axisYplus = new Static3D( 0,+1, 0);
|
915
|
Static3D axisYminus= new Static3D( 0,-1, 0);
|
916
|
|
917
|
Static3D center1= new Static3D( 0, 0, 0);
|
918
|
Static3D center2= new Static3D( 0, 0,-Z);
|
919
|
Static3D center3= new Static3D( 0,+width*0.5f, 0);
|
920
|
Static3D center4= new Static3D( 0,-width*0.5f, 0);
|
921
|
|
922
|
effect[ 0] = new VertexEffectMove(move1);
|
923
|
effect[ 1] = new VertexEffectMove(move2);
|
924
|
effect[ 2] = new VertexEffectMove(move3);
|
925
|
effect[ 3] = new VertexEffectMove(move4);
|
926
|
effect[ 4] = new VertexEffectScale(scale);
|
927
|
effect[ 5] = new VertexEffectRotate(angle1, axisYplus , center1);
|
928
|
effect[ 6] = new VertexEffectRotate(angle2, axisYplus , center1);
|
929
|
effect[ 7] = new VertexEffectRotate(angle1, axisYminus, center2);
|
930
|
effect[ 8] = new VertexEffectRotate(angle2, axisYminus, center2);
|
931
|
effect[ 9] = new VertexEffectRotate(angle3, axisXplus , center3);
|
932
|
effect[10] = new VertexEffectRotate(angle3, axisXminus, center4);
|
933
|
|
934
|
effect[ 0].setMeshAssociation( 3,-1); // meshes 0,1
|
935
|
effect[ 1].setMeshAssociation(12,-1); // meshes 2,3
|
936
|
effect[ 2].setMeshAssociation(16,-1); // mesh 4
|
937
|
effect[ 3].setMeshAssociation(32,-1); // mesh 5
|
938
|
effect[ 4].setMeshAssociation( 2,-1); // mesh 1
|
939
|
effect[ 5].setMeshAssociation( 1,-1); // mesh 0
|
940
|
effect[ 6].setMeshAssociation( 2,-1); // mesh 1
|
941
|
effect[ 7].setMeshAssociation( 4,-1); // mesh 2
|
942
|
effect[ 8].setMeshAssociation( 8,-1); // mesh 3
|
943
|
effect[ 9].setMeshAssociation(16,-1); // mesh 4
|
944
|
effect[10].setMeshAssociation(32,-1); // mesh 5
|
945
|
|
946
|
return effect;
|
947
|
}
|
948
|
|
949
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
950
|
|
951
|
VertexEffect[] createVertexEffectsMegaminxCenter(float width)
|
952
|
{
|
953
|
VertexEffect[] effect = new VertexEffect[2];
|
954
|
|
955
|
Static1D angle = new Static1D(DIHEDRAL2);
|
956
|
Static3D axisX = new Static3D( 1.0f, 0.0f, 0.0f);
|
957
|
Static3D center= new Static3D( 0, 0, 0);
|
958
|
|
959
|
effect[0] = new VertexEffectScale(width/COS54);
|
960
|
effect[1] = new VertexEffectRotate(angle, axisX, center);
|
961
|
|
962
|
return effect;
|
963
|
}
|
964
|
|
965
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
966
|
|
967
|
VertexEffect[] createCuboidEffects(int[] dimensions)
|
968
|
{
|
969
|
float X = dimensions[0];
|
970
|
float Y = dimensions[1];
|
971
|
float Z = dimensions[2];
|
972
|
|
973
|
float MAX_XY = Math.max(X,Y);
|
974
|
float MAX_XZ = Math.max(X,Z);
|
975
|
float MAX_YZ = Math.max(Z,Y);
|
976
|
|
977
|
Static1D angle = new Static1D(90);
|
978
|
Static3D move = new Static3D( 0.0f, 0.0f, 0.5f);
|
979
|
Static3D axisX = new Static3D( 1.0f, 0.0f, 0.0f);
|
980
|
Static3D axisY = new Static3D( 0.0f, 1.0f, 0.0f);
|
981
|
Static3D center= new Static3D( 0.0f, 0.0f, 0.0f);
|
982
|
|
983
|
Static3D scale3 = new Static3D(MAX_XY,MAX_XY,+Z);
|
984
|
Static3D scale4 = new Static3D(MAX_XY,MAX_XY,-Z);
|
985
|
Static3D scale5 = new Static3D(MAX_XZ,+Y,MAX_XZ);
|
986
|
Static3D scale6 = new Static3D(MAX_XZ,-Y,MAX_XZ);
|
987
|
Static3D scale7 = new Static3D(+X,MAX_YZ,MAX_YZ);
|
988
|
Static3D scale8 = new Static3D(-X,MAX_YZ,MAX_YZ);
|
989
|
|
990
|
VertexEffect[] effect = new VertexEffect[9];
|
991
|
|
992
|
effect[0] = new VertexEffectMove(move);
|
993
|
effect[1] = new VertexEffectRotate(angle, axisX, center);
|
994
|
effect[2] = new VertexEffectRotate(angle, axisY, center);
|
995
|
effect[3] = new VertexEffectScale(scale3);
|
996
|
effect[4] = new VertexEffectScale(scale4);
|
997
|
effect[5] = new VertexEffectScale(scale5);
|
998
|
effect[6] = new VertexEffectScale(scale6);
|
999
|
effect[7] = new VertexEffectScale(scale7);
|
1000
|
effect[8] = new VertexEffectScale(scale8);
|
1001
|
|
1002
|
effect[1].setMeshAssociation(12,-1); // meshes 2,3
|
1003
|
effect[2].setMeshAssociation( 3,-1); // meshes 0,1
|
1004
|
effect[3].setMeshAssociation(16,-1); // mesh 4
|
1005
|
effect[4].setMeshAssociation(32,-1); // mesh 5
|
1006
|
effect[5].setMeshAssociation( 8,-1); // mesh 3
|
1007
|
effect[6].setMeshAssociation( 4,-1); // mesh 2
|
1008
|
effect[7].setMeshAssociation( 1,-1); // mesh 0
|
1009
|
effect[8].setMeshAssociation( 2,-1); // mesh 1
|
1010
|
|
1011
|
return effect;
|
1012
|
}
|
1013
|
|
1014
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1015
|
// OBJECTS
|
1016
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1017
|
|
1018
|
public MeshBase createIvyCornerMesh()
|
1019
|
{
|
1020
|
MeshBase mesh = createFacesIvyCorner();
|
1021
|
VertexEffect[] effects = createVertexEffectsIvyCorner();
|
1022
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1023
|
|
1024
|
Static3D center = new Static3D(-0.5f,-0.5f,-0.5f);
|
1025
|
Static3D[] vertices = new Static3D[4];
|
1026
|
vertices[0] = new Static3D(+0.0f,+0.0f,+0.0f);
|
1027
|
vertices[1] = new Static3D(-1.0f,+0.0f,+0.0f);
|
1028
|
vertices[2] = new Static3D(+0.0f,-1.0f,+0.0f);
|
1029
|
vertices[3] = new Static3D(+0.0f,+0.0f,-1.0f);
|
1030
|
|
1031
|
roundCorners(mesh,center,vertices,0.03f,0.10f);
|
1032
|
|
1033
|
mesh.mergeEffComponents();
|
1034
|
|
1035
|
return mesh;
|
1036
|
}
|
1037
|
|
1038
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1039
|
|
1040
|
public MeshBase createIvyFaceMesh()
|
1041
|
{
|
1042
|
MeshBase mesh = createFacesIvyFace();
|
1043
|
|
1044
|
Static3D center = new Static3D(-0.0f,-0.0f,-0.5f);
|
1045
|
Static3D[] vertices = new Static3D[2];
|
1046
|
vertices[0] = new Static3D(-0.5f,+0.5f,+0.0f);
|
1047
|
vertices[1] = new Static3D(+0.5f,-0.5f,+0.0f);
|
1048
|
|
1049
|
roundCorners(mesh,center,vertices,0.03f,0.10f);
|
1050
|
|
1051
|
mesh.mergeEffComponents();
|
1052
|
mesh.addEmptyTexComponent();
|
1053
|
mesh.addEmptyTexComponent();
|
1054
|
mesh.addEmptyTexComponent();
|
1055
|
mesh.addEmptyTexComponent();
|
1056
|
|
1057
|
return mesh;
|
1058
|
}
|
1059
|
|
1060
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1061
|
|
1062
|
public MeshBase createRexCornerMesh()
|
1063
|
{
|
1064
|
MeshBase mesh = createFacesRexCorner();
|
1065
|
VertexEffect[] effects = createVertexEffectsRexCorner();
|
1066
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1067
|
|
1068
|
final float G = (1-REX_D)/3;
|
1069
|
Static3D center = new Static3D(0.0f,0.0f,-G*SQ2/2);
|
1070
|
Static3D[] vertices = new Static3D[1];
|
1071
|
vertices[0] = new Static3D(+G,-G,+0.0f);
|
1072
|
roundCorners(mesh,center,vertices,0.10f,0.10f);
|
1073
|
|
1074
|
mesh.mergeEffComponents();
|
1075
|
mesh.addEmptyTexComponent();
|
1076
|
mesh.addEmptyTexComponent();
|
1077
|
mesh.addEmptyTexComponent();
|
1078
|
mesh.addEmptyTexComponent();
|
1079
|
|
1080
|
return mesh;
|
1081
|
}
|
1082
|
|
1083
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1084
|
|
1085
|
public MeshBase createRexFaceMesh()
|
1086
|
{
|
1087
|
MeshBase mesh = createFacesRexFace();
|
1088
|
|
1089
|
mesh.mergeEffComponents();
|
1090
|
mesh.addEmptyTexComponent();
|
1091
|
mesh.addEmptyTexComponent();
|
1092
|
mesh.addEmptyTexComponent();
|
1093
|
mesh.addEmptyTexComponent();
|
1094
|
|
1095
|
return mesh;
|
1096
|
}
|
1097
|
|
1098
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1099
|
|
1100
|
public MeshBase createRexEdgeMesh()
|
1101
|
{
|
1102
|
MeshBase mesh = createFacesRexEdge();
|
1103
|
VertexEffect[] effects = createVertexEffectsRexEdge();
|
1104
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1105
|
|
1106
|
Static3D center = new Static3D(0.0f,-0.5f,-0.5f);
|
1107
|
Static3D[] vertices = new Static3D[2];
|
1108
|
vertices[0] = new Static3D(+0.5f,+0.0f,+0.0f);
|
1109
|
vertices[1] = new Static3D(-0.5f,+0.0f,+0.0f);
|
1110
|
roundCorners(mesh,center,vertices,0.06f,0.10f);
|
1111
|
|
1112
|
mesh.mergeEffComponents();
|
1113
|
|
1114
|
return mesh;
|
1115
|
}
|
1116
|
|
1117
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1118
|
|
1119
|
public MeshBase createKilominxCenterMesh(float width)
|
1120
|
{
|
1121
|
MeshBase mesh = createFacesKilominxCenter();
|
1122
|
VertexEffect[] effects = createVertexEffectsKilominxCenter(width);
|
1123
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1124
|
|
1125
|
float A = (2*SQ3/3)* SIN54;
|
1126
|
float B = 0.4f;
|
1127
|
float X = SIN_HALFD * SIN54 *COS54 ;
|
1128
|
float Y = SIN54 * SIN54 - 0.5f;
|
1129
|
float Z = COS_HALFD* SIN54 *COS54 ;
|
1130
|
|
1131
|
Static3D center = new Static3D(0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B);
|
1132
|
|
1133
|
Static3D[] vertices = new Static3D[4];
|
1134
|
vertices[0] = new Static3D( 0.0f, 0.0f, 0.0f);
|
1135
|
vertices[1] = new Static3D( 0.0f,-0.5f, 0.0f);
|
1136
|
vertices[2] = new Static3D(-X , Y ,-Z );
|
1137
|
vertices[3] = new Static3D(+X , Y ,-Z );
|
1138
|
|
1139
|
roundCorners(mesh,center,vertices,0.03f,0.10f);
|
1140
|
|
1141
|
mesh.mergeEffComponents();
|
1142
|
|
1143
|
return mesh;
|
1144
|
}
|
1145
|
|
1146
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1147
|
// numLayers==3 --> index=0; numLayers=5 --> index=1 ...
|
1148
|
// type: 0,1,... 0 --> edge, 1 --> 1 layer deeper, etc
|
1149
|
|
1150
|
public MeshBase createKilominxEdgeMesh(int numLayers, float width, float height, boolean left)
|
1151
|
{
|
1152
|
MeshBase mesh = createFacesKilominxEdge(numLayers,width,height);
|
1153
|
VertexEffect[] effects = createVertexEffectsKilominxEdge(width,height,left);
|
1154
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1155
|
|
1156
|
// round...
|
1157
|
|
1158
|
mesh.mergeEffComponents();
|
1159
|
|
1160
|
return mesh;
|
1161
|
}
|
1162
|
|
1163
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1164
|
|
1165
|
public MeshBase createMinxCornerMesh(int numLayers, float width)
|
1166
|
{
|
1167
|
MeshBase mesh = createFacesMinxCorner(numLayers);
|
1168
|
VertexEffect[] effects = createVertexEffectsMinxCorner(width);
|
1169
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1170
|
|
1171
|
float A = (2*SQ3/3)* SIN54;
|
1172
|
float B = 0.4f;
|
1173
|
/*
|
1174
|
float X = SIN_HALFD* SIN54 * COS54;
|
1175
|
float Y = SIN54 * SIN54 - 0.5f;
|
1176
|
float Z = COS_HALFD* SIN54 * COS54;
|
1177
|
float S = 2*width;
|
1178
|
*/
|
1179
|
Static3D center = new Static3D(0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B);
|
1180
|
Static3D[] vertices = new Static3D[1];
|
1181
|
vertices[0] = new Static3D( 0.0f, 0.0f , 0.0f);
|
1182
|
/*
|
1183
|
vertices[1] = new Static3D( 0.0f,-0.5f*S, 0.0f);
|
1184
|
vertices[2] = new Static3D(-X*S , Y*S ,-Z*S );
|
1185
|
vertices[3] = new Static3D(+X*S , Y*S ,-Z*S );
|
1186
|
*/
|
1187
|
roundCorners(mesh,center,vertices,0.04f,0.10f);
|
1188
|
|
1189
|
mesh.mergeEffComponents();
|
1190
|
|
1191
|
return mesh;
|
1192
|
}
|
1193
|
|
1194
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1195
|
// numLayers==3 --> index=0; numLayers=5 --> index=1 ...
|
1196
|
// type: 0,1,... 0 --> edge, 1 --> 1 layer deeper, etc
|
1197
|
|
1198
|
public MeshBase createMegaminxEdgeMesh(int numLayers, float width, float height)
|
1199
|
{
|
1200
|
MeshBase mesh = createFacesMegaminxEdge(numLayers,width,height);
|
1201
|
VertexEffect[] effects = createVertexEffectsMegaminxEdge(width,height);
|
1202
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1203
|
|
1204
|
mesh.mergeEffComponents();
|
1205
|
|
1206
|
return mesh;
|
1207
|
}
|
1208
|
|
1209
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1210
|
|
1211
|
public MeshBase createMegaminxCenterMesh(int numLayers, float width)
|
1212
|
{
|
1213
|
MeshBase mesh = createFacesMegaminxCenter(numLayers);
|
1214
|
VertexEffect[] effects = createVertexEffectsMegaminxCenter(width);
|
1215
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1216
|
|
1217
|
mesh.mergeEffComponents();
|
1218
|
mesh.addEmptyTexComponent();
|
1219
|
mesh.addEmptyTexComponent();
|
1220
|
mesh.addEmptyTexComponent();
|
1221
|
mesh.addEmptyTexComponent();
|
1222
|
|
1223
|
return mesh;
|
1224
|
}
|
1225
|
|
1226
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1227
|
|
1228
|
public MeshBase createCuboidMesh(int[] dimensions)
|
1229
|
{
|
1230
|
MeshBase mesh = createCuboid(dimensions);
|
1231
|
VertexEffect[] effects = createCuboidEffects(dimensions);
|
1232
|
for( VertexEffect effect : effects ) mesh.apply(effect);
|
1233
|
|
1234
|
int X = dimensions[0];
|
1235
|
int Y = dimensions[1];
|
1236
|
int Z = dimensions[2];
|
1237
|
|
1238
|
float strength = 0.04f;
|
1239
|
float radius = 0.15f;
|
1240
|
|
1241
|
Static3D[] vertices = new Static3D[1];
|
1242
|
Static3D center;
|
1243
|
|
1244
|
vertices[0] = new Static3D(+0.5f*X,+0.5f*Y,+0.5f*Z);
|
1245
|
center = new Static3D(+0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1));
|
1246
|
roundCorners(mesh, center, vertices, strength, radius);
|
1247
|
|
1248
|
vertices[0] = new Static3D(+0.5f*X,+0.5f*Y,-0.5f*Z);
|
1249
|
center = new Static3D(+0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1));
|
1250
|
roundCorners(mesh, center, vertices, strength, radius);
|
1251
|
|
1252
|
vertices[0] = new Static3D(+0.5f*X,-0.5f*Y,+0.5f*Z);
|
1253
|
center = new Static3D(+0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1));
|
1254
|
roundCorners(mesh, center, vertices, strength, radius);
|
1255
|
|
1256
|
vertices[0] = new Static3D(+0.5f*X,-0.5f*Y,-0.5f*Z);
|
1257
|
center = new Static3D(+0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1));
|
1258
|
roundCorners(mesh, center, vertices, strength, radius);
|
1259
|
|
1260
|
vertices[0] = new Static3D(-0.5f*X,+0.5f*Y,+0.5f*Z);
|
1261
|
center = new Static3D(-0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1));
|
1262
|
roundCorners(mesh, center, vertices, strength, radius);
|
1263
|
|
1264
|
vertices[0] = new Static3D(-0.5f*X,+0.5f*Y,-0.5f*Z);
|
1265
|
center = new Static3D(-0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1));
|
1266
|
roundCorners(mesh, center, vertices, strength, radius);
|
1267
|
|
1268
|
vertices[0] = new Static3D(-0.5f*X,-0.5f*Y,+0.5f*Z);
|
1269
|
center = new Static3D(-0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1));
|
1270
|
roundCorners(mesh, center, vertices, strength, radius);
|
1271
|
|
1272
|
vertices[0] = new Static3D(-0.5f*X,-0.5f*Y,-0.5f*Z);
|
1273
|
center = new Static3D(-0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1));
|
1274
|
roundCorners(mesh, center, vertices, strength, radius);
|
1275
|
|
1276
|
mesh.mergeEffComponents();
|
1277
|
|
1278
|
return mesh;
|
1279
|
}
|
1280
|
|
1281
|
|
1282
|
|
1283
|
|
1284
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1285
|
|
1286
|
private boolean areColinear(double[][] vertices, int index1, int index2, int index3)
|
1287
|
{
|
1288
|
double x1 = vertices[index1][0];
|
1289
|
double y1 = vertices[index1][1];
|
1290
|
double z1 = vertices[index1][2];
|
1291
|
double x2 = vertices[index2][0];
|
1292
|
double y2 = vertices[index2][1];
|
1293
|
double z2 = vertices[index2][2];
|
1294
|
double x3 = vertices[index3][0];
|
1295
|
double y3 = vertices[index3][1];
|
1296
|
double z3 = vertices[index3][2];
|
1297
|
|
1298
|
double v1x = x2-x1;
|
1299
|
double v1y = y2-y1;
|
1300
|
double v1z = z2-z1;
|
1301
|
double v2x = x3-x1;
|
1302
|
double v2y = y3-y1;
|
1303
|
double v2z = z3-z1;
|
1304
|
|
1305
|
double A = Math.sqrt( (v1x*v1x+v1y*v1y+v1z*v1z) / (v2x*v2x+v2y*v2y+v2z*v2z) );
|
1306
|
|
1307
|
return (v1x==A*v2x && v1y==A*v2y && v1z==A*v2z);
|
1308
|
}
|
1309
|
|
1310
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1311
|
|
1312
|
private void computeNormalVector(double[][] vertices, int index1, int index2, int index3)
|
1313
|
{
|
1314
|
double x1 = vertices[index1][0];
|
1315
|
double y1 = vertices[index1][1];
|
1316
|
double z1 = vertices[index1][2];
|
1317
|
double x2 = vertices[index2][0];
|
1318
|
double y2 = vertices[index2][1];
|
1319
|
double z2 = vertices[index2][2];
|
1320
|
double x3 = vertices[index3][0];
|
1321
|
double y3 = vertices[index3][1];
|
1322
|
double z3 = vertices[index3][2];
|
1323
|
|
1324
|
double v1x = x2-x1;
|
1325
|
double v1y = y2-y1;
|
1326
|
double v1z = z2-z1;
|
1327
|
double v2x = x3-x1;
|
1328
|
double v2y = y3-y1;
|
1329
|
double v2z = z3-z1;
|
1330
|
|
1331
|
mBuffer[0] = v1y*v2z - v2y*v1z;
|
1332
|
mBuffer[1] = v1z*v2x - v2z*v1x;
|
1333
|
mBuffer[2] = v1x*v2y - v2x*v1y;
|
1334
|
|
1335
|
double len = mBuffer[0]*mBuffer[0] + mBuffer[1]*mBuffer[1] + mBuffer[2]*mBuffer[2];
|
1336
|
len = Math.sqrt(len);
|
1337
|
mBuffer[0] /= len;
|
1338
|
mBuffer[1] /= len;
|
1339
|
mBuffer[2] /= len;
|
1340
|
}
|
1341
|
|
1342
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1343
|
// return quat1*quat2
|
1344
|
|
1345
|
private static void quatMultiply( double[] quat1, double[] quat2, double[] result )
|
1346
|
{
|
1347
|
double qx = quat1[0];
|
1348
|
double qy = quat1[1];
|
1349
|
double qz = quat1[2];
|
1350
|
double qw = quat1[3];
|
1351
|
|
1352
|
double rx = quat2[0];
|
1353
|
double ry = quat2[1];
|
1354
|
double rz = quat2[2];
|
1355
|
double rw = quat2[3];
|
1356
|
|
1357
|
result[0] = rw*qx - rz*qy + ry*qz + rx*qw;
|
1358
|
result[1] = rw*qy + rz*qx + ry*qw - rx*qz;
|
1359
|
result[2] = rw*qz + rz*qw - ry*qx + rx*qy;
|
1360
|
result[3] = rw*qw - rz*qz - ry*qy - rx*qx;
|
1361
|
}
|
1362
|
|
1363
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1364
|
|
1365
|
private void fitInSquare(FaceTransform info, double[][] vert3D)
|
1366
|
{
|
1367
|
double minX = Double.MAX_VALUE;
|
1368
|
double maxX =-Double.MAX_VALUE;
|
1369
|
double minY = Double.MAX_VALUE;
|
1370
|
double maxY =-Double.MAX_VALUE;
|
1371
|
|
1372
|
for (double[] vert : vert3D)
|
1373
|
{
|
1374
|
double x = vert[0];
|
1375
|
double y = vert[1];
|
1376
|
|
1377
|
if (x > maxX) maxX = x;
|
1378
|
if (x < minX) minX = x;
|
1379
|
if (y > maxY) maxY = y;
|
1380
|
if (y < minY) minY = y;
|
1381
|
}
|
1382
|
|
1383
|
minX = minX<0 ? -minX:minX;
|
1384
|
maxX = maxX<0 ? -maxX:maxX;
|
1385
|
minY = minY<0 ? -minY:minY;
|
1386
|
maxY = maxY<0 ? -maxY:maxY;
|
1387
|
|
1388
|
double max1 = Math.max(minX,minY);
|
1389
|
double max2 = Math.max(maxX,maxY);
|
1390
|
double max3 = Math.max(max1,max2);
|
1391
|
|
1392
|
info.scale = max3/0.5;
|
1393
|
|
1394
|
int len = vert3D.length;
|
1395
|
StickerCoords sInfo = new StickerCoords();
|
1396
|
sInfo.vertices = new double[2*len];
|
1397
|
|
1398
|
for( int vertex=0; vertex<len; vertex++ )
|
1399
|
{
|
1400
|
sInfo.vertices[2*vertex ] = vert3D[vertex][0] / info.scale;
|
1401
|
sInfo.vertices[2*vertex+1] = vert3D[vertex][1] / info.scale;
|
1402
|
}
|
1403
|
|
1404
|
mStickerCoords.add(sInfo);
|
1405
|
|
1406
|
info.sticker = mStickerCoords.size() -1;
|
1407
|
info.flip = false;
|
1408
|
}
|
1409
|
|
1410
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1411
|
|
1412
|
private FaceTransform constructNewTransform(final double[][] vert3D)
|
1413
|
{
|
1414
|
FaceTransform ft = new FaceTransform();
|
1415
|
|
1416
|
// compute center of gravity
|
1417
|
ft.vx = 0.0f;
|
1418
|
ft.vy = 0.0f;
|
1419
|
ft.vz = 0.0f;
|
1420
|
int len = vert3D.length;
|
1421
|
|
1422
|
for (double[] vert : vert3D)
|
1423
|
{
|
1424
|
ft.vx += vert[0];
|
1425
|
ft.vy += vert[1];
|
1426
|
ft.vz += vert[2];
|
1427
|
}
|
1428
|
|
1429
|
ft.vx /= len;
|
1430
|
ft.vy /= len;
|
1431
|
ft.vz /= len;
|
1432
|
|
1433
|
// move all vertices so that their center of gravity is at (0,0,0)
|
1434
|
for (int i=0; i<len; i++)
|
1435
|
{
|
1436
|
vert3D[i][0] -= ft.vx;
|
1437
|
vert3D[i][1] -= ft.vy;
|
1438
|
vert3D[i][2] -= ft.vz;
|
1439
|
}
|
1440
|
|
1441
|
// find 3 non-colinear vertices
|
1442
|
int foundIndex = -1;
|
1443
|
|
1444
|
for(int vertex=2; vertex<len; vertex++)
|
1445
|
{
|
1446
|
if( !areColinear(vert3D,0,1,vertex) )
|
1447
|
{
|
1448
|
foundIndex = vertex;
|
1449
|
break;
|
1450
|
}
|
1451
|
}
|
1452
|
|
1453
|
// compute the normal vector
|
1454
|
if( foundIndex==-1 )
|
1455
|
{
|
1456
|
throw new RuntimeException("all vertices colinear");
|
1457
|
}
|
1458
|
|
1459
|
computeNormalVector(vert3D,0,1,foundIndex);
|
1460
|
|
1461
|
// rotate so that the normal vector becomes (0,0,1)
|
1462
|
double axisX, axisY, axisZ;
|
1463
|
|
1464
|
if( mBuffer[0]!=0.0f || mBuffer[1]!=0.0f )
|
1465
|
{
|
1466
|
axisX = -mBuffer[1];
|
1467
|
axisY = mBuffer[0];
|
1468
|
axisZ = 0.0f;
|
1469
|
|
1470
|
double axiLen = axisX*axisX + axisY*axisY;
|
1471
|
axiLen = Math.sqrt(axiLen);
|
1472
|
axisX /= axiLen;
|
1473
|
axisY /= axiLen;
|
1474
|
axisZ /= axiLen;
|
1475
|
}
|
1476
|
else
|
1477
|
{
|
1478
|
axisX = 0.0f;
|
1479
|
axisY = 1.0f;
|
1480
|
axisZ = 0.0f;
|
1481
|
}
|
1482
|
|
1483
|
double cosTheta = mBuffer[2];
|
1484
|
double sinTheta = Math.sqrt(1-cosTheta*cosTheta);
|
1485
|
double sinHalfTheta = computeSinHalf(cosTheta);
|
1486
|
double cosHalfTheta = computeCosHalf(sinTheta,cosTheta);
|
1487
|
|
1488
|
mQuat1[0] = axisX*sinHalfTheta;
|
1489
|
mQuat1[1] = axisY*sinHalfTheta;
|
1490
|
mQuat1[2] = axisZ*sinHalfTheta;
|
1491
|
mQuat1[3] = cosHalfTheta;
|
1492
|
mQuat2[0] =-axisX*sinHalfTheta;
|
1493
|
mQuat2[1] =-axisY*sinHalfTheta;
|
1494
|
mQuat2[2] =-axisZ*sinHalfTheta;
|
1495
|
mQuat2[3] = cosHalfTheta;
|
1496
|
|
1497
|
for (double[] vert : vert3D)
|
1498
|
{
|
1499
|
quatMultiply(mQuat1, vert , mQuat3);
|
1500
|
quatMultiply(mQuat3, mQuat2, vert );
|
1501
|
}
|
1502
|
|
1503
|
// fit the whole thing in a square and remember the scale & 2D vertices
|
1504
|
fitInSquare(ft, vert3D);
|
1505
|
|
1506
|
// remember the rotation
|
1507
|
ft.qx =-mQuat1[0];
|
1508
|
ft.qy =-mQuat1[1];
|
1509
|
ft.qz =-mQuat1[2];
|
1510
|
ft.qw = mQuat1[3];
|
1511
|
|
1512
|
return ft;
|
1513
|
}
|
1514
|
|
1515
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1516
|
|
1517
|
private double computeCos(double oldX, double oldY, double newX, double newY, double len1, double len2)
|
1518
|
{
|
1519
|
double ret= (oldX*newX+oldY*newY) / (len1*len2);
|
1520
|
if( ret<-1.0 ) return -1.0;
|
1521
|
if( ret> 1.0 ) return 1.0;
|
1522
|
|
1523
|
return ret;
|
1524
|
}
|
1525
|
|
1526
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1527
|
// sin of (signed!) angle between vectors 'old' and 'new', counterclockwise!
|
1528
|
|
1529
|
private double computeSin(double oldX, double oldY, double newX, double newY, double len1, double len2)
|
1530
|
{
|
1531
|
double ret= (newX*oldY-oldX*newY) / (len1*len2);
|
1532
|
if( ret<-1.0 ) return -1.0;
|
1533
|
if( ret> 1.0 ) return 1.0;
|
1534
|
|
1535
|
return ret;
|
1536
|
}
|
1537
|
|
1538
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1539
|
|
1540
|
private void rotateAllVertices(double[] result, int len, double[] vertices, double sin, double cos)
|
1541
|
{
|
1542
|
for(int i=0; i<len; i++)
|
1543
|
{
|
1544
|
result[2*i ] = vertices[2*i ]*cos - vertices[2*i+1]*sin;
|
1545
|
result[2*i+1] = vertices[2*i ]*sin + vertices[2*i+1]*cos;
|
1546
|
}
|
1547
|
}
|
1548
|
|
1549
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1550
|
|
1551
|
private double computeScale(double[] v1, double[] v2, int v1i, int v2i)
|
1552
|
{
|
1553
|
double v1x = v1[2*v1i];
|
1554
|
double v1y = v1[2*v1i+1];
|
1555
|
double v2x = v2[2*v2i];
|
1556
|
double v2y = v2[2*v2i+1];
|
1557
|
|
1558
|
double lenSq1 = v1x*v1x + v1y*v1y;
|
1559
|
double lenSq2 = v2x*v2x + v2y*v2y;
|
1560
|
|
1561
|
return Math.sqrt(lenSq2/lenSq1);
|
1562
|
}
|
1563
|
|
1564
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1565
|
// valid for 0<angle<2*PI
|
1566
|
|
1567
|
private double computeSinHalf(double cos)
|
1568
|
{
|
1569
|
return Math.sqrt((1-cos)/2);
|
1570
|
}
|
1571
|
|
1572
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1573
|
// valid for 0<angle<2*PI
|
1574
|
|
1575
|
private double computeCosHalf(double sin, double cos)
|
1576
|
{
|
1577
|
double cosHalf = Math.sqrt((1+cos)/2);
|
1578
|
return sin<0 ? -cosHalf : cosHalf;
|
1579
|
}
|
1580
|
|
1581
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1582
|
|
1583
|
private int computeRotatedIndex(int oldVertex, int len, int rotatedVertex, boolean inverted)
|
1584
|
{
|
1585
|
int v = (rotatedVertex + (inverted? -oldVertex : oldVertex));
|
1586
|
if( v>=len ) v-=len;
|
1587
|
if( v< 0 ) v+=len;
|
1588
|
|
1589
|
return v;
|
1590
|
}
|
1591
|
|
1592
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1593
|
|
1594
|
private boolean isScaledVersionOf(double[] newVert, double[] oldVert, int len, int vertex, boolean inverted)
|
1595
|
{
|
1596
|
int newZeroIndex = computeRotatedIndex(0,len,vertex,inverted);
|
1597
|
double EPSILON = 0.001;
|
1598
|
double scale = computeScale(newVert,oldVert,newZeroIndex,0);
|
1599
|
|
1600
|
for(int i=1; i<len; i++)
|
1601
|
{
|
1602
|
int index = computeRotatedIndex(i,len,vertex,inverted);
|
1603
|
|
1604
|
double horz = oldVert[2*i ] - scale*newVert[2*index ];
|
1605
|
double vert = oldVert[2*i+1] - scale*newVert[2*index+1];
|
1606
|
|
1607
|
if( horz>EPSILON || horz<-EPSILON || vert>EPSILON || vert<-EPSILON ) return false;
|
1608
|
}
|
1609
|
|
1610
|
return true;
|
1611
|
}
|
1612
|
|
1613
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1614
|
|
1615
|
private void mirrorAllVertices(double[] output, int len, double[] input)
|
1616
|
{
|
1617
|
for(int vertex=0; vertex<len; vertex++)
|
1618
|
{
|
1619
|
output[2*vertex ] = input[2*vertex ];
|
1620
|
output[2*vertex+1] =-input[2*vertex+1];
|
1621
|
}
|
1622
|
}
|
1623
|
|
1624
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1625
|
|
1626
|
private void correctInfo(FaceTransform info, double scale, double sin, double cos, int oldSticker, boolean flip)
|
1627
|
{
|
1628
|
mStickerCoords.remove(info.sticker);
|
1629
|
|
1630
|
info.flip = flip;
|
1631
|
info.sticker = oldSticker;
|
1632
|
info.scale *= scale;
|
1633
|
|
1634
|
mQuat1[0] = info.qx;
|
1635
|
mQuat1[1] = info.qy;
|
1636
|
mQuat1[2] = info.qz;
|
1637
|
mQuat1[3] = info.qw;
|
1638
|
|
1639
|
double sinHalf = computeSinHalf(cos);
|
1640
|
double cosHalf = computeCosHalf(sin,cos);
|
1641
|
|
1642
|
if( flip )
|
1643
|
{
|
1644
|
mQuat3[0] = 0.0f;
|
1645
|
mQuat3[1] = 0.0f;
|
1646
|
mQuat3[2] = sinHalf;
|
1647
|
mQuat3[3] = cosHalf;
|
1648
|
|
1649
|
mQuat4[0] = 1.0;
|
1650
|
mQuat4[1] = 0.0;
|
1651
|
mQuat4[2] = 0.0;
|
1652
|
mQuat4[3] = 0.0;
|
1653
|
|
1654
|
quatMultiply( mQuat3, mQuat4, mQuat2 );
|
1655
|
}
|
1656
|
else
|
1657
|
{
|
1658
|
mQuat2[0] = 0.0f;
|
1659
|
mQuat2[1] = 0.0f;
|
1660
|
mQuat2[2] = sinHalf;
|
1661
|
mQuat2[3] = cosHalf;
|
1662
|
}
|
1663
|
|
1664
|
quatMultiply( mQuat1, mQuat2, mQuat3 );
|
1665
|
|
1666
|
info.qx = mQuat3[0];
|
1667
|
info.qy = mQuat3[1];
|
1668
|
info.qz = mQuat3[2];
|
1669
|
info.qw = mQuat3[3];
|
1670
|
}
|
1671
|
|
1672
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1673
|
|
1674
|
private void printVert(double[] buffer)
|
1675
|
{
|
1676
|
int len = buffer.length/2;
|
1677
|
String str = "";
|
1678
|
|
1679
|
for(int i=0; i<len; i++)
|
1680
|
{
|
1681
|
str += (" ("+buffer[2*i]+" , "+buffer[2*i+1]+" ) ");
|
1682
|
}
|
1683
|
|
1684
|
android.util.Log.d("D", str);
|
1685
|
}
|
1686
|
|
1687
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1688
|
|
1689
|
private boolean foundVertex(FaceTransform info, double[] buffer, int len, double[] newVert,
|
1690
|
double[] oldVert, double lenFirstOld, int oldSticker, boolean inverted)
|
1691
|
{
|
1692
|
for(int vertex=0; vertex<len; vertex++)
|
1693
|
{
|
1694
|
double newX = newVert[2*vertex ];
|
1695
|
double newY = newVert[2*vertex+1];
|
1696
|
double lenIthNew = Math.sqrt(newX*newX + newY*newY);
|
1697
|
double cos = computeCos( oldVert[0], oldVert[1], newX, newY, lenIthNew, lenFirstOld);
|
1698
|
double sin = computeSin( oldVert[0], oldVert[1], newX, newY, lenIthNew, lenFirstOld);
|
1699
|
|
1700
|
rotateAllVertices(buffer,len,newVert,sin,cos);
|
1701
|
|
1702
|
if( isScaledVersionOf(buffer,oldVert,len,vertex,inverted) )
|
1703
|
{
|
1704
|
int newZeroIndex = computeRotatedIndex(0,len,vertex,inverted);
|
1705
|
double scale = computeScale(oldVert,newVert,0,newZeroIndex);
|
1706
|
correctInfo(info,scale,sin,cos,oldSticker,inverted);
|
1707
|
return true;
|
1708
|
}
|
1709
|
}
|
1710
|
|
1711
|
return false;
|
1712
|
}
|
1713
|
|
1714
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1715
|
|
1716
|
private boolean successfullyCollapsedStickers(final FaceTransform newInfo, final FaceTransform oldInfo)
|
1717
|
{
|
1718
|
StickerCoords sNewInfo = mStickerCoords.get(newInfo.sticker);
|
1719
|
StickerCoords sOldInfo = mStickerCoords.get(oldInfo.sticker);
|
1720
|
double[] newVert = sNewInfo.vertices;
|
1721
|
double[] oldVert = sOldInfo.vertices;
|
1722
|
int oldLen = oldVert.length;
|
1723
|
int newLen = newVert.length;
|
1724
|
|
1725
|
if( oldLen == newLen )
|
1726
|
{
|
1727
|
int oldSticker = oldInfo.sticker;
|
1728
|
double[] buffer1 = new double[oldLen];
|
1729
|
double lenFirstOld = Math.sqrt(oldVert[0]*oldVert[0] + oldVert[1]*oldVert[1]);
|
1730
|
if( foundVertex(newInfo, buffer1, oldLen/2, newVert, oldVert, lenFirstOld, oldSticker, false) ) return true;
|
1731
|
double[] buffer2 = new double[oldLen];
|
1732
|
mirrorAllVertices(buffer2, newLen/2, newVert);
|
1733
|
if( foundVertex(newInfo, buffer1, oldLen/2, buffer2, oldVert, lenFirstOld, oldSticker, true ) ) return true;
|
1734
|
}
|
1735
|
|
1736
|
return false;
|
1737
|
}
|
1738
|
|
1739
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1740
|
|
1741
|
private double[][] constructVert(double[][] vertices, int[] index)
|
1742
|
{
|
1743
|
int len = index.length;
|
1744
|
double[][] ret = new double[len][4];
|
1745
|
|
1746
|
for(int i=0; i<len; i++)
|
1747
|
{
|
1748
|
ret[i][0] = vertices[index[i]][0];
|
1749
|
ret[i][1] = vertices[index[i]][1];
|
1750
|
ret[i][2] = vertices[index[i]][2];
|
1751
|
ret[i][3] = 1.0f;
|
1752
|
}
|
1753
|
|
1754
|
return ret;
|
1755
|
}
|
1756
|
|
1757
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1758
|
|
1759
|
private void prepareAndRoundCorners(MeshBase mesh, double[][] vertices,
|
1760
|
float[][] corners, int[] cornerIndexes,
|
1761
|
float[][] centers, int[] centerIndexes )
|
1762
|
{
|
1763
|
int lenV = vertices.length;
|
1764
|
Static3D[] staticVert = new Static3D[1];
|
1765
|
Static3D center = new Static3D(0,0,0);
|
1766
|
|
1767
|
for(int v=0; v<lenV; v++)
|
1768
|
{
|
1769
|
staticVert[0] = new Static3D( (float)vertices[v][0], (float)vertices[v][1], (float)vertices[v][2]);
|
1770
|
|
1771
|
int cent = centerIndexes[v];
|
1772
|
|
1773
|
if( cent>=0 )
|
1774
|
{
|
1775
|
center.set( centers[cent][0], centers[cent][1], centers[cent][2]);
|
1776
|
|
1777
|
int corn = cornerIndexes[v];
|
1778
|
float strength = corners[corn][0];
|
1779
|
float radius = corners[corn][1];
|
1780
|
|
1781
|
roundCorners(mesh, center, staticVert, strength, radius);
|
1782
|
}
|
1783
|
}
|
1784
|
}
|
1785
|
|
1786
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1787
|
|
1788
|
private void correctComponents(MeshBase mesh, int numComponents)
|
1789
|
{
|
1790
|
int numTexToBeAdded = numComponents-mesh.getNumTexComponents();
|
1791
|
|
1792
|
mesh.mergeEffComponents();
|
1793
|
|
1794
|
for(int i=0; i<numTexToBeAdded; i++ ) mesh.addEmptyTexComponent();
|
1795
|
}
|
1796
|
|
1797
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1798
|
|
1799
|
private void printTransform(FaceTransform f)
|
1800
|
{
|
1801
|
android.util.Log.e("D", "q=("+f.qx+", "+f.qy+", "+f.qz+", "+f.qw+") v=("
|
1802
|
+f.vx+", "+f.vy+", "+f.vz+") scale="+f.scale+" sticker="+f.sticker);
|
1803
|
}
|
1804
|
|
1805
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1806
|
// PUBLIC
|
1807
|
|
1808
|
public void printStickerCoords()
|
1809
|
{
|
1810
|
int stickers = mStickerCoords.size();
|
1811
|
|
1812
|
android.util.Log.d("D", "---- STICKER COORDS ----");
|
1813
|
|
1814
|
for(int s=0; s<stickers; s++)
|
1815
|
{
|
1816
|
String ver = "{ ";
|
1817
|
StickerCoords info = mStickerCoords.get(s);
|
1818
|
int len = info.vertices.length/2;
|
1819
|
|
1820
|
for(int i =0; i<len; i++)
|
1821
|
{
|
1822
|
if( i!=0 ) ver += ", ";
|
1823
|
ver += ( (float)info.vertices[2*i]+"f, "+(float)info.vertices[2*i+1]+"f");
|
1824
|
}
|
1825
|
|
1826
|
ver += " }";
|
1827
|
android.util.Log.d("D", ver);
|
1828
|
}
|
1829
|
|
1830
|
android.util.Log.d("D", "---- END STICKER COORDS ----");
|
1831
|
}
|
1832
|
|
1833
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1834
|
|
1835
|
public void printFaceTransform()
|
1836
|
{
|
1837
|
android.util.Log.d("D", "---- OLD FACE TRANSFORM ---");
|
1838
|
|
1839
|
int oldfaces = mOldFaceTransf.size();
|
1840
|
|
1841
|
for(int f=0; f<oldfaces; f++)
|
1842
|
{
|
1843
|
printTransform(mOldFaceTransf.get(f));
|
1844
|
}
|
1845
|
|
1846
|
android.util.Log.d("D", "---- NEW FACE TRANSFORM ---");
|
1847
|
|
1848
|
int newfaces = mNewFaceTransf.size();
|
1849
|
|
1850
|
for(int f=0; f<newfaces; f++)
|
1851
|
{
|
1852
|
printTransform(mNewFaceTransf.get(f));
|
1853
|
}
|
1854
|
}
|
1855
|
|
1856
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1857
|
|
1858
|
public void clear()
|
1859
|
{
|
1860
|
mStickerCoords.clear();
|
1861
|
mNewFaceTransf.clear();
|
1862
|
mOldFaceTransf.clear();
|
1863
|
}
|
1864
|
|
1865
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1866
|
|
1867
|
public void createNewFaceTransform( final double[][] vertices, final int[][] indexes)
|
1868
|
{
|
1869
|
FaceTransform ft;
|
1870
|
int numNew = mNewFaceTransf.size();
|
1871
|
|
1872
|
for(int i=0; i<numNew; i++)
|
1873
|
{
|
1874
|
ft = mNewFaceTransf.remove(0);
|
1875
|
mOldFaceTransf.add(ft);
|
1876
|
}
|
1877
|
|
1878
|
int numFaces = indexes.length;
|
1879
|
int numOld = mOldFaceTransf.size();
|
1880
|
|
1881
|
for (int face=0; face<numFaces; face++)
|
1882
|
{
|
1883
|
boolean collapsed = false;
|
1884
|
|
1885
|
double[][] vert = constructVert(vertices, indexes[face]);
|
1886
|
FaceTransform newT = constructNewTransform(vert);
|
1887
|
|
1888
|
for (int old=0; !collapsed && old<numOld; old++)
|
1889
|
{
|
1890
|
ft = mOldFaceTransf.get(old);
|
1891
|
if (successfullyCollapsedStickers(newT, ft)) collapsed = true;
|
1892
|
}
|
1893
|
|
1894
|
for (int pre=0; !collapsed && pre<face; pre++)
|
1895
|
{
|
1896
|
ft = mNewFaceTransf.get(pre);
|
1897
|
if (successfullyCollapsedStickers(newT, ft)) collapsed = true;
|
1898
|
}
|
1899
|
|
1900
|
mNewFaceTransf.add(newT);
|
1901
|
}
|
1902
|
}
|
1903
|
|
1904
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1905
|
|
1906
|
public MeshBase createRoundedSolid(final double[][] vertices, final int[][] vertIndexes,
|
1907
|
final float[][] bands , final int[] bandIndexes,
|
1908
|
final float[][] corners , final int[] cornerIndexes,
|
1909
|
final float[][] centers , final int[] centerIndexes,
|
1910
|
final int numComponents )
|
1911
|
{
|
1912
|
int numFaces = vertIndexes.length;
|
1913
|
float[] band, bandsComputed;
|
1914
|
MeshBase[] meshes = new MeshBase[numFaces];
|
1915
|
FaceTransform fInfo;
|
1916
|
StickerCoords sInfo;
|
1917
|
|
1918
|
for(int face=0; face<numFaces; face++)
|
1919
|
{
|
1920
|
fInfo = mNewFaceTransf.get(face);
|
1921
|
sInfo = mStickerCoords.get(fInfo.sticker);
|
1922
|
|
1923
|
double[] verts = sInfo.vertices;
|
1924
|
int lenVerts = verts.length;
|
1925
|
float[] vertsFloat = new float[lenVerts];
|
1926
|
for(int i=0; i<lenVerts; i++) vertsFloat[i] = (float)verts[i];
|
1927
|
|
1928
|
band = bands[bandIndexes[face]];
|
1929
|
bandsComputed = computeBands( band[0], (int)band[1], band[2], band[3], (int)band[4]);
|
1930
|
meshes[face] = new MeshPolygon(vertsFloat,bandsComputed,(int)band[5],(int)band[6]);
|
1931
|
meshes[face].setEffectAssociation(0,(1<<face),0);
|
1932
|
}
|
1933
|
|
1934
|
MeshBase mesh = new MeshJoined(meshes);
|
1935
|
Static3D center = new Static3D(0,0,0);
|
1936
|
|
1937
|
for(int face=0; face<numFaces; face++)
|
1938
|
{
|
1939
|
int assoc = (1<<face);
|
1940
|
fInfo = mNewFaceTransf.get(face);
|
1941
|
|
1942
|
float vx = (float)fInfo.vx;
|
1943
|
float vy = (float)fInfo.vy;
|
1944
|
float vz = (float)fInfo.vz;
|
1945
|
float sc = (float)fInfo.scale;
|
1946
|
float qx = (float)fInfo.qx;
|
1947
|
float qy = (float)fInfo.qy;
|
1948
|
float qz = (float)fInfo.qz;
|
1949
|
float qw = (float)fInfo.qw;
|
1950
|
|
1951
|
Static3D scale = new Static3D(sc,sc, fInfo.flip ? -sc : sc);
|
1952
|
Static3D move3D= new Static3D(vx,vy,vz);
|
1953
|
Static4D quat = new Static4D(qx,qy,qz,qw);
|
1954
|
|
1955
|
mesh.apply(new MatrixEffectScale(scale) ,assoc,-1);
|
1956
|
mesh.apply(new MatrixEffectQuaternion(quat,center),assoc,-1);
|
1957
|
mesh.apply(new MatrixEffectMove(move3D) ,assoc,-1);
|
1958
|
}
|
1959
|
|
1960
|
prepareAndRoundCorners(mesh, vertices, corners, cornerIndexes, centers, centerIndexes);
|
1961
|
|
1962
|
correctComponents(mesh,numComponents);
|
1963
|
|
1964
|
return mesh;
|
1965
|
}
|
1966
|
}
|