Revision 68ce0d53
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/objects/TwistyBandaged2Bar.java | ||
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33 | 33 |
|
34 | 34 |
class TwistyBandaged2Bar extends TwistyBandagedAbstract |
35 | 35 |
{ |
36 |
TwistyBandaged2Bar(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
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37 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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38 |
{ |
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super(size, quat, texture, mesh, effects, moves, ObjectList.BAN2, res, scrWidth); |
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} |
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41 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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44 |
int getCubitVariant(int cubit) |
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{ |
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return cubit<=1 ? 2:0; |
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} |
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private static final float[][] POSITIONS = new float[][] |
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{ |
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{ 0.0f, +1.0f, 1.0f, 0.0f, +1.0f, 0.0f, 0.0f, +1.0f, -1.0f}, |
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{-1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f}, |
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{-1.0f, +1.0f, +1.0f}, |
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{-1.0f, +1.0f, 0.0f}, |
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{-1.0f, +1.0f, -1.0f}, |
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{-1.0f, 0.0f, +1.0f}, |
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{-1.0f, 0.0f, 0.0f}, |
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{-1.0f, 0.0f, -1.0f}, |
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{-1.0f, -1.0f, +1.0f}, |
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{-1.0f, -1.0f, -1.0f}, |
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{+1.0f, +1.0f, +1.0f}, |
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{+1.0f, +1.0f, 0.0f}, |
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{+1.0f, +1.0f, -1.0f}, |
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{+1.0f, 0.0f, +1.0f}, |
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{+1.0f, 0.0f, 0.0f}, |
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{+1.0f, 0.0f, -1.0f}, |
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{+1.0f, -1.0f, +1.0f}, |
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{+1.0f, -1.0f, -1.0f}, |
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{ 0.0f, 0.0f, +1.0f}, |
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{ 0.0f, -1.0f, +1.0f}, |
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{ 0.0f, 0.0f, -1.0f}, |
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{ 0.0f, -1.0f, -1.0f} |
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}; |
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|
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private static final int[] QUAT_INDICES = new int[] { 2 }; |
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48 | 63 |
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49 | 64 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
50 | 65 |
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int getNumCubits() |
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TwistyBandaged2Bar(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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52 | 68 |
{ |
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return 22;
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super(size, quat, texture, mesh, effects, moves, ObjectList.BAN2, res, scrWidth);
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54 | 70 |
} |
55 | 71 |
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56 | 72 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
57 | 73 |
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float[] getCubitPosition(int cubit)
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float[][] getPositions()
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{ |
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switch(cubit) |
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{ |
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case 0: return new float[] { 0.0f, +1.0f, 1.0f, |
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0.0f, +1.0f, 0.0f, |
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0.0f, +1.0f, -1.0f}; |
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case 1: return new float[] {-1.0f, -1.0f, 0.0f, |
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0.0f, -1.0f, 0.0f, |
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1.0f, -1.0f, 0.0f}; |
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case 2: return new float[] {-1.0f, +1.0f, +1.0f}; |
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case 3: return new float[] {-1.0f, +1.0f, 0.0f}; |
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case 4: return new float[] {-1.0f, +1.0f, -1.0f}; |
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case 5: return new float[] {-1.0f, 0.0f, +1.0f}; |
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case 6: return new float[] {-1.0f, 0.0f, 0.0f}; |
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case 7: return new float[] {-1.0f, 0.0f, -1.0f}; |
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case 8: return new float[] {-1.0f, -1.0f, +1.0f}; |
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case 9: return new float[] {-1.0f, -1.0f, -1.0f}; |
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case 10: return new float[] {+1.0f, +1.0f, +1.0f}; |
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case 11: return new float[] {+1.0f, +1.0f, 0.0f}; |
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case 12: return new float[] {+1.0f, +1.0f, -1.0f}; |
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case 13: return new float[] {+1.0f, 0.0f, +1.0f}; |
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case 14: return new float[] {+1.0f, 0.0f, 0.0f}; |
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case 15: return new float[] {+1.0f, 0.0f, -1.0f}; |
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case 16: return new float[] {+1.0f, -1.0f, +1.0f}; |
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case 17: return new float[] {+1.0f, -1.0f, -1.0f}; |
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case 18: return new float[] { 0.0f, 0.0f, +1.0f}; |
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case 19: return new float[] { 0.0f, -1.0f, +1.0f}; |
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case 20: return new float[] { 0.0f, 0.0f, -1.0f}; |
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case 21: return new float[] { 0.0f, -1.0f, -1.0f}; |
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} |
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return null; |
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return POSITIONS; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getQuatIndex(int cubit)
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int[] getQuatIndices()
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{ |
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return cubit==0 ? 2 : 0;
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return QUAT_INDICES;
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/objects/TwistyBandaged3Plate.java | ||
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159 | 159 |
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160 | 160 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
161 | 161 |
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TwistyBandaged3Plate(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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{ |
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super(size, quat, texture, mesh, effects, moves, ObjectList.BAN3, res, scrWidth); |
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} |
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167 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static final float[][] POSITIONS = new float[][] |
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{ |
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{-1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f}, |
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{ 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 0.0f}, |
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{-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f}, |
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{ 1.0f, 1.0f, 1.0f}, |
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{ 1.0f, 0.0f, 1.0f}, |
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{ 1.0f, -1.0f, 1.0f}, |
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{-1.0f, -1.0f, 1.0f}, |
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{ 0.0f, -1.0f, 1.0f}, |
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{ 1.0f, -1.0f, 0.0f}, |
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{ 1.0f, -1.0f, -1.0f}, |
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{-1.0f, 1.0f, -1.0f}, |
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{-1.0f, 1.0f, 0.0f}, |
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{ 0.0f, 1.0f, -1.0f}, |
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{ 0.0f, 1.0f, 0.0f}, |
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{-1.0f, 0.0f, -1.0f}, |
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{-1.0f, 0.0f, 0.0f}, |
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{ 0.0f, 0.0f, -1.0f} |
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}; |
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169 | 182 |
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int getCubitVariant(int cubit) |
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{ |
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return cubit<=2 ? 3:0; |
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} |
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private static final int[] QUAT_INDICES = new int[] { 1, 3 }; |
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174 | 184 |
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175 | 185 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
176 | 186 |
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int getNumCubits() |
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TwistyBandaged3Plate(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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178 | 189 |
{ |
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return 17;
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super(size, quat, texture, mesh, effects, moves, ObjectList.BAN3, res, scrWidth);
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180 | 191 |
} |
181 | 192 |
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182 | 193 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
183 | 194 |
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float[] getCubitPosition(int cubit)
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float[][] getPositions()
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185 | 196 |
{ |
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switch(cubit) |
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{ |
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case 0: return new float[] {-1.0f, 1.0f, 1.0f, |
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-1.0f, 0.0f, 1.0f, |
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0.0f, 1.0f, 1.0f, |
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0.0f, 0.0f, 1.0f}; |
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case 1: return new float[] { 1.0f, 0.0f, -1.0f, |
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1.0f, 0.0f, 0.0f, |
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1.0f, 1.0f, -1.0f, |
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1.0f, 1.0f, 0.0f}; |
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case 2: return new float[] {-1.0f, -1.0f, -1.0f, |
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-1.0f, -1.0f, 0.0f, |
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0.0f, -1.0f, -1.0f, |
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0.0f, -1.0f, 0.0f}; |
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case 3: return new float[] { 1.0f, 1.0f, 1.0f}; |
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case 4: return new float[] { 1.0f, 0.0f, 1.0f}; |
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case 5: return new float[] { 1.0f, -1.0f, 1.0f}; |
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case 6: return new float[] {-1.0f, -1.0f, 1.0f}; |
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case 7: return new float[] { 0.0f, -1.0f, 1.0f}; |
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case 8: return new float[] { 1.0f, -1.0f, 0.0f}; |
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case 9: return new float[] { 1.0f, -1.0f, -1.0f}; |
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case 10: return new float[] {-1.0f, 1.0f, -1.0f}; |
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case 11: return new float[] {-1.0f, 1.0f, 0.0f}; |
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case 12: return new float[] { 0.0f, 1.0f, -1.0f}; |
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case 13: return new float[] { 0.0f, 1.0f, 0.0f}; |
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case 14: return new float[] {-1.0f, 0.0f, -1.0f}; |
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case 15: return new float[] {-1.0f, 0.0f, 0.0f}; |
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case 16: return new float[] { 0.0f, 0.0f, -1.0f}; |
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} |
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215 |
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return null; |
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return POSITIONS; |
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217 | 198 |
} |
218 | 199 |
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219 | 200 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
220 | 201 |
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int getQuatIndex(int cubit)
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int[] getQuatIndices()
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222 | 203 |
{ |
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switch(cubit) |
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{ |
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case 0: return 1; |
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case 1: return 3; |
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} |
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return 0; |
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return QUAT_INDICES; |
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230 | 205 |
} |
231 | 206 |
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232 | 207 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/objects/TwistyBandagedAbstract.java | ||
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138 | 138 |
|
139 | 139 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
140 | 140 |
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abstract int getCubitVariant(int cubit); |
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abstract int getNumCubits(); |
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abstract int getQuatIndex(int cubit); |
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abstract float[] getCubitPosition(int cubit); |
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abstract float[][] getPositions(); |
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abstract int[] getQuatIndices(); |
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143 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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145 |
|
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int getCubitVariant(int cubit) |
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{ |
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float[][] pos = getPositions(); |
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if( cubit>=0 && cubit< pos.length ) |
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{ |
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int numPoints = pos[cubit].length/3; |
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return numPoints==8 ? 4:numPoints; |
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} |
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155 |
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return 1; |
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} |
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158 |
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159 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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160 |
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int getNumCubits() |
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{ |
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return getPositions().length; |
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} |
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165 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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167 |
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float[] getCubitPosition(int cubit) |
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{ |
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float[][] pos = getPositions(); |
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171 |
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return ( cubit>=0 && cubit< pos.length ) ? pos[cubit] : null; |
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} |
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174 |
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175 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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176 |
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int getQuatIndex(int cubit) |
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178 |
{ |
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int[] indices = getQuatIndices(); |
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180 |
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return ( cubit>=0 && cubit< indices.length ) ? indices[cubit] : 0; |
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} |
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145 | 183 |
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146 | 184 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
147 | 185 |
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src/main/java/org/distorted/objects/TwistyBandagedEvil.java | ||
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33 | 33 |
|
34 | 34 |
class TwistyBandagedEvil extends TwistyBandagedAbstract |
35 | 35 |
{ |
36 |
TwistyBandagedEvil(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
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37 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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38 |
{ |
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super(size, quat, texture, mesh, effects, moves, ObjectList.BAN4, res, scrWidth); |
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40 |
} |
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41 |
|
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42 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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43 |
|
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44 |
int getCubitVariant(int cubit) |
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45 |
{ |
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46 |
switch(cubit) |
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36 |
private static final float[][] POSITIONS = new float[][] |
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47 | 37 |
{ |
48 |
case 0: return 0; |
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49 |
case 1: return 3; |
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50 |
} |
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51 |
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52 |
return 1; |
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} |
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38 |
{ 1.0f, 1.0f, -1.0f}, |
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{-1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, |
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{-1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f}, |
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41 |
{-1.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f}, |
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42 |
{-1.0f, -1.0f, -1.0f, 0.0f, -1.0f, -1.0f}, |
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43 |
{-1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 1.0f}, |
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{ 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f}, |
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{ 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f}, |
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{-1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 1.0f}, |
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{ 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f}, |
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{ 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f}, |
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{ 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f}, |
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50 |
{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, -1.0f} |
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51 |
}; |
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52 |
|
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53 |
private static final int[] QUAT_INDICES = new int[] |
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54 |
{ 0, 1, 0, 0, 0, 2, 2, 2, 3, 3, 3, 3, 3 }; |
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54 | 55 |
|
55 | 56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
56 | 57 |
|
57 |
int getNumCubits() |
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58 |
TwistyBandagedEvil(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
59 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
58 | 60 |
{ |
59 |
return 13;
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61 |
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN4, res, scrWidth);
|
|
60 | 62 |
} |
61 | 63 |
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62 | 64 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
63 | 65 |
|
64 |
float[] getCubitPosition(int cubit)
|
|
66 |
float[][] getPositions()
|
|
65 | 67 |
{ |
66 |
switch(cubit) |
|
67 |
{ |
|
68 |
case 0: return new float[] { 1.0f, 1.0f, -1.0f}; |
|
69 |
case 1: return new float[] {-1.0f, -1.0f, 0.0f, |
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70 |
-1.0f, 0.0f, 0.0f, |
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71 |
0.0f, -1.0f, 0.0f, |
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72 |
0.0f, 0.0f, 0.0f}; |
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73 |
case 2: return new float[] {-1.0f, 1.0f, -1.0f, |
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74 |
0.0f, 1.0f, -1.0f}; |
|
75 |
case 3: return new float[] {-1.0f, 0.0f, -1.0f, |
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76 |
0.0f, 0.0f, -1.0f}; |
|
77 |
case 4: return new float[] {-1.0f, -1.0f, -1.0f, |
|
78 |
0.0f, -1.0f, -1.0f}; |
|
79 |
case 5: return new float[] {-1.0f, 1.0f, 0.0f, |
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80 |
-1.0f, 1.0f, 1.0f}; |
|
81 |
case 6: return new float[] { 0.0f, 1.0f, 0.0f, |
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82 |
0.0f, 1.0f, 1.0f}; |
|
83 |
case 7: return new float[] { 1.0f, 1.0f, 0.0f, |
|
84 |
1.0f, 1.0f, 1.0f}; |
|
85 |
case 8: return new float[] {-1.0f, -1.0f, 1.0f, |
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86 |
-1.0f, 0.0f, 1.0f}; |
|
87 |
case 9: return new float[] { 0.0f, -1.0f, 1.0f, |
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88 |
0.0f, 0.0f, 1.0f}; |
|
89 |
case 10: return new float[] { 1.0f, -1.0f, 1.0f, |
|
90 |
1.0f, 0.0f, 1.0f}; |
|
91 |
case 11: return new float[] { 1.0f, -1.0f, 0.0f, |
|
92 |
1.0f, 0.0f, 0.0f}; |
|
93 |
case 12: return new float[] { 1.0f, -1.0f, -1.0f, |
|
94 |
1.0f, 0.0f, -1.0f}; |
|
95 |
} |
|
96 |
|
|
97 |
return null; |
|
68 |
return POSITIONS; |
|
98 | 69 |
} |
99 | 70 |
|
100 | 71 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
101 | 72 |
|
102 |
int getQuatIndex(int cubit)
|
|
73 |
int[] getQuatIndices()
|
|
103 | 74 |
{ |
104 |
switch(cubit) |
|
105 |
{ |
|
106 |
case 1: return 1; |
|
107 |
case 0: |
|
108 |
case 2: |
|
109 |
case 3: |
|
110 |
case 4: return 0; |
|
111 |
case 5: |
|
112 |
case 6: |
|
113 |
case 7: return 2; |
|
114 |
default:return 3; |
|
115 |
} |
|
75 |
return QUAT_INDICES; |
|
116 | 76 |
} |
117 | 77 |
|
118 | 78 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/objects/TwistyBandagedFused.java | ||
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33 | 33 |
|
34 | 34 |
class TwistyBandagedFused extends TwistyBandagedAbstract |
35 | 35 |
{ |
36 |
TwistyBandagedFused(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
37 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
38 |
{ |
|
39 |
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN1, res, scrWidth); |
|
40 |
} |
|
41 |
|
|
42 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
43 |
|
|
44 |
int getCubitVariant(int cubit) |
|
45 |
{ |
|
46 |
return cubit==0 ? 4:0; |
|
47 |
} |
|
36 |
private static final float[][] POSITIONS = new float[][] |
|
37 |
{ |
|
38 |
{-1.0f, -1.0f, +0.0f, |
|
39 |
-1.0f, -1.0f, +1.0f, |
|
40 |
-1.0f, 0.0f, +0.0f, |
|
41 |
-1.0f, 0.0f, +1.0f, |
|
42 |
0.0f, -1.0f, +0.0f, |
|
43 |
0.0f, -1.0f, +1.0f, |
|
44 |
0.0f, 0.0f, +0.0f, |
|
45 |
0.0f, 0.0f, +1.0f}, |
|
46 |
{-1.0f, +1.0f, +1.0f}, |
|
47 |
{-1.0f, +1.0f, +0.0f}, |
|
48 |
{-1.0f, +1.0f, -1.0f}, |
|
49 |
{ 0.0f, +1.0f, +1.0f}, |
|
50 |
{ 0.0f, +1.0f, +0.0f}, |
|
51 |
{ 0.0f, +1.0f, -1.0f}, |
|
52 |
{ 1.0f, +1.0f, +1.0f}, |
|
53 |
{ 1.0f, +1.0f, +0.0f}, |
|
54 |
{ 1.0f, +1.0f, -1.0f}, |
|
55 |
{ 1.0f, 0.0f, +1.0f}, |
|
56 |
{ 1.0f, 0.0f, +0.0f}, |
|
57 |
{ 1.0f, 0.0f, -1.0f}, |
|
58 |
{ 1.0f, -1.0f, +1.0f}, |
|
59 |
{ 1.0f, -1.0f, +0.0f}, |
|
60 |
{ 1.0f, -1.0f, -1.0f}, |
|
61 |
{-1.0f, -1.0f, -1.0f}, |
|
62 |
{-1.0f, 0.0f, -1.0f}, |
|
63 |
{ 0.0f, -1.0f, -1.0f}, |
|
64 |
{ 0.0f, 0.0f, -1.0f} |
|
65 |
}; |
|
66 |
|
|
67 |
private static final int[] QUAT_INDICES = new int[] { 0 }; |
|
48 | 68 |
|
49 | 69 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
50 | 70 |
|
51 |
int getNumCubits() |
|
71 |
TwistyBandagedFused(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
72 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
52 | 73 |
{ |
53 |
return 20;
|
|
74 |
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN1, res, scrWidth);
|
|
54 | 75 |
} |
55 | 76 |
|
56 | 77 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
57 | 78 |
|
58 |
float[] getCubitPosition(int cubit)
|
|
79 |
float[][] getPositions()
|
|
59 | 80 |
{ |
60 |
switch(cubit) |
|
61 |
{ |
|
62 |
case 0: return new float[] {-1.0f, -1.0f, +0.0f, |
|
63 |
-1.0f, -1.0f, +1.0f, |
|
64 |
-1.0f, 0.0f, +0.0f, |
|
65 |
-1.0f, 0.0f, +1.0f, |
|
66 |
0.0f, -1.0f, +0.0f, |
|
67 |
0.0f, -1.0f, +1.0f, |
|
68 |
0.0f, 0.0f, +0.0f, |
|
69 |
0.0f, 0.0f, +1.0f}; |
|
70 |
case 1: return new float[] {-1.0f, +1.0f, +1.0f}; |
|
71 |
case 2: return new float[] {-1.0f, +1.0f, +0.0f}; |
|
72 |
case 3: return new float[] {-1.0f, +1.0f, -1.0f}; |
|
73 |
case 4: return new float[] { 0.0f, +1.0f, +1.0f}; |
|
74 |
case 5: return new float[] { 0.0f, +1.0f, +0.0f}; |
|
75 |
case 6: return new float[] { 0.0f, +1.0f, -1.0f}; |
|
76 |
case 7: return new float[] { 1.0f, +1.0f, +1.0f}; |
|
77 |
case 8: return new float[] { 1.0f, +1.0f, +0.0f}; |
|
78 |
case 9: return new float[] { 1.0f, +1.0f, -1.0f}; |
|
79 |
case 10: return new float[] { 1.0f, 0.0f, +1.0f}; |
|
80 |
case 11: return new float[] { 1.0f, 0.0f, +0.0f}; |
|
81 |
case 12: return new float[] { 1.0f, 0.0f, -1.0f}; |
|
82 |
case 13: return new float[] { 1.0f, -1.0f, +1.0f}; |
|
83 |
case 14: return new float[] { 1.0f, -1.0f, +0.0f}; |
|
84 |
case 15: return new float[] { 1.0f, -1.0f, -1.0f}; |
|
85 |
case 16: return new float[] {-1.0f, -1.0f, -1.0f}; |
|
86 |
case 17: return new float[] {-1.0f, 0.0f, -1.0f}; |
|
87 |
case 18: return new float[] { 0.0f, -1.0f, -1.0f}; |
|
88 |
case 19: return new float[] { 0.0f, 0.0f, -1.0f}; |
|
89 |
} |
|
90 |
|
|
91 |
return null; |
|
81 |
return POSITIONS; |
|
92 | 82 |
} |
93 | 83 |
|
94 | 84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
95 | 85 |
|
96 |
int getQuatIndex(int cubit)
|
|
86 |
int[] getQuatIndices()
|
|
97 | 87 |
{ |
98 |
return 0;
|
|
88 |
return QUAT_INDICES;
|
|
99 | 89 |
} |
100 | 90 |
|
101 | 91 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Simplify the 'bandaged' class API.