Revision 68ce0d53
Added by Leszek Koltunski over 4 years ago
| src/main/java/org/distorted/objects/TwistyBandaged2Bar.java | ||
|---|---|---|
| 33 | 33 |
|
| 34 | 34 |
class TwistyBandaged2Bar extends TwistyBandagedAbstract |
| 35 | 35 |
{
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| 36 |
TwistyBandaged2Bar(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
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{
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| 39 |
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN2, res, scrWidth); |
|
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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int getCubitVariant(int cubit) |
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{
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return cubit<=1 ? 2:0; |
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} |
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private static final float[][] POSITIONS = new float[][] |
|
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{
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{ 0.0f, +1.0f, 1.0f, 0.0f, +1.0f, 0.0f, 0.0f, +1.0f, -1.0f},
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{-1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f},
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{-1.0f, +1.0f, +1.0f},
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{-1.0f, +1.0f, 0.0f},
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{-1.0f, +1.0f, -1.0f},
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{-1.0f, 0.0f, +1.0f},
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{-1.0f, 0.0f, 0.0f},
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{-1.0f, 0.0f, -1.0f},
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{-1.0f, -1.0f, +1.0f},
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{-1.0f, -1.0f, -1.0f},
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{+1.0f, +1.0f, +1.0f},
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{+1.0f, +1.0f, 0.0f},
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{+1.0f, +1.0f, -1.0f},
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{+1.0f, 0.0f, +1.0f},
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{+1.0f, 0.0f, 0.0f},
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{+1.0f, 0.0f, -1.0f},
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{+1.0f, -1.0f, +1.0f},
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{+1.0f, -1.0f, -1.0f},
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{ 0.0f, 0.0f, +1.0f},
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{ 0.0f, -1.0f, +1.0f},
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{ 0.0f, 0.0f, -1.0f},
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{ 0.0f, -1.0f, -1.0f}
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}; |
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private static final int[] QUAT_INDICES = new int[] { 2 };
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| 48 | 63 |
|
| 49 | 64 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 50 | 65 |
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int getNumCubits() |
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TwistyBandaged2Bar(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
| 52 | 68 |
{
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return 22;
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super(size, quat, texture, mesh, effects, moves, ObjectList.BAN2, res, scrWidth);
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| 54 | 70 |
} |
| 55 | 71 |
|
| 56 | 72 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 57 | 73 |
|
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float[] getCubitPosition(int cubit)
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float[][] getPositions()
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| 59 | 75 |
{
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switch(cubit) |
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{
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case 0: return new float[] { 0.0f, +1.0f, 1.0f,
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0.0f, +1.0f, 0.0f, |
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0.0f, +1.0f, -1.0f}; |
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case 1: return new float[] {-1.0f, -1.0f, 0.0f,
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0.0f, -1.0f, 0.0f, |
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1.0f, -1.0f, 0.0f}; |
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case 2: return new float[] {-1.0f, +1.0f, +1.0f};
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case 3: return new float[] {-1.0f, +1.0f, 0.0f};
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case 4: return new float[] {-1.0f, +1.0f, -1.0f};
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case 5: return new float[] {-1.0f, 0.0f, +1.0f};
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case 6: return new float[] {-1.0f, 0.0f, 0.0f};
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case 7: return new float[] {-1.0f, 0.0f, -1.0f};
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case 8: return new float[] {-1.0f, -1.0f, +1.0f};
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case 9: return new float[] {-1.0f, -1.0f, -1.0f};
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case 10: return new float[] {+1.0f, +1.0f, +1.0f};
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case 11: return new float[] {+1.0f, +1.0f, 0.0f};
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case 12: return new float[] {+1.0f, +1.0f, -1.0f};
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case 13: return new float[] {+1.0f, 0.0f, +1.0f};
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case 14: return new float[] {+1.0f, 0.0f, 0.0f};
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case 15: return new float[] {+1.0f, 0.0f, -1.0f};
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case 16: return new float[] {+1.0f, -1.0f, +1.0f};
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case 17: return new float[] {+1.0f, -1.0f, -1.0f};
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case 18: return new float[] { 0.0f, 0.0f, +1.0f};
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case 19: return new float[] { 0.0f, -1.0f, +1.0f};
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case 20: return new float[] { 0.0f, 0.0f, -1.0f};
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case 21: return new float[] { 0.0f, -1.0f, -1.0f};
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} |
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return null; |
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return POSITIONS; |
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} |
| 92 | 78 |
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| 93 | 79 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 94 | 80 |
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int getQuatIndex(int cubit)
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int[] getQuatIndices()
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| 96 | 82 |
{
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return cubit==0 ? 2 : 0;
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return QUAT_INDICES;
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| 98 | 84 |
} |
| 99 | 85 |
|
| 100 | 86 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistyBandaged3Plate.java | ||
|---|---|---|
| 159 | 159 |
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| 160 | 160 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 161 | 161 |
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TwistyBandaged3Plate(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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{
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super(size, quat, texture, mesh, effects, moves, ObjectList.BAN3, res, scrWidth); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static final float[][] POSITIONS = new float[][] |
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{
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{-1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f},
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{ 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 0.0f},
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{-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f},
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{ 1.0f, 1.0f, 1.0f},
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{ 1.0f, 0.0f, 1.0f},
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{ 1.0f, -1.0f, 1.0f},
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{-1.0f, -1.0f, 1.0f},
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{ 0.0f, -1.0f, 1.0f},
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{ 1.0f, -1.0f, 0.0f},
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{ 1.0f, -1.0f, -1.0f},
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{-1.0f, 1.0f, -1.0f},
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{-1.0f, 1.0f, 0.0f},
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{ 0.0f, 1.0f, -1.0f},
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{ 0.0f, 1.0f, 0.0f},
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{-1.0f, 0.0f, -1.0f},
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{-1.0f, 0.0f, 0.0f},
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{ 0.0f, 0.0f, -1.0f}
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}; |
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| 169 | 182 |
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int getCubitVariant(int cubit) |
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{
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return cubit<=2 ? 3:0; |
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} |
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private static final int[] QUAT_INDICES = new int[] { 1, 3 };
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| 174 | 184 |
|
| 175 | 185 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 176 | 186 |
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int getNumCubits() |
|
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TwistyBandaged3Plate(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
| 178 | 189 |
{
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return 17;
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super(size, quat, texture, mesh, effects, moves, ObjectList.BAN3, res, scrWidth);
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| 180 | 191 |
} |
| 181 | 192 |
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| 182 | 193 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 183 | 194 |
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float[] getCubitPosition(int cubit)
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float[][] getPositions()
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| 185 | 196 |
{
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switch(cubit) |
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{
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case 0: return new float[] {-1.0f, 1.0f, 1.0f,
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-1.0f, 0.0f, 1.0f, |
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0.0f, 1.0f, 1.0f, |
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0.0f, 0.0f, 1.0f}; |
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case 1: return new float[] { 1.0f, 0.0f, -1.0f,
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1.0f, 0.0f, 0.0f, |
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1.0f, 1.0f, -1.0f, |
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1.0f, 1.0f, 0.0f}; |
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case 2: return new float[] {-1.0f, -1.0f, -1.0f,
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-1.0f, -1.0f, 0.0f, |
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0.0f, -1.0f, -1.0f, |
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0.0f, -1.0f, 0.0f}; |
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case 3: return new float[] { 1.0f, 1.0f, 1.0f};
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case 4: return new float[] { 1.0f, 0.0f, 1.0f};
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case 5: return new float[] { 1.0f, -1.0f, 1.0f};
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case 6: return new float[] {-1.0f, -1.0f, 1.0f};
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case 7: return new float[] { 0.0f, -1.0f, 1.0f};
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case 8: return new float[] { 1.0f, -1.0f, 0.0f};
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case 9: return new float[] { 1.0f, -1.0f, -1.0f};
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case 10: return new float[] {-1.0f, 1.0f, -1.0f};
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case 11: return new float[] {-1.0f, 1.0f, 0.0f};
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case 12: return new float[] { 0.0f, 1.0f, -1.0f};
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case 13: return new float[] { 0.0f, 1.0f, 0.0f};
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case 14: return new float[] {-1.0f, 0.0f, -1.0f};
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case 15: return new float[] {-1.0f, 0.0f, 0.0f};
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case 16: return new float[] { 0.0f, 0.0f, -1.0f};
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} |
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return null; |
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return POSITIONS; |
|
| 217 | 198 |
} |
| 218 | 199 |
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| 219 | 200 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 220 | 201 |
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int getQuatIndex(int cubit)
|
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int[] getQuatIndices()
|
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| 222 | 203 |
{
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switch(cubit) |
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{
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case 0: return 1; |
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case 1: return 3; |
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} |
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return 0; |
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return QUAT_INDICES; |
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| 230 | 205 |
} |
| 231 | 206 |
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| 232 | 207 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistyBandagedAbstract.java | ||
|---|---|---|
| 138 | 138 |
|
| 139 | 139 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 140 | 140 |
|
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abstract int getCubitVariant(int cubit); |
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abstract int getNumCubits(); |
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| 143 |
abstract int getQuatIndex(int cubit); |
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abstract float[] getCubitPosition(int cubit); |
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| 141 |
abstract float[][] getPositions(); |
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| 142 |
abstract int[] getQuatIndices(); |
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|
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| 144 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 145 |
|
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| 146 |
int getCubitVariant(int cubit) |
|
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{
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| 148 |
float[][] pos = getPositions(); |
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|
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if( cubit>=0 && cubit< pos.length ) |
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{
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| 152 |
int numPoints = pos[cubit].length/3; |
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return numPoints==8 ? 4:numPoints; |
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} |
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return 1; |
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} |
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|
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| 159 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 160 |
|
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| 161 |
int getNumCubits() |
|
| 162 |
{
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| 163 |
return getPositions().length; |
|
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} |
|
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|
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| 166 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 167 |
|
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| 168 |
float[] getCubitPosition(int cubit) |
|
| 169 |
{
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| 170 |
float[][] pos = getPositions(); |
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| 171 |
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| 172 |
return ( cubit>=0 && cubit< pos.length ) ? pos[cubit] : null; |
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} |
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| 174 |
|
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| 175 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 176 |
|
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| 177 |
int getQuatIndex(int cubit) |
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| 178 |
{
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| 179 |
int[] indices = getQuatIndices(); |
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| 180 |
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| 181 |
return ( cubit>=0 && cubit< indices.length ) ? indices[cubit] : 0; |
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} |
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| 145 | 183 |
|
| 146 | 184 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 147 | 185 |
|
| src/main/java/org/distorted/objects/TwistyBandagedEvil.java | ||
|---|---|---|
| 33 | 33 |
|
| 34 | 34 |
class TwistyBandagedEvil extends TwistyBandagedAbstract |
| 35 | 35 |
{
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| 36 |
TwistyBandagedEvil(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
| 37 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
| 38 |
{
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| 39 |
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN4, res, scrWidth); |
|
| 40 |
} |
|
| 41 |
|
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| 42 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 43 |
|
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| 44 |
int getCubitVariant(int cubit) |
|
| 45 |
{
|
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| 46 |
switch(cubit) |
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| 36 |
private static final float[][] POSITIONS = new float[][] |
|
| 47 | 37 |
{
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| 48 |
case 0: return 0; |
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| 49 |
case 1: return 3; |
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| 50 |
} |
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| 51 |
|
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| 52 |
return 1; |
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| 53 |
} |
|
| 38 |
{ 1.0f, 1.0f, -1.0f},
|
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| 39 |
{-1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
|
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| 40 |
{-1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f},
|
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| 41 |
{-1.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f},
|
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| 42 |
{-1.0f, -1.0f, -1.0f, 0.0f, -1.0f, -1.0f},
|
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| 43 |
{-1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 1.0f},
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| 44 |
{ 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f},
|
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| 45 |
{ 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
|
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| 46 |
{-1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 1.0f},
|
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| 47 |
{ 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f},
|
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| 48 |
{ 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
|
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| 49 |
{ 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f},
|
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| 50 |
{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, -1.0f}
|
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| 51 |
}; |
|
| 52 |
|
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| 53 |
private static final int[] QUAT_INDICES = new int[] |
|
| 54 |
{ 0, 1, 0, 0, 0, 2, 2, 2, 3, 3, 3, 3, 3 };
|
|
| 54 | 55 |
|
| 55 | 56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 56 | 57 |
|
| 57 |
int getNumCubits() |
|
| 58 |
TwistyBandagedEvil(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
| 59 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
| 58 | 60 |
{
|
| 59 |
return 13;
|
|
| 61 |
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN4, res, scrWidth);
|
|
| 60 | 62 |
} |
| 61 | 63 |
|
| 62 | 64 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 63 | 65 |
|
| 64 |
float[] getCubitPosition(int cubit)
|
|
| 66 |
float[][] getPositions()
|
|
| 65 | 67 |
{
|
| 66 |
switch(cubit) |
|
| 67 |
{
|
|
| 68 |
case 0: return new float[] { 1.0f, 1.0f, -1.0f};
|
|
| 69 |
case 1: return new float[] {-1.0f, -1.0f, 0.0f,
|
|
| 70 |
-1.0f, 0.0f, 0.0f, |
|
| 71 |
0.0f, -1.0f, 0.0f, |
|
| 72 |
0.0f, 0.0f, 0.0f}; |
|
| 73 |
case 2: return new float[] {-1.0f, 1.0f, -1.0f,
|
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| 74 |
0.0f, 1.0f, -1.0f}; |
|
| 75 |
case 3: return new float[] {-1.0f, 0.0f, -1.0f,
|
|
| 76 |
0.0f, 0.0f, -1.0f}; |
|
| 77 |
case 4: return new float[] {-1.0f, -1.0f, -1.0f,
|
|
| 78 |
0.0f, -1.0f, -1.0f}; |
|
| 79 |
case 5: return new float[] {-1.0f, 1.0f, 0.0f,
|
|
| 80 |
-1.0f, 1.0f, 1.0f}; |
|
| 81 |
case 6: return new float[] { 0.0f, 1.0f, 0.0f,
|
|
| 82 |
0.0f, 1.0f, 1.0f}; |
|
| 83 |
case 7: return new float[] { 1.0f, 1.0f, 0.0f,
|
|
| 84 |
1.0f, 1.0f, 1.0f}; |
|
| 85 |
case 8: return new float[] {-1.0f, -1.0f, 1.0f,
|
|
| 86 |
-1.0f, 0.0f, 1.0f}; |
|
| 87 |
case 9: return new float[] { 0.0f, -1.0f, 1.0f,
|
|
| 88 |
0.0f, 0.0f, 1.0f}; |
|
| 89 |
case 10: return new float[] { 1.0f, -1.0f, 1.0f,
|
|
| 90 |
1.0f, 0.0f, 1.0f}; |
|
| 91 |
case 11: return new float[] { 1.0f, -1.0f, 0.0f,
|
|
| 92 |
1.0f, 0.0f, 0.0f}; |
|
| 93 |
case 12: return new float[] { 1.0f, -1.0f, -1.0f,
|
|
| 94 |
1.0f, 0.0f, -1.0f}; |
|
| 95 |
} |
|
| 96 |
|
|
| 97 |
return null; |
|
| 68 |
return POSITIONS; |
|
| 98 | 69 |
} |
| 99 | 70 |
|
| 100 | 71 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 101 | 72 |
|
| 102 |
int getQuatIndex(int cubit)
|
|
| 73 |
int[] getQuatIndices()
|
|
| 103 | 74 |
{
|
| 104 |
switch(cubit) |
|
| 105 |
{
|
|
| 106 |
case 1: return 1; |
|
| 107 |
case 0: |
|
| 108 |
case 2: |
|
| 109 |
case 3: |
|
| 110 |
case 4: return 0; |
|
| 111 |
case 5: |
|
| 112 |
case 6: |
|
| 113 |
case 7: return 2; |
|
| 114 |
default:return 3; |
|
| 115 |
} |
|
| 75 |
return QUAT_INDICES; |
|
| 116 | 76 |
} |
| 117 | 77 |
|
| 118 | 78 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistyBandagedFused.java | ||
|---|---|---|
| 33 | 33 |
|
| 34 | 34 |
class TwistyBandagedFused extends TwistyBandagedAbstract |
| 35 | 35 |
{
|
| 36 |
TwistyBandagedFused(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
| 37 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
| 38 |
{
|
|
| 39 |
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN1, res, scrWidth); |
|
| 40 |
} |
|
| 41 |
|
|
| 42 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 43 |
|
|
| 44 |
int getCubitVariant(int cubit) |
|
| 45 |
{
|
|
| 46 |
return cubit==0 ? 4:0; |
|
| 47 |
} |
|
| 36 |
private static final float[][] POSITIONS = new float[][] |
|
| 37 |
{
|
|
| 38 |
{-1.0f, -1.0f, +0.0f,
|
|
| 39 |
-1.0f, -1.0f, +1.0f, |
|
| 40 |
-1.0f, 0.0f, +0.0f, |
|
| 41 |
-1.0f, 0.0f, +1.0f, |
|
| 42 |
0.0f, -1.0f, +0.0f, |
|
| 43 |
0.0f, -1.0f, +1.0f, |
|
| 44 |
0.0f, 0.0f, +0.0f, |
|
| 45 |
0.0f, 0.0f, +1.0f}, |
|
| 46 |
{-1.0f, +1.0f, +1.0f},
|
|
| 47 |
{-1.0f, +1.0f, +0.0f},
|
|
| 48 |
{-1.0f, +1.0f, -1.0f},
|
|
| 49 |
{ 0.0f, +1.0f, +1.0f},
|
|
| 50 |
{ 0.0f, +1.0f, +0.0f},
|
|
| 51 |
{ 0.0f, +1.0f, -1.0f},
|
|
| 52 |
{ 1.0f, +1.0f, +1.0f},
|
|
| 53 |
{ 1.0f, +1.0f, +0.0f},
|
|
| 54 |
{ 1.0f, +1.0f, -1.0f},
|
|
| 55 |
{ 1.0f, 0.0f, +1.0f},
|
|
| 56 |
{ 1.0f, 0.0f, +0.0f},
|
|
| 57 |
{ 1.0f, 0.0f, -1.0f},
|
|
| 58 |
{ 1.0f, -1.0f, +1.0f},
|
|
| 59 |
{ 1.0f, -1.0f, +0.0f},
|
|
| 60 |
{ 1.0f, -1.0f, -1.0f},
|
|
| 61 |
{-1.0f, -1.0f, -1.0f},
|
|
| 62 |
{-1.0f, 0.0f, -1.0f},
|
|
| 63 |
{ 0.0f, -1.0f, -1.0f},
|
|
| 64 |
{ 0.0f, 0.0f, -1.0f}
|
|
| 65 |
}; |
|
| 66 |
|
|
| 67 |
private static final int[] QUAT_INDICES = new int[] { 0 };
|
|
| 48 | 68 |
|
| 49 | 69 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 50 | 70 |
|
| 51 |
int getNumCubits() |
|
| 71 |
TwistyBandagedFused(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
| 72 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
| 52 | 73 |
{
|
| 53 |
return 20;
|
|
| 74 |
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN1, res, scrWidth);
|
|
| 54 | 75 |
} |
| 55 | 76 |
|
| 56 | 77 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 57 | 78 |
|
| 58 |
float[] getCubitPosition(int cubit)
|
|
| 79 |
float[][] getPositions()
|
|
| 59 | 80 |
{
|
| 60 |
switch(cubit) |
|
| 61 |
{
|
|
| 62 |
case 0: return new float[] {-1.0f, -1.0f, +0.0f,
|
|
| 63 |
-1.0f, -1.0f, +1.0f, |
|
| 64 |
-1.0f, 0.0f, +0.0f, |
|
| 65 |
-1.0f, 0.0f, +1.0f, |
|
| 66 |
0.0f, -1.0f, +0.0f, |
|
| 67 |
0.0f, -1.0f, +1.0f, |
|
| 68 |
0.0f, 0.0f, +0.0f, |
|
| 69 |
0.0f, 0.0f, +1.0f}; |
|
| 70 |
case 1: return new float[] {-1.0f, +1.0f, +1.0f};
|
|
| 71 |
case 2: return new float[] {-1.0f, +1.0f, +0.0f};
|
|
| 72 |
case 3: return new float[] {-1.0f, +1.0f, -1.0f};
|
|
| 73 |
case 4: return new float[] { 0.0f, +1.0f, +1.0f};
|
|
| 74 |
case 5: return new float[] { 0.0f, +1.0f, +0.0f};
|
|
| 75 |
case 6: return new float[] { 0.0f, +1.0f, -1.0f};
|
|
| 76 |
case 7: return new float[] { 1.0f, +1.0f, +1.0f};
|
|
| 77 |
case 8: return new float[] { 1.0f, +1.0f, +0.0f};
|
|
| 78 |
case 9: return new float[] { 1.0f, +1.0f, -1.0f};
|
|
| 79 |
case 10: return new float[] { 1.0f, 0.0f, +1.0f};
|
|
| 80 |
case 11: return new float[] { 1.0f, 0.0f, +0.0f};
|
|
| 81 |
case 12: return new float[] { 1.0f, 0.0f, -1.0f};
|
|
| 82 |
case 13: return new float[] { 1.0f, -1.0f, +1.0f};
|
|
| 83 |
case 14: return new float[] { 1.0f, -1.0f, +0.0f};
|
|
| 84 |
case 15: return new float[] { 1.0f, -1.0f, -1.0f};
|
|
| 85 |
case 16: return new float[] {-1.0f, -1.0f, -1.0f};
|
|
| 86 |
case 17: return new float[] {-1.0f, 0.0f, -1.0f};
|
|
| 87 |
case 18: return new float[] { 0.0f, -1.0f, -1.0f};
|
|
| 88 |
case 19: return new float[] { 0.0f, 0.0f, -1.0f};
|
|
| 89 |
} |
|
| 90 |
|
|
| 91 |
return null; |
|
| 81 |
return POSITIONS; |
|
| 92 | 82 |
} |
| 93 | 83 |
|
| 94 | 84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 95 | 85 |
|
| 96 |
int getQuatIndex(int cubit)
|
|
| 86 |
int[] getQuatIndices()
|
|
| 97 | 87 |
{
|
| 98 |
return 0;
|
|
| 88 |
return QUAT_INDICES;
|
|
| 99 | 89 |
} |
| 100 | 90 |
|
| 101 | 91 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Simplify the 'bandaged' class API.