Revision 68ce0d53
Added by Leszek Koltunski about 3 years ago
src/main/java/org/distorted/objects/TwistyBandaged3Plate.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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TwistyBandaged3Plate(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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{ |
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super(size, quat, texture, mesh, effects, moves, ObjectList.BAN3, res, scrWidth); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static final float[][] POSITIONS = new float[][] |
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{ |
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{-1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f}, |
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{ 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 0.0f}, |
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{-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f}, |
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{ 1.0f, 1.0f, 1.0f}, |
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{ 1.0f, 0.0f, 1.0f}, |
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{ 1.0f, -1.0f, 1.0f}, |
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{-1.0f, -1.0f, 1.0f}, |
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{ 0.0f, -1.0f, 1.0f}, |
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{ 1.0f, -1.0f, 0.0f}, |
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{ 1.0f, -1.0f, -1.0f}, |
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{-1.0f, 1.0f, -1.0f}, |
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{-1.0f, 1.0f, 0.0f}, |
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{ 0.0f, 1.0f, -1.0f}, |
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{ 0.0f, 1.0f, 0.0f}, |
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{-1.0f, 0.0f, -1.0f}, |
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{-1.0f, 0.0f, 0.0f}, |
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{ 0.0f, 0.0f, -1.0f} |
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}; |
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int getCubitVariant(int cubit) |
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{ |
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return cubit<=2 ? 3:0; |
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} |
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private static final int[] QUAT_INDICES = new int[] { 1, 3 }; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getNumCubits() |
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TwistyBandaged3Plate(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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{ |
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return 17;
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super(size, quat, texture, mesh, effects, moves, ObjectList.BAN3, res, scrWidth);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float[] getCubitPosition(int cubit)
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float[][] getPositions()
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{ |
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switch(cubit) |
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{ |
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case 0: return new float[] {-1.0f, 1.0f, 1.0f, |
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-1.0f, 0.0f, 1.0f, |
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0.0f, 1.0f, 1.0f, |
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0.0f, 0.0f, 1.0f}; |
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case 1: return new float[] { 1.0f, 0.0f, -1.0f, |
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1.0f, 0.0f, 0.0f, |
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1.0f, 1.0f, -1.0f, |
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1.0f, 1.0f, 0.0f}; |
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case 2: return new float[] {-1.0f, -1.0f, -1.0f, |
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-1.0f, -1.0f, 0.0f, |
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0.0f, -1.0f, -1.0f, |
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0.0f, -1.0f, 0.0f}; |
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case 3: return new float[] { 1.0f, 1.0f, 1.0f}; |
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case 4: return new float[] { 1.0f, 0.0f, 1.0f}; |
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case 5: return new float[] { 1.0f, -1.0f, 1.0f}; |
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case 6: return new float[] {-1.0f, -1.0f, 1.0f}; |
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case 7: return new float[] { 0.0f, -1.0f, 1.0f}; |
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case 8: return new float[] { 1.0f, -1.0f, 0.0f}; |
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case 9: return new float[] { 1.0f, -1.0f, -1.0f}; |
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case 10: return new float[] {-1.0f, 1.0f, -1.0f}; |
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case 11: return new float[] {-1.0f, 1.0f, 0.0f}; |
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case 12: return new float[] { 0.0f, 1.0f, -1.0f}; |
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case 13: return new float[] { 0.0f, 1.0f, 0.0f}; |
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case 14: return new float[] {-1.0f, 0.0f, -1.0f}; |
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case 15: return new float[] {-1.0f, 0.0f, 0.0f}; |
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case 16: return new float[] { 0.0f, 0.0f, -1.0f}; |
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} |
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return null; |
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return POSITIONS; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getQuatIndex(int cubit)
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int[] getQuatIndices()
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{ |
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switch(cubit) |
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{ |
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case 0: return 1; |
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case 1: return 3; |
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} |
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return 0; |
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return QUAT_INDICES; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Simplify the 'bandaged' class API.