Revision 68f6046c
Added by Leszek Koltunski about 5 years ago
| src/main/java/org/distorted/objects/CubitFactory.java | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
package org.distorted.objects; |
| 21 | 21 |
|
| 22 |
import org.distorted.library.effect.VertexEffect; |
|
| 22 | 23 |
import org.distorted.library.effect.VertexEffectDeform; |
| 23 | 24 |
import org.distorted.library.effect.VertexEffectMove; |
| 24 | 25 |
import org.distorted.library.effect.VertexEffectRotate; |
| ... | ... | |
| 37 | 38 |
{
|
| 38 | 39 |
private static final float SQ2 = (float)Math.sqrt(2); |
| 39 | 40 |
private static final float SQ3 = (float)Math.sqrt(3); |
| 41 |
private static final float SQ6 = (float)Math.sqrt(6); |
|
| 40 | 42 |
|
| 41 | 43 |
private static CubitFactory mThis; |
| 42 | 44 |
|
| ... | ... | |
| 1063 | 1065 |
|
| 1064 | 1066 |
mesh.mergeEffComponents(); |
| 1065 | 1067 |
|
| 1068 |
return mesh; |
|
| 1069 |
} |
|
| 1070 |
|
|
| 1071 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 1072 |
// Redi cube |
|
| 1073 |
|
|
| 1074 |
private void roundCorners(MeshBase mesh) |
|
| 1075 |
{
|
|
| 1076 |
float cX = 0.0f; |
|
| 1077 |
float cY = -0.75f; |
|
| 1078 |
float cZ = -0.75f; |
|
| 1079 |
|
|
| 1080 |
float d1=-0.05f; |
|
| 1081 |
float d2=-0.05f; |
|
| 1082 |
float r0= 0.20f; |
|
| 1083 |
float r1= 0.20f; |
|
| 1084 |
|
|
| 1085 |
Static3D vert0 = new Static3D( 0.5f, 0.0f, 0.0f); |
|
| 1086 |
Static3D vert1 = new Static3D(-0.5f, 0.0f, 0.0f); |
|
| 1087 |
Static3D vert2 = new Static3D( 0.0f, 0.0f,-1.5f); |
|
| 1088 |
Static3D vert3 = new Static3D( 0.0f,-1.5f, 0.0f); |
|
| 1089 |
|
|
| 1090 |
Static3D vec0 = new Static3D( d1*(+0.5f-cX), d1*(+0.0f-cY), d1*(+0.0f-cZ)); |
|
| 1091 |
Static3D vec1 = new Static3D( d1*(-0.5f-cX), d1*(+0.0f-cY), d1*(+0.0f-cZ)); |
|
| 1092 |
Static3D vec2 = new Static3D( d2*(+0.0f-cX), d2*(+0.0f-cY), d2*(-1.5f-cZ)); |
|
| 1093 |
Static3D vec3 = new Static3D( d2*(+0.0f-cX), d2*(-1.5f-cY), d2*(+0.0f-cZ)); |
|
| 1094 |
|
|
| 1095 |
Static1D radius = new Static1D(0.5f); |
|
| 1096 |
Static4D reg0 = new Static4D(0,0,0,r0); |
|
| 1097 |
Static4D reg1 = new Static4D(0,0,0,r1); |
|
| 1098 |
|
|
| 1099 |
VertexEffect effect0= new VertexEffectDeform(vec0,radius,vert0,reg0); |
|
| 1100 |
VertexEffect effect1= new VertexEffectDeform(vec1,radius,vert1,reg0); |
|
| 1101 |
VertexEffect effect2= new VertexEffectDeform(vec2,radius,vert2,reg1); |
|
| 1102 |
VertexEffect effect3= new VertexEffectDeform(vec3,radius,vert3,reg1); |
|
| 1103 |
|
|
| 1104 |
mesh.apply(effect0); |
|
| 1105 |
mesh.apply(effect1); |
|
| 1106 |
mesh.apply(effect2); |
|
| 1107 |
mesh.apply(effect3); |
|
| 1108 |
} |
|
| 1109 |
|
|
| 1110 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 1111 |
|
|
| 1112 |
MeshBase createRediEdgeMesh() |
|
| 1113 |
{
|
|
| 1114 |
final int MESHES=6; |
|
| 1115 |
|
|
| 1116 |
float D = 0.02f; |
|
| 1117 |
float F = 0.25f; |
|
| 1118 |
|
|
| 1119 |
float[] bands0 = { 1.0f , 0,
|
|
| 1120 |
1.0f-2*D, D*0.25f, |
|
| 1121 |
1.0f-4*D, D*0.35f, |
|
| 1122 |
1.0f-8*D, D*0.6f, |
|
| 1123 |
0.60f , D*1.0f, |
|
| 1124 |
0.30f , D*1.375f, |
|
| 1125 |
0.0f , D*1.4f }; |
|
| 1126 |
|
|
| 1127 |
float[] vertices0 = { -F,+F, -F,-F, 0, -2*F, +F,-F, +F,+F };
|
|
| 1128 |
|
|
| 1129 |
MeshBase[] meshes = new MeshPolygon[MESHES]; |
|
| 1130 |
meshes[0] = new MeshPolygon(vertices0, bands0, 2, 2); |
|
| 1131 |
meshes[0].setEffectAssociation(0,1,0); |
|
| 1132 |
meshes[1] = meshes[0].copy(true); |
|
| 1133 |
meshes[1].setEffectAssociation(0,2,0); |
|
| 1134 |
|
|
| 1135 |
float[] bands1 = { 1.0f , 0,
|
|
| 1136 |
0.90f , D, |
|
| 1137 |
0.0f , D }; |
|
| 1138 |
|
|
| 1139 |
float[] vertices1 = { -F/2, +F/2, -F/2, -1.5f*F, 1.5f*F, +F/2 };
|
|
| 1140 |
|
|
| 1141 |
meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2); |
|
| 1142 |
meshes[2].setEffectAssociation(0,4,0); |
|
| 1143 |
meshes[3] = meshes[2].copy(true); |
|
| 1144 |
meshes[3].setEffectAssociation(0,8,0); |
|
| 1145 |
|
|
| 1146 |
float[] bands2 = { 1.0f , 0,
|
|
| 1147 |
0.90f , D, |
|
| 1148 |
0.0f , D }; |
|
| 1149 |
|
|
| 1150 |
float[] vertices2 = { -0.5f*SQ2, SQ6/8, -0.75f*SQ2, -SQ6/8, +0.75f*SQ2, -SQ6/8, +0.5f*SQ2, SQ6/8 };
|
|
| 1151 |
|
|
| 1152 |
meshes[4] = new MeshPolygon(vertices2, bands2, 1, 1); |
|
| 1153 |
meshes[4].setEffectAssociation(0,16,0); |
|
| 1154 |
meshes[5] = meshes[4].copy(true); |
|
| 1155 |
meshes[5].setEffectAssociation(0,32,0); |
|
| 1156 |
|
|
| 1157 |
MeshBase mesh = new MeshJoined(meshes); |
|
| 1158 |
|
|
| 1159 |
Static3D move0 = new Static3D(0.0f, -0.5f, 0.0f); |
|
| 1160 |
Static3D move1 = new Static3D(0.25f, -0.25f, 0.0f); |
|
| 1161 |
Static3D move2 = new Static3D(0.5f, 0.0f, 0.0f); |
|
| 1162 |
Static3D move3 = new Static3D(0.0f, (SQ3-6)/8, (SQ3-6)/8); |
|
| 1163 |
Static3D flipZ = new Static3D(1,1,-1); |
|
| 1164 |
Static3D flipX = new Static3D(-1,1,1); |
|
| 1165 |
Static3D scale = new Static3D(2,2,2); |
|
| 1166 |
Static3D cent0 = new Static3D(0,0, 0); |
|
| 1167 |
Static3D cent1 = new Static3D(0,0, -1.5f); |
|
| 1168 |
Static3D axisX = new Static3D(1,0, 0); |
|
| 1169 |
Static3D axisY = new Static3D(0,1, 0); |
|
| 1170 |
Static3D axis = new Static3D(0,SQ2/2,-SQ2/2); |
|
| 1171 |
Static1D angle1= new Static1D(90); |
|
| 1172 |
Static1D angle2= new Static1D(45); |
|
| 1173 |
Static1D angle3= new Static1D( (float)(180/Math.PI*Math.acos(SQ3/3)) ); |
|
| 1174 |
|
|
| 1175 |
VertexEffect effect0 = new VertexEffectScale(scale); |
|
| 1176 |
VertexEffect effect1 = new VertexEffectMove(move0); |
|
| 1177 |
VertexEffect effect2 = new VertexEffectScale(flipZ); |
|
| 1178 |
VertexEffect effect3 = new VertexEffectRotate(angle1,axisX,cent0); |
|
| 1179 |
VertexEffect effect4 = new VertexEffectMove(move1); |
|
| 1180 |
VertexEffect effect5 = new VertexEffectRotate(angle1,axisY,cent0); |
|
| 1181 |
VertexEffect effect6 = new VertexEffectMove(move2); |
|
| 1182 |
VertexEffect effect7 = new VertexEffectScale(flipX); |
|
| 1183 |
VertexEffect effect8 = new VertexEffectRotate(angle2,axisX,cent0); |
|
| 1184 |
VertexEffect effect9 = new VertexEffectMove(move3); |
|
| 1185 |
VertexEffect effect10= new VertexEffectRotate(angle3,axis ,cent1); |
|
| 1186 |
VertexEffect effect11= new VertexEffectScale(flipX); |
|
| 1187 |
|
|
| 1188 |
effect0.setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
| 1189 |
effect1.setMeshAssociation( 3,-1); // meshes 0,1 |
|
| 1190 |
effect2.setMeshAssociation( 2,-1); // mesh 1 |
|
| 1191 |
effect3.setMeshAssociation( 2,-1); // mesh 1 |
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| 1192 |
effect4.setMeshAssociation(12,-1); // meshes 2,3 |
|
| 1193 |
effect5.setMeshAssociation(60,-1); // meshes 2,3,4,5 |
|
| 1194 |
effect6.setMeshAssociation(12,-1); // meshes 2,3 |
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| 1195 |
effect7.setMeshAssociation( 8,-1); // mesh 3 |
|
| 1196 |
effect8.setMeshAssociation(48,-1); // meshes 4,5 |
|
| 1197 |
effect9.setMeshAssociation(48,-1); // meshes 4,5 |
|
| 1198 |
effect10.setMeshAssociation(48,-1); // meshes 4,5 |
|
| 1199 |
effect11.setMeshAssociation(32,-1); // mesh 5 |
|
| 1200 |
|
|
| 1201 |
mesh.apply(effect0); |
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| 1202 |
mesh.apply(effect1); |
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| 1203 |
mesh.apply(effect2); |
|
| 1204 |
mesh.apply(effect3); |
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| 1205 |
mesh.apply(effect4); |
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| 1206 |
mesh.apply(effect5); |
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| 1207 |
mesh.apply(effect6); |
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| 1208 |
mesh.apply(effect7); |
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| 1209 |
mesh.apply(effect8); |
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| 1210 |
mesh.apply(effect9); |
|
| 1211 |
mesh.apply(effect10); |
|
| 1212 |
mesh.apply(effect11); |
|
| 1213 |
|
|
| 1214 |
roundCorners(mesh); |
|
| 1215 |
|
|
| 1216 |
mesh.mergeEffComponents(); |
|
| 1217 |
|
|
| 1066 | 1218 |
return mesh; |
| 1067 | 1219 |
} |
| 1068 | 1220 |
} |
| src/main/java/org/distorted/objects/MovementRedi.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2020 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.objects; |
|
| 21 |
|
|
| 22 |
import org.distorted.library.type.Static3D; |
|
| 23 |
|
|
| 24 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 25 |
|
|
| 26 |
class MovementRedi extends Movement |
|
| 27 |
{
|
|
| 28 |
static final float DIST3D = 0.25f; |
|
| 29 |
static final float DIST2D = 0.25f; |
|
| 30 |
|
|
| 31 |
static final Static3D[] FACE_AXIS = new Static3D[] |
|
| 32 |
{
|
|
| 33 |
new Static3D(1,0,0), new Static3D(-1,0,0), |
|
| 34 |
new Static3D(0,1,0), new Static3D(0,-1,0), |
|
| 35 |
new Static3D(0,0,1), new Static3D(0,0,-1) |
|
| 36 |
}; |
|
| 37 |
|
|
| 38 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 39 |
|
|
| 40 |
MovementRedi() |
|
| 41 |
{
|
|
| 42 |
super(TwistyRedi.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D); |
|
| 43 |
} |
|
| 44 |
|
|
| 45 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 46 |
|
|
| 47 |
int computeRowFromOffset(int face, int size, float offset) |
|
| 48 |
{
|
|
| 49 |
return offset<DIST2D ? 0:1; |
|
| 50 |
} |
|
| 51 |
|
|
| 52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 53 |
|
|
| 54 |
public float returnRotationFactor(int size, int row) |
|
| 55 |
{
|
|
| 56 |
return 1.0f; |
|
| 57 |
} |
|
| 58 |
|
|
| 59 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 60 |
// _____________ |
|
| 61 |
// | \ 0 / | |
|
| 62 |
// | \ / | |
|
| 63 |
// | 3 | | 1 | |
|
| 64 |
// | / \ | |
|
| 65 |
// | / 2 \ | |
|
| 66 |
// ------------- |
|
| 67 |
|
|
| 68 |
private int getQuarter(float[] touchPoint) |
|
| 69 |
{
|
|
| 70 |
boolean p0 = touchPoint[1] >= touchPoint[0]; |
|
| 71 |
boolean p1 = touchPoint[1] >=-touchPoint[0]; |
|
| 72 |
|
|
| 73 |
if( p0 ) return p1 ? 0:3; |
|
| 74 |
else return p1 ? 1:2; |
|
| 75 |
} |
|
| 76 |
|
|
| 77 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 78 |
|
|
| 79 |
boolean isInsideFace(int face, float[] p) |
|
| 80 |
{
|
|
| 81 |
return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D ); |
|
| 82 |
} |
|
| 83 |
|
|
| 84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 85 |
|
|
| 86 |
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
|
| 87 |
{
|
|
| 88 |
enabled[0] = 2; |
|
| 89 |
|
|
| 90 |
int quarter = getQuarter(touchPoint); |
|
| 91 |
|
|
| 92 |
switch(face) |
|
| 93 |
{
|
|
| 94 |
case 0: switch(quarter) |
|
| 95 |
{
|
|
| 96 |
case 0: enabled[1]=0; enabled[2]=1; break; |
|
| 97 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
| 98 |
case 2: enabled[1]=2; enabled[2]=3; break; |
|
| 99 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
| 100 |
} |
|
| 101 |
break; |
|
| 102 |
case 1: switch(quarter) |
|
| 103 |
{
|
|
| 104 |
case 0: enabled[1]=2; enabled[2]=3; break; |
|
| 105 |
case 1: enabled[1]=3; enabled[2]=1; break; |
|
| 106 |
case 2: enabled[1]=0; enabled[2]=1; break; |
|
| 107 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
| 108 |
} |
|
| 109 |
break; |
|
| 110 |
case 2: switch(quarter) |
|
| 111 |
{
|
|
| 112 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
| 113 |
case 1: enabled[1]=0; enabled[2]=1; break; |
|
| 114 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
| 115 |
case 3: enabled[1]=2; enabled[2]=3; break; |
|
| 116 |
} |
|
| 117 |
break; |
|
| 118 |
case 3: switch(quarter) |
|
| 119 |
{
|
|
| 120 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
| 121 |
case 1: enabled[1]=2; enabled[2]=3; break; |
|
| 122 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
| 123 |
case 3: enabled[1]=0; enabled[2]=1; break; |
|
| 124 |
} |
|
| 125 |
break; |
|
| 126 |
case 4: switch(quarter) |
|
| 127 |
{
|
|
| 128 |
case 0: enabled[1]=0; enabled[2]=3; break; |
|
| 129 |
case 1: enabled[1]=0; enabled[2]=2; break; |
|
| 130 |
case 2: enabled[1]=1; enabled[2]=2; break; |
|
| 131 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
| 132 |
} |
|
| 133 |
break; |
|
| 134 |
case 5: switch(quarter) |
|
| 135 |
{
|
|
| 136 |
case 0: enabled[1]=1; enabled[2]=2; break; |
|
| 137 |
case 1: enabled[1]=0; enabled[2]=2; break; |
|
| 138 |
case 2: enabled[1]=0; enabled[2]=3; break; |
|
| 139 |
case 3: enabled[1]=1; enabled[2]=3; break; |
|
| 140 |
} |
|
| 141 |
break; |
|
| 142 |
} |
|
| 143 |
} |
|
| 144 |
} |
|
| src/main/java/org/distorted/objects/ObjectList.java | ||
|---|---|---|
| 101 | 101 |
new MovementHelicopter(), |
| 102 | 102 |
2 |
| 103 | 103 |
), |
| 104 |
|
|
| 105 |
REDI ( |
|
| 106 |
new int[][] {
|
|
| 107 |
{3 , 11, R.raw.heli, R.drawable.ui_small_heli, R.drawable.ui_medium_heli, R.drawable.ui_big_heli, R.drawable.ui_huge_heli} ,
|
|
| 108 |
}, |
|
| 109 |
TwistyRedi.class, |
|
| 110 |
new MovementRedi(), |
|
| 111 |
3 |
|
| 112 |
), |
|
| 104 | 113 |
; |
| 105 | 114 |
|
| 106 | 115 |
public static final int NUM_OBJECTS = values().length; |
| ... | ... | |
| 480 | 489 |
case 4: return new TwistyDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 481 | 490 |
case 5: return new TwistySkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 482 | 491 |
case 6: return new TwistyHelicopter(size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 492 |
case 7: return new TwistyRedi (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 483 | 493 |
} |
| 484 | 494 |
|
| 485 | 495 |
return null; |
| src/main/java/org/distorted/objects/TwistyObject.java | ||
|---|---|---|
| 69 | 69 |
private static final float MAX_SIZE_CHANGE = 1.35f; |
| 70 | 70 |
private static final float MIN_SIZE_CHANGE = 0.8f; |
| 71 | 71 |
|
| 72 |
private static boolean mCreateFromDMesh = true;
|
|
| 72 |
private static boolean mCreateFromDMesh = false;
|
|
| 73 | 73 |
|
| 74 | 74 |
private static final Static3D CENTER = new Static3D(0,0,0); |
| 75 | 75 |
private static final int POST_ROTATION_MILLISEC = 500; |
| src/main/java/org/distorted/objects/TwistyRedi.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2020 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.objects; |
|
| 21 |
|
|
| 22 |
import android.content.res.Resources; |
|
| 23 |
import android.graphics.Canvas; |
|
| 24 |
import android.graphics.Paint; |
|
| 25 |
|
|
| 26 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
|
| 27 |
import org.distorted.library.main.DistortedEffects; |
|
| 28 |
import org.distorted.library.main.DistortedTexture; |
|
| 29 |
import org.distorted.library.mesh.MeshBase; |
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| 30 |
import org.distorted.library.mesh.MeshSquare; |
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| 31 |
import org.distorted.library.type.Static3D; |
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| 32 |
import org.distorted.library.type.Static4D; |
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| 33 |
import org.distorted.main.RubikSurfaceView; |
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|
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import java.util.Random; |
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| 36 |
|
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import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
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|
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| 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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public class TwistyRedi extends TwistyObject |
|
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{
|
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private static final float SQ2 = (float)Math.sqrt(2); |
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private static final float SQ3 = (float)Math.sqrt(3); |
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|
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private static final int FACES_PER_CUBIT =6; |
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|
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// the four rotation axis of a RubikRedi. Must be normalized. |
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static final Static3D[] ROT_AXIS = new Static3D[] |
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{
|
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new Static3D(+SQ3/3,+SQ3/3,+SQ3/3), |
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new Static3D(+SQ3/3,+SQ3/3,-SQ3/3), |
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new Static3D(+SQ3/3,-SQ3/3,+SQ3/3), |
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new Static3D(+SQ3/3,-SQ3/3,-SQ3/3) |
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}; |
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|
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private static final int[] FACE_COLORS = new int[] |
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{
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COLOR_YELLOW, COLOR_WHITE, |
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COLOR_BLUE , COLOR_GREEN, |
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COLOR_RED , COLOR_BROWN |
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}; |
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|
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// All legal rotation quats of a RubikRedi |
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private static final Static4D[] QUATS = new Static4D[] |
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
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|
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ), |
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new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ), |
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ), |
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ), |
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ), |
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ), |
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ), |
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new Static4D( 0.5f, -0.5f, -0.5f, -0.5f ) |
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}; |
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|
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private static final float DIST_CORNER = 1.0f; |
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private static final float DIST_EDGE = 1.5f; |
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|
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// centers of the 8 corners + 12 edges ( i.e. of the all 20 cubits) |
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private static final Static3D[] CENTERS = new Static3D[] |
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{
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new Static3D( DIST_CORNER, DIST_CORNER, DIST_CORNER ), |
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new Static3D( DIST_CORNER, DIST_CORNER,-DIST_CORNER ), |
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new Static3D( DIST_CORNER,-DIST_CORNER, DIST_CORNER ), |
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new Static3D( DIST_CORNER,-DIST_CORNER,-DIST_CORNER ), |
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new Static3D(-DIST_CORNER, DIST_CORNER, DIST_CORNER ), |
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new Static3D(-DIST_CORNER, DIST_CORNER,-DIST_CORNER ), |
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new Static3D(-DIST_CORNER,-DIST_CORNER, DIST_CORNER ), |
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new Static3D(-DIST_CORNER,-DIST_CORNER,-DIST_CORNER ), |
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|
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new Static3D( 0.0f, DIST_EDGE, DIST_EDGE ), |
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new Static3D( DIST_EDGE, 0.0f, DIST_EDGE ), |
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new Static3D( 0.0f,-DIST_EDGE, DIST_EDGE ), |
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new Static3D(-DIST_EDGE, 0.0f, DIST_EDGE ), |
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new Static3D( DIST_EDGE, DIST_EDGE, 0.0f ), |
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new Static3D( DIST_EDGE,-DIST_EDGE, 0.0f ), |
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new Static3D(-DIST_EDGE,-DIST_EDGE, 0.0f ), |
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new Static3D(-DIST_EDGE, DIST_EDGE, 0.0f ), |
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new Static3D( 0.0f, DIST_EDGE,-DIST_EDGE ), |
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new Static3D( DIST_EDGE, 0.0f,-DIST_EDGE ), |
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new Static3D( 0.0f,-DIST_EDGE,-DIST_EDGE ), |
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new Static3D(-DIST_EDGE, 0.0f,-DIST_EDGE ) |
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}; |
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|
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// Colors of the faces of cubits. |
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// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 BROWN 5 |
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// YELLOW 6 WHITE 7 BLUE 8 GREEN 9 RED 10 BROWN 11 |
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private static final int[][] mFaceMap = new int[][] |
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{
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{ 0,12, 2,12, 4,12 },
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{ 0,12, 5,12, 2,12 },
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{ 0,12, 4,12, 3,12 },
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{ 0,12, 3,12, 5,12 },
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{ 4,12, 2,12, 1,12 },
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{ 1,12, 2,12, 5,12 },
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{ 1,12, 3,12, 4,12 },
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{ 5,12, 3,12, 1,12 },
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{ 10, 8,12,12,12,12 },
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{ 6,10,12,12,12,12 },
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{ 10, 9,12,12,12,12 },
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{ 7,10,12,12,12,12 },
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{ 8, 6,12,12,12,12 },
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{ 9, 6,12,12,12,12 },
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{ 9, 7,12,12,12,12 },
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{ 8, 7,12,12,12,12 },
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{ 11, 8,12,12,12,12 },
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{ 6,11,12,12,12,12 },
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{ 11, 9,12,12,12,12 },
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{ 7,11,12,12,12,12 },
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}; |
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|
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private static MeshBase mCornerMesh, mEdgeMesh; |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 142 |
|
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TwistyRedi(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
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| 144 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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| 145 |
{
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|
| 146 |
super(size, 60, quat, texture, mesh, effects, moves, ObjectList.REDI, res, scrWidth); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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float getScreenRatio() |
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{
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return 0.50f; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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Static4D[] getQuats() |
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{
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return QUATS; |
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} |
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| 162 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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int getNumFaces() |
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{
|
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return FACE_COLORS.length; |
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} |
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| 169 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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boolean shouldResetTextureMaps() |
|
| 173 |
{
|
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return false; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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|
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int getNumStickerTypes() |
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| 180 |
{
|
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return 2; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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float getBasicStep() |
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{
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return SQ3; |
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} |
|
| 190 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 192 |
|
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int getNumCubitFaces() |
|
| 194 |
{
|
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return FACES_PER_CUBIT; |
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} |
|
| 197 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 199 |
|
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Static3D[] getCubitPositions(int size) |
|
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{
|
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return CENTERS; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 206 |
|
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| 207 |
private Static4D getQuat(int cubit) |
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{
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switch(cubit) |
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{
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| 211 |
case 0: return QUATS[0]; // unit quat |
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case 1: return new Static4D( SQ2/2,0,0,SQ2/2); // 90 along X |
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case 2: return new Static4D(-SQ2/2,0,0,SQ2/2); // -90 along X |
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case 3: return QUATS[1]; // 180 along X |
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case 4: return new Static4D(0, SQ2/2,0,SQ2/2); // 90 along Y |
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case 5: return QUATS[2]; // 180 along Y |
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case 6: return QUATS[3]; // 180 along Z |
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case 7: return new Static4D(SQ2/2,0,-SQ2/2,0); // 180 along (SQ2/2,0,-SQ2/2) |
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|
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case 8: return QUATS[0]; |
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case 9: return QUATS[5]; |
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case 10: return QUATS[3]; |
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case 11: return QUATS[11]; |
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case 12: return QUATS[4]; |
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case 13: return QUATS[7]; |
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case 14: return QUATS[9]; |
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case 15: return QUATS[10]; |
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case 16: return QUATS[2]; |
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case 17: return QUATS[8]; |
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case 18: return QUATS[1]; |
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case 19: return QUATS[6]; |
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} |
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| 233 |
|
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return null; |
|
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 238 |
|
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| 239 |
MeshBase createCubitMesh(int cubit) |
|
| 240 |
{
|
|
| 241 |
MeshBase mesh; |
|
| 242 |
|
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| 243 |
if( cubit<8 ) |
|
| 244 |
{
|
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| 245 |
if( mCornerMesh==null ) mCornerMesh = CubitFactory.getInstance().createCubeMesh(0); |
|
| 246 |
mesh = mCornerMesh.copy(true); |
|
| 247 |
} |
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| 248 |
else |
|
| 249 |
{
|
|
| 250 |
if( mEdgeMesh==null ) mEdgeMesh = CubitFactory.getInstance().createRediEdgeMesh(); |
|
| 251 |
mesh = mEdgeMesh.copy(true); |
|
| 252 |
} |
|
| 253 |
|
|
| 254 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit), new Static3D(0,0,0) ); |
|
| 255 |
mesh.apply(quat,0xffffffff,0); |
|
| 256 |
|
|
| 257 |
return mesh; |
|
| 258 |
} |
|
| 259 |
|
|
| 260 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 261 |
|
|
| 262 |
int getFaceColor(int cubit, int cubitface, int size) |
|
| 263 |
{
|
|
| 264 |
return mFaceMap[cubit][cubitface]; |
|
| 265 |
} |
|
| 266 |
|
|
| 267 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 268 |
|
|
| 269 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left) |
|
| 270 |
{
|
|
| 271 |
int COLORS = FACE_COLORS.length; |
|
| 272 |
|
|
| 273 |
if( face<COLORS ) |
|
| 274 |
{
|
|
| 275 |
float F = 0.5f; |
|
| 276 |
float R = 0.10f; |
|
| 277 |
float S = 0.10f; |
|
| 278 |
float[] vertices = { -F,-F, +F,-F, +F,+F, -F,+F};
|
|
| 279 |
|
|
| 280 |
drawRoundedPolygon(canvas, paint, left, vertices, S, FACE_COLORS[face], R); |
|
| 281 |
} |
|
| 282 |
else |
|
| 283 |
{
|
|
| 284 |
float F = 0.25f; |
|
| 285 |
float R = 0.05f; |
|
| 286 |
float S = 0.05f; |
|
| 287 |
float[] vertices = { -F,+F, -F,-F, 0, -2*F, +F,-F, +F,+F };
|
|
| 288 |
|
|
| 289 |
drawRoundedPolygon(canvas, paint, left, vertices, S, FACE_COLORS[face-COLORS], R); |
|
| 290 |
} |
|
| 291 |
} |
|
| 292 |
|
|
| 293 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 294 |
|
|
| 295 |
float returnMultiplier() |
|
| 296 |
{
|
|
| 297 |
return 2.0f; |
|
| 298 |
} |
|
| 299 |
|
|
| 300 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 301 |
|
|
| 302 |
float[] getRowChances() |
|
| 303 |
{
|
|
| 304 |
float[] chances = new float[3]; |
|
| 305 |
|
|
| 306 |
chances[0] = 0.5f; |
|
| 307 |
chances[1] = 0.5f; |
|
| 308 |
chances[2] = 1.0f; |
|
| 309 |
|
|
| 310 |
return chances; |
|
| 311 |
} |
|
| 312 |
|
|
| 313 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 314 |
// PUBLIC API |
|
| 315 |
|
|
| 316 |
public Static3D[] getRotationAxis() |
|
| 317 |
{
|
|
| 318 |
return ROT_AXIS; |
|
| 319 |
} |
|
| 320 |
|
|
| 321 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 322 |
|
|
| 323 |
public int getBasicAngle() |
|
| 324 |
{
|
|
| 325 |
return 3; |
|
| 326 |
} |
|
| 327 |
|
|
| 328 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 329 |
|
|
| 330 |
public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
|
| 331 |
{
|
|
| 332 |
int numAxis = ROTATION_AXIS.length; |
|
| 333 |
|
|
| 334 |
if( oldRotAxis == START_AXIS ) |
|
| 335 |
{
|
|
| 336 |
return rnd.nextInt(numAxis); |
|
| 337 |
} |
|
| 338 |
else |
|
| 339 |
{
|
|
| 340 |
int newVector = rnd.nextInt(numAxis-1); |
|
| 341 |
return (newVector>=oldRotAxis ? newVector+1 : newVector); |
|
| 342 |
} |
|
| 343 |
} |
|
| 344 |
|
|
| 345 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 346 |
|
|
| 347 |
public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
|
| 348 |
{
|
|
| 349 |
return (oldRotAxis==START_AXIS) ? (rnd.nextFloat()<=0.5f ? 0:2) : (oldRotAxis+newRotAxis==3 ? 2-oldRow : oldRow); |
|
| 350 |
} |
|
| 351 |
|
|
| 352 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 353 |
// remember about the double cover or unit quaternions! |
|
| 354 |
|
|
| 355 |
private int mulQuat(int q1, int q2) |
|
| 356 |
{
|
|
| 357 |
Static4D result = RubikSurfaceView.quatMultiply(QUATS[q1],QUATS[q2]); |
|
| 358 |
|
|
| 359 |
float rX = result.get0(); |
|
| 360 |
float rY = result.get1(); |
|
| 361 |
float rZ = result.get2(); |
|
| 362 |
float rW = result.get3(); |
|
| 363 |
|
|
| 364 |
final float MAX_ERROR = 0.1f; |
|
| 365 |
float dX,dY,dZ,dW; |
|
| 366 |
|
|
| 367 |
for(int i=0; i<QUATS.length; i++) |
|
| 368 |
{
|
|
| 369 |
dX = QUATS[i].get0() - rX; |
|
| 370 |
dY = QUATS[i].get1() - rY; |
|
| 371 |
dZ = QUATS[i].get2() - rZ; |
|
| 372 |
dW = QUATS[i].get3() - rW; |
|
| 373 |
|
|
| 374 |
if( dX<MAX_ERROR && dX>-MAX_ERROR && |
|
| 375 |
dY<MAX_ERROR && dY>-MAX_ERROR && |
|
| 376 |
dZ<MAX_ERROR && dZ>-MAX_ERROR && |
|
| 377 |
dW<MAX_ERROR && dW>-MAX_ERROR ) return i; |
|
| 378 |
|
|
| 379 |
dX = QUATS[i].get0() + rX; |
|
| 380 |
dY = QUATS[i].get1() + rY; |
|
| 381 |
dZ = QUATS[i].get2() + rZ; |
|
| 382 |
dW = QUATS[i].get3() + rW; |
|
| 383 |
|
|
| 384 |
if( dX<MAX_ERROR && dX>-MAX_ERROR && |
|
| 385 |
dY<MAX_ERROR && dY>-MAX_ERROR && |
|
| 386 |
dZ<MAX_ERROR && dZ>-MAX_ERROR && |
|
| 387 |
dW<MAX_ERROR && dW>-MAX_ERROR ) return i; |
|
| 388 |
} |
|
| 389 |
|
|
| 390 |
return -1; |
|
| 391 |
} |
|
| 392 |
|
|
| 393 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 394 |
// The Redi is solved if and only if: |
|
| 395 |
// |
|
| 396 |
// ?? |
|
| 397 |
|
|
| 398 |
public boolean isSolved() |
|
| 399 |
{
|
|
| 400 |
int q = CUBITS[0].mQuatIndex; |
|
| 401 |
|
|
| 402 |
if ( CUBITS[1].mQuatIndex == q && |
|
| 403 |
CUBITS[2].mQuatIndex == q && |
|
| 404 |
CUBITS[3].mQuatIndex == q && |
|
| 405 |
CUBITS[4].mQuatIndex == q && |
|
| 406 |
CUBITS[5].mQuatIndex == q && |
|
| 407 |
CUBITS[6].mQuatIndex == q && |
|
| 408 |
CUBITS[7].mQuatIndex == q ) |
|
| 409 |
{
|
|
| 410 |
|
|
| 411 |
return true; |
|
| 412 |
} |
|
| 413 |
|
|
| 414 |
return false; |
|
| 415 |
} |
|
| 416 |
|
|
| 417 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 418 |
// only needed for solvers - there are no Redi solvers ATM) |
|
| 419 |
|
|
| 420 |
public String retObjectString() |
|
| 421 |
{
|
|
| 422 |
return ""; |
|
| 423 |
} |
|
| 424 |
} |
|
| src/main/java/org/distorted/states/RubikStatePlay.java | ||
|---|---|---|
| 613 | 613 |
|
| 614 | 614 |
mPlayLayout.removeAllViews(); |
| 615 | 615 |
|
| 616 |
int realSize= ObjectList.getSizeIndex(mObject,mSize); |
|
| 617 | 616 |
RubikScores scores = RubikScores.getInstance(); |
| 618 | 617 |
|
| 619 | 618 |
for(int i=0; i<maxLevel; i++) |
| ... | ... | |
| 624 | 623 |
button.setText(levels[i]); |
| 625 | 624 |
button.setTextSize(TypedValue.COMPLEX_UNIT_PX, mMenuTextSize); |
| 626 | 625 |
|
| 627 |
int icon = scores.isSolved(mObject, realSize, i) ? R.drawable.ui_solved : R.drawable.ui_notsolved;
|
|
| 626 |
int icon = scores.isSolved(mObject, sizeIndex, i) ? R.drawable.ui_solved : R.drawable.ui_notsolved;
|
|
| 628 | 627 |
button.setCompoundDrawablesWithIntrinsicBounds(icon,0,0,0); |
| 629 | 628 |
|
| 630 | 629 |
button.setOnClickListener( new View.OnClickListener() |
Also available in: Unified diff
Add the Redi Cube: part1.