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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.control;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshQuad;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Static3D;
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import org.distorted.main.R;
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import org.distorted.main.RubikActivity;
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import java.io.IOException;
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import java.io.InputStream;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class RubikControlWhole implements EffectListener
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{
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private static final int NUM_NODE = 4;
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private static final int NUM_EFFE = 4;
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private static final int D1 = 2600; // time it takes for the finger to appear
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private static final int D2 = 250; // finger press
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private static final int D3 =10000; // finger triangle
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private static final int D4 = 3000; // fingers approach
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private static final int D5 =10000; // fingers circle
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private static final int[] DUR = { D1, D2, D3, D2, D1/4, 3*D1/4, D1/4, D2, D4, D5, D4, D2, D1 };
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private final RubikControl mControl;
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private DistortedEffects[] mEffects;
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private DistortedNode[] mNodes;
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private long mEffectID;
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private int mStageFinished, mWidth, mHeight;
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private MeshQuad mQuad;
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private DistortedTexture mTextureShad, mTextureCirc;
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private Dynamic3D mDynMoveHand1, mDynMoveShad1;
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private Dynamic3D mDynScaleHand1, mDynScaleShad1;
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private MatrixEffectMove mMoveHand1, mMoveShad1;
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private MatrixEffectScale mScaleHand1, mScaleShad1;
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private Dynamic3D mDynMoveHand2, mDynMoveShad2;
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private Dynamic3D mDynScaleHand2, mDynScaleShad2;
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private MatrixEffectMove mMoveHand2, mMoveShad2;
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private MatrixEffectScale mScaleHand2, mScaleShad2;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Bitmap openBitmap(RubikActivity act, int resource)
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{
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try( InputStream is = act.getResources().openRawResource(resource) )
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{
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return BitmapFactory.decodeStream(is);
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}
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catch( IOException e )
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{
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// ignore
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void resetDynamics1(int stage)
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{
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int dur = DUR[stage-1];
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mDynMoveHand1.removeAll();
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mDynMoveShad1.removeAll();
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mDynScaleHand1.removeAll();
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mDynScaleShad1.removeAll();
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mDynMoveHand1.setDuration(dur);
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mDynMoveShad1.setDuration(dur);
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mDynScaleHand1.setDuration(dur);
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mDynScaleShad1.setDuration(dur);
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mDynMoveHand1.resetToBeginning();
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mDynMoveShad1.resetToBeginning();
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mDynScaleHand1.resetToBeginning();
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mDynScaleShad1.resetToBeginning();
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mStageFinished = stage;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void resetDynamics2(int stage)
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{
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int dur = DUR[stage-1];
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mDynMoveHand2.removeAll();
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mDynMoveShad2.removeAll();
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mDynScaleHand2.removeAll();
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mDynScaleShad2.removeAll();
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mDynMoveHand2.setDuration(dur);
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mDynMoveShad2.setDuration(dur);
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mDynScaleHand2.setDuration(dur);
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mDynScaleShad2.setDuration(dur);
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mDynMoveHand2.resetToBeginning();
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mDynMoveShad2.resetToBeginning();
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mDynScaleHand2.resetToBeginning();
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mDynScaleShad2.resetToBeginning();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// first finger appears and approaches the screen
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private void setEffectsStage1()
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{
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resetDynamics1(1);
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resetDynamics2(1);
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float x0 = mWidth*0.55f;
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float x1 = mWidth*0.45f;
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float x2 = mWidth*0.35f;
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float y1 = mHeight*0.28f;
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float z = 0;
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float d = mWidth*0.01f;
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float s = mWidth*0.33f;
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Static3D point0h = new Static3D(-x0 ,-y1 , z);
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Static3D point1h = new Static3D(-x1 ,-y1 , z);
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Static3D point2h = new Static3D(-x2 ,-y1 , z);
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Static3D point3h = new Static3D(-x2 +d,-y1 +d, z);
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Static3D point0s = new Static3D(-x0+2*d,-y1+2*d, z);
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Static3D point1s = new Static3D(-x1+2*d,-y1+2*d, z);
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Static3D point2s = new Static3D(-x2+2*d,-y1+2*d, z);
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Static3D point3s = new Static3D(-x2 +d,-y1 +d, z);
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Static3D pointSc = new Static3D(s,s,s);
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mDynMoveHand1.add(point0h);
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mDynMoveHand1.add(point1h);
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mDynMoveHand1.add(point2h);
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mDynMoveHand1.add(point2h);
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mDynMoveHand1.add(point3h);
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mDynMoveShad1.add(point0s);
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mDynMoveShad1.add(point1s);
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mDynMoveShad1.add(point2s);
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mDynMoveShad1.add(point2s);
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mDynMoveShad1.add(point3s);
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mDynScaleHand1.add(pointSc);
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mDynScaleShad1.add(pointSc);
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mMoveHand1.notifyWhenFinished(this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// first finger touches the screen
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private void setEffectsStage2()
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{
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resetDynamics1(2);
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float x2 = mWidth*0.35f;
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float y1 = mHeight*0.28f;
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float z = 0;
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float d = mWidth*0.01f;
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float sS = mWidth*0.0001f;
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float sF = mWidth*0.14f;
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float sH = mWidth*0.33f;
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Static3D point3h = new Static3D(-x2 +d,-y1 +d, z);
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Static3D scaleS = new Static3D(sS,sS,sS);
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Static3D scaleF = new Static3D(sF,sF,sF);
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Static3D pointH = new Static3D(sH,sH,sH);
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mDynMoveHand1.add(point3h);
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mDynMoveShad1.add(point3h);
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mDynScaleHand1.add(pointH);
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mDynScaleShad1.add(scaleS);
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mDynScaleShad1.add(scaleF);
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mScaleShad1.notifyWhenFinished(this);
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mNodes[0].changeInputSurface(mTextureCirc);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// first finger moves across the screen in a triangular fashion
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private void setEffectsStage3()
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{
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resetDynamics1(3);
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float x2 = mWidth*0.35f;
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float y1 = mHeight*0.28f;
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float z = 0;
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float d = mWidth*0.01f;
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float sH = mWidth*0.33f;
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float sF = mWidth*0.14f;
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Static3D scaleS = new Static3D(sF,sF,sF);
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Static3D pointH = new Static3D(sH,sH,sH);
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Static3D point1 = new Static3D(-x2 +d,-y1 +d, z);
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Static3D point2 = new Static3D( +d,-y1 +d, z);
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Static3D point3 = new Static3D(+x2 +d,-y1 +d, z);
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Static3D point4 = new Static3D(+x2 +d, +d, z);
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Static3D point5 = new Static3D(+x2 +d,+y1 +d, z);
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Static3D point6 = new Static3D( +d, +d, z);
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mDynScaleHand1.add(pointH);
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mDynScaleShad1.add(scaleS);
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mDynMoveHand1.add(point1);
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mDynMoveHand1.add(point1);
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mDynMoveHand1.add(point2);
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mDynMoveHand1.add(point3);
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mDynMoveHand1.add(point3);
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mDynMoveHand1.add(point4);
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mDynMoveHand1.add(point5);
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mDynMoveHand1.add(point5);
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mDynMoveHand1.add(point6);
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mDynMoveHand1.add(point1);
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mDynMoveHand1.add(point1);
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mDynMoveShad1.add(point1);
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mDynMoveShad1.add(point1);
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mDynMoveShad1.add(point2);
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mDynMoveShad1.add(point3);
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mDynMoveShad1.add(point3);
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mDynMoveShad1.add(point4);
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mDynMoveShad1.add(point5);
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mDynMoveShad1.add(point5);
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mDynMoveShad1.add(point6);
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mDynMoveShad1.add(point1);
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mDynMoveShad1.add(point1);
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mMoveHand1.notifyWhenFinished(this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// first finger un-touches the screen
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private void setEffectsStage4()
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{
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resetDynamics1(4);
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float x2 = mWidth*0.35f;
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float y1 = mHeight*0.28f;
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float z = 0;
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float d = mWidth*0.01f;
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float sF = mWidth*0.0001f;
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float sS = mWidth*0.14f;
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float sH = mWidth*0.33f;
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Static3D point3h = new Static3D(-x2 +d,-y1 +d, z);
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Static3D scaleS = new Static3D(sS,sS,sS);
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Static3D scaleF = new Static3D(sF,sF,sF);
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Static3D pointH = new Static3D(sH,sH,sH);
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mDynMoveHand1.add(point3h);
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mDynMoveShad1.add(point3h);
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mDynScaleHand1.add(pointH);
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mDynScaleShad1.add(scaleS);
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mDynScaleShad1.add(scaleF);
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mScaleShad1.notifyWhenFinished(this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// first finger un-touches the screen (part2)
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private void setEffectsStage5()
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{
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resetDynamics1(5);
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float x2 = mWidth*0.35f;
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float y1 = mHeight*0.28f;
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float z = 0;
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float d = mWidth*0.01f;
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float s = mWidth*0.33f;
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Static3D pointH = new Static3D(-x2 ,-y1 , z);
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Static3D point0 = new Static3D(-x2 +d,-y1 +d, z);
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Static3D pointS = new Static3D(-x2+2*d,-y1+2*d, z);
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Static3D pointSc = new Static3D(s,s,s);
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mDynScaleHand1.add(pointSc);
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mDynScaleShad1.add(pointSc);
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mDynMoveHand1.add(point0);
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mDynMoveHand1.add(pointH);
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mDynMoveShad1.add(point0);
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mDynMoveShad1.add(pointS);
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mMoveShad1.notifyWhenFinished(this);
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mNodes[0].changeInputSurface(mTextureShad);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// second finger appears
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private void setEffectsStage6()
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{
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resetDynamics1(6);
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resetDynamics2(6);
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float x0 = mWidth*0.55f;
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float x1 = mWidth*0.45f;
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float x2 = mWidth*0.35f;
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float y1 = mHeight*0.28f;
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float z = 0;
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float d = mWidth*0.01f;
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float s = mWidth*0.33f;
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Static3D pointH = new Static3D(-x2 ,-y1 , z);
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Static3D pointS = new Static3D(-x2+2*d,-y1+2*d, z);
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Static3D pointSc= new Static3D(s,s,s);
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mDynScaleHand1.add(pointSc);
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mDynScaleShad1.add(pointSc);
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mDynMoveHand1.add(pointH);
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mDynMoveShad1.add(pointS);
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Static3D point0h = new Static3D( x0 , y1 , z);
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Static3D point1h = new Static3D( x1 , y1 , z);
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Static3D point2h = new Static3D( x2 , y1 , z);
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Static3D point0s = new Static3D( x0+2*d, y1+2*d, z);
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Static3D point1s = new Static3D( x1+2*d, y1+2*d, z);
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Static3D point2s = new Static3D( x2+2*d, y1+2*d, z);
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Static3D pointSm= new Static3D(-s,s,s);
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mDynMoveHand2.add(point0h);
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mDynMoveHand2.add(point1h);
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mDynMoveHand2.add(point2h);
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mDynMoveHand2.add(point2h);
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mDynMoveShad2.add(point0s);
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mDynMoveShad2.add(point1s);
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mDynMoveShad2.add(point2s);
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mDynMoveShad2.add(point2s);
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mDynScaleHand2.add(pointSm);
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mDynScaleShad2.add(pointSm);
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mMoveHand2.notifyWhenFinished(this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// both fingers touch the screen (part1)
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private void setEffectsStage7()
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{
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resetDynamics1(7);
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resetDynamics2(7);
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float x2 = mWidth*0.35f;
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float y1 = mHeight*0.28f;
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float z = 0;
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float d = mWidth*0.01f;
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float s = mWidth*0.33f;
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Static3D point1H = new Static3D(-x2 ,-y1 , z);
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Static3D point1F = new Static3D(-x2 +d,-y1 +d, z);
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Static3D point1S = new Static3D(-x2+2*d,-y1+2*d, z);
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Static3D point1Sc= new Static3D(s,s,s);
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mDynScaleHand1.add(point1Sc);
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mDynScaleShad1.add(point1Sc);
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mDynMoveHand1.add(point1H);
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mDynMoveHand1.add(point1F);
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mDynMoveShad1.add(point1S);
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mDynMoveShad1.add(point1F);
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Static3D point2H = new Static3D( x2 , y1 , z);
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Static3D point2F = new Static3D( x2 +d, y1 +d, z);
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Static3D point2S = new Static3D( x2+2*d, y1+2*d, z);
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Static3D point2Sc= new Static3D(-s,s,s);
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mDynScaleHand2.add(point2Sc);
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401
|
mDynScaleShad2.add(point2Sc);
|
402
|
mDynMoveHand2.add(point2H);
|
403
|
mDynMoveHand2.add(point2F);
|
404
|
mDynMoveShad2.add(point2S);
|
405
|
mDynMoveShad2.add(point2F);
|
406
|
|
407
|
mMoveHand2.notifyWhenFinished(this);
|
408
|
}
|
409
|
|
410
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
411
|
// both fingers touch the screen (part2)
|
412
|
|
413
|
private void setEffectsStage8()
|
414
|
{
|
415
|
resetDynamics1(8);
|
416
|
resetDynamics2(8);
|
417
|
|
418
|
float x2 = mWidth*0.35f;
|
419
|
float y1 = mHeight*0.28f;
|
420
|
float z = 0;
|
421
|
float d = mWidth*0.01f;
|
422
|
float sS = mWidth*0.0001f;
|
423
|
float sF = mWidth*0.14f;
|
424
|
float sH = mWidth*0.33f;
|
425
|
|
426
|
Static3D point1h= new Static3D(-x2 +d,-y1 +d, z);
|
427
|
Static3D point2h= new Static3D( x2 +d, y1 +d, z);
|
428
|
Static3D scale1S = new Static3D( sS,sS,sS);
|
429
|
Static3D scale1F = new Static3D( sF,sF,sF);
|
430
|
Static3D point1H = new Static3D( sH,sH,sH);
|
431
|
Static3D scale2S = new Static3D(-sS,sS,sS);
|
432
|
Static3D scale2F = new Static3D(-sF,sF,sF);
|
433
|
Static3D point2H = new Static3D(-sH,sH,sH);
|
434
|
|
435
|
mDynMoveHand1.add(point1h);
|
436
|
mDynMoveShad1.add(point1h);
|
437
|
mDynScaleHand1.add(point1H);
|
438
|
mDynScaleShad1.add(scale1S);
|
439
|
mDynScaleShad1.add(scale1F);
|
440
|
|
441
|
mDynMoveHand2.add(point2h);
|
442
|
mDynMoveShad2.add(point2h);
|
443
|
mDynScaleHand2.add(point2H);
|
444
|
mDynScaleShad2.add(scale2S);
|
445
|
mDynScaleShad2.add(scale2F);
|
446
|
|
447
|
mScaleShad1.notifyWhenFinished(this);
|
448
|
|
449
|
mNodes[0].changeInputSurface(mTextureCirc);
|
450
|
mNodes[1].changeInputSurface(mTextureCirc);
|
451
|
}
|
452
|
|
453
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
454
|
// both fingers approach each other
|
455
|
|
456
|
private void setEffectsStage9()
|
457
|
{
|
458
|
resetDynamics1(9);
|
459
|
resetDynamics2(9);
|
460
|
|
461
|
float x2 = mWidth*0.35f;
|
462
|
float y1 = mHeight*0.28f;
|
463
|
float z = 0;
|
464
|
float d = mWidth*0.01f;
|
465
|
float f = 0.60f;
|
466
|
float sF = mWidth*0.14f;
|
467
|
float sH = mWidth*0.33f;
|
468
|
|
469
|
Static3D point1s= new Static3D(-x2 +d,-y1 +d, z);
|
470
|
Static3D point2s= new Static3D( x2 +d, y1 +d, z);
|
471
|
Static3D point1f= new Static3D((-x2 +d)*f,(-y1 +d)*f, z);
|
472
|
Static3D point2f= new Static3D(( x2 +d)*f,( y1 +d)*f, z);
|
473
|
Static3D scale1F = new Static3D( sF,sF,sF);
|
474
|
Static3D point1H = new Static3D( sH,sH,sH);
|
475
|
Static3D scale2F = new Static3D(-sF,sF,sF);
|
476
|
Static3D point2H = new Static3D(-sH,sH,sH);
|
477
|
|
478
|
mDynMoveHand1.add(point1s);
|
479
|
mDynMoveHand1.add(point1f);
|
480
|
mDynMoveShad1.add(point1s);
|
481
|
mDynMoveShad1.add(point1f);
|
482
|
mDynScaleHand1.add(point1H);
|
483
|
mDynScaleShad1.add(scale1F);
|
484
|
|
485
|
mDynMoveHand2.add(point2s);
|
486
|
mDynMoveHand2.add(point2f);
|
487
|
mDynMoveShad2.add(point2s);
|
488
|
mDynMoveShad2.add(point2f);
|
489
|
mDynScaleHand2.add(point2H);
|
490
|
mDynScaleShad2.add(scale2F);
|
491
|
|
492
|
mMoveShad1.notifyWhenFinished(this);
|
493
|
}
|
494
|
|
495
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
496
|
// both fingers go around
|
497
|
|
498
|
private void setEffectsStage10()
|
499
|
{
|
500
|
resetDynamics1(10);
|
501
|
resetDynamics2(10);
|
502
|
|
503
|
float sF = mWidth*0.14f;
|
504
|
float sH = mWidth*0.33f;
|
505
|
float x2 = mWidth*0.35f;
|
506
|
float y1 = mHeight*0.28f;
|
507
|
float z = 0;
|
508
|
float d = mWidth*0.01f;
|
509
|
float f = 0.60f;
|
510
|
|
511
|
Static3D scale1F = new Static3D( sF,sF,sF);
|
512
|
Static3D point1H = new Static3D( sH,sH,sH);
|
513
|
Static3D scale2F = new Static3D(-sF,sF,sF);
|
514
|
Static3D point2H = new Static3D(-sH,sH,sH);
|
515
|
|
516
|
Static3D point0= new Static3D((-x2 +d)*f,(-y1 +d)*f, z);
|
517
|
Static3D point1= new Static3D((-x2 +d)*f,( y1 +d)*f, z);
|
518
|
Static3D point2= new Static3D(( x2 +d)*f,( y1 +d)*f, z);
|
519
|
Static3D point3= new Static3D(( x2 +d)*f,(-y1 +d)*f, z);
|
520
|
|
521
|
mDynMoveHand1.add(point0);
|
522
|
mDynMoveHand1.add(point1);
|
523
|
mDynMoveHand1.add(point2);
|
524
|
mDynMoveHand1.add(point3);
|
525
|
mDynMoveHand1.add(point0);
|
526
|
mDynMoveShad1.add(point0);
|
527
|
mDynMoveShad1.add(point1);
|
528
|
mDynMoveShad1.add(point2);
|
529
|
mDynMoveShad1.add(point3);
|
530
|
mDynMoveShad1.add(point0);
|
531
|
mDynScaleHand1.add(point1H);
|
532
|
mDynScaleShad1.add(scale1F);
|
533
|
|
534
|
mDynMoveHand2.add(point2);
|
535
|
mDynMoveHand2.add(point3);
|
536
|
mDynMoveHand2.add(point0);
|
537
|
mDynMoveHand2.add(point1);
|
538
|
mDynMoveHand2.add(point2);
|
539
|
mDynMoveShad2.add(point2);
|
540
|
mDynMoveShad2.add(point3);
|
541
|
mDynMoveShad2.add(point0);
|
542
|
mDynMoveShad2.add(point1);
|
543
|
mDynMoveShad2.add(point2);
|
544
|
mDynScaleHand2.add(point2H);
|
545
|
mDynScaleShad2.add(scale2F);
|
546
|
|
547
|
mDynMoveHand1.setConvexity(1.0f);
|
548
|
mDynMoveHand2.setConvexity(1.0f);
|
549
|
mDynMoveShad1.setConvexity(1.0f);
|
550
|
mDynMoveShad2.setConvexity(1.0f);
|
551
|
|
552
|
mMoveShad1.notifyWhenFinished(this);
|
553
|
}
|
554
|
|
555
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
556
|
// both fingers move away from each other
|
557
|
|
558
|
private void setEffectsStage11()
|
559
|
{
|
560
|
resetDynamics1(11);
|
561
|
resetDynamics2(11);
|
562
|
|
563
|
float x2 = mWidth*0.35f;
|
564
|
float y1 = mHeight*0.28f;
|
565
|
float z = 0;
|
566
|
float d = mWidth*0.01f;
|
567
|
float f = 0.60f;
|
568
|
float sF = mWidth*0.14f;
|
569
|
float sH = mWidth*0.33f;
|
570
|
|
571
|
Static3D point1s= new Static3D(-x2 +d,-y1 +d, z);
|
572
|
Static3D point2s= new Static3D( x2 +d, y1 +d, z);
|
573
|
Static3D point1f= new Static3D((-x2 +d)*f,(-y1 +d)*f, z);
|
574
|
Static3D point2f= new Static3D(( x2 +d)*f,( y1 +d)*f, z);
|
575
|
Static3D scale1F= new Static3D( sF,sF,sF);
|
576
|
Static3D point1H= new Static3D( sH,sH,sH);
|
577
|
Static3D scale2F= new Static3D(-sF,sF,sF);
|
578
|
Static3D point2H= new Static3D(-sH,sH,sH);
|
579
|
|
580
|
mDynMoveHand1.add(point1f);
|
581
|
mDynMoveHand1.add(point1s);
|
582
|
mDynMoveShad1.add(point1f);
|
583
|
mDynMoveShad1.add(point1s);
|
584
|
mDynScaleHand1.add(point1H);
|
585
|
mDynScaleShad1.add(scale1F);
|
586
|
|
587
|
mDynMoveHand2.add(point2f);
|
588
|
mDynMoveHand2.add(point2s);
|
589
|
mDynMoveShad2.add(point2f);
|
590
|
mDynMoveShad2.add(point2s);
|
591
|
mDynScaleHand2.add(point2H);
|
592
|
mDynScaleShad2.add(scale2F);
|
593
|
|
594
|
mDynMoveHand1.setConvexity(0.0f);
|
595
|
mDynMoveHand2.setConvexity(0.0f);
|
596
|
mDynMoveShad1.setConvexity(0.0f);
|
597
|
mDynMoveShad2.setConvexity(0.0f);
|
598
|
|
599
|
mMoveShad1.notifyWhenFinished(this);
|
600
|
}
|
601
|
|
602
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
603
|
// both fingers un-touch the screen (part1)
|
604
|
|
605
|
private void setEffectsStage12()
|
606
|
{
|
607
|
resetDynamics1(12);
|
608
|
resetDynamics2(12);
|
609
|
|
610
|
float x2 = mWidth*0.35f;
|
611
|
float y1 = mHeight*0.28f;
|
612
|
float z = 0;
|
613
|
float d = mWidth*0.01f;
|
614
|
float sS = mWidth*0.0001f;
|
615
|
float sF = mWidth*0.14f;
|
616
|
float sH = mWidth*0.33f;
|
617
|
|
618
|
Static3D point1h= new Static3D(-x2 +d,-y1 +d, z);
|
619
|
Static3D point2h= new Static3D( x2 +d, y1 +d, z);
|
620
|
Static3D scale1S = new Static3D( sS,sS,sS);
|
621
|
Static3D scale1F = new Static3D( sF,sF,sF);
|
622
|
Static3D point1H = new Static3D( sH,sH,sH);
|
623
|
Static3D scale2S = new Static3D(-sS,sS,sS);
|
624
|
Static3D scale2F = new Static3D(-sF,sF,sF);
|
625
|
Static3D point2H = new Static3D(-sH,sH,sH);
|
626
|
|
627
|
mDynMoveHand1.add(point1h);
|
628
|
mDynMoveShad1.add(point1h);
|
629
|
mDynScaleHand1.add(point1H);
|
630
|
mDynScaleShad1.add(scale1F);
|
631
|
mDynScaleShad1.add(scale1S);
|
632
|
|
633
|
mDynMoveHand2.add(point2h);
|
634
|
mDynMoveShad2.add(point2h);
|
635
|
mDynScaleHand2.add(point2H);
|
636
|
mDynScaleShad2.add(scale2F);
|
637
|
mDynScaleShad2.add(scale2S);
|
638
|
|
639
|
mScaleShad1.notifyWhenFinished(this);
|
640
|
}
|
641
|
|
642
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
643
|
// both fingers un-touch the screen (part2)
|
644
|
|
645
|
private void setEffectsStage13()
|
646
|
{
|
647
|
resetDynamics1(13);
|
648
|
resetDynamics2(13);
|
649
|
|
650
|
float x0 = mWidth*0.55f;
|
651
|
float x1 = mWidth*0.45f;
|
652
|
float x2 = mWidth*0.35f;
|
653
|
float y1 = mHeight*0.28f;
|
654
|
float z = 0;
|
655
|
float d = mWidth*0.01f;
|
656
|
float s = mWidth*0.33f;
|
657
|
|
658
|
Static3D point1_0 = new Static3D(-x2 +d,-y1 +d, z);
|
659
|
Static3D point11H = new Static3D(-x2 ,-y1 , z);
|
660
|
Static3D point12H = new Static3D(-x1 ,-y1 , z);
|
661
|
Static3D point13H = new Static3D(-x0 ,-y1 , z);
|
662
|
Static3D point11S = new Static3D(-x2+2*d,-y1+2*d, z);
|
663
|
Static3D point12S = new Static3D(-x1+2*d,-y1+2*d, z);
|
664
|
Static3D point13S = new Static3D(-x0+2*d,-y1+2*d, z);
|
665
|
Static3D point1Sc = new Static3D( s,s,s);
|
666
|
|
667
|
mDynScaleHand1.add(point1Sc);
|
668
|
mDynScaleShad1.add(point1Sc);
|
669
|
mDynMoveHand1.add(point1_0);
|
670
|
mDynMoveHand1.add(point11H);
|
671
|
mDynMoveHand1.add(point11H);
|
672
|
mDynMoveHand1.add(point12H);
|
673
|
mDynMoveHand1.add(point13H);
|
674
|
mDynMoveShad1.add(point1_0);
|
675
|
mDynMoveShad1.add(point11S);
|
676
|
mDynMoveShad1.add(point11S);
|
677
|
mDynMoveShad1.add(point12S);
|
678
|
mDynMoveShad1.add(point13S);
|
679
|
|
680
|
Static3D point2_0 = new Static3D( x2 +d, y1 +d, z);
|
681
|
Static3D point21H = new Static3D( x2 , y1 , z);
|
682
|
Static3D point22H = new Static3D( x1 , y1 , z);
|
683
|
Static3D point23H = new Static3D( x0 , y1 , z);
|
684
|
Static3D point21S = new Static3D( x2+2*d, y1+2*d, z);
|
685
|
Static3D point22S = new Static3D( x1+2*d, y1+2*d, z);
|
686
|
Static3D point23S = new Static3D( x0+2*d, y1+2*d, z);
|
687
|
Static3D point2Sc= new Static3D(-s,s,s);
|
688
|
|
689
|
mDynScaleHand2.add(point2Sc);
|
690
|
mDynScaleShad2.add(point2Sc);
|
691
|
mDynMoveHand2.add(point2_0);
|
692
|
mDynMoveHand2.add(point21H);
|
693
|
mDynMoveHand2.add(point21H);
|
694
|
mDynMoveHand2.add(point22H);
|
695
|
mDynMoveHand2.add(point23H);
|
696
|
mDynMoveShad2.add(point2_0);
|
697
|
mDynMoveShad2.add(point21S);
|
698
|
mDynMoveShad2.add(point21S);
|
699
|
mDynMoveShad2.add(point22S);
|
700
|
mDynMoveShad2.add(point23S);
|
701
|
|
702
|
mMoveHand2.notifyWhenFinished(this);
|
703
|
|
704
|
mNodes[0].changeInputSurface(mTextureShad);
|
705
|
mNodes[1].changeInputSurface(mTextureShad);
|
706
|
}
|
707
|
|
708
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
709
|
|
710
|
private void createEffects()
|
711
|
{
|
712
|
mEffects = new DistortedEffects[NUM_EFFE];
|
713
|
for(int i=0; i<NUM_EFFE; i++) mEffects[i]= new DistortedEffects();
|
714
|
|
715
|
int time = DUR[0];
|
716
|
|
717
|
mDynMoveHand1 = new Dynamic3D(time,0.5f);
|
718
|
mDynMoveHand1.setMode(Dynamic.MODE_PATH);
|
719
|
mDynMoveHand1.setConvexity(0.0f);
|
720
|
mDynMoveShad1 = new Dynamic3D(time,0.5f);
|
721
|
mDynMoveShad1.setMode(Dynamic.MODE_PATH);
|
722
|
mDynMoveShad1.setConvexity(0.0f);
|
723
|
mDynScaleHand1 = new Dynamic3D(time,0.5f);
|
724
|
mDynScaleHand1.setMode(Dynamic.MODE_PATH);
|
725
|
mDynScaleHand1.setConvexity(0.0f);
|
726
|
mDynScaleShad1 = new Dynamic3D(time,0.5f);
|
727
|
mDynScaleShad1.setMode(Dynamic.MODE_PATH);
|
728
|
mDynScaleShad1.setConvexity(0.0f);
|
729
|
|
730
|
mMoveHand1 = new MatrixEffectMove(mDynMoveHand1);
|
731
|
mMoveShad1 = new MatrixEffectMove(mDynMoveShad1);
|
732
|
mScaleHand1= new MatrixEffectScale(mDynScaleHand1);
|
733
|
mScaleShad1= new MatrixEffectScale(mDynScaleShad1);
|
734
|
|
735
|
mEffects[0].apply(mScaleShad1);
|
736
|
mEffects[0].apply(mMoveShad1);
|
737
|
mEffects[2].apply(mScaleHand1);
|
738
|
mEffects[2].apply(mMoveHand1);
|
739
|
|
740
|
mDynMoveHand2 = new Dynamic3D(time,0.5f);
|
741
|
mDynMoveHand2.setMode(Dynamic.MODE_PATH);
|
742
|
mDynMoveHand2.setConvexity(0.0f);
|
743
|
mDynMoveShad2 = new Dynamic3D(time,0.5f);
|
744
|
mDynMoveShad2.setMode(Dynamic.MODE_PATH);
|
745
|
mDynMoveShad2.setConvexity(0.0f);
|
746
|
mDynScaleHand2 = new Dynamic3D(time,0.5f);
|
747
|
mDynScaleHand2.setMode(Dynamic.MODE_PATH);
|
748
|
mDynScaleHand2.setConvexity(0.0f);
|
749
|
mDynScaleShad2 = new Dynamic3D(time,0.5f);
|
750
|
mDynScaleShad2.setMode(Dynamic.MODE_PATH);
|
751
|
mDynScaleShad2.setConvexity(0.0f);
|
752
|
|
753
|
mMoveHand2 = new MatrixEffectMove(mDynMoveHand2);
|
754
|
mMoveShad2 = new MatrixEffectMove(mDynMoveShad2);
|
755
|
mScaleHand2= new MatrixEffectScale(mDynScaleHand2);
|
756
|
mScaleShad2= new MatrixEffectScale(mDynScaleShad2);
|
757
|
|
758
|
mEffects[1].apply(mScaleShad2);
|
759
|
mEffects[1].apply(mMoveShad2);
|
760
|
mEffects[3].apply(mScaleHand2);
|
761
|
mEffects[3].apply(mMoveHand2);
|
762
|
|
763
|
DistortedScreen screen = mControl.getScreen();
|
764
|
mWidth = screen.getWidth();
|
765
|
mHeight= screen.getHeight();
|
766
|
}
|
767
|
|
768
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
769
|
|
770
|
private void createNodes()
|
771
|
{
|
772
|
if( mNodes==null )
|
773
|
{
|
774
|
mNodes = new DistortedNode[NUM_NODE];
|
775
|
mQuad = new MeshQuad();
|
776
|
}
|
777
|
|
778
|
RubikActivity act = mControl.getActivity();
|
779
|
|
780
|
if( act!=null )
|
781
|
{
|
782
|
Bitmap bmpCirc = openBitmap(act, R.drawable.ui_fading_circle);
|
783
|
Bitmap bmpShad = openBitmap(act, R.drawable.ui_hand_shadow);
|
784
|
Bitmap bmpHand = openBitmap(act, R.drawable.ui_hand_pointer);
|
785
|
|
786
|
mTextureCirc = new DistortedTexture();
|
787
|
mTextureCirc.setTexture(bmpCirc);
|
788
|
mTextureShad = new DistortedTexture();
|
789
|
mTextureShad.setTexture(bmpShad);
|
790
|
DistortedTexture textureHand = new DistortedTexture();
|
791
|
textureHand.setTexture(bmpHand);
|
792
|
|
793
|
mNodes[0]= new DistortedNode(mTextureShad,mEffects[0],mQuad);
|
794
|
mNodes[1]= new DistortedNode(mTextureShad,mEffects[1],mQuad);
|
795
|
mNodes[2]= new DistortedNode( textureHand,mEffects[2],mQuad);
|
796
|
mNodes[3]= new DistortedNode( textureHand,mEffects[3],mQuad);
|
797
|
}
|
798
|
else
|
799
|
{
|
800
|
android.util.Log.e("D", "Activity NULL!!");
|
801
|
}
|
802
|
}
|
803
|
|
804
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
805
|
|
806
|
long getEffectID()
|
807
|
{
|
808
|
return mEffectID;
|
809
|
}
|
810
|
|
811
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
812
|
|
813
|
DistortedNode[] getNodes()
|
814
|
{
|
815
|
if( mEffects==null ) createEffects();
|
816
|
createNodes();
|
817
|
setEffectsStage1();
|
818
|
|
819
|
return mNodes;
|
820
|
}
|
821
|
|
822
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
823
|
|
824
|
DistortedNode[] returnNodes()
|
825
|
{
|
826
|
return mNodes;
|
827
|
}
|
828
|
|
829
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
830
|
|
831
|
RubikControlWhole(RubikControl control)
|
832
|
{
|
833
|
mControl = control;
|
834
|
}
|
835
|
|
836
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
837
|
// PUBLIC
|
838
|
|
839
|
public void effectFinished(long effectID)
|
840
|
{
|
841
|
switch( mStageFinished )
|
842
|
{
|
843
|
case 1: setEffectsStage2(); break;
|
844
|
case 2: setEffectsStage3(); break;
|
845
|
case 3: setEffectsStage4(); break;
|
846
|
case 4: setEffectsStage5(); break;
|
847
|
case 5: setEffectsStage6(); break;
|
848
|
case 6: setEffectsStage7(); break;
|
849
|
case 7: setEffectsStage8(); break;
|
850
|
case 8: setEffectsStage9(); break;
|
851
|
case 9: setEffectsStage10();break;
|
852
|
case 10: setEffectsStage11();break;
|
853
|
case 11: setEffectsStage12();break;
|
854
|
case 12: setEffectsStage13();break;
|
855
|
default: mEffectID = -1;
|
856
|
mControl.effectFinished(mEffectID);
|
857
|
break;
|
858
|
}
|
859
|
}
|
860
|
}
|