Revision 6a71c9b3
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/states/RubikStatePlay.java | ||
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108 | 108 |
private void setupObjectButton(final RubikActivity act, final float scale) |
109 | 109 |
{ |
110 | 110 |
int padding = (int)(3*scale + 0.5f); |
111 |
LinearLayout.LayoutParams objectParams = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT,LinearLayout.LayoutParams.MATCH_PARENT);
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111 |
LinearLayout.LayoutParams objectParams = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT, 1);
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112 | 112 |
mObjButton = new ImageButton(act); |
113 | 113 |
mObjButton.setLayoutParams(objectParams); |
114 | 114 |
mObjButton.setPadding(padding,0,padding,0); |
... | ... | |
168 | 168 |
{ |
169 | 169 |
int spinnerPadding = (int)(scale* 10 + 0.5f); |
170 | 170 |
int spinnerMargin = (int)(scale* 3 + 0.5f); |
171 |
int spinnerLength = (int)(scale*150 + 0.5f); |
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172 |
LinearLayout.LayoutParams spinnerLayoutParams = new LinearLayout.LayoutParams(spinnerLength,LinearLayout.LayoutParams.MATCH_PARENT); |
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171 |
LinearLayout.LayoutParams spinnerLayoutParams = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT, 1); |
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173 | 172 |
spinnerLayoutParams.topMargin = spinnerMargin; |
174 | 173 |
spinnerLayoutParams.bottomMargin = spinnerMargin; |
175 | 174 |
spinnerLayoutParams.leftMargin = spinnerMargin; |
... | ... | |
204 | 203 |
private void setupPlayButton(final RubikActivity act, final float scale) |
205 | 204 |
{ |
206 | 205 |
int padding = (int)(3*scale + 0.5f); |
207 |
LinearLayout.LayoutParams backParams = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT,LinearLayout.LayoutParams.MATCH_PARENT);
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206 |
LinearLayout.LayoutParams backParams = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT, 1);
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208 | 207 |
mPlayButton = new Button(act); |
209 | 208 |
mPlayButton.setLayoutParams(backParams); |
210 | 209 |
mPlayButton.setPadding(padding,0,padding,0); |
Also available in: Unified diff
Make the top three controls in the Play state reach all the way from the left to the right edge of the screen.