Revision 6c295be1
Added by Leszek Koltunski over 2 years ago
| src/main/java/org/distorted/bandaged/BandagedCreatorTouchControl.java | ||
|---|---|---|
| 23 | 23 |
private final float[] mPoint2D; |
| 24 | 24 |
private float mObjectRatio; |
| 25 | 25 |
private final Static3D[] mFaceAxis; |
| 26 |
private final int mNumFaces; |
|
| 26 | 27 |
|
| 27 | 28 |
private float[] mDist3D; |
| 28 | 29 |
private int mLastTouchedFace; |
| ... | ... | |
| 127 | 128 |
mCamera[1] = rotatedCamera.get1()/mObjectRatio; |
| 128 | 129 |
mCamera[2] = rotatedCamera.get2()/mObjectRatio; |
| 129 | 130 |
|
| 130 |
for( mLastTouchedFace=0; mLastTouchedFace<6; mLastTouchedFace++)
|
|
| 131 |
for( mLastTouchedFace=0; mLastTouchedFace<mNumFaces; mLastTouchedFace++)
|
|
| 131 | 132 |
{
|
| 132 | 133 |
if( faceIsVisible(mLastTouchedFace) ) |
| 133 | 134 |
{
|
| ... | ... | |
| 160 | 161 |
mDist3D = new float[6]; |
| 161 | 162 |
mFaceAxis = mObject.getFaceAxis(); |
| 162 | 163 |
mObjectRatio = ratio; |
| 164 |
mNumFaces = mFaceAxis.length; |
|
| 163 | 165 |
|
| 164 | 166 |
double halfFOV = fov * (Math.PI/360); |
| 165 | 167 |
float tanHalf = (float)Math.tan(halfFOV); |
| src/main/java/org/distorted/bandaged/BandagedCubit.java | ||
|---|---|---|
| 43 | 43 |
private final DistortedEffects mEffects; |
| 44 | 44 |
private final DistortedTexture mTexture; |
| 45 | 45 |
private final Static3D mMove; |
| 46 |
private final int mVariant; |
|
| 46 | 47 |
private final boolean mRoundCorners; |
| 47 | 48 |
|
| 48 | 49 |
private float mUnscaledX, mUnscaledY, mUnscaledZ; |
| ... | ... | |
| 116 | 117 |
// PUBLIC API |
| 117 | 118 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 118 | 119 |
|
| 119 |
public BandagedCubit(BandagedObject object, float[] position, Static4D quat1, |
|
| 120 |
public BandagedCubit(BandagedObject object, float[] position, int variant, Static4D quat1,
|
|
| 120 | 121 |
Static4D quat2, Static3D scale, boolean roundCorners) |
| 121 | 122 |
{
|
| 122 | 123 |
mObject = object; |
| ... | ... | |
| 124 | 125 |
mPosition = position; |
| 125 | 126 |
mIsAttached = true; |
| 126 | 127 |
mMarkedEffectID = -1; |
| 128 |
mVariant = variant; |
|
| 127 | 129 |
|
| 128 | 130 |
computeMove(mPosition); |
| 129 | 131 |
mMove = new Static3D(0,0,0); |
| 130 |
MeshBase mesh = mObject.createMesh(mPosition,mRoundCorners); |
|
| 132 |
MeshBase mesh = mObject.createMesh(mVariant,mPosition,mRoundCorners);
|
|
| 131 | 133 |
|
| 132 | 134 |
mTexture = new DistortedTexture(); |
| 133 | 135 |
if( mBitmap==null ) createBitmap(mObject.getColors()); |
| ... | ... | |
| 155 | 157 |
{
|
| 156 | 158 |
int len1 = mPosition.length; |
| 157 | 159 |
int len2 = position.length; |
| 158 |
|
|
| 159 | 160 |
float[] tmpPosition = new float[len1+len2]; |
| 160 |
|
|
| 161 | 161 |
System.arraycopy(mPosition, 0, tmpPosition, 0, len1); |
| 162 | 162 |
System.arraycopy(position , 0, tmpPosition, len1, len2); |
| 163 |
|
|
| 164 |
computeMove(tmpPosition); |
|
| 165 | 163 |
mPosition = tmpPosition; |
| 166 |
MeshBase mesh = mObject.createMesh(mPosition,mRoundCorners); |
|
| 164 |
|
|
| 165 |
computeMove(mPosition); |
|
| 166 |
MeshBase mesh = mObject.createMesh(mVariant,mPosition,mRoundCorners); |
|
| 167 | 167 |
resetTextureMaps(mesh); |
| 168 | 168 |
mNode.setMesh(mesh); |
| 169 | 169 |
mMove.set( scale*mUnscaledX, scale*mUnscaledY, scale*mUnscaledZ); |
| ... | ... | |
| 183 | 183 |
mPosition[2] = z; |
| 184 | 184 |
|
| 185 | 185 |
computeMove(mPosition); |
| 186 |
MeshBase mesh = mObject.createMesh(mPosition,mRoundCorners); |
|
| 186 |
MeshBase mesh = mObject.createMesh(mVariant,mPosition,mRoundCorners);
|
|
| 187 | 187 |
resetTextureMaps(mesh); |
| 188 | 188 |
mNode.setMesh(mesh); |
| 189 | 189 |
mMove.set( scale*mUnscaledX, scale*mUnscaledY, scale*mUnscaledZ); |
| src/main/java/org/distorted/bandaged/BandagedObject.java | ||
|---|---|---|
| 51 | 51 |
abstract float[] getDist3D(); |
| 52 | 52 |
abstract int[] getColors(); |
| 53 | 53 |
abstract Static3D[] getFaceAxis(); |
| 54 |
abstract float[][] getPositions(); |
|
| 54 |
abstract float[][][] getPositions();
|
|
| 55 | 55 |
abstract boolean isAdjacent(float dx, float dy, float dz); |
| 56 | 56 |
abstract int computeProjectionAngle(); |
| 57 | 57 |
abstract boolean tryChangeObject(int x, int y, int z); |
| 58 | 58 |
abstract void getTouchedPosition(float[] output, int face, float pointX, float pointY); |
| 59 | 59 |
abstract boolean isInsideFace(int face, float[] p); |
| 60 | 60 |
abstract TwistyObject createObject(int mode, float scale ); |
| 61 |
abstract MeshBase createMesh(float[] pos, boolean round); |
|
| 61 |
abstract MeshBase createMesh(int variant, float[] pos, boolean round);
|
|
| 62 | 62 |
|
| 63 | 63 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 64 | 64 |
|
| ... | ... | |
| 72 | 72 |
void createCubits(Static4D quatT, Static4D quatA, Static3D scale) |
| 73 | 73 |
{
|
| 74 | 74 |
mCubits = new BandagedCubit[mNumCubits]; |
| 75 |
int c=0; |
|
| 76 |
for(float[] p : getPositions() ) mCubits[c++] = new BandagedCubit(this,p,quatT,quatA,scale,false); |
|
| 75 |
float[][][] pos = getPositions(); |
|
| 76 |
int c=0,numVariants = pos.length; |
|
| 77 |
|
|
| 78 |
for(int v=0; v<numVariants; v++) |
|
| 79 |
{
|
|
| 80 |
int numCubits = pos[v].length; |
|
| 81 |
|
|
| 82 |
for(int vi=0; vi<numCubits; vi++) |
|
| 83 |
mCubits[c++] = new BandagedCubit(this,pos[v][vi],v,quatT,quatA,scale,false); |
|
| 84 |
} |
|
| 77 | 85 |
} |
| 78 | 86 |
|
| 79 | 87 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 247 | 255 |
int len = pos.length/3; |
| 248 | 256 |
|
| 249 | 257 |
for(int p=0; p<len; p++) |
| 250 |
if( pos[3*p]==mTmp[0] && pos[3*p+1]==mTmp[1] && pos[3*p+2]==mTmp[2] ) return c; |
|
| 258 |
{
|
|
| 259 |
float dx = pos[3*p ]-mTmp[0]; |
|
| 260 |
float dy = pos[3*p+1]-mTmp[1]; |
|
| 261 |
float dz = pos[3*p+2]-mTmp[2]; |
|
| 262 |
|
|
| 263 |
if( dx*dx + dy*dy + dz*dz < 0.01f ) return c; |
|
| 264 |
} |
|
| 251 | 265 |
} |
| 252 | 266 |
|
| 253 | 267 |
android.util.Log.e("D", "whichCubitTouched: IMPOSSIBLE!!");
|
| src/main/java/org/distorted/bandaged/BandagedObjectCuboid.java | ||
|---|---|---|
| 71 | 71 |
|
| 72 | 72 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 73 | 73 |
|
| 74 |
float[][] getPositions() |
|
| 74 |
float[][][] getPositions()
|
|
| 75 | 75 |
{
|
| 76 |
float[][] pos = new float[mNumCubits][];
|
|
| 76 |
float[][][] pos = new float[1][mNumCubits][];
|
|
| 77 | 77 |
int c=0; |
| 78 | 78 |
int sx = mSize[0]; |
| 79 | 79 |
int sy = mSize[1]; |
| ... | ... | |
| 88 | 88 |
for(int z=0; z<sz; z++) |
| 89 | 89 |
if( x==0 || x==sx-1 || y==0 || y==sy-1 || z==0 || z==sz-1 ) |
| 90 | 90 |
{
|
| 91 |
pos[c++] = new float[] { begX+x,begY+y,begZ+z };
|
|
| 91 |
pos[0][c++] = new float[] { begX+x,begY+y,begZ+z };
|
|
| 92 | 92 |
} |
| 93 | 93 |
|
| 94 | 94 |
return pos; |
| ... | ... | |
| 185 | 185 |
|
| 186 | 186 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 187 | 187 |
|
| 188 |
MeshBase createMesh(float[] pos, boolean round) |
|
| 188 |
MeshBase createMesh(int variant, float[] pos, boolean round)
|
|
| 189 | 189 |
{
|
| 190 | 190 |
FactoryBandagedCuboid factory = FactoryBandagedCuboid.getInstance(); |
| 191 | 191 |
return factory.createMesh(pos,mSize[0],mSize[1],mSize[2],false,round); |
| src/main/java/org/distorted/bandaged/BandagedObjectPyraminx.java | ||
|---|---|---|
| 9 | 9 |
|
| 10 | 10 |
package org.distorted.bandaged; |
| 11 | 11 |
|
| 12 |
import static org.distorted.objectlib.main.TwistyObject.SQ2; |
|
| 12 | 13 |
import static org.distorted.objectlib.main.TwistyObject.SQ3; |
| 13 | 14 |
import static org.distorted.objectlib.main.TwistyObject.SQ6; |
| 14 | 15 |
|
| ... | ... | |
| 31 | 32 |
super(screen); |
| 32 | 33 |
} |
| 33 | 34 |
|
| 35 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 36 |
|
|
| 37 |
private boolean isFaceInverted(int face) |
|
| 38 |
{
|
|
| 39 |
return face>1; |
|
| 40 |
} |
|
| 41 |
|
|
| 42 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 43 |
|
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| 44 |
private void addTetrahedralLattice(int size, float[][] pos) |
|
| 45 |
{
|
|
| 46 |
final float DX = 1.0f; |
|
| 47 |
final float DY = SQ2/2; |
|
| 48 |
final float DZ = 1.0f; |
|
| 49 |
|
|
| 50 |
float startX = 0.0f; |
|
| 51 |
float startY =-DY*(size-1)/2; |
|
| 52 |
float startZ = DZ*(size-1)/2; |
|
| 53 |
|
|
| 54 |
int index = 0; |
|
| 55 |
|
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| 56 |
for(int layer=0; layer<size; layer++) |
|
| 57 |
{
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| 58 |
float currX = startX; |
|
| 59 |
float currY = startY; |
|
| 60 |
|
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| 61 |
for(int x=0; x<layer+1; x++) |
|
| 62 |
{
|
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| 63 |
float currZ = startZ; |
|
| 64 |
|
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| 65 |
for(int z=0; z<size-layer; z++) |
|
| 66 |
{
|
|
| 67 |
pos[index] = new float[] {currX,currY,currZ};
|
|
| 68 |
index++; |
|
| 69 |
currZ -= DZ; |
|
| 70 |
} |
|
| 71 |
|
|
| 72 |
currX += DX; |
|
| 73 |
} |
|
| 74 |
|
|
| 75 |
startX-=DX/2; |
|
| 76 |
startY+=DY; |
|
| 77 |
startZ-=DZ/2; |
|
| 78 |
} |
|
| 79 |
} |
|
| 80 |
|
|
| 34 | 81 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 35 | 82 |
|
| 36 | 83 |
float[] getDist3D() |
| ... | ... | |
| 85 | 132 |
} |
| 86 | 133 |
|
| 87 | 134 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 88 |
// TODO |
|
| 89 | 135 |
|
| 90 | 136 |
boolean isAdjacent(float dx, float dy, float dz) |
| 91 | 137 |
{
|
| 92 |
return false;
|
|
| 138 |
return dx*dx + dy*dy + dz*dz < (SQ3/4)*1.01f;
|
|
| 93 | 139 |
} |
| 94 | 140 |
|
| 95 | 141 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 96 | 142 |
// TODO |
| 97 | 143 |
|
| 98 |
float[][] getPositions()
|
|
| 144 |
void getTouchedPosition(float[] output, int face, float pointX, float pointY)
|
|
| 99 | 145 |
{
|
| 100 |
return null; |
|
| 146 |
|
|
| 101 | 147 |
} |
| 102 | 148 |
|
| 103 | 149 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 104 |
// TODO |
|
| 105 | 150 |
|
| 106 |
void getTouchedPosition(float[] output, int face, float pointX, float pointY)
|
|
| 151 |
float[][][] getPositions()
|
|
| 107 | 152 |
{
|
| 153 |
int num = mSize[0]; |
|
| 154 |
int numO= (num-1)*num*(num+1)/6; |
|
| 155 |
int numT= (num+1)*num*(num+2)/6; |
|
| 156 |
|
|
| 157 |
float[][] retO = new float[numO][]; |
|
| 158 |
float[][] retT = new float[numT][]; |
|
| 108 | 159 |
|
| 160 |
addTetrahedralLattice(num-1,retO); |
|
| 161 |
addTetrahedralLattice(num ,retT); |
|
| 162 |
|
|
| 163 |
return new float[][][] { retO,retT };
|
|
| 109 | 164 |
} |
| 110 | 165 |
|
| 111 | 166 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 112 |
// TODO |
|
| 113 | 167 |
|
| 114 | 168 |
boolean isInsideFace(int face, float[] p) |
| 115 | 169 |
{
|
| 116 |
return false; |
|
| 170 |
float y = (isFaceInverted(face) ? p[1] : -p[1]); |
|
| 171 |
float x = p[0]; |
|
| 172 |
return (y >= -mDist2D) && (y <= mDist2D*(2-6*x)) && (y <= mDist2D*(2+6*x)); |
|
| 117 | 173 |
} |
| 118 | 174 |
|
| 119 | 175 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 120 | 176 |
|
| 121 |
MeshBase createMesh(float[] pos, boolean round) |
|
| 177 |
MeshBase createMesh(int variant, float[] pos, boolean round)
|
|
| 122 | 178 |
{
|
| 123 | 179 |
FactoryBandagedPyraminx factory = FactoryBandagedPyraminx.getInstance(); |
| 124 |
return factory.createMesh(pos,mSize[0],false,round); |
|
| 180 |
return factory.createMesh(variant,pos,mSize[0],false,round);
|
|
| 125 | 181 |
} |
| 126 | 182 |
|
| 127 | 183 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Progress with BandagedObjectPyraminx.