Revision 6c295be1
Added by Leszek Koltunski over 1 year ago
src/main/java/org/distorted/bandaged/BandagedCreatorTouchControl.java | ||
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23 | 23 |
private final float[] mPoint2D; |
24 | 24 |
private float mObjectRatio; |
25 | 25 |
private final Static3D[] mFaceAxis; |
26 |
private final int mNumFaces; |
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26 | 27 |
|
27 | 28 |
private float[] mDist3D; |
28 | 29 |
private int mLastTouchedFace; |
... | ... | |
127 | 128 |
mCamera[1] = rotatedCamera.get1()/mObjectRatio; |
128 | 129 |
mCamera[2] = rotatedCamera.get2()/mObjectRatio; |
129 | 130 |
|
130 |
for( mLastTouchedFace=0; mLastTouchedFace<6; mLastTouchedFace++)
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|
131 |
for( mLastTouchedFace=0; mLastTouchedFace<mNumFaces; mLastTouchedFace++)
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|
131 | 132 |
{ |
132 | 133 |
if( faceIsVisible(mLastTouchedFace) ) |
133 | 134 |
{ |
... | ... | |
160 | 161 |
mDist3D = new float[6]; |
161 | 162 |
mFaceAxis = mObject.getFaceAxis(); |
162 | 163 |
mObjectRatio = ratio; |
164 |
mNumFaces = mFaceAxis.length; |
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163 | 165 |
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164 | 166 |
double halfFOV = fov * (Math.PI/360); |
165 | 167 |
float tanHalf = (float)Math.tan(halfFOV); |
src/main/java/org/distorted/bandaged/BandagedCubit.java | ||
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43 | 43 |
private final DistortedEffects mEffects; |
44 | 44 |
private final DistortedTexture mTexture; |
45 | 45 |
private final Static3D mMove; |
46 |
private final int mVariant; |
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46 | 47 |
private final boolean mRoundCorners; |
47 | 48 |
|
48 | 49 |
private float mUnscaledX, mUnscaledY, mUnscaledZ; |
... | ... | |
116 | 117 |
// PUBLIC API |
117 | 118 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
118 | 119 |
|
119 |
public BandagedCubit(BandagedObject object, float[] position, Static4D quat1, |
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120 |
public BandagedCubit(BandagedObject object, float[] position, int variant, Static4D quat1,
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|
120 | 121 |
Static4D quat2, Static3D scale, boolean roundCorners) |
121 | 122 |
{ |
122 | 123 |
mObject = object; |
... | ... | |
124 | 125 |
mPosition = position; |
125 | 126 |
mIsAttached = true; |
126 | 127 |
mMarkedEffectID = -1; |
128 |
mVariant = variant; |
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127 | 129 |
|
128 | 130 |
computeMove(mPosition); |
129 | 131 |
mMove = new Static3D(0,0,0); |
130 |
MeshBase mesh = mObject.createMesh(mPosition,mRoundCorners); |
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MeshBase mesh = mObject.createMesh(mVariant,mPosition,mRoundCorners);
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131 | 133 |
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132 | 134 |
mTexture = new DistortedTexture(); |
133 | 135 |
if( mBitmap==null ) createBitmap(mObject.getColors()); |
... | ... | |
155 | 157 |
{ |
156 | 158 |
int len1 = mPosition.length; |
157 | 159 |
int len2 = position.length; |
158 |
|
|
159 | 160 |
float[] tmpPosition = new float[len1+len2]; |
160 |
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161 | 161 |
System.arraycopy(mPosition, 0, tmpPosition, 0, len1); |
162 | 162 |
System.arraycopy(position , 0, tmpPosition, len1, len2); |
163 |
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computeMove(tmpPosition); |
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165 | 163 |
mPosition = tmpPosition; |
166 |
MeshBase mesh = mObject.createMesh(mPosition,mRoundCorners); |
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164 |
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computeMove(mPosition); |
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MeshBase mesh = mObject.createMesh(mVariant,mPosition,mRoundCorners); |
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167 | 167 |
resetTextureMaps(mesh); |
168 | 168 |
mNode.setMesh(mesh); |
169 | 169 |
mMove.set( scale*mUnscaledX, scale*mUnscaledY, scale*mUnscaledZ); |
... | ... | |
183 | 183 |
mPosition[2] = z; |
184 | 184 |
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185 | 185 |
computeMove(mPosition); |
186 |
MeshBase mesh = mObject.createMesh(mPosition,mRoundCorners); |
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MeshBase mesh = mObject.createMesh(mVariant,mPosition,mRoundCorners);
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187 | 187 |
resetTextureMaps(mesh); |
188 | 188 |
mNode.setMesh(mesh); |
189 | 189 |
mMove.set( scale*mUnscaledX, scale*mUnscaledY, scale*mUnscaledZ); |
src/main/java/org/distorted/bandaged/BandagedObject.java | ||
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51 | 51 |
abstract float[] getDist3D(); |
52 | 52 |
abstract int[] getColors(); |
53 | 53 |
abstract Static3D[] getFaceAxis(); |
54 |
abstract float[][] getPositions(); |
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abstract float[][][] getPositions();
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55 | 55 |
abstract boolean isAdjacent(float dx, float dy, float dz); |
56 | 56 |
abstract int computeProjectionAngle(); |
57 | 57 |
abstract boolean tryChangeObject(int x, int y, int z); |
58 | 58 |
abstract void getTouchedPosition(float[] output, int face, float pointX, float pointY); |
59 | 59 |
abstract boolean isInsideFace(int face, float[] p); |
60 | 60 |
abstract TwistyObject createObject(int mode, float scale ); |
61 |
abstract MeshBase createMesh(float[] pos, boolean round); |
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abstract MeshBase createMesh(int variant, float[] pos, boolean round);
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62 | 62 |
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63 | 63 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
64 | 64 |
|
... | ... | |
72 | 72 |
void createCubits(Static4D quatT, Static4D quatA, Static3D scale) |
73 | 73 |
{ |
74 | 74 |
mCubits = new BandagedCubit[mNumCubits]; |
75 |
int c=0; |
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for(float[] p : getPositions() ) mCubits[c++] = new BandagedCubit(this,p,quatT,quatA,scale,false); |
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float[][][] pos = getPositions(); |
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int c=0,numVariants = pos.length; |
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77 |
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for(int v=0; v<numVariants; v++) |
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{ |
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int numCubits = pos[v].length; |
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81 |
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for(int vi=0; vi<numCubits; vi++) |
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mCubits[c++] = new BandagedCubit(this,pos[v][vi],v,quatT,quatA,scale,false); |
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} |
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77 | 85 |
} |
78 | 86 |
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79 | 87 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
247 | 255 |
int len = pos.length/3; |
248 | 256 |
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249 | 257 |
for(int p=0; p<len; p++) |
250 |
if( pos[3*p]==mTmp[0] && pos[3*p+1]==mTmp[1] && pos[3*p+2]==mTmp[2] ) return c; |
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{ |
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float dx = pos[3*p ]-mTmp[0]; |
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float dy = pos[3*p+1]-mTmp[1]; |
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float dz = pos[3*p+2]-mTmp[2]; |
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262 |
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263 |
if( dx*dx + dy*dy + dz*dz < 0.01f ) return c; |
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264 |
} |
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251 | 265 |
} |
252 | 266 |
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253 | 267 |
android.util.Log.e("D", "whichCubitTouched: IMPOSSIBLE!!"); |
src/main/java/org/distorted/bandaged/BandagedObjectCuboid.java | ||
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71 | 71 |
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72 | 72 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
73 | 73 |
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74 |
float[][] getPositions() |
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74 |
float[][][] getPositions()
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75 | 75 |
{ |
76 |
float[][] pos = new float[mNumCubits][];
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76 |
float[][][] pos = new float[1][mNumCubits][];
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77 | 77 |
int c=0; |
78 | 78 |
int sx = mSize[0]; |
79 | 79 |
int sy = mSize[1]; |
... | ... | |
88 | 88 |
for(int z=0; z<sz; z++) |
89 | 89 |
if( x==0 || x==sx-1 || y==0 || y==sy-1 || z==0 || z==sz-1 ) |
90 | 90 |
{ |
91 |
pos[c++] = new float[] { begX+x,begY+y,begZ+z }; |
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pos[0][c++] = new float[] { begX+x,begY+y,begZ+z };
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92 | 92 |
} |
93 | 93 |
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94 | 94 |
return pos; |
... | ... | |
185 | 185 |
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186 | 186 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
187 | 187 |
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188 |
MeshBase createMesh(float[] pos, boolean round) |
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MeshBase createMesh(int variant, float[] pos, boolean round)
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189 | 189 |
{ |
190 | 190 |
FactoryBandagedCuboid factory = FactoryBandagedCuboid.getInstance(); |
191 | 191 |
return factory.createMesh(pos,mSize[0],mSize[1],mSize[2],false,round); |
src/main/java/org/distorted/bandaged/BandagedObjectPyraminx.java | ||
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9 | 9 |
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10 | 10 |
package org.distorted.bandaged; |
11 | 11 |
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12 |
import static org.distorted.objectlib.main.TwistyObject.SQ2; |
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12 | 13 |
import static org.distorted.objectlib.main.TwistyObject.SQ3; |
13 | 14 |
import static org.distorted.objectlib.main.TwistyObject.SQ6; |
14 | 15 |
|
... | ... | |
31 | 32 |
super(screen); |
32 | 33 |
} |
33 | 34 |
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35 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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36 |
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private boolean isFaceInverted(int face) |
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{ |
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return face>1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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43 |
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private void addTetrahedralLattice(int size, float[][] pos) |
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{ |
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final float DX = 1.0f; |
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final float DY = SQ2/2; |
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final float DZ = 1.0f; |
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float startX = 0.0f; |
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float startY =-DY*(size-1)/2; |
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float startZ = DZ*(size-1)/2; |
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53 |
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int index = 0; |
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55 |
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56 |
for(int layer=0; layer<size; layer++) |
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57 |
{ |
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float currX = startX; |
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float currY = startY; |
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60 |
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61 |
for(int x=0; x<layer+1; x++) |
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62 |
{ |
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float currZ = startZ; |
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64 |
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for(int z=0; z<size-layer; z++) |
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{ |
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pos[index] = new float[] {currX,currY,currZ}; |
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index++; |
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currZ -= DZ; |
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} |
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71 |
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currX += DX; |
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} |
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74 |
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startX-=DX/2; |
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startY+=DY; |
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startZ-=DZ/2; |
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} |
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} |
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80 |
|
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34 | 81 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
35 | 82 |
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36 | 83 |
float[] getDist3D() |
... | ... | |
85 | 132 |
} |
86 | 133 |
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87 | 134 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
88 |
// TODO |
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89 | 135 |
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90 | 136 |
boolean isAdjacent(float dx, float dy, float dz) |
91 | 137 |
{ |
92 |
return false;
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138 |
return dx*dx + dy*dy + dz*dz < (SQ3/4)*1.01f;
|
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93 | 139 |
} |
94 | 140 |
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95 | 141 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
96 | 142 |
// TODO |
97 | 143 |
|
98 |
float[][] getPositions()
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144 |
void getTouchedPosition(float[] output, int face, float pointX, float pointY)
|
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99 | 145 |
{ |
100 |
return null; |
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146 |
|
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101 | 147 |
} |
102 | 148 |
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103 | 149 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
104 |
// TODO |
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105 | 150 |
|
106 |
void getTouchedPosition(float[] output, int face, float pointX, float pointY)
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151 |
float[][][] getPositions()
|
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107 | 152 |
{ |
153 |
int num = mSize[0]; |
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154 |
int numO= (num-1)*num*(num+1)/6; |
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155 |
int numT= (num+1)*num*(num+2)/6; |
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156 |
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157 |
float[][] retO = new float[numO][]; |
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158 |
float[][] retT = new float[numT][]; |
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108 | 159 |
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160 |
addTetrahedralLattice(num-1,retO); |
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161 |
addTetrahedralLattice(num ,retT); |
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162 |
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163 |
return new float[][][] { retO,retT }; |
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109 | 164 |
} |
110 | 165 |
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111 | 166 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
112 |
// TODO |
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113 | 167 |
|
114 | 168 |
boolean isInsideFace(int face, float[] p) |
115 | 169 |
{ |
116 |
return false; |
|
170 |
float y = (isFaceInverted(face) ? p[1] : -p[1]); |
|
171 |
float x = p[0]; |
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172 |
return (y >= -mDist2D) && (y <= mDist2D*(2-6*x)) && (y <= mDist2D*(2+6*x)); |
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117 | 173 |
} |
118 | 174 |
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119 | 175 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
120 | 176 |
|
121 |
MeshBase createMesh(float[] pos, boolean round) |
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177 |
MeshBase createMesh(int variant, float[] pos, boolean round)
|
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122 | 178 |
{ |
123 | 179 |
FactoryBandagedPyraminx factory = FactoryBandagedPyraminx.getInstance(); |
124 |
return factory.createMesh(pos,mSize[0],false,round); |
|
180 |
return factory.createMesh(variant,pos,mSize[0],false,round);
|
|
125 | 181 |
} |
126 | 182 |
|
127 | 183 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Progress with BandagedObjectPyraminx.