Revision 6c295be1
Added by Leszek Koltunski 12 months ago
src/main/java/org/distorted/bandaged/BandagedObjectCuboid.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float[][] getPositions() |
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float[][][] getPositions()
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{ |
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float[][] pos = new float[mNumCubits][];
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float[][][] pos = new float[1][mNumCubits][];
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int c=0; |
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int sx = mSize[0]; |
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int sy = mSize[1]; |
... | ... | |
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for(int z=0; z<sz; z++) |
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if( x==0 || x==sx-1 || y==0 || y==sy-1 || z==0 || z==sz-1 ) |
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{ |
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pos[c++] = new float[] { begX+x,begY+y,begZ+z }; |
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pos[0][c++] = new float[] { begX+x,begY+y,begZ+z };
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} |
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return pos; |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createMesh(float[] pos, boolean round) |
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MeshBase createMesh(int variant, float[] pos, boolean round)
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{ |
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FactoryBandagedCuboid factory = FactoryBandagedCuboid.getInstance(); |
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return factory.createMesh(pos,mSize[0],mSize[1],mSize[2],false,round); |
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