Revision 6c295be1
Added by Leszek Koltunski 12 months ago
src/main/java/org/distorted/bandaged/BandagedObjectPyraminx.java | ||
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package org.distorted.bandaged; |
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import static org.distorted.objectlib.main.TwistyObject.SQ2; |
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import static org.distorted.objectlib.main.TwistyObject.SQ3; |
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import static org.distorted.objectlib.main.TwistyObject.SQ6; |
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super(screen); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private boolean isFaceInverted(int face) |
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{ |
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return face>1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void addTetrahedralLattice(int size, float[][] pos) |
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{ |
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final float DX = 1.0f; |
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final float DY = SQ2/2; |
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final float DZ = 1.0f; |
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float startX = 0.0f; |
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float startY =-DY*(size-1)/2; |
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float startZ = DZ*(size-1)/2; |
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int index = 0; |
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for(int layer=0; layer<size; layer++) |
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{ |
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float currX = startX; |
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float currY = startY; |
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for(int x=0; x<layer+1; x++) |
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{ |
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float currZ = startZ; |
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for(int z=0; z<size-layer; z++) |
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{ |
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pos[index] = new float[] {currX,currY,currZ}; |
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index++; |
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currZ -= DZ; |
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} |
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currX += DX; |
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} |
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startX-=DX/2; |
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startY+=DY; |
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startZ-=DZ/2; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float[] getDist3D() |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
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boolean isAdjacent(float dx, float dy, float dz) |
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{ |
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return false;
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return dx*dx + dy*dy + dz*dz < (SQ3/4)*1.01f;
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
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float[][] getPositions()
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void getTouchedPosition(float[] output, int face, float pointX, float pointY)
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{ |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
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void getTouchedPosition(float[] output, int face, float pointX, float pointY)
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float[][][] getPositions()
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{ |
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int num = mSize[0]; |
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int numO= (num-1)*num*(num+1)/6; |
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int numT= (num+1)*num*(num+2)/6; |
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float[][] retO = new float[numO][]; |
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float[][] retT = new float[numT][]; |
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addTetrahedralLattice(num-1,retO); |
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addTetrahedralLattice(num ,retT); |
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return new float[][][] { retO,retT }; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
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boolean isInsideFace(int face, float[] p) |
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{ |
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return false; |
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float y = (isFaceInverted(face) ? p[1] : -p[1]); |
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float x = p[0]; |
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return (y >= -mDist2D) && (y <= mDist2D*(2-6*x)) && (y <= mDist2D*(2+6*x)); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createMesh(float[] pos, boolean round) |
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MeshBase createMesh(int variant, float[] pos, boolean round)
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{ |
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FactoryBandagedPyraminx factory = FactoryBandagedPyraminx.getInstance(); |
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return factory.createMesh(pos,mSize[0],false,round); |
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return factory.createMesh(variant,pos,mSize[0],false,round);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Progress with BandagedObjectPyraminx.