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af88bf2e
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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eaf87d1d
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Leszek Koltunski
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package org.distorted.tutorials;
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af88bf2e
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Leszek Koltunski
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import android.content.Context;
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import android.content.res.Resources;
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import org.distorted.effects.BaseEffect;
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import org.distorted.effects.EffectController;
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import org.distorted.helpers.BlockController;
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import org.distorted.helpers.MovesFinished;
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import org.distorted.helpers.TwistyPreRender;
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import org.distorted.objects.ObjectList;
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import org.distorted.objects.TwistyObject;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TutorialPreRender implements EffectController, TwistyPreRender
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{
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private MovesFinished mAddActionListener;
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private final TutorialSurfaceView mView;
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private boolean mFinishRotation, mRemoveRotation, mAddRotation,
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mSetQuat, mChangeObject, mSetupObject, mSolveObject, mScrambleObject,
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mInitializeObject, mResetAllTextureMaps, mRemovePatternRotation;
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private boolean mUIBlocked, mTouchBlocked;
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private boolean mIsSolved;
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private ObjectList mNextObject;
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private int mNextSize;
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private long mRotationFinishedID;
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private int mScreenWidth;
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private TwistyObject mOldObject, mNewObject;
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private int mAddRotationAxis, mAddRotationRowBitmap, mAddRotationAngle;
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private long mAddRotationDuration;
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private long mAddRotationID, mRemoveRotationID;
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private int mNearestAngle;
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private int mScrambleObjectNum;
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private final BlockController mBlockController;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TutorialPreRender(TutorialSurfaceView view)
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{
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mView = view;
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mFinishRotation = false;
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mRemoveRotation = false;
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mAddRotation = false;
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mSetQuat = false;
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mChangeObject = false;
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mSetupObject = false;
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mSolveObject = false;
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mScrambleObject = false;
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mOldObject = null;
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mNewObject = null;
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mScreenWidth = 0;
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mScrambleObjectNum = 0;
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mRemovePatternRotation= false;
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TutorialActivity act = (TutorialActivity)mView.getContext();
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mBlockController = new BlockController(act);
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unblockEverything();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createObjectNow(ObjectList object, int size)
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{
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if( mOldObject!=null ) mOldObject.releaseResources();
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mOldObject = mNewObject;
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Context con = mView.getContext();
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Resources res = con.getResources();
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mNewObject = object.create(size, mView.getQuat(), null, res, mScreenWidth);
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if( mNewObject!=null )
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{
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mNewObject.createTexture();
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mView.setMovement(object.getObjectMovementClass());
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if( mScreenWidth!=0 )
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{
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mNewObject.recomputeScaleFactor(mScreenWidth);
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}
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mIsSolved = mNewObject.isSolved();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void doEffectNow(BaseEffect.Type type)
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{
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try
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{
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type.startEffect(mView.getRenderer().getScreen(),this);
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}
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catch( Exception ex )
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{
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android.util.Log.e("renderer", "exception starting effect: "+ex.getMessage());
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unblockEverything();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removePatternRotation()
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{
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mRemovePatternRotation = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removePatternRotationNow()
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{
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mRemovePatternRotation=false;
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mNewObject.removeRotationNow();
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mAddActionListener.onActionFinished(mRemoveRotationID);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removeRotationNow()
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{
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mRemoveRotation=false;
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mNewObject.removeRotationNow();
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boolean solved = mNewObject.isSolved();
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unblockEverything();
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if( solved && !mIsSolved ) doEffectNow( BaseEffect.Type.WIN );
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mIsSolved = solved;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removeRotation()
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{
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mRemoveRotation = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void addRotationNow()
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{
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mAddRotation = false;
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mAddRotationID = mNewObject.addNewRotation( mAddRotationAxis, mAddRotationRowBitmap,
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mAddRotationAngle, mAddRotationDuration, this);
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if( mAddRotationID==0 ) // failed to add effect - should never happen
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{
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unblockEverything();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void finishRotationNow()
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{
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mFinishRotation = false;
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blockEverything(BlockController.TUTORIAL_PLACE_0);
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mRotationFinishedID = mNewObject.finishRotationNow(this, mNearestAngle);
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if( mRotationFinishedID==0 ) // failed to add effect - should never happen
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{
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unblockEverything();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void changeObjectNow()
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{
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mChangeObject = false;
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if ( mNewObject==null || mNewObject.getObjectList()!=mNextObject || mNewObject.getNumLayers()!=mNextSize)
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{
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blockEverything(BlockController.TUTORIAL_PLACE_1);
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createObjectNow(mNextObject, mNextSize);
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doEffectNow( BaseEffect.Type.SIZECHANGE );
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setupObjectNow()
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{
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mSetupObject = false;
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if ( mNewObject==null || mNewObject.getObjectList()!=mNextObject || mNewObject.getNumLayers()!=mNextSize)
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{
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blockEverything(BlockController.TUTORIAL_PLACE_2);
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createObjectNow(mNextObject, mNextSize);
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doEffectNow( BaseEffect.Type.SIZECHANGE );
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}
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else
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{
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mNewObject.initializeObject(null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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55e6be1d
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private void scrambleObjectNow()
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af88bf2e
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{
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mScrambleObject = false;
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mIsSolved = false;
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809c3432
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blockEverything(BlockController.TUTORIAL_PLACE_3);
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doEffectNow( BaseEffect.Type.SCRAMBLE );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void solveObjectNow()
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13ed203c
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{
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mSolveObject = false;
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blockEverything(BlockController.TUTORIAL_PLACE_4);
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doEffectNow( BaseEffect.Type.SOLVE );
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}
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeObjectNow()
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{
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mInitializeObject = false;
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55e6be1d
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Leszek Koltunski
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mNewObject.initializeObject(null);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void resetAllTextureMapsNow()
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{
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mResetAllTextureMaps = false;
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if( mNewObject!=null ) mNewObject.resetAllTextureMaps();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setQuatNow()
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{
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mSetQuat = false;
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mView.setQuat();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setScreenSize(int width)
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{
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if( mNewObject!=null )
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{
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mNewObject.createTexture();
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mNewObject.recomputeScaleFactor(width);
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}
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mScreenWidth = width;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void finishRotation(int nearestAngle)
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{
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mNearestAngle = nearestAngle;
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mFinishRotation = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void changeObject(ObjectList object, int size)
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{
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if( size>0 )
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{
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mChangeObject = true;
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mNextObject = object;
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mNextSize = size;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setQuatOnNextRender()
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{
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mSetQuat = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void preRender()
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{
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if( mSetQuat ) setQuatNow();
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if( mFinishRotation ) finishRotationNow();
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if( mRemoveRotation ) removeRotationNow();
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if( mChangeObject ) changeObjectNow();
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if( mSetupObject ) setupObjectNow();
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if( mSolveObject ) solveObjectNow();
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| 318 |
13ed203c
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Leszek Koltunski
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if( mScrambleObject ) scrambleObjectNow();
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| 319 |
af88bf2e
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Leszek Koltunski
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if( mAddRotation ) addRotationNow();
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if( mInitializeObject ) initializeObjectNow();
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if( mResetAllTextureMaps ) resetAllTextureMapsNow();
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if( mRemovePatternRotation ) removePatternRotationNow();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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| 326 |
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// PUBLIC API
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| 327 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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| 328 |
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| 329 |
8fa39aa6
|
Leszek Koltunski
|
public boolean isTouchBlocked()
|
| 330 |
55e6be1d
|
Leszek Koltunski
|
{
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| 331 |
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return mTouchBlocked;
|
| 332 |
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}
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| 333 |
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| 334 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 335 |
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| 336 |
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public boolean isUINotBlocked()
|
| 337 |
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{
|
| 338 |
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|
return !mUIBlocked;
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| 339 |
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}
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| 340 |
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|
| 341 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 342 |
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| 343 |
809c3432
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Leszek Koltunski
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public void blockEverything(int place)
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| 344 |
55e6be1d
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Leszek Koltunski
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{
|
| 345 |
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mUIBlocked = true;
|
| 346 |
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mTouchBlocked= true;
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| 347 |
809c3432
|
Leszek Koltunski
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mBlockController.touchBlocked(place);
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| 348 |
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mBlockController.uiBlocked(place);
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| 349 |
55e6be1d
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Leszek Koltunski
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}
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| 350 |
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| 351 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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| 352 |
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| 353 |
809c3432
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Leszek Koltunski
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public void blockTouch(int place)
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| 354 |
55e6be1d
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Leszek Koltunski
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{
|
| 355 |
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mTouchBlocked= true;
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| 356 |
809c3432
|
Leszek Koltunski
|
mBlockController.touchBlocked(place);
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| 357 |
55e6be1d
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Leszek Koltunski
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}
|
| 358 |
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|
| 359 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 360 |
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| 361 |
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public void unblockEverything()
|
| 362 |
|
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{
|
| 363 |
|
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mUIBlocked = false;
|
| 364 |
|
|
mTouchBlocked= false;
|
| 365 |
809c3432
|
Leszek Koltunski
|
mBlockController.touchUnblocked();
|
| 366 |
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mBlockController.uiUnblocked();
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| 367 |
55e6be1d
|
Leszek Koltunski
|
}
|
| 368 |
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|
| 369 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 370 |
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|
| 371 |
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public void unblockTouch()
|
| 372 |
|
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{
|
| 373 |
|
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mTouchBlocked= false;
|
| 374 |
809c3432
|
Leszek Koltunski
|
mBlockController.touchUnblocked();
|
| 375 |
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}
|
| 376 |
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|
| 377 |
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|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 378 |
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|
| 379 |
|
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public void unblockUI()
|
| 380 |
|
|
{
|
| 381 |
|
|
mUIBlocked= false;
|
| 382 |
|
|
mBlockController.uiUnblocked();
|
| 383 |
55e6be1d
|
Leszek Koltunski
|
}
|
| 384 |
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|
| 385 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 386 |
|
|
|
| 387 |
|
|
public void addRotation(MovesFinished listener, int axis, int rowBitmap, int angle, long duration)
|
| 388 |
af88bf2e
|
Leszek Koltunski
|
{
|
| 389 |
|
|
mAddRotation = true;
|
| 390 |
|
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|
| 391 |
|
|
mAddActionListener = listener;
|
| 392 |
|
|
mAddRotationAxis = axis;
|
| 393 |
|
|
mAddRotationRowBitmap = rowBitmap;
|
| 394 |
|
|
mAddRotationAngle = angle;
|
| 395 |
|
|
mAddRotationDuration = duration;
|
| 396 |
|
|
}
|
| 397 |
|
|
|
| 398 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 399 |
|
|
|
| 400 |
|
|
public int getNumScrambles()
|
| 401 |
|
|
{
|
| 402 |
13ed203c
|
Leszek Koltunski
|
return mScrambleObjectNum;
|
| 403 |
af88bf2e
|
Leszek Koltunski
|
}
|
| 404 |
|
|
|
| 405 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 406 |
|
|
|
| 407 |
|
|
public void solveObject()
|
| 408 |
|
|
{
|
| 409 |
55e6be1d
|
Leszek Koltunski
|
if( !mUIBlocked )
|
| 410 |
af88bf2e
|
Leszek Koltunski
|
{
|
| 411 |
|
|
mSolveObject = true;
|
| 412 |
|
|
}
|
| 413 |
|
|
}
|
| 414 |
|
|
|
| 415 |
13ed203c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 416 |
|
|
|
| 417 |
|
|
public void scrambleObject(int num)
|
| 418 |
|
|
{
|
| 419 |
55e6be1d
|
Leszek Koltunski
|
if( !mUIBlocked )
|
| 420 |
13ed203c
|
Leszek Koltunski
|
{
|
| 421 |
|
|
mScrambleObject = true;
|
| 422 |
|
|
mScrambleObjectNum = num;
|
| 423 |
|
|
}
|
| 424 |
|
|
}
|
| 425 |
|
|
|
| 426 |
af88bf2e
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 427 |
|
|
|
| 428 |
|
|
public void resetAllTextureMaps()
|
| 429 |
|
|
{
|
| 430 |
|
|
mResetAllTextureMaps = true;
|
| 431 |
|
|
}
|
| 432 |
|
|
|
| 433 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 434 |
|
|
|
| 435 |
|
|
public TwistyObject getObject()
|
| 436 |
|
|
{
|
| 437 |
|
|
return mNewObject;
|
| 438 |
|
|
}
|
| 439 |
|
|
|
| 440 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 441 |
|
|
|
| 442 |
|
|
public TwistyObject getOldObject()
|
| 443 |
|
|
{
|
| 444 |
|
|
return null;
|
| 445 |
|
|
}
|
| 446 |
|
|
|
| 447 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 448 |
|
|
|
| 449 |
|
|
public void effectFinished(final long effectID)
|
| 450 |
|
|
{
|
| 451 |
|
|
if( effectID == mRotationFinishedID )
|
| 452 |
|
|
{
|
| 453 |
|
|
mRotationFinishedID = 0;
|
| 454 |
|
|
removeRotation();
|
| 455 |
|
|
}
|
| 456 |
|
|
else if( effectID == mAddRotationID )
|
| 457 |
|
|
{
|
| 458 |
|
|
mAddRotationID = 0;
|
| 459 |
|
|
mRemoveRotationID = effectID;
|
| 460 |
|
|
removePatternRotation();
|
| 461 |
|
|
}
|
| 462 |
|
|
else
|
| 463 |
|
|
{
|
| 464 |
55e6be1d
|
Leszek Koltunski
|
unblockEverything(); // buggy? I think we shouldn't do it if the effect is of type 'WIN'
|
| 465 |
af88bf2e
|
Leszek Koltunski
|
}
|
| 466 |
|
|
}
|
| 467 |
|
|
}
|