Revision 6cf89a3e
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/objects/TwistyBandaged3Plate.java | ||
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshSquare; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.helpers.ScrambleStateGraph;
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import org.distorted.helpers.ScrambleState; |
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import org.distorted.main.R; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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{ |
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super(size, quat, texture, mesh, effects, moves, ObjectList.BAN3, res, scrWidth); |
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mStates = new ScrambleStateGraph[]
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mStates = new ScrambleState[] |
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{ |
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new ScrambleStateGraph( new int[][] {{ 2,-1, 1, 2, 1, 6 }, { 0,-1, 5, 0, 1, 3 }, { 2,-1, 2, 2, 1, 4 }} ),
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new ScrambleStateGraph( new int[][] {{ 2, 1, 0 }, { }, { 2, 1,10, 2, 2, 7 }} ),
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new ScrambleStateGraph( new int[][] {{ }, { 0,-1,11, 0, 2, 8 }, { 2, 1, 0 }} ),
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new ScrambleStateGraph( new int[][] {{ 2, 1,12, 2, 2, 9 }, { 0,-1, 0 }, { }} ),
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new ScrambleStateGraph( new int[][] {{ 2,-1,10, 2, 2,13 }, { }, { 2,-1, 0 }} ),
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new ScrambleStateGraph( new int[][] {{ }, { 0, 1, 0 }, { 2,-1,11, 2, 2,14 }} ),
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new ScrambleStateGraph( new int[][] {{ 2,-1, 0 }, { 0, 1,12, 0, 2,15 }, { }} ),
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new ScrambleStateGraph( new int[][] {{ }, { 2,-2, 7, 2,-1, 7, 2, 1, 7, 2, 2, 7}, { 2,-1,10, 2, 2, 1 }} ),
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new ScrambleStateGraph( new int[][] {{ 0,-2, 8, 0,-1, 8, 0, 1, 8, 0, 2, 8}, { 0, 1,11, 0, 2, 2 }, { }} ),
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new ScrambleStateGraph( new int[][] {{ 2,-1,12, 2, 2, 3 }, { }, { 0,-2, 9, 0,-1, 9, 0, 1, 9, 0, 2, 9}} ),
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new ScrambleStateGraph( new int[][] {{ 2,-1,13, 2, 1, 4 }, { 2,-2,10, 2,-1,10, 2, 1,10, 2, 2,10}, { 2,-1, 1, 2, 1, 7 }} ),
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new ScrambleStateGraph( new int[][] {{ 0,-2,11, 0,-1,11, 0, 1,11, 0, 2,11}, { 0,-1, 8, 0, 1, 2 }, { 2,-1,14, 2, 1, 5 }} ),
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new ScrambleStateGraph( new int[][] {{ 2,-1, 3, 2, 1, 9 }, { 0,-1, 6, 0, 1,15 }, { 0,-2,12, 0,-1,12, 0, 1,12, 0, 2,12}} ),
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new ScrambleStateGraph( new int[][] {{ 2, 1,10, 2, 2, 4 }, { 2,-2,13, 2,-1,13, 2, 1,13, 2, 2,13}, { }} ),
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new ScrambleStateGraph( new int[][] {{ 0,-2,14, 0,-1,14, 0, 1,14, 0, 2,14}, { }, { 2, 1,11, 2, 2, 5 }} ),
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new ScrambleStateGraph( new int[][] {{ }, { 0,-1,12, 0, 2, 6 }, { 0,-2,15, 0,-1,15, 0, 1,15, 0, 2,15}} )
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new ScrambleState( new int[][] {{ 2,-1, 1, 2, 1, 6 }, { 0,-1, 5, 0, 1, 3 }, { 2,-1, 2, 2, 1, 4 }} ), |
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new ScrambleState( new int[][] {{ 2, 1, 0 }, { }, { 2, 1,10, 2, 2, 7 }} ), |
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new ScrambleState( new int[][] {{ }, { 0,-1,11, 0, 2, 8 }, { 2, 1, 0 }} ), |
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new ScrambleState( new int[][] {{ 2, 1,12, 2, 2, 9 }, { 0,-1, 0 }, { }} ), |
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new ScrambleState( new int[][] {{ 2,-1,10, 2, 2,13 }, { }, { 2,-1, 0 }} ), |
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new ScrambleState( new int[][] {{ }, { 0, 1, 0 }, { 2,-1,11, 2, 2,14 }} ), |
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new ScrambleState( new int[][] {{ 2,-1, 0 }, { 0, 1,12, 0, 2,15 }, { }} ), |
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new ScrambleState( new int[][] {{ }, { 2,-2, 7, 2,-1, 7, 2, 1, 7, 2, 2, 7}, { 2,-1,10, 2, 2, 1 }} ), |
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new ScrambleState( new int[][] {{ 0,-2, 8, 0,-1, 8, 0, 1, 8, 0, 2, 8}, { 0, 1,11, 0, 2, 2 }, { }} ), |
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new ScrambleState( new int[][] {{ 2,-1,12, 2, 2, 3 }, { }, { 0,-2, 9, 0,-1, 9, 0, 1, 9, 0, 2, 9}} ), |
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new ScrambleState( new int[][] {{ 2,-1,13, 2, 1, 4 }, { 2,-2,10, 2,-1,10, 2, 1,10, 2, 2,10}, { 2,-1, 1, 2, 1, 7 }} ), |
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new ScrambleState( new int[][] {{ 0,-2,11, 0,-1,11, 0, 1,11, 0, 2,11}, { 0,-1, 8, 0, 1, 2 }, { 2,-1,14, 2, 1, 5 }} ), |
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new ScrambleState( new int[][] {{ 2,-1, 3, 2, 1, 9 }, { 0,-1, 6, 0, 1,15 }, { 0,-2,12, 0,-1,12, 0, 1,12, 0, 2,12}} ), |
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new ScrambleState( new int[][] {{ 2, 1,10, 2, 2, 4 }, { 2,-2,13, 2,-1,13, 2, 1,13, 2, 2,13}, { }} ), |
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new ScrambleState( new int[][] {{ 0,-2,14, 0,-1,14, 0, 1,14, 0, 2,14}, { }, { 2, 1,11, 2, 2, 5 }} ), |
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new ScrambleState( new int[][] {{ }, { 0,-1,12, 0, 2, 6 }, { 0,-2,15, 0,-1,15, 0, 1,15, 0, 2,15}} ) |
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}; |
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} |
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Also available in: Unified diff
Introduce pseudorandom balancing into scrambling in case of the two Dinos (from now on, the more times a particular (ax,layer) combination has been chosen already in the scrambling sequence, the less likely it is to be chosen next).
Fix Dino6 - isSolved(). Sadly, it cannot be the geeneric function - it needs to be another special case.