Project

General

Profile

« Previous | Next » 

Revision 6cf89a3e

Added by Leszek Koltunski over 2 years ago

Introduce pseudorandom balancing into scrambling in case of the two Dinos (from now on, the more times a particular (ax,layer) combination has been chosen already in the scrambling sequence, the less likely it is to be chosen next).
Fix Dino6 - isSolved(). Sadly, it cannot be the geeneric function - it needs to be another special case.

View differences:

src/main/java/org/distorted/objects/TwistyDiamond.java
23 23

  
24 24
import org.distorted.helpers.ObjectShape;
25 25
import org.distorted.helpers.ObjectSticker;
26
import org.distorted.helpers.ScrambleStateGraph;
26
import org.distorted.helpers.ScrambleState;
27 27
import org.distorted.library.main.DistortedEffects;
28 28
import org.distorted.library.main.DistortedTexture;
29 29
import org.distorted.library.mesh.MeshSquare;
......
138 138

  
139 139
  private int mCurrState;
140 140
  private int mIndexExcluded;
141
  private final ScrambleStateGraph[] mStates;
141
  private final ScrambleState[] mStates;
142 142

  
143 143
///////////////////////////////////////////////////////////////////////////////////////////////////
144 144

  
......
156 156
      tmp[3*i+2] = 0;
157 157
      }
158 158

  
159
    mStates = new ScrambleStateGraph[]
159
    mStates = new ScrambleState[]
160 160
      {
161
      new ScrambleStateGraph( new int[][] {tmp,tmp,tmp,tmp} )
161
      new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
162 162
      };
163 163
    }
164 164

  

Also available in: Unified diff