Project

General

Profile

« Previous | Next » 

Revision 6cf89a3e

Added by Leszek Koltunski over 2 years ago

Introduce pseudorandom balancing into scrambling in case of the two Dinos (from now on, the more times a particular (ax,layer) combination has been chosen already in the scrambling sequence, the less likely it is to be chosen next).
Fix Dino6 - isSolved(). Sadly, it cannot be the geeneric function - it needs to be another special case.

View differences:

src/main/java/org/distorted/objects/TwistyIvy.java
23 23

  
24 24
import org.distorted.helpers.ObjectShape;
25 25
import org.distorted.helpers.ObjectSticker;
26
import org.distorted.helpers.ScrambleStateGraph;
26
import org.distorted.helpers.ScrambleState;
27 27
import org.distorted.library.main.DistortedEffects;
28 28
import org.distorted.library.main.DistortedTexture;
29 29
import org.distorted.library.mesh.MeshSquare;
......
119 119

  
120 120
  private int mCurrState;
121 121
  private int mIndexExcluded;
122
  private final ScrambleStateGraph[] mStates;
122
  private final ScrambleState[] mStates;
123 123

  
124 124
///////////////////////////////////////////////////////////////////////////////////////////////////
125 125

  
......
130 130

  
131 131
    int[] tmp = {0,-1,0, 0,1,0, 1,-1,0, 1,1,0 };
132 132

  
133
    mStates = new ScrambleStateGraph[]
133
    mStates = new ScrambleState[]
134 134
      {
135
      new ScrambleStateGraph( new int[][] {tmp,tmp,tmp,tmp} )
135
      new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
136 136
      };
137 137
    }
138 138

  

Also available in: Unified diff