Project

General

Profile

« Previous | Next » 

Revision 6cf89a3e

Added by Leszek Koltunski over 2 years ago

Introduce pseudorandom balancing into scrambling in case of the two Dinos (from now on, the more times a particular (ax,layer) combination has been chosen already in the scrambling sequence, the less likely it is to be chosen next).
Fix Dino6 - isSolved(). Sadly, it cannot be the geeneric function - it needs to be another special case.

View differences:

src/main/java/org/distorted/objects/TwistyJing.java
23 23

  
24 24
import org.distorted.helpers.ObjectShape;
25 25
import org.distorted.helpers.ObjectSticker;
26
import org.distorted.helpers.ScrambleStateGraph;
26
import org.distorted.helpers.ScrambleState;
27 27
import org.distorted.library.main.DistortedEffects;
28 28
import org.distorted.library.main.DistortedTexture;
29 29
import org.distorted.library.mesh.MeshSquare;
......
218 218

  
219 219
  private int mCurrState;
220 220
  private int mIndexExcluded;
221
  private final ScrambleStateGraph[] mStates;
221
  private final ScrambleState[] mStates;
222 222

  
223 223
///////////////////////////////////////////////////////////////////////////////////////////////////
224 224

  
......
229 229

  
230 230
    int[] tmp = {0,-1,0, 0,1,0, 1,-1,0, 1,1,0 };
231 231

  
232
    mStates = new ScrambleStateGraph[]
232
    mStates = new ScrambleState[]
233 233
      {
234
      new ScrambleStateGraph( new int[][] {tmp,tmp,tmp,tmp} )
234
      new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
235 235
      };
236 236
    }
237 237

  

Also available in: Unified diff