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Revision 6cf89a3e

Added by Leszek Koltunski over 2 years ago

Introduce pseudorandom balancing into scrambling in case of the two Dinos (from now on, the more times a particular (ax,layer) combination has been chosen already in the scrambling sequence, the less likely it is to be chosen next).
Fix Dino6 - isSolved(). Sadly, it cannot be the geeneric function - it needs to be another special case.

View differences:

src/main/java/org/distorted/objects/TwistySkewb.java
23 23

  
24 24
import org.distorted.helpers.ObjectShape;
25 25
import org.distorted.helpers.ObjectSticker;
26
import org.distorted.helpers.ScrambleStateGraph;
26
import org.distorted.helpers.ScrambleState;
27 27
import org.distorted.library.main.DistortedEffects;
28 28
import org.distorted.library.main.DistortedTexture;
29 29
import org.distorted.library.mesh.MeshSquare;
......
192 192

  
193 193
  private int mCurrState;
194 194
  private int mIndexExcluded;
195
  private final ScrambleStateGraph[] mStates;
195
  private final ScrambleState[] mStates;
196 196

  
197 197
///////////////////////////////////////////////////////////////////////////////////////////////////
198 198

  
......
203 203

  
204 204
    int[] tmp = {0,-1,0, 0,1,0, size-1,-1,0, size-1,1,0 };
205 205

  
206
    mStates = new ScrambleStateGraph[]
206
    mStates = new ScrambleState[]
207 207
      {
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      new ScrambleStateGraph( new int[][] {tmp,tmp,tmp,tmp} )
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      new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
209 209
      };
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    }
211 211

  

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