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Revision 6cf89a3e

Added by Leszek Koltunski over 2 years ago

Introduce pseudorandom balancing into scrambling in case of the two Dinos (from now on, the more times a particular (ax,layer) combination has been chosen already in the scrambling sequence, the less likely it is to be chosen next).
Fix Dino6 - isSolved(). Sadly, it cannot be the geeneric function - it needs to be another special case.

View differences:

src/main/java/org/distorted/objects/TwistyUltimate.java
23 23

  
24 24
import org.distorted.helpers.ObjectShape;
25 25
import org.distorted.helpers.ObjectSticker;
26
import org.distorted.helpers.ScrambleStateGraph;
26
import org.distorted.helpers.ScrambleState;
27 27
import org.distorted.library.main.DistortedEffects;
28 28
import org.distorted.library.main.DistortedTexture;
29 29
import org.distorted.library.mesh.MeshSquare;
......
235 235

  
236 236
  private int mCurrState;
237 237
  private int mIndexExcluded;
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  private final ScrambleStateGraph[] mStates;
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  private final ScrambleState[] mStates;
239 239

  
240 240
///////////////////////////////////////////////////////////////////////////////////////////////////
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......
246 246

  
247 247
    int[] tmp = {0,-1,0, 0,1,0, 1,-1,0, 1,1,0 };
248 248

  
249
    mStates = new ScrambleStateGraph[]
249
    mStates = new ScrambleState[]
250 250
      {
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      new ScrambleStateGraph( new int[][] {tmp,tmp,tmp,tmp} )
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      new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
252 252
      };
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    }
254 254

  

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