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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.control;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshQuad;
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import org.distorted.library.type.Dynamic;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Static3D;
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import org.distorted.main.R;
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import org.distorted.main.RubikActivity;
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import org.distorted.main.RubikSurfaceView;
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import java.io.IOException;
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import java.io.InputStream;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class RubikControlWhole
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{
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private static final int NUM_NODE = 4;
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private static final int NUM_EFFE = 4;
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private static final int D1 = 2600; // time it takes for the finger to appear
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private static final int D2 = 250; // finger press
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private static final int D3 =10000; // finger triangle
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private static final int D4 = 3000; // fingers approach
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private static final int D5 = 8000; // fingers circle
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private static final int[] DUR = { D1, D2, D3, D2, D1/4, 3*D1/4, D1/4, D2, D4, D5, D4, D2, D1 };
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private static final int[] DYN = { 2, 1, 1, 1, 2, 2, 4, 2, 2, 2, 2, 2, 4};
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private float X0, X1, X2, Y1, D, s001, s014, s033, F;
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private int mWidth, mHeight;
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private final RubikControl mControl;
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private DistortedEffects[] mEffects;
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private DistortedNode[] mNodes;
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private long mEffectID;
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private int mCurrentStage;
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private MeshQuad mQuad;
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private DistortedTexture mTextureShad, mTextureCirc;
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private Dynamic3D mDynMoveHand1, mDynMoveShad1;
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private Dynamic3D mDynScaleHand1, mDynScaleShad1;
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private Dynamic3D mDynMoveHand2, mDynMoveShad2;
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private Dynamic3D mDynScaleHand2, mDynScaleShad2;
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private Dynamic3D mDyn1, mDyn2, mDyn3, mDyn4;
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private Static3D mPosition1, mPosition2, mPosition3, mPosition4;
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private float[] tmpBuffer;
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private long mLastTime, mDiffTime;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setPostFrame(boolean on)
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{
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RubikActivity act = mControl.getActivity();
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act.setControlState(on);
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mLastTime = -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Bitmap openBitmap(RubikActivity act, int resource)
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{
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try( InputStream is = act.getResources().openRawResource(resource) )
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{
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return BitmapFactory.decodeStream(is);
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}
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catch( IOException e )
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{
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// ignore
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void resetDynamics1(int stage)
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{
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int dur = DUR[stage-1];
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mDynMoveHand1.removeAll();
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mDynMoveShad1.removeAll();
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mDynScaleHand1.removeAll();
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mDynScaleShad1.removeAll();
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mDynMoveHand1.setDuration(dur);
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mDynMoveShad1.setDuration(dur);
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mDynScaleHand1.setDuration(dur);
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mDynScaleShad1.setDuration(dur);
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mDynMoveHand1.resetToBeginning();
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mDynMoveShad1.resetToBeginning();
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mDynScaleHand1.resetToBeginning();
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mDynScaleShad1.resetToBeginning();
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mCurrentStage = stage;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void resetDynamics2(int stage)
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{
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int dur = DUR[stage-1];
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mDynMoveHand2.removeAll();
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mDynMoveShad2.removeAll();
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mDynScaleHand2.removeAll();
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mDynScaleShad2.removeAll();
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mDynMoveHand2.setDuration(dur);
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mDynMoveShad2.setDuration(dur);
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mDynScaleHand2.setDuration(dur);
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mDynScaleShad2.setDuration(dur);
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mDynMoveHand2.resetToBeginning();
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mDynMoveShad2.resetToBeginning();
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mDynScaleHand2.resetToBeginning();
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mDynScaleShad2.resetToBeginning();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void resetDynamics3(int stage)
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{
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int dur = DUR[stage-1];
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mDyn1.removeAll();
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mDyn2.removeAll();
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mDyn1.setDuration(dur);
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mDyn2.setDuration(dur);
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mDyn1.resetToBeginning();
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mDyn2.resetToBeginning();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void resetDynamics4(int stage)
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{
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int dur = DUR[stage-1];
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mDyn3.removeAll();
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mDyn4.removeAll();
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mDyn3.setDuration(dur);
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mDyn4.setDuration(dur);
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mDyn3.resetToBeginning();
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mDyn4.resetToBeginning();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// first finger appears and approaches the screen
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private void setEffectsStage1()
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{
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resetDynamics1(1);
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resetDynamics2(1);
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resetDynamics3(1);
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Static3D point0h = new Static3D(-X0 ,-Y1 , 0);
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Static3D point1h = new Static3D(-X1 ,-Y1 , 0);
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Static3D point2h = new Static3D(-X2 ,-Y1 , 0);
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Static3D point3h = new Static3D(-X2 +D,-Y1 +D, 0);
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Static3D point0s = new Static3D(-X0+2*D,-Y1+2*D, 0);
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Static3D point1s = new Static3D(-X1+2*D,-Y1+2*D, 0);
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Static3D point2s = new Static3D(-X2+2*D,-Y1+2*D, 0);
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Static3D point3s = new Static3D(-X2 +D,-Y1 +D, 0);
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Static3D pointSc = new Static3D(s033,s033,s033);
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mDyn1.add(point0h);
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mDyn1.add(point1h);
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mDyn1.add(point2h);
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mDyn1.add(point2h);
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mDyn1.add(point3h);
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mDyn2.add(point0s);
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mDyn2.add(point1s);
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mDyn2.add(point2s);
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mDyn2.add(point2s);
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mDyn2.add(point3s);
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mPosition1.set(point0h);
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mPosition2.set(point0s);
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mDynMoveHand1.add(mPosition1);
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mDynMoveShad1.add(mPosition2);
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mDynScaleHand1.add(pointSc);
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mDynScaleShad1.add(pointSc);
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setPostFrame(true);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// first finger touches the screen
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private void setEffectsStage2()
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{
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resetDynamics1(2);
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resetDynamics3(2);
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Static3D point3h = new Static3D(-X2 +D,-Y1 +D, 0);
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Static3D scaleS = new Static3D(s001,s001,s001);
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Static3D scaleF = new Static3D(s014,s014,s014);
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Static3D pointH = new Static3D(s033,s033,s033);
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mPosition1.set(scaleS);
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mDyn1.add(scaleS);
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mDyn1.add(scaleF);
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mDynMoveHand1.add(point3h);
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mDynMoveShad1.add(point3h);
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mDynScaleHand1.add(pointH);
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mDynScaleShad1.add(mPosition1);
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mNodes[0].changeInputSurface(mTextureCirc);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// first finger moves across the screen in a triangular fashion
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private void setEffectsStage3()
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{
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resetDynamics1(3);
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resetDynamics3(3);
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Static3D scaleS = new Static3D(s014,s014,s014);
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Static3D pointH = new Static3D(s033,s033,s033);
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Static3D point1 = new Static3D(-X2 +D,-Y1 +D, 0);
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Static3D point2 = new Static3D( +D,-Y1 +D, 0);
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Static3D point3 = new Static3D(+X2 +D,-Y1 +D, 0);
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Static3D point4 = new Static3D(+X2 +D, +D, 0);
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Static3D point5 = new Static3D(+X2 +D,+Y1 +D, 0);
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Static3D point6 = new Static3D( +D, +D, 0);
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mDynScaleHand1.add(pointH);
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mDynScaleShad1.add(scaleS);
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mDyn1.add(point1);
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mDyn1.add(point1);
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mDyn1.add(point2);
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mDyn1.add(point3);
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mDyn1.add(point3);
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mDyn1.add(point4);
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mDyn1.add(point5);
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mDyn1.add(point5);
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mDyn1.add(point6);
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mDyn1.add(point1);
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mDyn1.add(point1);
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mPosition1.set(point1);
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mDynMoveHand1.add(mPosition1);
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mDynMoveShad1.add(mPosition1);
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RubikSurfaceView view = mControl.getSurfaceView();
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float x = point1.get0() + mWidth*0.5f;
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float y = mHeight*0.5f - point1.get1();
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view.prepareDown();
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view.actionDown(x,y);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// first finger un-touches the screen
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private void setEffectsStage4()
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{
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resetDynamics1(4);
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resetDynamics3(4);
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Static3D point3h = new Static3D(-X2+D,-Y1+D, 0);
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Static3D scaleS = new Static3D(s014,s014,s014);
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Static3D scaleF = new Static3D(s001,s001,s001);
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Static3D pointH = new Static3D(s033,s033,s033);
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mDyn1.add(scaleS);
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mDyn1.add(scaleF);
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mPosition1.set(scaleS);
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mDynMoveHand1.add(point3h);
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mDynMoveShad1.add(point3h);
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mDynScaleHand1.add(pointH);
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mDynScaleShad1.add(mPosition1);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// first finger un-touches the screen (part2)
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private void setEffectsStage5()
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{
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resetDynamics1(5);
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resetDynamics3(5);
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Static3D pointH = new Static3D(-X2 ,-Y1 , 0);
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Static3D point0 = new Static3D(-X2 +D,-Y1 +D, 0);
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Static3D pointS = new Static3D(-X2+2*D,-Y1+2*D, 0);
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Static3D pointSc = new Static3D(s033,s033,s033);
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mPosition1.set(point0);
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mPosition2.set(point0);
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mDyn1.add(point0);
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mDyn1.add(pointH);
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mDyn2.add(point0);
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mDyn2.add(pointS);
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mDynScaleHand1.add(pointSc);
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mDynScaleShad1.add(pointSc);
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mDynMoveHand1.add(mPosition1);
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mDynMoveShad1.add(mPosition2);
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mNodes[0].changeInputSurface(mTextureShad);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// second finger appears
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private void setEffectsStage6()
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{
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resetDynamics1(6);
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resetDynamics2(6);
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resetDynamics3(6);
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Static3D pointH = new Static3D(-X2 ,-Y1 , 0);
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Static3D pointS = new Static3D(-X2+2*D,-Y1+2*D, 0);
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Static3D pointSc= new Static3D(s033,s033,s033);
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mDynScaleHand1.add(pointSc);
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mDynScaleShad1.add(pointSc);
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mDynMoveHand1.add(pointH);
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mDynMoveShad1.add(pointS);
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Static3D point0h = new Static3D( X0 , Y1 , 0);
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Static3D point1h = new Static3D( X1 , Y1 , 0);
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Static3D point2h = new Static3D( X2 , Y1 , 0);
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Static3D point0s = new Static3D( X0+2*D, Y1+2*D, 0);
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Static3D point1s = new Static3D( X1+2*D, Y1+2*D, 0);
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Static3D point2s = new Static3D( X2+2*D, Y1+2*D, 0);
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Static3D pointSm = new Static3D(-s033,s033,s033);
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mPosition1.set(point0h);
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mPosition2.set(point0s);
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mDyn1.add(point0h);
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mDyn1.add(point1h);
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mDyn1.add(point2h);
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mDyn1.add(point2h);
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mDyn2.add(point0s);
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mDyn2.add(point1s);
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mDyn2.add(point2s);
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mDyn2.add(point2s);
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mDynScaleHand2.add(pointSm);
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mDynScaleShad2.add(pointSm);
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mDynMoveHand2.add(mPosition1);
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mDynMoveShad2.add(mPosition2);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// both fingers touch the screen (part1)
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private void setEffectsStage7()
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{
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resetDynamics1(7);
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resetDynamics2(7);
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resetDynamics3(7);
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resetDynamics4(7);
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Static3D point1Sc= new Static3D( s033,s033,s033);
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Static3D point2Sc= new Static3D(-s033,s033,s033);
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mDynScaleHand1.add(point1Sc);
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mDynScaleShad1.add(point1Sc);
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mDynScaleHand2.add(point2Sc);
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mDynScaleShad2.add(point2Sc);
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Static3D point1H = new Static3D(-X2 ,-Y1 , 0);
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Static3D point1F = new Static3D(-X2 +D,-Y1 +D, 0);
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Static3D point1S = new Static3D(-X2+2*D,-Y1+2*D, 0);
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mDyn1.add(point1H);
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mDyn1.add(point1F);
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mDyn2.add(point1S);
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mDyn2.add(point1F);
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mPosition1.set(point1H);
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mPosition2.set(point1S);
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mDynMoveHand1.add(mPosition1);
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mDynMoveShad1.add(mPosition2);
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Static3D point2H = new Static3D( X2 , Y1 , 0);
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415
|
Static3D point2F = new Static3D( X2 +D, Y1 +D, 0);
|
416
|
Static3D point2S = new Static3D( X2+2*D, Y1+2*D, 0);
|
417
|
|
418
|
mDyn3.add(point2H);
|
419
|
mDyn3.add(point2F);
|
420
|
mDyn4.add(point2S);
|
421
|
mDyn4.add(point2F);
|
422
|
|
423
|
mPosition3.set(point2H);
|
424
|
mPosition4.set(point2S);
|
425
|
mDynMoveHand2.add(mPosition3);
|
426
|
mDynMoveShad2.add(mPosition4);
|
427
|
}
|
428
|
|
429
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
430
|
// both fingers touch the screen (part2)
|
431
|
|
432
|
private void setEffectsStage8()
|
433
|
{
|
434
|
resetDynamics1(8);
|
435
|
resetDynamics2(8);
|
436
|
resetDynamics3(8);
|
437
|
|
438
|
Static3D point1h= new Static3D(-X2 +D,-Y1 +D, 0);
|
439
|
Static3D point2h= new Static3D( X2 +D, Y1 +D, 0);
|
440
|
Static3D scale1S = new Static3D( s001,s001,s001);
|
441
|
Static3D scale1F = new Static3D( s014,s014,s014);
|
442
|
Static3D point1H = new Static3D( s033,s033,s033);
|
443
|
Static3D scale2S = new Static3D(-s001,s001,s001);
|
444
|
Static3D scale2F = new Static3D(-s014,s014,s014);
|
445
|
Static3D point2H = new Static3D(-s033,s033,s033);
|
446
|
|
447
|
mPosition1.set(scale1S);
|
448
|
mDyn1.add(scale1S);
|
449
|
mDyn1.add(scale1F);
|
450
|
|
451
|
mDynMoveHand1.add(point1h);
|
452
|
mDynMoveShad1.add(point1h);
|
453
|
mDynScaleHand1.add(point1H);
|
454
|
mDynScaleShad1.add(mPosition1);
|
455
|
|
456
|
mPosition2.set(scale2S);
|
457
|
mDyn2.add(scale2S);
|
458
|
mDyn2.add(scale2F);
|
459
|
|
460
|
mDynMoveHand2.add(point2h);
|
461
|
mDynMoveShad2.add(point2h);
|
462
|
mDynScaleHand2.add(point2H);
|
463
|
mDynScaleShad2.add(mPosition2);
|
464
|
|
465
|
mNodes[0].changeInputSurface(mTextureCirc);
|
466
|
mNodes[1].changeInputSurface(mTextureCirc);
|
467
|
}
|
468
|
|
469
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
470
|
// both fingers approach each other
|
471
|
|
472
|
private void setEffectsStage9()
|
473
|
{
|
474
|
resetDynamics1(9);
|
475
|
resetDynamics2(9);
|
476
|
resetDynamics3(9);
|
477
|
|
478
|
Static3D point1s = new Static3D(-X2+D,-Y1+D, 0);
|
479
|
Static3D point2s = new Static3D( X2+D, Y1+D, 0);
|
480
|
Static3D point1f = new Static3D(-Y1*F,-Y1*F, 0);
|
481
|
Static3D point2f = new Static3D( Y1*F, Y1*F, 0);
|
482
|
Static3D scale1F = new Static3D( s014,s014,s014);
|
483
|
Static3D point1H = new Static3D( s033,s033,s033);
|
484
|
Static3D scale2F = new Static3D(-s014,s014,s014);
|
485
|
Static3D point2H = new Static3D(-s033,s033,s033);
|
486
|
|
487
|
mDynScaleHand1.add(point1H);
|
488
|
mDynScaleShad1.add(scale1F);
|
489
|
mDynScaleHand2.add(point2H);
|
490
|
mDynScaleShad2.add(scale2F);
|
491
|
|
492
|
mDyn1.add(point1s);
|
493
|
mDyn1.add(point1f);
|
494
|
mDyn2.add(point2s);
|
495
|
mDyn2.add(point2f);
|
496
|
|
497
|
mPosition1.set(point1s);
|
498
|
mPosition2.set(point2s);
|
499
|
|
500
|
mDynMoveHand1.add(mPosition1);
|
501
|
mDynMoveShad1.add(mPosition1);
|
502
|
mDynMoveHand2.add(mPosition2);
|
503
|
mDynMoveShad2.add(mPosition2);
|
504
|
|
505
|
float x1 = point1s.get0() + mWidth*0.5f;
|
506
|
float y1 = mHeight*0.5f - point1s.get1();
|
507
|
float x2 = point2s.get0() + mWidth*0.5f;
|
508
|
float y2 = mHeight*0.5f - point2s.get1();
|
509
|
|
510
|
RubikSurfaceView view = mControl.getSurfaceView();
|
511
|
view.prepareDown();
|
512
|
view.prepareDown2();
|
513
|
view.actionDown(x1,y1);
|
514
|
view.actionDown2(x1,y1,x2,y2);
|
515
|
}
|
516
|
|
517
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
518
|
// both fingers go around
|
519
|
|
520
|
private void setEffectsStage10()
|
521
|
{
|
522
|
resetDynamics1(10);
|
523
|
resetDynamics2(10);
|
524
|
resetDynamics3(10);
|
525
|
|
526
|
Static3D scale1F = new Static3D( s014,s014,s014);
|
527
|
Static3D point1H = new Static3D( s033,s033,s033);
|
528
|
Static3D scale2F = new Static3D(-s014,s014,s014);
|
529
|
Static3D point2H = new Static3D(-s033,s033,s033);
|
530
|
|
531
|
Static3D point0= new Static3D(-Y1*F,-Y1*F, 0);
|
532
|
Static3D point1= new Static3D(-Y1*F, Y1*F, 0);
|
533
|
Static3D point2= new Static3D( Y1*F, Y1*F, 0);
|
534
|
Static3D point3= new Static3D( Y1*F,-Y1*F, 0);
|
535
|
|
536
|
mDynScaleHand1.add(point1H);
|
537
|
mDynScaleShad1.add(scale1F);
|
538
|
mDynScaleHand2.add(point2H);
|
539
|
mDynScaleShad2.add(scale2F);
|
540
|
|
541
|
mDyn1.add(point0);
|
542
|
mDyn1.add(point1);
|
543
|
mDyn1.add(point2);
|
544
|
mDyn1.add(point3);
|
545
|
mDyn1.add(point0);
|
546
|
|
547
|
mDyn2.add(point2);
|
548
|
mDyn2.add(point3);
|
549
|
mDyn2.add(point0);
|
550
|
mDyn2.add(point1);
|
551
|
mDyn2.add(point2);
|
552
|
|
553
|
mDyn1.setConvexity(1.0f);
|
554
|
mDyn2.setConvexity(1.0f);
|
555
|
|
556
|
mDyn1.setSpeedMode(Dynamic.SPEED_MODE_SEGMENT_CONSTANT);
|
557
|
mDyn2.setSpeedMode(Dynamic.SPEED_MODE_SEGMENT_CONSTANT);
|
558
|
|
559
|
mPosition1.set(point0);
|
560
|
mPosition2.set(point2);
|
561
|
|
562
|
mDynMoveHand1.add(mPosition1);
|
563
|
mDynMoveShad1.add(mPosition1);
|
564
|
mDynMoveHand2.add(mPosition2);
|
565
|
mDynMoveShad2.add(mPosition2);
|
566
|
}
|
567
|
|
568
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
569
|
// both fingers move away from each other
|
570
|
|
571
|
private void setEffectsStage11()
|
572
|
{
|
573
|
resetDynamics1(11);
|
574
|
resetDynamics2(11);
|
575
|
resetDynamics3(11);
|
576
|
|
577
|
Static3D point1s= new Static3D(-X2+D,-Y1+D, 0);
|
578
|
Static3D point2s= new Static3D( X2+D, Y1+D, 0);
|
579
|
Static3D point1f= new Static3D(-Y1*F,-Y1*F, 0);
|
580
|
Static3D point2f= new Static3D( Y1*F, Y1*F, 0);
|
581
|
Static3D scale1F= new Static3D( s014,s014,s014);
|
582
|
Static3D point1H= new Static3D( s033,s033,s033);
|
583
|
Static3D scale2F= new Static3D(-s014,s014,s014);
|
584
|
Static3D point2H= new Static3D(-s033,s033,s033);
|
585
|
|
586
|
mDynScaleHand1.add(point1H);
|
587
|
mDynScaleShad1.add(scale1F);
|
588
|
mDynScaleHand2.add(point2H);
|
589
|
mDynScaleShad2.add(scale2F);
|
590
|
|
591
|
mDyn1.add(point1f);
|
592
|
mDyn1.add(point1s);
|
593
|
mDyn2.add(point2f);
|
594
|
mDyn2.add(point2s);
|
595
|
|
596
|
mDyn1.setConvexity(0.0f);
|
597
|
mDyn2.setConvexity(0.0f);
|
598
|
|
599
|
mDyn1.setSpeedMode(Dynamic.SPEED_MODE_SMOOTH);
|
600
|
mDyn2.setSpeedMode(Dynamic.SPEED_MODE_SMOOTH);
|
601
|
|
602
|
mPosition1.set(point1f);
|
603
|
mPosition2.set(point2f);
|
604
|
|
605
|
mDynMoveHand1.add(mPosition1);
|
606
|
mDynMoveShad1.add(mPosition1);
|
607
|
mDynMoveHand2.add(mPosition2);
|
608
|
mDynMoveShad2.add(mPosition2);
|
609
|
}
|
610
|
|
611
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
612
|
// both fingers un-touch the screen (part1)
|
613
|
|
614
|
private void setEffectsStage12()
|
615
|
{
|
616
|
resetDynamics1(12);
|
617
|
resetDynamics2(12);
|
618
|
resetDynamics3(12);
|
619
|
|
620
|
Static3D point1h = new Static3D(-X2+D,-Y1+D, 0);
|
621
|
Static3D point2h = new Static3D( X2+D, Y1+D, 0);
|
622
|
Static3D scale1S = new Static3D( s014,s014,s014);
|
623
|
Static3D scale1F = new Static3D( s001,s001,s001);
|
624
|
Static3D point1H = new Static3D( s033,s033,s033);
|
625
|
Static3D scale2S = new Static3D(-s014,s014,s014);
|
626
|
Static3D scale2F = new Static3D(-s001,s001,s001);
|
627
|
Static3D point2H = new Static3D(-s033,s033,s033);
|
628
|
|
629
|
mPosition1.set(scale1S);
|
630
|
mPosition2.set(scale2S);
|
631
|
|
632
|
mDyn1.add(scale1S);
|
633
|
mDyn1.add(scale1F);
|
634
|
mDyn2.add(scale2S);
|
635
|
mDyn2.add(scale2F);
|
636
|
|
637
|
mDynMoveHand1.add(point1h);
|
638
|
mDynMoveShad1.add(point1h);
|
639
|
mDynScaleHand1.add(point1H);
|
640
|
mDynScaleShad1.add(mPosition1);
|
641
|
|
642
|
mDynMoveHand2.add(point2h);
|
643
|
mDynMoveShad2.add(point2h);
|
644
|
mDynScaleHand2.add(point2H);
|
645
|
mDynScaleShad2.add(mPosition2);
|
646
|
}
|
647
|
|
648
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
649
|
// both fingers un-touch the screen (part2)
|
650
|
|
651
|
private void setEffectsStage13()
|
652
|
{
|
653
|
resetDynamics1(13);
|
654
|
resetDynamics2(13);
|
655
|
resetDynamics3(13);
|
656
|
resetDynamics4(13);
|
657
|
|
658
|
Static3D point1_0 = new Static3D(-X2 +D,-Y1 +D, 0);
|
659
|
Static3D point11H = new Static3D(-X2 ,-Y1 , 0);
|
660
|
Static3D point12H = new Static3D(-X1 ,-Y1 , 0);
|
661
|
Static3D point13H = new Static3D(-X0 ,-Y1 , 0);
|
662
|
Static3D point11S = new Static3D(-X2+2*D,-Y1+2*D, 0);
|
663
|
Static3D point12S = new Static3D(-X1+2*D,-Y1+2*D, 0);
|
664
|
Static3D point13S = new Static3D(-X0+2*D,-Y1+2*D, 0);
|
665
|
Static3D point1Sc = new Static3D( s033,s033,s033);
|
666
|
|
667
|
mPosition1.set(point1_0);
|
668
|
mDynMoveHand1.add(mPosition1);
|
669
|
mPosition2.set(point1_0);
|
670
|
mDynMoveShad1.add(mPosition2);
|
671
|
|
672
|
mDynScaleHand1.add(point1Sc);
|
673
|
mDynScaleShad1.add(point1Sc);
|
674
|
|
675
|
mDyn1.add(point1_0);
|
676
|
mDyn1.add(point11H);
|
677
|
mDyn1.add(point11H);
|
678
|
mDyn1.add(point12H);
|
679
|
mDyn1.add(point13H);
|
680
|
|
681
|
mDyn2.add(point1_0);
|
682
|
mDyn2.add(point11S);
|
683
|
mDyn2.add(point11S);
|
684
|
mDyn2.add(point12S);
|
685
|
mDyn2.add(point13S);
|
686
|
|
687
|
Static3D point2_0 = new Static3D( X2 +D, Y1 +D, 0);
|
688
|
Static3D point21H = new Static3D( X2 , Y1 , 0);
|
689
|
Static3D point22H = new Static3D( X1 , Y1 , 0);
|
690
|
Static3D point23H = new Static3D( X0 , Y1 , 0);
|
691
|
Static3D point21S = new Static3D( X2+2*D, Y1+2*D, 0);
|
692
|
Static3D point22S = new Static3D( X1+2*D, Y1+2*D, 0);
|
693
|
Static3D point23S = new Static3D( X0+2*D, Y1+2*D, 0);
|
694
|
Static3D point2Sc= new Static3D(-s033,s033,s033);
|
695
|
|
696
|
mPosition3.set(point2_0);
|
697
|
mDynMoveHand2.add(mPosition3);
|
698
|
mPosition4.set(point2_0);
|
699
|
mDynMoveShad2.add(mPosition4);
|
700
|
|
701
|
mDynScaleHand2.add(point2Sc);
|
702
|
mDynScaleShad2.add(point2Sc);
|
703
|
|
704
|
mDyn3.add(point2_0);
|
705
|
mDyn3.add(point21H);
|
706
|
mDyn3.add(point21H);
|
707
|
mDyn3.add(point22H);
|
708
|
mDyn3.add(point23H);
|
709
|
|
710
|
mDyn4.add(point2_0);
|
711
|
mDyn4.add(point21S);
|
712
|
mDyn4.add(point21S);
|
713
|
mDyn4.add(point22S);
|
714
|
mDyn4.add(point23S);
|
715
|
|
716
|
mNodes[0].changeInputSurface(mTextureShad);
|
717
|
mNodes[1].changeInputSurface(mTextureShad);
|
718
|
}
|
719
|
|
720
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
721
|
|
722
|
private void createEffects()
|
723
|
{
|
724
|
mEffects = new DistortedEffects[NUM_EFFE];
|
725
|
for(int i=0; i<NUM_EFFE; i++) mEffects[i]= new DistortedEffects();
|
726
|
|
727
|
int time = DUR[0];
|
728
|
|
729
|
mDyn1 = new Dynamic3D(time,0.5f);
|
730
|
mDyn1.setMode(Dynamic.MODE_PATH);
|
731
|
mDyn1.setConvexity(0.0f);
|
732
|
mDyn2 = new Dynamic3D(time,0.5f);
|
733
|
mDyn2.setMode(Dynamic.MODE_PATH);
|
734
|
mDyn2.setConvexity(0.0f);
|
735
|
mDyn3 = new Dynamic3D(time,0.5f);
|
736
|
mDyn3.setMode(Dynamic.MODE_PATH);
|
737
|
mDyn3.setConvexity(0.0f);
|
738
|
mDyn4 = new Dynamic3D(time,0.5f);
|
739
|
mDyn4.setMode(Dynamic.MODE_PATH);
|
740
|
mDyn4.setConvexity(0.0f);
|
741
|
|
742
|
mPosition1 = new Static3D(0,0,0);
|
743
|
mPosition2 = new Static3D(0,0,0);
|
744
|
mPosition3 = new Static3D(0,0,0);
|
745
|
mPosition4 = new Static3D(0,0,0);
|
746
|
|
747
|
tmpBuffer = new float[12];
|
748
|
|
749
|
mDynMoveHand1 = new Dynamic3D(time,0.5f);
|
750
|
mDynMoveHand1.setMode(Dynamic.MODE_PATH);
|
751
|
mDynMoveHand1.setConvexity(0.0f);
|
752
|
mDynMoveShad1 = new Dynamic3D(time,0.5f);
|
753
|
mDynMoveShad1.setMode(Dynamic.MODE_PATH);
|
754
|
mDynMoveShad1.setConvexity(0.0f);
|
755
|
mDynScaleHand1 = new Dynamic3D(time,0.5f);
|
756
|
mDynScaleHand1.setMode(Dynamic.MODE_PATH);
|
757
|
mDynScaleHand1.setConvexity(0.0f);
|
758
|
mDynScaleShad1 = new Dynamic3D(time,0.5f);
|
759
|
mDynScaleShad1.setMode(Dynamic.MODE_PATH);
|
760
|
mDynScaleShad1.setConvexity(0.0f);
|
761
|
|
762
|
MatrixEffectMove moveHand1 = new MatrixEffectMove(mDynMoveHand1);
|
763
|
MatrixEffectMove moveShad1 = new MatrixEffectMove(mDynMoveShad1);
|
764
|
MatrixEffectScale scaleHand1= new MatrixEffectScale(mDynScaleHand1);
|
765
|
MatrixEffectScale scaleShad1= new MatrixEffectScale(mDynScaleShad1);
|
766
|
|
767
|
mEffects[0].apply(scaleShad1);
|
768
|
mEffects[0].apply(moveShad1);
|
769
|
mEffects[2].apply(scaleHand1);
|
770
|
mEffects[2].apply(moveHand1);
|
771
|
|
772
|
mDynMoveHand2 = new Dynamic3D(time,0.5f);
|
773
|
mDynMoveHand2.setMode(Dynamic.MODE_PATH);
|
774
|
mDynMoveHand2.setConvexity(0.0f);
|
775
|
mDynMoveShad2 = new Dynamic3D(time,0.5f);
|
776
|
mDynMoveShad2.setMode(Dynamic.MODE_PATH);
|
777
|
mDynMoveShad2.setConvexity(0.0f);
|
778
|
mDynScaleHand2 = new Dynamic3D(time,0.5f);
|
779
|
mDynScaleHand2.setMode(Dynamic.MODE_PATH);
|
780
|
mDynScaleHand2.setConvexity(0.0f);
|
781
|
mDynScaleShad2 = new Dynamic3D(time,0.5f);
|
782
|
mDynScaleShad2.setMode(Dynamic.MODE_PATH);
|
783
|
mDynScaleShad2.setConvexity(0.0f);
|
784
|
|
785
|
MatrixEffectMove moveHand2 = new MatrixEffectMove(mDynMoveHand2);
|
786
|
MatrixEffectMove moveShad2 = new MatrixEffectMove(mDynMoveShad2);
|
787
|
MatrixEffectScale scaleHand2= new MatrixEffectScale(mDynScaleHand2);
|
788
|
MatrixEffectScale scaleShad2= new MatrixEffectScale(mDynScaleShad2);
|
789
|
|
790
|
mEffects[1].apply(scaleShad2);
|
791
|
mEffects[1].apply(moveShad2);
|
792
|
mEffects[3].apply(scaleHand2);
|
793
|
mEffects[3].apply(moveHand2);
|
794
|
|
795
|
DistortedScreen screen = mControl.getScreen();
|
796
|
mWidth = screen.getWidth();
|
797
|
mHeight= screen.getHeight();
|
798
|
|
799
|
X0 = mWidth*0.65f;
|
800
|
X1 = mWidth*0.50f;
|
801
|
X2 = mWidth*0.35f;
|
802
|
Y1 = mHeight*0.28f;
|
803
|
D = mWidth*0.01f;
|
804
|
s001 = mWidth*0.0001f;
|
805
|
s014 = mWidth*0.14f;
|
806
|
s033 = mWidth*0.33f;
|
807
|
F = 0.50f;
|
808
|
}
|
809
|
|
810
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
811
|
|
812
|
private void createNodes()
|
813
|
{
|
814
|
if( mNodes==null )
|
815
|
{
|
816
|
mNodes = new DistortedNode[NUM_NODE];
|
817
|
mQuad = new MeshQuad();
|
818
|
}
|
819
|
|
820
|
RubikActivity act = mControl.getActivity();
|
821
|
|
822
|
if( act!=null )
|
823
|
{
|
824
|
Bitmap bmpCirc = openBitmap(act, R.drawable.ui_fading_circle);
|
825
|
Bitmap bmpShad = openBitmap(act, R.drawable.ui_hand_shadow);
|
826
|
Bitmap bmpHand = openBitmap(act, R.drawable.ui_hand_pointer);
|
827
|
|
828
|
mTextureCirc = new DistortedTexture();
|
829
|
mTextureShad = new DistortedTexture();
|
830
|
DistortedTexture textureHand = new DistortedTexture();
|
831
|
|
832
|
if( bmpCirc!=null ) mTextureCirc.setTexture(bmpCirc);
|
833
|
if( bmpShad!=null ) mTextureShad.setTexture(bmpShad);
|
834
|
if( bmpHand!=null ) textureHand.setTexture(bmpHand);
|
835
|
|
836
|
mNodes[0]= new DistortedNode(mTextureShad,mEffects[0],mQuad);
|
837
|
mNodes[1]= new DistortedNode(mTextureShad,mEffects[1],mQuad);
|
838
|
mNodes[2]= new DistortedNode( textureHand,mEffects[2],mQuad);
|
839
|
mNodes[3]= new DistortedNode( textureHand,mEffects[3],mQuad);
|
840
|
}
|
841
|
else
|
842
|
{
|
843
|
android.util.Log.e("D", "Activity NULL!!");
|
844
|
}
|
845
|
}
|
846
|
|
847
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
848
|
|
849
|
long getEffectID()
|
850
|
{
|
851
|
return mEffectID;
|
852
|
}
|
853
|
|
854
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
855
|
|
856
|
DistortedNode[] getNodes()
|
857
|
{
|
858
|
if( mEffects==null ) createEffects();
|
859
|
createNodes();
|
860
|
setEffectsStage1();
|
861
|
|
862
|
return mNodes;
|
863
|
}
|
864
|
|
865
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
866
|
|
867
|
DistortedNode[] returnNodes()
|
868
|
{
|
869
|
return mNodes;
|
870
|
}
|
871
|
|
872
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
873
|
|
874
|
RubikControlWhole(RubikControl control)
|
875
|
{
|
876
|
mControl = control;
|
877
|
}
|
878
|
|
879
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
880
|
|
881
|
private void stageFinished(int stage)
|
882
|
{
|
883
|
switch(stage)
|
884
|
{
|
885
|
case 1: setEffectsStage2() ; break;
|
886
|
case 2: setEffectsStage3() ; break;
|
887
|
case 3: setEffectsStage4() ; break;
|
888
|
case 4: setEffectsStage5() ; break;
|
889
|
case 5: setEffectsStage6() ; break;
|
890
|
case 6: setEffectsStage7() ; break;
|
891
|
case 7: setEffectsStage8() ; break;
|
892
|
case 8: setEffectsStage9() ; break;
|
893
|
case 9: setEffectsStage10(); break;
|
894
|
case 10: setEffectsStage11(); break;
|
895
|
case 11: setEffectsStage12(); break;
|
896
|
case 12: setEffectsStage13(); break;
|
897
|
default: setPostFrame(false);
|
898
|
mEffectID = -1;
|
899
|
mControl.effectFinished(mEffectID);
|
900
|
}
|
901
|
}
|
902
|
|
903
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
904
|
// PUBLIC
|
905
|
|
906
|
public void postDrawFrame(long time)
|
907
|
{
|
908
|
if( mLastTime<0 ) mLastTime = time;
|
909
|
else mDiffTime = time - mLastTime;
|
910
|
mLastTime = time;
|
911
|
|
912
|
switch(DYN[mCurrentStage-1])
|
913
|
{
|
914
|
case 1: boolean finished1 = mDyn1.get( tmpBuffer,0, time, mDiffTime);
|
915
|
mPosition1.set(tmpBuffer[0], tmpBuffer[1], tmpBuffer[2]);
|
916
|
|
917
|
if( mCurrentStage==3 )
|
918
|
{
|
919
|
RubikSurfaceView view = mControl.getSurfaceView();
|
920
|
float x1 = tmpBuffer[0]+mWidth*0.5f;
|
921
|
float y1 = mHeight*0.5f-tmpBuffer[1];
|
922
|
view.actionMove(x1,y1,0,0);
|
923
|
}
|
924
|
|
925
|
if( finished1 )
|
926
|
{
|
927
|
if( mCurrentStage==3 )
|
928
|
{
|
929
|
RubikSurfaceView view = mControl.getSurfaceView();
|
930
|
view.prepareUp();
|
931
|
view.actionUp();
|
932
|
}
|
933
|
|
934
|
stageFinished(mCurrentStage);
|
935
|
}
|
936
|
break;
|
937
|
case 2: boolean finished2_1 = mDyn1.get( tmpBuffer,0, time, mDiffTime);
|
938
|
boolean finished2_2 = mDyn2.get( tmpBuffer,3, time, mDiffTime);
|
939
|
mPosition1.set(tmpBuffer[0], tmpBuffer[1], tmpBuffer[2]);
|
940
|
mPosition2.set(tmpBuffer[3], tmpBuffer[4], tmpBuffer[5]);
|
941
|
|
942
|
if( mCurrentStage==9 || mCurrentStage==10 || mCurrentStage==11 )
|
943
|
{
|
944
|
RubikSurfaceView view = mControl.getSurfaceView();
|
945
|
float x1 = tmpBuffer[0]+mWidth*0.5f;
|
946
|
float y1 = mHeight*0.5f-tmpBuffer[1];
|
947
|
float x2 = tmpBuffer[3]+mWidth*0.5f;
|
948
|
float y2 = mHeight*0.5f-tmpBuffer[4];
|
949
|
view.prepareMove(x1,y1,x2,y2);
|
950
|
view.actionMove(x1,y1,x2,y2);
|
951
|
}
|
952
|
|
953
|
if( finished2_1 && finished2_2 )
|
954
|
{
|
955
|
if( mCurrentStage==11 )
|
956
|
{
|
957
|
RubikSurfaceView view = mControl.getSurfaceView();
|
958
|
view.prepareUp();
|
959
|
view.actionUp2(true,0,0,false,0,0);
|
960
|
view.actionUp();
|
961
|
}
|
962
|
|
963
|
stageFinished(mCurrentStage);
|
964
|
}
|
965
|
break;
|
966
|
case 4: boolean finished4_1 = mDyn1.get( tmpBuffer,0, time, mDiffTime);
|
967
|
boolean finished4_2 = mDyn2.get( tmpBuffer,3, time, mDiffTime);
|
968
|
boolean finished4_3 = mDyn3.get( tmpBuffer,6, time, mDiffTime);
|
969
|
boolean finished4_4 = mDyn4.get( tmpBuffer,9, time, mDiffTime);
|
970
|
mPosition1.set(tmpBuffer[0], tmpBuffer[ 1], tmpBuffer[ 2]);
|
971
|
mPosition2.set(tmpBuffer[3], tmpBuffer[ 4], tmpBuffer[ 5]);
|
972
|
mPosition3.set(tmpBuffer[6], tmpBuffer[ 7], tmpBuffer[ 8]);
|
973
|
mPosition4.set(tmpBuffer[9], tmpBuffer[10], tmpBuffer[11]);
|
974
|
if( finished4_1 && finished4_2 && finished4_3 && finished4_4 ) stageFinished(mCurrentStage);
|
975
|
break;
|
976
|
}
|
977
|
}
|
978
|
}
|