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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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Leszek Koltunski
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// This file is part of Magic Cube. //
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Leszek Koltunski
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// //
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fdec60a3
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Leszek Koltunski
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// Magic Cube is free software: you can redistribute it and/or modify //
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0c52af30
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Leszek Koltunski
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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Leszek Koltunski
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
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package org.distorted.object;
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Leszek Koltunski
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Leszek Koltunski
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import android.content.SharedPreferences;
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0c52af30
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Leszek Koltunski
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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Leszek Koltunski
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import org.distorted.library.effect.Effect;
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0c52af30
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Leszek Koltunski
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshCubes;
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Leszek Koltunski
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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Leszek Koltunski
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import static org.distorted.object.RubikObjectList.VECTX;
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import static org.distorted.object.RubikObjectList.VECTY;
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import static org.distorted.object.RubikObjectList.VECTZ;
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Leszek Koltunski
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class RubikCube extends RubikObject
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{
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private static final Static3D VectX = new Static3D(1,0,0);
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private static final Static3D VectY = new Static3D(0,1,0);
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private static final Static3D VectZ = new Static3D(0,0,1);
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private static final Static4D mapFront, mapBack, mapLeft, mapRight, mapTop, mapBottom, mapBlack;
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private Cubit[][][] mCubits;
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static
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{
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Leszek Koltunski
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// 3x2 bitmap = 6 squares:
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//
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// RED GREEN BLUE
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// YELLOW WHITE BROWN
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final float ze = 0.0f;
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final float ot = 1.0f/3.0f;
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final float tt = 2.0f/3.0f;
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final float oh = 1.0f/2.0f;
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final float of = 1.0f/40.0f;
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mapFront = new Static4D(ze,oh, ze+ot,oh+oh);
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mapBack = new Static4D(tt,ze, tt+ot,ze+oh);
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mapLeft = new Static4D(ot,ze, ot+ot,ze+oh);
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mapRight = new Static4D(ze,ze, ze+ot,ze+oh);
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mapTop = new Static4D(tt,oh, tt+ot,oh+oh);
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mapBottom= new Static4D(ot,oh, ot+ot,oh+oh);
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mapBlack = new Static4D(ze,ze, ze+of,ze+of);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// All legal rotation quats of a RubikCube of any size must have all four of their components
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// equal to either 0, 1, -1, 0.5, -0.5 or +-sqrt(2)/2.
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float[] getLegalQuats()
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{
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final float SQ2 = 0.5f*((float)Math.sqrt(2));
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return new float[] { 0.0f , 0.5f , -0.5f , 1.0f , -1.0f , SQ2 , -SQ2 };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private boolean belongsToRotation( Static3D currentPosition, int vector, int row)
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{
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switch(vector)
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{
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case VECTX: return currentPosition.get0()==row;
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case VECTY: return currentPosition.get1()==row;
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case VECTZ: return currentPosition.get2()==row;
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}
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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RubikCube(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects)
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{
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super(size,quatCur,quatAcc,texture,mesh,effects);
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mTexture = new DistortedTexture(TEXTURE_SIZE,TEXTURE_SIZE);
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mCubits = new Cubit[mSize][mSize][mSize];
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int vertices = (int)(24.0f/mSize + 2.0f);
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for(int x = 0; x< mSize; x++)
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for(int y = 0; y< mSize; y++)
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for(int z = 0; z< mSize; z++)
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{
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if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
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{
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mCubits[x][y][z] = new Cubit( this,createMesh(vertices,x,y,z),new Static3D(x,y,z) );
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attach(mCubits[x][y][z].mNode);
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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27a70eae
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Leszek Koltunski
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// PUBLIC API
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// mSize already saved as RubikStatePlay.mButton
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Leszek Koltunski
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public void savePreferences(SharedPreferences.Editor editor)
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{
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8e1231ae
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Leszek Koltunski
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for(int x=0; x<mSize; x++)
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for(int y=0; y<mSize; y++)
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for(int z=0; z<mSize; z++)
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if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
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{
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f16ff19d
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mCubits[x][y][z].savePreferences(editor);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void restorePreferences(SharedPreferences preferences)
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{
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8e1231ae
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Leszek Koltunski
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for(int x=0; x<mSize; x++)
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for(int y=0; y<mSize; y++)
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for(int z=0; z<mSize; z++)
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if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
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{
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f16ff19d
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Leszek Koltunski
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mCubits[x][y][z].restorePreferences(preferences);
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8e1231ae
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}
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5bfc1b49
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Leszek Koltunski
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}
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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27a70eae
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Leszek Koltunski
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public long finishRotationNow(EffectListener listener)
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{
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boolean first = true;
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long effectID=0;
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434f2f5a
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Leszek Koltunski
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27a70eae
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Leszek Koltunski
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for(int x=0; x<mSize; x++)
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for(int y=0; y<mSize; y++)
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for(int z=0; z<mSize; z++)
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if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
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{
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f16ff19d
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Leszek Koltunski
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if( belongsToRotation(mCubits[x][y][z].mCurrentPosition,mRotAxis,mRotRow) )
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Leszek Koltunski
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{
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if( first )
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{
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first = false;
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f16ff19d
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Leszek Koltunski
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effectID = mCubits[x][y][z].finishRotationNow(listener);
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27a70eae
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Leszek Koltunski
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}
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f16ff19d
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Leszek Koltunski
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resetRotationAngle(mCubits[x][y][z].mRotationAngle);
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27a70eae
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Leszek Koltunski
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}
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}
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return effectID;
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}
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0c52af30
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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27a70eae
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Leszek Koltunski
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public void releaseResources()
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{
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mTexture.markForDeletion();
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Leszek Koltunski
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27a70eae
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Leszek Koltunski
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for(int x=0; x<mSize; x++)
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for(int y=0; y<mSize; y++)
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for(int z=0; z<mSize; z++)
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{
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if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
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{
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f16ff19d
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Leszek Koltunski
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mCubits[x][y][z].releaseResources();
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27a70eae
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Leszek Koltunski
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}
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}
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}
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0c52af30
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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27a70eae
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Leszek Koltunski
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public void apply(Effect effect, int position)
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{
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for(int x=0; x<mSize; x++)
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for(int y=0; y<mSize; y++)
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for(int z=0; z<mSize; z++)
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{
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if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
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{
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f16ff19d
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Leszek Koltunski
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mCubits[x][y][z].mEffect.apply(effect, position);
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27a70eae
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Leszek Koltunski
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}
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}
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207 |
0c52af30
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Leszek Koltunski
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}
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208 |
47ba5ddc
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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27a70eae
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Leszek Koltunski
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public void remove(long effectID)
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{
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for(int x=0; x<mSize; x++)
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for(int y=0; y<mSize; y++)
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for(int z=0; z<mSize; z++)
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{
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if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
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{
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f16ff19d
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Leszek Koltunski
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mCubits[x][y][z].mEffect.abortById(effectID);
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27a70eae
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Leszek Koltunski
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}
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}
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222 |
47ba5ddc
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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226 |
27a70eae
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Leszek Koltunski
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public void solve()
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{
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for(int x=0; x<mSize; x++)
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for(int y=0; y<mSize; y++)
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for(int z=0; z<mSize; z++)
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if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
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{
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f16ff19d
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Leszek Koltunski
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mCubits[x][y][z].solve();
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27a70eae
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}
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235 |
47ba5ddc
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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239 |
27a70eae
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Leszek Koltunski
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public boolean isSolved()
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{
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241 |
f16ff19d
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Leszek Koltunski
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Static4D q = mCubits[0][0][0].mQuatScramble;
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242 |
27a70eae
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Leszek Koltunski
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float x = q.get0();
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float y = q.get1();
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float z = q.get2();
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float w = q.get3();
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for(int i = 0; i< mSize; i++)
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for(int j = 0; j< mSize; j++)
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for(int k = 0; k< mSize; k++)
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{
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252 |
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if( i==0 || i==mSize-1 || j==0 || j==mSize-1 || k==0 || k==mSize-1 )
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{
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254 |
f16ff19d
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Leszek Koltunski
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q = mCubits[i][j][k].mQuatScramble;
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255 |
27a70eae
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Leszek Koltunski
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if( q.get0()!=x || q.get1()!=y || q.get2()!=z || q.get3()!=w )
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{
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return false;
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}
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}
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}
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return true;
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}
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265 |
47ba5ddc
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Leszek Koltunski
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266 |
beb325a0
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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267 |
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268 |
27a70eae
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Leszek Koltunski
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public void beginNewRotation(int vector, int row )
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269 |
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{
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270 |
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Static3D axis = VectX;
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271 |
beb325a0
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Leszek Koltunski
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272 |
27a70eae
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Leszek Koltunski
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switch(vector)
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273 |
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{
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274 |
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case VECTX: axis = VectX; break;
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275 |
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case VECTY: axis = VectY; break;
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276 |
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case VECTZ: axis = VectZ; break;
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277 |
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}
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278 |
beb325a0
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Leszek Koltunski
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279 |
27a70eae
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Leszek Koltunski
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mRotAxis = vector;
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280 |
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mRotRow = row;
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281 |
beb325a0
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Leszek Koltunski
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282 |
27a70eae
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Leszek Koltunski
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mRotationAngleStatic.set0(0.0f);
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283 |
47ba5ddc
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Leszek Koltunski
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27a70eae
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Leszek Koltunski
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for(int x=0; x<mSize; x++)
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285 |
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for(int y=0; y<mSize; y++)
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for(int z=0; z<mSize; z++)
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287 |
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if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
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288 |
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{
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289 |
f16ff19d
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Leszek Koltunski
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if( belongsToRotation( mCubits[x][y][z].mCurrentPosition,vector,mRotRow) )
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290 |
27a70eae
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Leszek Koltunski
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{
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291 |
f16ff19d
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Leszek Koltunski
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mCubits[x][y][z].beginNewRotation(axis);
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292 |
27a70eae
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Leszek Koltunski
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}
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293 |
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}
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}
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295 |
47ba5ddc
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Leszek Koltunski
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296 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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297 |
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298 |
27a70eae
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Leszek Koltunski
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public long addNewRotation(int vector, int row, int angle, long durationMillis, EffectListener listener )
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299 |
47ba5ddc
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Leszek Koltunski
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{
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300 |
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Static3D axis = VectX;
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301 |
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long effectID=0;
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302 |
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boolean first = true;
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303 |
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304 |
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switch(vector)
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305 |
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{
|
306 |
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case VECTX: axis = VectX; break;
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307 |
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case VECTY: axis = VectY; break;
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308 |
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case VECTZ: axis = VectZ; break;
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309 |
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}
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310 |
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311 |
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mRotAxis = vector;
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312 |
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mRotRow = row;
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313 |
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314 |
348dfe69
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Leszek Koltunski
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mRotationAngleStatic.set0(0.0f);
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315 |
47ba5ddc
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Leszek Koltunski
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316 |
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for(int x=0; x<mSize; x++)
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317 |
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for(int y=0; y<mSize; y++)
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318 |
|
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for(int z=0; z<mSize; z++)
|
319 |
|
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if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
320 |
|
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{
|
321 |
f16ff19d
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Leszek Koltunski
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if( belongsToRotation(mCubits[x][y][z].mCurrentPosition,vector,mRotRow) )
|
322 |
47ba5ddc
|
Leszek Koltunski
|
{
|
323 |
f16ff19d
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Leszek Koltunski
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mCubits[x][y][z].addNewRotation(axis,durationMillis,angle);
|
324 |
47ba5ddc
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Leszek Koltunski
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|
325 |
|
|
if( first )
|
326 |
|
|
{
|
327 |
|
|
first = false;
|
328 |
f16ff19d
|
Leszek Koltunski
|
effectID = mCubits[x][y][z].setUpCallback(listener);
|
329 |
47ba5ddc
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Leszek Koltunski
|
}
|
330 |
|
|
}
|
331 |
|
|
}
|
332 |
|
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|
333 |
|
|
return effectID;
|
334 |
|
|
}
|
335 |
|
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|
336 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
337 |
|
|
|
338 |
27a70eae
|
Leszek Koltunski
|
public void removeRotationNow()
|
339 |
47ba5ddc
|
Leszek Koltunski
|
{
|
340 |
|
|
float qx=0,qy=0,qz=0;
|
341 |
|
|
boolean first = true;
|
342 |
|
|
Static4D quat = null;
|
343 |
|
|
|
344 |
|
|
switch(mRotAxis)
|
345 |
|
|
{
|
346 |
|
|
case VECTX: qx=1; break;
|
347 |
|
|
case VECTY: qy=1; break;
|
348 |
|
|
case VECTZ: qz=1; break;
|
349 |
|
|
}
|
350 |
|
|
|
351 |
|
|
for(int x=0; x<mSize; x++)
|
352 |
|
|
for(int y=0; y<mSize; y++)
|
353 |
|
|
for(int z=0; z<mSize; z++)
|
354 |
|
|
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 )
|
355 |
|
|
{
|
356 |
f16ff19d
|
Leszek Koltunski
|
if( belongsToRotation(mCubits[x][y][z].mCurrentPosition,mRotAxis,mRotRow) )
|
357 |
47ba5ddc
|
Leszek Koltunski
|
{
|
358 |
|
|
if( first )
|
359 |
|
|
{
|
360 |
|
|
first = false;
|
361 |
f16ff19d
|
Leszek Koltunski
|
quat = mCubits[x][y][z].returnRotationQuat(qx,qy,qz);
|
362 |
47ba5ddc
|
Leszek Koltunski
|
}
|
363 |
|
|
|
364 |
f16ff19d
|
Leszek Koltunski
|
mCubits[x][y][z].removeRotationNow(quat);
|
365 |
47ba5ddc
|
Leszek Koltunski
|
}
|
366 |
|
|
}
|
367 |
|
|
|
368 |
348dfe69
|
Leszek Koltunski
|
mRotationAngleStatic.set0(0);
|
369 |
47ba5ddc
|
Leszek Koltunski
|
}
|
370 |
70b76549
|
Leszek Koltunski
|
|
371 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
372 |
|
|
|
373 |
|
|
public void createTexture()
|
374 |
|
|
{
|
375 |
|
|
Bitmap bitmap;
|
376 |
|
|
|
377 |
|
|
final int S = 128;
|
378 |
|
|
final int W = 3*S;
|
379 |
|
|
final int H = 2*S;
|
380 |
|
|
final int R = S/10;
|
381 |
|
|
final int M = S/20;
|
382 |
|
|
|
383 |
|
|
Paint paint = new Paint();
|
384 |
|
|
bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888);
|
385 |
|
|
Canvas canvas = new Canvas(bitmap);
|
386 |
|
|
|
387 |
|
|
paint.setAntiAlias(true);
|
388 |
|
|
paint.setTextAlign(Paint.Align.CENTER);
|
389 |
|
|
paint.setStyle(Paint.Style.FILL);
|
390 |
|
|
|
391 |
|
|
// 3x2 bitmap = 6 squares:
|
392 |
|
|
//
|
393 |
|
|
// RED GREEN BLUE
|
394 |
|
|
// YELLOW WHITE BROWN
|
395 |
|
|
|
396 |
|
|
paint.setColor(0xff000000); // BLACK BACKGROUND
|
397 |
|
|
canvas.drawRect(0, 0, W, H, paint); //
|
398 |
|
|
|
399 |
|
|
paint.setColor(0xffff0000); // RED
|
400 |
|
|
canvas.drawRoundRect( M, M, S-M, S-M, R, R, paint); //
|
401 |
|
|
paint.setColor(0xff00ff00); // GREEN
|
402 |
|
|
canvas.drawRoundRect( S+M, M, 2*S-M, S-M, R, R, paint); //
|
403 |
|
|
paint.setColor(0xff0000ff); // BLUE
|
404 |
|
|
canvas.drawRoundRect(2*S+M, M, 3*S-M, S-M, R, R, paint); //
|
405 |
|
|
paint.setColor(0xffffff00); // YELLOW
|
406 |
|
|
canvas.drawRoundRect( M, S+M, S-M, 2*S-M, R, R, paint); //
|
407 |
|
|
paint.setColor(0xffffffff); // WHITE
|
408 |
|
|
canvas.drawRoundRect( S+M, S+M, 2*S-M, 2*S-M, R, R, paint); //
|
409 |
|
|
paint.setColor(0xffb5651d); // BROWN
|
410 |
|
|
canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); //
|
411 |
|
|
|
412 |
|
|
mTexture.setTexture(bitmap);
|
413 |
|
|
}
|
414 |
|
|
|
415 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
416 |
|
|
|
417 |
|
|
private MeshCubes createMesh(int vertices,int x, int y, int z)
|
418 |
|
|
{
|
419 |
|
|
Static4D tmpLeft = (x== 0 ? mapLeft :mapBlack);
|
420 |
|
|
Static4D tmpRight = (x== mSize-1 ? mapRight :mapBlack);
|
421 |
|
|
Static4D tmpFront = (z== mSize-1 ? mapFront :mapBlack);
|
422 |
|
|
Static4D tmpBack = (z== 0 ? mapBack :mapBlack);
|
423 |
|
|
Static4D tmpTop = (y== mSize-1 ? mapTop :mapBlack);
|
424 |
|
|
Static4D tmpBottom= (y== 0 ? mapBottom:mapBlack);
|
425 |
|
|
|
426 |
|
|
return new MeshCubes(vertices,vertices,vertices, tmpFront, tmpBack, tmpLeft, tmpRight, tmpTop, tmpBottom);
|
427 |
|
|
}
|
428 |
0c52af30
|
Leszek Koltunski
|
}
|