Revision 70b76549
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/object/Cubit.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2019 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.object; |
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import android.content.SharedPreferences; |
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.effect.MatrixEffectRotate; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.mesh.MeshCubes; |
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import org.distorted.library.message.EffectListener; |
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import org.distorted.library.type.Dynamic1D; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.magic.RubikSurfaceView; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class Cubit |
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{ |
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private static final Static3D matrCenter = new Static3D(0,0,0); |
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private final Static3D mOrigPosition; |
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private RubikObject mParent; |
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private MeshCubes mCube; |
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private Static3D mRotationAxis; |
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private MatrixEffectRotate mRotateEffect; |
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Dynamic1D mRotationAngle; |
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Static3D mCurrentPosition; |
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DistortedNode mNode; |
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DistortedEffects mEffect; |
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Static4D mQuatScramble; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Because of quatMultiplication, errors can accumulate - so to avoid this, we |
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// correct the value of the 'scramble' quat to what it should be - one of the legal quats from the |
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// list LEGAL_QUATS. |
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// |
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// We also have to remember that the group of unit quaternions is a double-cover of rotations |
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// in 3D ( q represents the same rotation as -q ) - so invert if needed. |
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private void normalizeScrambleQuat(Static4D quat) |
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{ |
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float x = quat.get0(); |
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float y = quat.get1(); |
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float z = quat.get2(); |
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float w = quat.get3(); |
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float diff; |
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for(float legal: mParent.LEGAL_QUATS) |
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{ |
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diff = x-legal; |
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if( diff*diff<0.01f ) x = legal; |
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diff = y-legal; |
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if( diff*diff<0.01f ) y = legal; |
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diff = z-legal; |
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if( diff*diff<0.01f ) z = legal; |
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diff = w-legal; |
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if( diff*diff<0.01f ) w = legal; |
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} |
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if( w<0 ) |
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{ |
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w = -w; |
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z = -z; |
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y = -y; |
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x = -x; |
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} |
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else if( w==0 ) |
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{ |
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if( z<0 ) |
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{ |
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z = -z; |
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y = -y; |
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x = -x; |
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} |
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else if( z==0 ) |
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{ |
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if( y<0 ) |
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{ |
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y = -y; |
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x = -x; |
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} |
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else if( y==0 ) |
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{ |
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if( x<0 ) |
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{ |
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x = -x; |
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} |
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} |
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} |
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} |
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quat.set(x,y,z,w); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private int computeNearestAngle(float angle) |
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{ |
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final int NEAREST = 90; |
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int tmp = (int)((angle+NEAREST/2)/NEAREST); |
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if( angle< -(NEAREST*0.5) ) tmp-=1; |
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return NEAREST*tmp; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void modifyCurrentPosition(Static3D currentPosition, Static4D quat) |
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{ |
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float diff = 0.5f*(mParent.mSize-1); |
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float cubitCenterX = currentPosition.get0() - diff; |
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float cubitCenterY = currentPosition.get1() - diff; |
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float cubitCenterZ = currentPosition.get2() - diff; |
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Static4D cubitCenter = new Static4D(cubitCenterX, cubitCenterY, cubitCenterZ, 0); |
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Static4D rotatedCenter = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat); |
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float rotatedX = rotatedCenter.get0() + diff; |
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float rotatedY = rotatedCenter.get1() + diff; |
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float rotatedZ = rotatedCenter.get2() + diff; |
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int roundedX = (int)(rotatedX+0.1f); |
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int roundedY = (int)(rotatedY+0.1f); |
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int roundedZ = (int)(rotatedZ+0.1f); |
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currentPosition.set(roundedX, roundedY, roundedZ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Cubit(RubikObject parent, MeshCubes mesh, Static3D position) |
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{ |
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float x = position.get0(); |
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float y = position.get1(); |
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float z = position.get2(); |
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float nc = mParent.mSize*0.5f; |
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int TS = RubikObject.TEXTURE_SIZE; |
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Static3D vector = new Static3D(TS*(x-nc), TS*(y-nc), TS*(z-nc)); |
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mParent = parent; |
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mCube = mesh; |
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mOrigPosition = new Static3D(x,y,z); |
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mQuatScramble = new Static4D(0,0,0,1); |
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mRotationAngle = new Dynamic1D(); |
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mRotationAxis = new Static3D(1,0,0); |
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mCurrentPosition = position; |
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mRotateEffect = new MatrixEffectRotate(mRotationAngle, mRotationAxis, matrCenter); |
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mEffect = new DistortedEffects(); |
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mEffect.apply(mParent.mSinkEffect); |
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mEffect.apply( new MatrixEffectMove(vector) ); |
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mEffect.apply( new MatrixEffectQuaternion(mQuatScramble, matrCenter)); |
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mEffect.apply(mRotateEffect); |
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mEffect.apply(mParent.mQuatAEffect); |
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mEffect.apply(mParent.mQuatCEffect); |
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mEffect.apply(mParent.mScaleEffect); |
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mEffect.apply(mParent.mMoveEffect); |
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mNode = new DistortedNode(mParent.mTexture,mEffect,mCube); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void savePreferences(SharedPreferences.Editor editor) |
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{ |
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String number = mOrigPosition.get0()+"_"+mOrigPosition.get1()+"_"+mOrigPosition.get2(); |
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editor.putFloat("qx_"+number, mQuatScramble.get0()); |
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editor.putFloat("qy_"+number, mQuatScramble.get1()); |
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editor.putFloat("qz_"+number, mQuatScramble.get2()); |
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editor.putFloat("qw_"+number, mQuatScramble.get3()); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void restorePreferences(SharedPreferences preferences) |
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{ |
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String number = mOrigPosition.get0()+"_"+mOrigPosition.get1()+"_"+mOrigPosition.get2(); |
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float qx = preferences.getFloat("qx_"+number, 0.0f); |
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float qy = preferences.getFloat("qy_"+number, 0.0f); |
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float qz = preferences.getFloat("qz_"+number, 0.0f); |
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float qw = preferences.getFloat("qw_"+number, 1.0f); |
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mQuatScramble.set(qx,qy,qz,qw); |
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modifyCurrentPosition( mCurrentPosition, mQuatScramble); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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long finishRotationNow(EffectListener listener) |
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{ |
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int pointNum = mRotationAngle.getNumPoints(); |
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if( pointNum>=1 ) |
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{ |
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float startingAngle = mRotationAngle.getPoint(pointNum-1).get0(); |
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int nearestAngleInDegrees = computeNearestAngle(startingAngle); |
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mParent.mRotationAngleStatic.set0(startingAngle); |
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mParent.mRotationAngleFinal.set0(nearestAngleInDegrees); |
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mParent.mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-startingAngle)*0.2f ); |
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return setUpCallback(listener); |
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} |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Static4D returnRotationQuat(float qx,float qy,float qz) |
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{ |
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int pointNum = mRotationAngle.getNumPoints(); |
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if( pointNum>=1 ) |
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{ |
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float startingAngle = mRotationAngle.getPoint(pointNum-1).get0(); |
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int nearestAngleInDegrees = computeNearestAngle(startingAngle); |
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double nearestAngleInRadians = nearestAngleInDegrees*Math.PI/180; |
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float sinA =-(float)Math.sin(nearestAngleInRadians*0.5); |
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float cosA = (float)Math.cos(nearestAngleInRadians*0.5); |
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return new Static4D(qx*sinA, qy*sinA, qz*sinA, cosA); |
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} |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void removeRotationNow(Static4D quat) |
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{ |
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mRotationAngle.removeAll(); |
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mQuatScramble.set(RubikSurfaceView.quatMultiply(quat,mQuatScramble)); |
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normalizeScrambleQuat( mQuatScramble ); |
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modifyCurrentPosition( mCurrentPosition,quat); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// all DistortedTextures, DistortedNodes, DistortedFramebuffers, DistortedScreens and all types of |
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// Meshes HAVE TO be markedForDeletion when they are no longer needed- otherwise we have a major |
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// memory leak. |
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void releaseResources() |
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{ |
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mCube.markForDeletion(); |
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mNode.markForDeletion(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void solve() |
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{ |
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mQuatScramble.set(0,0,0,1); |
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mCurrentPosition.set(mOrigPosition); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void beginNewRotation(Static3D axis) |
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{ |
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mRotationAxis.set(axis); |
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mRotationAngle.add(mParent.mRotationAngleStatic); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void addNewRotation(Static3D axis, long durationMillis, int angle) |
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{ |
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mRotationAxis.set(axis); |
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mRotationAngle.setDuration(durationMillis); |
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mRotationAngle.resetToBeginning(); |
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mRotationAngle.add(new Static1D(0)); |
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mRotationAngle.add(new Static1D(angle)); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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long setUpCallback(EffectListener listener) |
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{ |
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mRotateEffect.notifyWhenFinished(listener); |
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return mRotateEffect.getID(); |
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} |
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} |
src/main/java/org/distorted/object/RubikCube.java | ||
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import android.graphics.Paint; |
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import org.distorted.library.effect.Effect; |
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.effect.MatrixEffectRotate; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshCubes; |
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import org.distorted.library.mesh.MeshRectangles; |
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import org.distorted.library.message.EffectListener; |
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import org.distorted.library.type.Dynamic1D; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.magic.RubikSurfaceView; |
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import static org.distorted.object.RubikObjectList.VECTX; |
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import static org.distorted.object.RubikObjectList.VECTY; |
... | ... | |
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private static final Static3D VectX = new Static3D(1,0,0); |
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private static final Static3D VectY = new Static3D(0,1,0); |
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private static final Static3D VectZ = new Static3D(0,0,1); |
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private static final Static4D mapFront, mapBack, mapLeft, mapRight, mapTop, mapBottom, mapBlack; |
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private static final Static3D matrCenter = new Static3D(0,0,0); |
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///////////////////////////////////////////////////////////////////////////////// |
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private Cubit[][][] mCubits; |
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private class Cubit
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static
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{ |
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private final Static3D mOrigPosition; |
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DistortedNode mNode; |
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MeshCubes mCube; |
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DistortedEffects mEffect; |
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Static4D mQuatScramble; |
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Static3D mRotationAxis; |
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Dynamic1D mRotationAngle; |
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Static3D mCurrentPosition; |
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MatrixEffectRotate mRotateEffect; |
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///////////////////////////////////////////////////////////////////////////////// |
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Cubit(MeshCubes mesh,Static3D vector, Static3D position) |
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{ |
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mOrigPosition = new Static3D( position.get0(), position.get1(), position.get2() ); |
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mCube = mesh; |
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mQuatScramble = new Static4D(0,0,0,1); |
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mRotationAngle = new Dynamic1D(); |
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mRotationAxis = new Static3D(1,0,0); |
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mCurrentPosition = position; |
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mRotateEffect = new MatrixEffectRotate(mRotationAngle, mRotationAxis, matrCenter); |
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mEffect = new DistortedEffects(); |
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mEffect.apply(mSinkEffect); |
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mEffect.apply( new MatrixEffectMove(vector) ); |
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mEffect.apply( new MatrixEffectQuaternion(mQuatScramble, matrCenter)); |
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mEffect.apply(mRotateEffect); |
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mEffect.apply(mQuatAEffect); |
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mEffect.apply(mQuatCEffect); |
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mEffect.apply(mScaleEffect); |
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mEffect.apply(mMoveEffect); |
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mNode = new DistortedNode(mTexture,mEffect,mCube); |
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} |
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///////////////////////////////////////////////////////////////////////////////// |
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void savePreferences(SharedPreferences.Editor editor) |
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{ |
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String number = mOrigPosition.get0()+"_"+mOrigPosition.get1()+"_"+mOrigPosition.get2(); |
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editor.putFloat("qx_"+number, mQuatScramble.get0()); |
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editor.putFloat("qy_"+number, mQuatScramble.get1()); |
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editor.putFloat("qz_"+number, mQuatScramble.get2()); |
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editor.putFloat("qw_"+number, mQuatScramble.get3()); |
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} |
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///////////////////////////////////////////////////////////////////////////////// |
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void restorePreferences(SharedPreferences preferences) |
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{ |
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String number = mOrigPosition.get0()+"_"+mOrigPosition.get1()+"_"+mOrigPosition.get2(); |
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float qx = preferences.getFloat("qx_"+number, 0.0f); |
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float qy = preferences.getFloat("qy_"+number, 0.0f); |
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float qz = preferences.getFloat("qz_"+number, 0.0f); |
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float qw = preferences.getFloat("qw_"+number, 1.0f); |
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mQuatScramble.set(qx,qy,qz,qw); |
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modifyCurrentPosition( mCurrentPosition, mQuatScramble); |
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} |
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///////////////////////////////////////////////////////////////////////////////// |
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long finishRotationNow(EffectListener listener) |
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{ |
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int pointNum = mRotationAngle.getNumPoints(); |
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if( pointNum>=1 ) |
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{ |
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float startingAngle = mRotationAngle.getPoint(pointNum-1).get0(); |
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int nearestAngleInDegrees = computeNearestAngle(startingAngle); |
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mRotationAngleStatic.set0(startingAngle); |
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mRotationAngleFinal.set0(nearestAngleInDegrees); |
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mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-startingAngle)*0.2f ); |
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return setUpCallback(listener); |
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} |
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else |
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{ |
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return 0; |
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} |
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} |
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///////////////////////////////////////////////////////////////////////////////// |
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Static4D returnRotationQuat(float qx,float qy,float qz) |
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{ |
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int pointNum = mRotationAngle.getNumPoints(); |
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if( pointNum>=1 ) |
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{ |
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float startingAngle = mRotationAngle.getPoint(pointNum-1).get0(); |
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int nearestAngleInDegrees = computeNearestAngle(startingAngle); |
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double nearestAngleInRadians = nearestAngleInDegrees*Math.PI/180; |
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float sinA =-(float)Math.sin(nearestAngleInRadians*0.5); |
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float cosA = (float)Math.cos(nearestAngleInRadians*0.5); |
|
160 |
return new Static4D(qx*sinA, qy*sinA, qz*sinA, cosA); |
|
161 |
} |
|
162 |
else |
|
163 |
{ |
|
164 |
return null; |
|
165 |
} |
|
166 |
} |
|
167 |
|
|
168 |
///////////////////////////////////////////////////////////////////////////////// |
|
169 |
|
|
170 |
void removeRotationNow(Static4D quat) |
|
171 |
{ |
|
172 |
mRotationAngle.removeAll(); |
|
173 |
mQuatScramble.set(RubikSurfaceView.quatMultiply(quat,mQuatScramble)); |
|
174 |
normalizeScrambleQuat( mQuatScramble ); |
|
175 |
modifyCurrentPosition( mCurrentPosition,quat); |
|
176 |
} |
|
177 |
|
|
178 |
///////////////////////////////////////////////////////////////////////////////// |
|
179 |
|
|
180 |
void releaseResources() |
|
181 |
{ |
|
182 |
mCube.markForDeletion(); |
|
183 |
mNode.markForDeletion(); |
|
184 |
} |
|
185 |
|
|
186 |
///////////////////////////////////////////////////////////////////////////////// |
|
187 |
|
|
188 |
void solve() |
|
189 |
{ |
|
190 |
mQuatScramble.set(0,0,0,1); |
|
191 |
mCurrentPosition.set(mOrigPosition); |
|
192 |
} |
|
193 |
|
|
194 |
///////////////////////////////////////////////////////////////////////////////// |
|
195 |
|
|
196 |
void beginNewRotation(Static3D axis) |
|
197 |
{ |
|
198 |
mRotationAxis.set(axis); |
|
199 |
mRotationAngle.add(mRotationAngleStatic); |
|
200 |
} |
|
201 |
|
|
202 |
///////////////////////////////////////////////////////////////////////////////// |
|
203 |
|
|
204 |
void addNewRotation(Static3D axis, long durationMillis, int angle) |
|
205 |
{ |
|
206 |
mRotationAxis.set(axis); |
|
207 |
mRotationAngle.setDuration(durationMillis); |
|
208 |
mRotationAngle.resetToBeginning(); |
|
209 |
mRotationAngle.add(new Static1D(0)); |
|
210 |
mRotationAngle.add(new Static1D(angle)); |
|
211 |
} |
|
53 |
// 3x2 bitmap = 6 squares: |
|
54 |
// |
|
55 |
// RED GREEN BLUE |
|
56 |
// YELLOW WHITE BROWN |
|
212 | 57 |
|
58 |
final float ze = 0.0f; |
|
59 |
final float ot = 1.0f/3.0f; |
|
60 |
final float tt = 2.0f/3.0f; |
|
61 |
final float oh = 1.0f/2.0f; |
|
62 |
final float of = 1.0f/40.0f; |
|
213 | 63 |
|
214 |
///////////////////////////////////////////////////////////////////////////////// |
|
64 |
mapFront = new Static4D(ze,oh, ze+ot,oh+oh); |
|
65 |
mapBack = new Static4D(tt,ze, tt+ot,ze+oh); |
|
66 |
mapLeft = new Static4D(ot,ze, ot+ot,ze+oh); |
|
67 |
mapRight = new Static4D(ze,ze, ze+ot,ze+oh); |
|
68 |
mapTop = new Static4D(tt,oh, tt+ot,oh+oh); |
|
69 |
mapBottom= new Static4D(ot,oh, ot+ot,oh+oh); |
|
215 | 70 |
|
216 |
long setUpCallback(EffectListener listener) |
|
217 |
{ |
|
218 |
mRotateEffect.notifyWhenFinished(listener); |
|
219 |
return mRotateEffect.getID(); |
|
220 |
} |
|
71 |
mapBlack = new Static4D(ze,ze, ze+of,ze+of); |
|
221 | 72 |
} |
222 | 73 |
|
223 |
private Cubit[][][] mCubits; |
|
224 |
|
|
225 | 74 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
226 |
// All legal rotation quats must have all four of their components equal to either
|
|
227 |
// 0, 1, -1, 0.5, -0.5 or +-sqrt(2)/2. |
|
75 |
// All legal rotation quats of a RubikCube of any size must have all four of their components
|
|
76 |
// equal to either 0, 1, -1, 0.5, -0.5 or +-sqrt(2)/2.
|
|
228 | 77 |
|
229 | 78 |
float[] getLegalQuats() |
230 | 79 |
{ |
... | ... | |
252 | 101 |
{ |
253 | 102 |
super(size,quatCur,quatAcc,texture,mesh,effects); |
254 | 103 |
|
255 |
mRotAxis = VECTX; |
|
256 | 104 |
mTexture = new DistortedTexture(TEXTURE_SIZE,TEXTURE_SIZE); |
257 | 105 |
mCubits = new Cubit[mSize][mSize][mSize]; |
258 | 106 |
|
259 |
// 3x2 bitmap = 6 squares: |
|
260 |
// |
|
261 |
// RED GREEN BLUE |
|
262 |
// YELLOW WHITE BROWN |
|
263 |
|
|
264 |
final float ze = 0.0f; |
|
265 |
final float ot = 1.0f/3.0f; |
|
266 |
final float tt = 2.0f/3.0f; |
|
267 |
final float oh = 1.0f/2.0f; |
|
268 |
final float of = 1.0f/40.0f; |
|
269 |
|
|
270 |
final Static4D mapFront = new Static4D(ze,oh, ze+ot,oh+oh); |
|
271 |
final Static4D mapBack = new Static4D(tt,ze, tt+ot,ze+oh); |
|
272 |
final Static4D mapLeft = new Static4D(ot,ze, ot+ot,ze+oh); |
|
273 |
final Static4D mapRight = new Static4D(ze,ze, ze+ot,ze+oh); |
|
274 |
final Static4D mapTop = new Static4D(tt,oh, tt+ot,oh+oh); |
|
275 |
final Static4D mapBottom= new Static4D(ot,oh, ot+ot,oh+oh); |
|
276 |
|
|
277 |
final Static4D mapBlack = new Static4D(ze,ze, ze+of,ze+of); |
|
278 |
|
|
279 |
Static4D tmpFront, tmpBack, tmpLeft, tmpRight, tmpTop, tmpBottom; |
|
280 |
float nc = 0.5f*mSize; |
|
281 | 107 |
int vertices = (int)(24.0f/mSize + 2.0f); |
282 | 108 |
|
283 | 109 |
for(int x = 0; x< mSize; x++) |
284 | 110 |
for(int y = 0; y< mSize; y++) |
285 | 111 |
for(int z = 0; z< mSize; z++) |
286 | 112 |
{ |
287 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) // only the external walls
|
|
113 |
if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
|
288 | 114 |
{ |
289 |
tmpLeft = (x== 0 ? mapLeft :mapBlack); |
|
290 |
tmpRight = (x== mSize-1 ? mapRight :mapBlack); |
|
291 |
tmpFront = (z== mSize-1 ? mapFront :mapBlack); |
|
292 |
tmpBack = (z== 0 ? mapBack :mapBlack); |
|
293 |
tmpTop = (y== mSize-1 ? mapTop :mapBlack); |
|
294 |
tmpBottom= (y== 0 ? mapBottom:mapBlack); |
|
295 |
|
|
296 |
mCubits[x][y][z] = new Cubit(new MeshCubes(vertices,vertices,vertices, tmpFront, tmpBack, tmpLeft, tmpRight, tmpTop, tmpBottom), |
|
297 |
new Static3D( TEXTURE_SIZE*(x-nc), TEXTURE_SIZE*(y-nc), TEXTURE_SIZE*(z-nc) ), |
|
298 |
new Static3D(x,y,z) ); |
|
299 |
|
|
115 |
mCubits[x][y][z] = new Cubit( this,createMesh(vertices,x,y,z),new Static3D(x,y,z) ); |
|
300 | 116 |
attach(mCubits[x][y][z].mNode); |
301 | 117 |
} |
302 | 118 |
} |
... | ... | |
359 | 175 |
} |
360 | 176 |
|
361 | 177 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
362 |
// all DistortedTextures, DistortedNodes, DistortedFramebuffers, DistortedScreens and all types of |
|
363 |
// Meshes HAVE TO be markedForDeletion when they are no longer needed- otherwise we have a major |
|
364 |
// memory leak. |
|
365 | 178 |
|
366 | 179 |
public void releaseResources() |
367 | 180 |
{ |
... | ... | |
378 | 191 |
} |
379 | 192 |
} |
380 | 193 |
|
381 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
382 |
|
|
383 |
public void createTexture() |
|
384 |
{ |
|
385 |
Bitmap bitmap; |
|
386 |
|
|
387 |
final int S = 128; |
|
388 |
final int W = 3*S; |
|
389 |
final int H = 2*S; |
|
390 |
final int R = S/10; |
|
391 |
final int M = S/20; |
|
392 |
|
|
393 |
Paint paint = new Paint(); |
|
394 |
bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888); |
|
395 |
Canvas canvas = new Canvas(bitmap); |
|
396 |
|
|
397 |
paint.setAntiAlias(true); |
|
398 |
paint.setTextAlign(Paint.Align.CENTER); |
|
399 |
paint.setStyle(Paint.Style.FILL); |
|
400 |
|
|
401 |
// 3x2 bitmap = 6 squares: |
|
402 |
// |
|
403 |
// RED GREEN BLUE |
|
404 |
// YELLOW WHITE BROWN |
|
405 |
|
|
406 |
paint.setColor(0xff000000); // BLACK BACKGROUND |
|
407 |
canvas.drawRect(0, 0, W, H, paint); // |
|
408 |
|
|
409 |
paint.setColor(0xffff0000); // RED |
|
410 |
canvas.drawRoundRect( M, M, S-M, S-M, R, R, paint); // |
|
411 |
paint.setColor(0xff00ff00); // GREEN |
|
412 |
canvas.drawRoundRect( S+M, M, 2*S-M, S-M, R, R, paint); // |
|
413 |
paint.setColor(0xff0000ff); // BLUE |
|
414 |
canvas.drawRoundRect(2*S+M, M, 3*S-M, S-M, R, R, paint); // |
|
415 |
paint.setColor(0xffffff00); // YELLOW |
|
416 |
canvas.drawRoundRect( M, S+M, S-M, 2*S-M, R, R, paint); // |
|
417 |
paint.setColor(0xffffffff); // WHITE |
|
418 |
canvas.drawRoundRect( S+M, S+M, 2*S-M, 2*S-M, R, R, paint); // |
|
419 |
paint.setColor(0xffb5651d); // BROWN |
|
420 |
canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); // |
|
421 |
|
|
422 |
mTexture.setTexture(bitmap); |
|
423 |
} |
|
424 |
|
|
425 | 194 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
426 | 195 |
|
427 | 196 |
public void apply(Effect effect, int position) |
... | ... | |
598 | 367 |
|
599 | 368 |
mRotationAngleStatic.set0(0); |
600 | 369 |
} |
370 |
|
|
371 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
372 |
|
|
373 |
public void createTexture() |
|
374 |
{ |
|
375 |
Bitmap bitmap; |
|
376 |
|
|
377 |
final int S = 128; |
|
378 |
final int W = 3*S; |
|
379 |
final int H = 2*S; |
|
380 |
final int R = S/10; |
|
381 |
final int M = S/20; |
|
382 |
|
|
383 |
Paint paint = new Paint(); |
|
384 |
bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888); |
|
385 |
Canvas canvas = new Canvas(bitmap); |
|
386 |
|
|
387 |
paint.setAntiAlias(true); |
|
388 |
paint.setTextAlign(Paint.Align.CENTER); |
|
389 |
paint.setStyle(Paint.Style.FILL); |
|
390 |
|
|
391 |
// 3x2 bitmap = 6 squares: |
|
392 |
// |
|
393 |
// RED GREEN BLUE |
|
394 |
// YELLOW WHITE BROWN |
|
395 |
|
|
396 |
paint.setColor(0xff000000); // BLACK BACKGROUND |
|
397 |
canvas.drawRect(0, 0, W, H, paint); // |
|
398 |
|
|
399 |
paint.setColor(0xffff0000); // RED |
|
400 |
canvas.drawRoundRect( M, M, S-M, S-M, R, R, paint); // |
|
401 |
paint.setColor(0xff00ff00); // GREEN |
|
402 |
canvas.drawRoundRect( S+M, M, 2*S-M, S-M, R, R, paint); // |
|
403 |
paint.setColor(0xff0000ff); // BLUE |
|
404 |
canvas.drawRoundRect(2*S+M, M, 3*S-M, S-M, R, R, paint); // |
|
405 |
paint.setColor(0xffffff00); // YELLOW |
|
406 |
canvas.drawRoundRect( M, S+M, S-M, 2*S-M, R, R, paint); // |
|
407 |
paint.setColor(0xffffffff); // WHITE |
|
408 |
canvas.drawRoundRect( S+M, S+M, 2*S-M, 2*S-M, R, R, paint); // |
|
409 |
paint.setColor(0xffb5651d); // BROWN |
|
410 |
canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); // |
|
411 |
|
|
412 |
mTexture.setTexture(bitmap); |
|
413 |
} |
|
414 |
|
|
415 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
416 |
|
|
417 |
private MeshCubes createMesh(int vertices,int x, int y, int z) |
|
418 |
{ |
|
419 |
Static4D tmpLeft = (x== 0 ? mapLeft :mapBlack); |
|
420 |
Static4D tmpRight = (x== mSize-1 ? mapRight :mapBlack); |
|
421 |
Static4D tmpFront = (z== mSize-1 ? mapFront :mapBlack); |
|
422 |
Static4D tmpBack = (z== 0 ? mapBack :mapBlack); |
|
423 |
Static4D tmpTop = (y== mSize-1 ? mapTop :mapBlack); |
|
424 |
Static4D tmpBottom= (y== 0 ? mapBottom:mapBlack); |
|
425 |
|
|
426 |
return new MeshCubes(vertices,vertices,vertices, tmpFront, tmpBack, tmpLeft, tmpRight, tmpTop, tmpBottom); |
|
427 |
} |
|
601 | 428 |
} |
src/main/java/org/distorted/object/RubikObject.java | ||
---|---|---|
35 | 35 |
import org.distorted.library.type.Static1D; |
36 | 36 |
import org.distorted.library.type.Static3D; |
37 | 37 |
import org.distorted.library.type.Static4D; |
38 |
import org.distorted.magic.RubikSurfaceView; |
|
39 | 38 |
|
40 | 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
41 | 40 |
|
... | ... | |
45 | 44 |
static final int TEXTURE_SIZE = 100; |
46 | 45 |
|
47 | 46 |
private static final int POST_ROTATION_MILLISEC = 500; |
48 |
private final float[] LEGAL_QUATS;
|
|
47 |
final float[] LEGAL_QUATS; |
|
49 | 48 |
|
50 | 49 |
private Static3D mMove, mScale, mNodeMove, mNodeScale; |
51 | 50 |
private Static4D mQuatAccumulated; |
... | ... | |
100 | 99 |
effects.apply(nodeMoveEffect); |
101 | 100 |
} |
102 | 101 |
|
103 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
104 |
// Because of quatMultiplication, errors can accumulate - so to avoid this, we |
|
105 |
// correct the value of the 'scramble' quat to what it should be - one of the legal quats from the |
|
106 |
// list LEGAL_QUATS. |
|
107 |
// |
|
108 |
// We also have to remember that the group of unit quaternions is a double-cover of rotations |
|
109 |
// in 3D ( q represents the same rotation as -q ) - so invert if needed. |
|
110 |
|
|
111 |
void normalizeScrambleQuat(Static4D quat) |
|
112 |
{ |
|
113 |
float x = quat.get0(); |
|
114 |
float y = quat.get1(); |
|
115 |
float z = quat.get2(); |
|
116 |
float w = quat.get3(); |
|
117 |
float diff; |
|
118 |
|
|
119 |
for(float legal: LEGAL_QUATS) |
|
120 |
{ |
|
121 |
diff = x-legal; |
|
122 |
if( diff*diff<0.01f ) x = legal; |
|
123 |
diff = y-legal; |
|
124 |
if( diff*diff<0.01f ) y = legal; |
|
125 |
diff = z-legal; |
|
126 |
if( diff*diff<0.01f ) z = legal; |
|
127 |
diff = w-legal; |
|
128 |
if( diff*diff<0.01f ) w = legal; |
|
129 |
} |
|
130 |
|
|
131 |
if( w<0 ) |
|
132 |
{ |
|
133 |
w = -w; |
|
134 |
z = -z; |
|
135 |
y = -y; |
|
136 |
x = -x; |
|
137 |
} |
|
138 |
else if( w==0 ) |
|
139 |
{ |
|
140 |
if( z<0 ) |
|
141 |
{ |
|
142 |
z = -z; |
|
143 |
y = -y; |
|
144 |
x = -x; |
|
145 |
} |
|
146 |
else if( z==0 ) |
|
147 |
{ |
|
148 |
if( y<0 ) |
|
149 |
{ |
|
150 |
y = -y; |
|
151 |
x = -x; |
|
152 |
} |
|
153 |
else if( y==0 ) |
|
154 |
{ |
|
155 |
if( x<0 ) |
|
156 |
{ |
|
157 |
x = -x; |
|
158 |
} |
|
159 |
} |
|
160 |
} |
|
161 |
} |
|
162 |
|
|
163 |
quat.set(x,y,z,w); |
|
164 |
} |
|
165 |
|
|
166 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
167 |
|
|
168 |
int computeNearestAngle(float angle) |
|
169 |
{ |
|
170 |
final int NEAREST = 90; |
|
171 |
|
|
172 |
int tmp = (int)((angle+NEAREST/2)/NEAREST); |
|
173 |
if( angle< -(NEAREST*0.5) ) tmp-=1; |
|
174 |
|
|
175 |
return NEAREST*tmp; |
|
176 |
} |
|
177 |
|
|
178 | 102 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
179 | 103 |
|
180 | 104 |
void resetRotationAngle(Dynamic1D rotationAngle) |
... | ... | |
187 | 111 |
rotationAngle.add(mRotationAngleFinal); |
188 | 112 |
} |
189 | 113 |
|
190 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
191 |
|
|
192 |
void modifyCurrentPosition(Static3D currentPosition, Static4D quat) |
|
193 |
{ |
|
194 |
float diff = 0.5f*(mSize-1); |
|
195 |
float cubitCenterX = currentPosition.get0() - diff; |
|
196 |
float cubitCenterY = currentPosition.get1() - diff; |
|
197 |
float cubitCenterZ = currentPosition.get2() - diff; |
|
198 |
|
|
199 |
Static4D cubitCenter = new Static4D(cubitCenterX, cubitCenterY, cubitCenterZ, 0); |
|
200 |
Static4D rotatedCenter = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat); |
|
201 |
|
|
202 |
float rotatedX = rotatedCenter.get0() + diff; |
|
203 |
float rotatedY = rotatedCenter.get1() + diff; |
|
204 |
float rotatedZ = rotatedCenter.get2() + diff; |
|
205 |
|
|
206 |
int roundedX = (int)(rotatedX+0.1f); |
|
207 |
int roundedY = (int)(rotatedY+0.1f); |
|
208 |
int roundedZ = (int)(rotatedZ+0.1f); |
|
209 |
|
|
210 |
currentPosition.set(roundedX, roundedY, roundedZ); |
|
211 |
} |
|
212 |
|
|
213 | 114 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
214 | 115 |
|
215 | 116 |
private float getSinkStrength() |
Also available in: Unified diff
More work on Cubit.