Revision 70b76549
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/object/RubikCube.java | ||
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25 | 25 |
import android.graphics.Paint; |
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import org.distorted.library.effect.Effect; |
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.effect.MatrixEffectRotate; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshCubes; |
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import org.distorted.library.mesh.MeshRectangles; |
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import org.distorted.library.message.EffectListener; |
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import org.distorted.library.type.Dynamic1D; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.magic.RubikSurfaceView; |
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import static org.distorted.object.RubikObjectList.VECTX; |
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import static org.distorted.object.RubikObjectList.VECTY; |
... | ... | |
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private static final Static3D VectX = new Static3D(1,0,0); |
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private static final Static3D VectY = new Static3D(0,1,0); |
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private static final Static3D VectZ = new Static3D(0,0,1); |
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private static final Static4D mapFront, mapBack, mapLeft, mapRight, mapTop, mapBottom, mapBlack; |
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private static final Static3D matrCenter = new Static3D(0,0,0); |
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///////////////////////////////////////////////////////////////////////////////// |
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private Cubit[][][] mCubits; |
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private class Cubit
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static
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{ |
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private final Static3D mOrigPosition; |
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DistortedNode mNode; |
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MeshCubes mCube; |
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DistortedEffects mEffect; |
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Static4D mQuatScramble; |
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Static3D mRotationAxis; |
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Dynamic1D mRotationAngle; |
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Static3D mCurrentPosition; |
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MatrixEffectRotate mRotateEffect; |
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///////////////////////////////////////////////////////////////////////////////// |
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Cubit(MeshCubes mesh,Static3D vector, Static3D position) |
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{ |
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mOrigPosition = new Static3D( position.get0(), position.get1(), position.get2() ); |
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mCube = mesh; |
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mQuatScramble = new Static4D(0,0,0,1); |
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mRotationAngle = new Dynamic1D(); |
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mRotationAxis = new Static3D(1,0,0); |
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mCurrentPosition = position; |
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mRotateEffect = new MatrixEffectRotate(mRotationAngle, mRotationAxis, matrCenter); |
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mEffect = new DistortedEffects(); |
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mEffect.apply(mSinkEffect); |
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mEffect.apply( new MatrixEffectMove(vector) ); |
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mEffect.apply( new MatrixEffectQuaternion(mQuatScramble, matrCenter)); |
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mEffect.apply(mRotateEffect); |
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mEffect.apply(mQuatAEffect); |
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mEffect.apply(mQuatCEffect); |
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mEffect.apply(mScaleEffect); |
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mEffect.apply(mMoveEffect); |
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mNode = new DistortedNode(mTexture,mEffect,mCube); |
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} |
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///////////////////////////////////////////////////////////////////////////////// |
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void savePreferences(SharedPreferences.Editor editor) |
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{ |
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String number = mOrigPosition.get0()+"_"+mOrigPosition.get1()+"_"+mOrigPosition.get2(); |
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editor.putFloat("qx_"+number, mQuatScramble.get0()); |
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editor.putFloat("qy_"+number, mQuatScramble.get1()); |
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editor.putFloat("qz_"+number, mQuatScramble.get2()); |
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editor.putFloat("qw_"+number, mQuatScramble.get3()); |
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} |
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///////////////////////////////////////////////////////////////////////////////// |
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void restorePreferences(SharedPreferences preferences) |
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{ |
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String number = mOrigPosition.get0()+"_"+mOrigPosition.get1()+"_"+mOrigPosition.get2(); |
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float qx = preferences.getFloat("qx_"+number, 0.0f); |
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float qy = preferences.getFloat("qy_"+number, 0.0f); |
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float qz = preferences.getFloat("qz_"+number, 0.0f); |
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float qw = preferences.getFloat("qw_"+number, 1.0f); |
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mQuatScramble.set(qx,qy,qz,qw); |
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modifyCurrentPosition( mCurrentPosition, mQuatScramble); |
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} |
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///////////////////////////////////////////////////////////////////////////////// |
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long finishRotationNow(EffectListener listener) |
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{ |
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int pointNum = mRotationAngle.getNumPoints(); |
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if( pointNum>=1 ) |
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{ |
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float startingAngle = mRotationAngle.getPoint(pointNum-1).get0(); |
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int nearestAngleInDegrees = computeNearestAngle(startingAngle); |
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mRotationAngleStatic.set0(startingAngle); |
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mRotationAngleFinal.set0(nearestAngleInDegrees); |
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mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-startingAngle)*0.2f ); |
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return setUpCallback(listener); |
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} |
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else |
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{ |
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return 0; |
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} |
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} |
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///////////////////////////////////////////////////////////////////////////////// |
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Static4D returnRotationQuat(float qx,float qy,float qz) |
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{ |
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int pointNum = mRotationAngle.getNumPoints(); |
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if( pointNum>=1 ) |
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{ |
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float startingAngle = mRotationAngle.getPoint(pointNum-1).get0(); |
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int nearestAngleInDegrees = computeNearestAngle(startingAngle); |
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double nearestAngleInRadians = nearestAngleInDegrees*Math.PI/180; |
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float sinA =-(float)Math.sin(nearestAngleInRadians*0.5); |
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float cosA = (float)Math.cos(nearestAngleInRadians*0.5); |
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return new Static4D(qx*sinA, qy*sinA, qz*sinA, cosA); |
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} |
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else |
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{ |
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return null; |
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} |
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} |
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///////////////////////////////////////////////////////////////////////////////// |
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void removeRotationNow(Static4D quat) |
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{ |
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mRotationAngle.removeAll(); |
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mQuatScramble.set(RubikSurfaceView.quatMultiply(quat,mQuatScramble)); |
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normalizeScrambleQuat( mQuatScramble ); |
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modifyCurrentPosition( mCurrentPosition,quat); |
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} |
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///////////////////////////////////////////////////////////////////////////////// |
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void releaseResources() |
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{ |
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mCube.markForDeletion(); |
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mNode.markForDeletion(); |
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} |
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///////////////////////////////////////////////////////////////////////////////// |
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void solve() |
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{ |
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mQuatScramble.set(0,0,0,1); |
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mCurrentPosition.set(mOrigPosition); |
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} |
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///////////////////////////////////////////////////////////////////////////////// |
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void beginNewRotation(Static3D axis) |
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{ |
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mRotationAxis.set(axis); |
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mRotationAngle.add(mRotationAngleStatic); |
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} |
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///////////////////////////////////////////////////////////////////////////////// |
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void addNewRotation(Static3D axis, long durationMillis, int angle) |
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{ |
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mRotationAxis.set(axis); |
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mRotationAngle.setDuration(durationMillis); |
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mRotationAngle.resetToBeginning(); |
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mRotationAngle.add(new Static1D(0)); |
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mRotationAngle.add(new Static1D(angle)); |
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} |
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// 3x2 bitmap = 6 squares: |
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// |
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// RED GREEN BLUE |
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// YELLOW WHITE BROWN |
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final float ze = 0.0f; |
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final float ot = 1.0f/3.0f; |
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final float tt = 2.0f/3.0f; |
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final float oh = 1.0f/2.0f; |
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final float of = 1.0f/40.0f; |
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///////////////////////////////////////////////////////////////////////////////// |
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mapFront = new Static4D(ze,oh, ze+ot,oh+oh); |
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mapBack = new Static4D(tt,ze, tt+ot,ze+oh); |
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mapLeft = new Static4D(ot,ze, ot+ot,ze+oh); |
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mapRight = new Static4D(ze,ze, ze+ot,ze+oh); |
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mapTop = new Static4D(tt,oh, tt+ot,oh+oh); |
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mapBottom= new Static4D(ot,oh, ot+ot,oh+oh); |
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long setUpCallback(EffectListener listener) |
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{ |
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mRotateEffect.notifyWhenFinished(listener); |
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return mRotateEffect.getID(); |
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} |
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mapBlack = new Static4D(ze,ze, ze+of,ze+of); |
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} |
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private Cubit[][][] mCubits; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// All legal rotation quats must have all four of their components equal to either
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// 0, 1, -1, 0.5, -0.5 or +-sqrt(2)/2. |
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// All legal rotation quats of a RubikCube of any size must have all four of their components
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// equal to either 0, 1, -1, 0.5, -0.5 or +-sqrt(2)/2.
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float[] getLegalQuats() |
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{ |
... | ... | |
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{ |
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super(size,quatCur,quatAcc,texture,mesh,effects); |
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mRotAxis = VECTX; |
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mTexture = new DistortedTexture(TEXTURE_SIZE,TEXTURE_SIZE); |
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mCubits = new Cubit[mSize][mSize][mSize]; |
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// 3x2 bitmap = 6 squares: |
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// |
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// RED GREEN BLUE |
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// YELLOW WHITE BROWN |
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final float ze = 0.0f; |
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final float ot = 1.0f/3.0f; |
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final float tt = 2.0f/3.0f; |
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final float oh = 1.0f/2.0f; |
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final float of = 1.0f/40.0f; |
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final Static4D mapFront = new Static4D(ze,oh, ze+ot,oh+oh); |
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final Static4D mapBack = new Static4D(tt,ze, tt+ot,ze+oh); |
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final Static4D mapLeft = new Static4D(ot,ze, ot+ot,ze+oh); |
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final Static4D mapRight = new Static4D(ze,ze, ze+ot,ze+oh); |
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final Static4D mapTop = new Static4D(tt,oh, tt+ot,oh+oh); |
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final Static4D mapBottom= new Static4D(ot,oh, ot+ot,oh+oh); |
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final Static4D mapBlack = new Static4D(ze,ze, ze+of,ze+of); |
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Static4D tmpFront, tmpBack, tmpLeft, tmpRight, tmpTop, tmpBottom; |
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float nc = 0.5f*mSize; |
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int vertices = (int)(24.0f/mSize + 2.0f); |
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for(int x = 0; x< mSize; x++) |
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for(int y = 0; y< mSize; y++) |
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for(int z = 0; z< mSize; z++) |
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{ |
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if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) // only the external walls
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if( x==0 || x==mSize-1 || y==0 || y==mSize-1 || z==0 || z==mSize-1 ) |
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{ |
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tmpLeft = (x== 0 ? mapLeft :mapBlack); |
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tmpRight = (x== mSize-1 ? mapRight :mapBlack); |
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tmpFront = (z== mSize-1 ? mapFront :mapBlack); |
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tmpBack = (z== 0 ? mapBack :mapBlack); |
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tmpTop = (y== mSize-1 ? mapTop :mapBlack); |
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tmpBottom= (y== 0 ? mapBottom:mapBlack); |
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mCubits[x][y][z] = new Cubit(new MeshCubes(vertices,vertices,vertices, tmpFront, tmpBack, tmpLeft, tmpRight, tmpTop, tmpBottom), |
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new Static3D( TEXTURE_SIZE*(x-nc), TEXTURE_SIZE*(y-nc), TEXTURE_SIZE*(z-nc) ), |
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new Static3D(x,y,z) ); |
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mCubits[x][y][z] = new Cubit( this,createMesh(vertices,x,y,z),new Static3D(x,y,z) ); |
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attach(mCubits[x][y][z].mNode); |
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} |
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} |
... | ... | |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// all DistortedTextures, DistortedNodes, DistortedFramebuffers, DistortedScreens and all types of |
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// Meshes HAVE TO be markedForDeletion when they are no longer needed- otherwise we have a major |
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// memory leak. |
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public void releaseResources() |
367 | 180 |
{ |
... | ... | |
378 | 191 |
} |
379 | 192 |
} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void createTexture() |
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{ |
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Bitmap bitmap; |
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final int S = 128; |
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final int W = 3*S; |
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final int H = 2*S; |
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final int R = S/10; |
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final int M = S/20; |
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Paint paint = new Paint(); |
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bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888); |
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Canvas canvas = new Canvas(bitmap); |
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paint.setAntiAlias(true); |
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paint.setTextAlign(Paint.Align.CENTER); |
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paint.setStyle(Paint.Style.FILL); |
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// 3x2 bitmap = 6 squares: |
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// |
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// RED GREEN BLUE |
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// YELLOW WHITE BROWN |
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paint.setColor(0xff000000); // BLACK BACKGROUND |
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canvas.drawRect(0, 0, W, H, paint); // |
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paint.setColor(0xffff0000); // RED |
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canvas.drawRoundRect( M, M, S-M, S-M, R, R, paint); // |
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paint.setColor(0xff00ff00); // GREEN |
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canvas.drawRoundRect( S+M, M, 2*S-M, S-M, R, R, paint); // |
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paint.setColor(0xff0000ff); // BLUE |
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canvas.drawRoundRect(2*S+M, M, 3*S-M, S-M, R, R, paint); // |
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paint.setColor(0xffffff00); // YELLOW |
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canvas.drawRoundRect( M, S+M, S-M, 2*S-M, R, R, paint); // |
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paint.setColor(0xffffffff); // WHITE |
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canvas.drawRoundRect( S+M, S+M, 2*S-M, 2*S-M, R, R, paint); // |
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paint.setColor(0xffb5651d); // BROWN |
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canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); // |
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mTexture.setTexture(bitmap); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
426 | 195 |
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427 | 196 |
public void apply(Effect effect, int position) |
... | ... | |
598 | 367 |
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599 | 368 |
mRotationAngleStatic.set0(0); |
600 | 369 |
} |
370 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void createTexture() |
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{ |
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Bitmap bitmap; |
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final int S = 128; |
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final int W = 3*S; |
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final int H = 2*S; |
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final int R = S/10; |
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final int M = S/20; |
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Paint paint = new Paint(); |
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bitmap = Bitmap.createBitmap(W,H, Bitmap.Config.ARGB_8888); |
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Canvas canvas = new Canvas(bitmap); |
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paint.setAntiAlias(true); |
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paint.setTextAlign(Paint.Align.CENTER); |
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paint.setStyle(Paint.Style.FILL); |
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// 3x2 bitmap = 6 squares: |
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// |
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// RED GREEN BLUE |
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// YELLOW WHITE BROWN |
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paint.setColor(0xff000000); // BLACK BACKGROUND |
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canvas.drawRect(0, 0, W, H, paint); // |
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paint.setColor(0xffff0000); // RED |
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canvas.drawRoundRect( M, M, S-M, S-M, R, R, paint); // |
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paint.setColor(0xff00ff00); // GREEN |
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canvas.drawRoundRect( S+M, M, 2*S-M, S-M, R, R, paint); // |
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paint.setColor(0xff0000ff); // BLUE |
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canvas.drawRoundRect(2*S+M, M, 3*S-M, S-M, R, R, paint); // |
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paint.setColor(0xffffff00); // YELLOW |
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canvas.drawRoundRect( M, S+M, S-M, 2*S-M, R, R, paint); // |
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paint.setColor(0xffffffff); // WHITE |
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canvas.drawRoundRect( S+M, S+M, 2*S-M, 2*S-M, R, R, paint); // |
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paint.setColor(0xffb5651d); // BROWN |
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canvas.drawRoundRect(2*S+M, S+M, 3*S-M, 2*S-M, R, R, paint); // |
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mTexture.setTexture(bitmap); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private MeshCubes createMesh(int vertices,int x, int y, int z) |
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418 |
{ |
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419 |
Static4D tmpLeft = (x== 0 ? mapLeft :mapBlack); |
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Static4D tmpRight = (x== mSize-1 ? mapRight :mapBlack); |
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Static4D tmpFront = (z== mSize-1 ? mapFront :mapBlack); |
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Static4D tmpBack = (z== 0 ? mapBack :mapBlack); |
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Static4D tmpTop = (y== mSize-1 ? mapTop :mapBlack); |
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Static4D tmpBottom= (y== 0 ? mapBottom:mapBlack); |
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return new MeshCubes(vertices,vertices,vertices, tmpFront, tmpBack, tmpLeft, tmpRight, tmpTop, tmpBottom); |
|
427 |
} |
|
601 | 428 |
} |
Also available in: Unified diff
More work on Cubit.