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magiccube / src / main / java / org / distorted / helpers / FactoryCubit.java @ 728cff8b

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.helpers;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectScale;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshPolygon;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import java.util.ArrayList;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class FactoryCubit
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  {
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  private static final float SQ2 = (float)Math.sqrt(2);
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  private static final float SQ3 = (float)Math.sqrt(3);
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  private static final float SQ5 = (float)Math.sqrt(5);
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  private static final float SQ6 = (float)Math.sqrt(6);
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  private static final Static1D RADIUS = new Static1D(1);
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  private static FactoryCubit mThis;
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  // IVY
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  static final float IVY_D = 0.003f;
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  static final float IVY_C = 0.59f;
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  static final float IVY_M = 0.35f;
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  private static final int IVY_N = 8;
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  // REX
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  public static final float REX_D = 0.2f;
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  // KILO / MEGAMINX
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  public static final float SIN54    = (SQ5+1)/4;
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  public static final float COS54    = (float)(Math.sqrt(10-2*SQ5)/4);
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  public static final float SIN18    = (SQ5-1)/4;
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  public static final float COS18    = (float)(0.25f*Math.sqrt(10.0f+2.0f*SQ5));
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  public static final float COS_HALFD= (float)(Math.sqrt(0.5f-0.1f*SQ5)); // cos(half the dihedral angle)
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  public static final float SIN_HALFD= (float)(Math.sqrt(0.5f+0.1f*SQ5)); // sin(half the dihedral angle)
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  public static final float DIHEDRAL1= (float)(Math.acos(-SQ5/5)*180/Math.PI);
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  public static final float DIHEDRAL2= (float)((180/Math.PI)*Math.asin((2*SIN54*SIN54-1)/COS54) - 90);
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  public static final float MINX_SC  = 0.5f;
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  private static final double[] mBuffer = new double[3];
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  private static final double[] mQuat1  = new double[4];
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  private static final double[] mQuat2  = new double[4];
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  private static final double[] mQuat3  = new double[4];
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  private static final double[] mQuat4  = new double[4];
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  private static class StickerCoords
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    {
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    double[] vertices;
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    }
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  private static class FaceTransform
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    {
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    int sticker;
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    double vx,vy,vz;
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    double scale;
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    double qx,qy,qz,qw;
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    boolean flip;
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    }
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  private static final ArrayList<FaceTransform> mNewFaceTransf = new ArrayList<>();
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  private static final ArrayList<FaceTransform> mOldFaceTransf = new ArrayList<>();
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  private static final ArrayList<StickerCoords> mStickerCoords = new ArrayList<>();
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private FactoryCubit()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public static FactoryCubit getInstance()
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    {
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    if( mThis==null ) mThis = new FactoryCubit();
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    return mThis;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// H - height of the band in the middle
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// alpha - angle of the edge  [0,90]
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// dist - often in a polygon the distance from edge to center is not 1, but something else.
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// This is the distance.
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// K - where to begin the second, much more flat part of the band. [0,1]
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// N - number of bands. N>=3
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//
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// theory: two distinct parts to the band:
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// 1) (0,B) - steep
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// 2) (B,1) - flat
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//
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// In first part, we have y = g(x) ; in second - y = g(f(x)) where
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//
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// g(x) = sqrt( R^2 - (x-D)^2 ) - R*cos(alpha)
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// f(x) = ((D-B)/(1-B)*x + B*(1-D)/(1-B)
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// h(x) = R*(sin(alpha) - sin(x))
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// R = H/(1-cos(alpha))
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// D = H*sin(alpha)
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// B = h(K*alpha)
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//
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// The N points are taken at:
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//
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// 1) in the second part, there are K2 = (N-3)/3 such points
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// 2) in the first - K1 = (N-3) - K2
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// 3) also, the 3 points 0,B,1
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//
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// so we have the sequence A[i] of N points
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//
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// 0
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// h((i+1)*(1-K)*alpha/(K1+1)) (i=0,1,...,K1-1)
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// B
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// (1-B)*(i+1)/(K2+1) + B   (i=0,i,...,K2-1)
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// 1
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float f(float D, float B, float x)
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    {
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    return ((D-B)*x + B*(1-D))/(1-B);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float g(float R, float D, float x, float cosAlpha)
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    {
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    float d = x-D;
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    return (float)(Math.sqrt(R*R-d*d)-R*cosAlpha);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float h(float R, float sinAlpha, float x)
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    {
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    return R*(sinAlpha-(float)Math.sin(x));
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeBands(float H, int alpha, float dist, float K, int N)
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    {
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    float[] bands = new float[2*N];
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    bands[0] = 1.0f;
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    bands[1] = 0.0f;
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    float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180));
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    float sinBeta = (float)Math.sin(beta);
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    float cosBeta = (float)Math.cos(beta);
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    float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f;
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    float D = R*sinBeta;
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    float B = h(R,sinBeta,K*beta);
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    if( D>1.0f )
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      {
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      for(int i=1; i<N; i++)
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        {
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        bands[2*i  ] = (float)(N-1-i)/(N-1);
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        bands[2*i+1] = H*(1-bands[2*i]);
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        }
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      }
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    else
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      {
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      int K2 = (int)((N-3)*K);
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      int K1 = (N-3)-K2;
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      for(int i=0; i<=K1; i++)
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        {
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        float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1);
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        float x = h(R,sinBeta,angle);
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        bands[2*i+2] = 1.0f - x;
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        bands[2*i+3] = g(R,D,x,cosBeta);
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        }
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      for(int i=0; i<=K2; i++)
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        {
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        float x = (1-B)*(i+1)/(K2+1) + B;
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        bands[2*K1+2 + 2*i+2] = 1.0f - x;
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        bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta);
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        }
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      }
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    bands[2*N-2] = 0.0f;
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    bands[2*N-1] =    H;
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    return bands;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius)
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    {
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    Static4D reg= new Static4D(0,0,0,regionRadius);
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    float centX = center.get0();
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    float centY = center.get1();
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    float centZ = center.get2();
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    for (Static3D vertex : vertices)
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      {
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      float x = strength*(centX - vertex.get0());
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      float y = strength*(centY - vertex.get1());
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      float z = strength*(centZ - vertex.get2());
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      VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, reg);
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      mesh.apply(effect);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createFacesHelicopterFace()
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    {
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    MeshBase[] meshes = new MeshBase[4];
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    float E = 0.5f;
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    float F = SQ2/4;
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    float G = 1.0f/12;
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    float[] vertices0 = { -E+E/4,E/4, E/4,-E+E/4, E/4,E/4};
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    float[] bands0 = computeBands(0.028f,35,E/4,0.7f,7);
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    meshes[0] = new MeshPolygon(vertices0, bands0, 3, 3);
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    meshes[0].setEffectAssociation(0,1,0);
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    float[] vertices1 = { -F,-G, +F,-G, 0,2*G};
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    float[] bands1 = computeBands(0.01f,45,F,0.0f,3);
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    meshes[1] = new MeshPolygon(vertices1, bands1, 1, 3);
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    meshes[1].setEffectAssociation(0,2,0);
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    float[] vertices2 = { -E/2,-F/3, +E/2,-F/3, 0,2*F/3};
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    meshes[2] = new MeshPolygon(vertices2, bands1, 1, 3);
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    meshes[2].setEffectAssociation(0,4,0);
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    meshes[3] = meshes[2].copy(true);
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    meshes[3].setEffectAssociation(0,8,0);
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    return new MeshJoined(meshes);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createFacesRediEdge()
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    {
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    MeshBase[] meshes = new MeshPolygon[6];
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    float F = 0.25f;
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    float[] vertices0 = { -F,+F, -F,-F, 0, -2*F, +F,-F, +F,+F };
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    float[] bands0 = computeBands(0.038f,35,F,0.7f,7);
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    meshes[0] = new MeshPolygon(vertices0, bands0, 2, 2);
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    meshes[0].setEffectAssociation(0,1,0);
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    meshes[1] = meshes[0].copy(true);
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    meshes[1].setEffectAssociation(0,2,0);
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    float[] bands1 = computeBands(0.02f,35,F/2,0.2f,3);
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    float[] vertices1 = { -F/2, +F/2, -F/2, -1.5f*F, 1.5f*F, +F/2 };
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    meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
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    meshes[2].setEffectAssociation(0,4,0);
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    meshes[3] = meshes[2].copy(true);
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    meshes[3].setEffectAssociation(0,8,0);
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    float X = 0.25f*SQ2;
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    float Y = SQ6/16;
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    float[] vertices2 = { -X, Y, -1.5f*X, -Y, +1.5f*X, -Y, +X, Y };
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    meshes[4] = new MeshPolygon(vertices2, bands1, 1, 1);
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    meshes[4].setEffectAssociation(0,16,0);
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    meshes[5] = meshes[4].copy(true);
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    meshes[5].setEffectAssociation(0,32,0);
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    return new MeshJoined(meshes);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createFacesRediCorner()
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    {
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    MeshBase[] meshes = new MeshBase[6];
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    float E = 0.5f;
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    float[] vertices0 = { -E,-E, +E,-E, +E,+E, -E,+E };
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    float[] bands0 = computeBands(0.06f,35,E,0.7f,6);
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    meshes[0] = new MeshPolygon(vertices0,bands0,2,2);
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    meshes[0].setEffectAssociation(0,1,0);
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    meshes[1] = meshes[0].copy(true);
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    meshes[1].setEffectAssociation(0,2,0);
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    meshes[2] = meshes[0].copy(true);
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    meshes[2].setEffectAssociation(0,4,0);
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    float F = 0.5f;
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    float X = 0.5f;
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    float G = 0.72f;
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    float[] vertices1 = { -E,+F, -E+X,0, -E,-F, -E*G,-F, +E*G,-F, +E,-F, +E-X,0, +E,+F, +E*G,+F, -E*G,+F };
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    float[] bands1 = computeBands(0.0f,0,1.0f,0.0f,2);
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    meshes[3] = new MeshPolygon(vertices1,bands1,0,0);
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    meshes[3].setEffectAssociation(0,8,0);
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    meshes[4] = meshes[3].copy(true);
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    meshes[4].setEffectAssociation(0,16,0);
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    meshes[5] = meshes[3].copy(true);
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    meshes[5].setEffectAssociation(0,32,0);
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    return new MeshJoined(meshes);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createFacesIvyCorner()
343
    {
344
    MeshBase[] meshes = new MeshBase[6];
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    final float angle = (float)Math.PI/(2*IVY_N);
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    final float CORR  = 1.0f - 2*IVY_D;
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    final float DIST  = -0.5f*CORR + IVY_D;
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    float[] vertices  = new float[2*(IVY_N+1)+6];
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    vertices[0] = (0.5f-IVY_M) * IVY_C;
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    vertices[1] = (DIST-IVY_M) * IVY_C;
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    vertices[2] = (0.5f-IVY_M) * IVY_C;
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    vertices[3] = (0.5f-IVY_M) * IVY_C;
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    vertices[4] = (DIST-IVY_M) * IVY_C;
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    vertices[5] = (0.5f-IVY_M) * IVY_C;
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    for(int i=0; i<=IVY_N; i++)
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      {
360
      float ang = (IVY_N-i)*angle;
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      float sin = (float)Math.sin(ang);
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      float cos = (float)Math.cos(ang);
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      vertices[2*i+6] = (CORR*(cos-0.5f)-IVY_M)*IVY_C;
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      vertices[2*i+7] = (CORR*(sin-0.5f)-IVY_M)*IVY_C;
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      }
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    float[] bands0 = computeBands(+0.012f,20,0.2f,0.5f,7);
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    float[] bands1 = computeBands(-0.100f,20,0.2f,0.0f,2);
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    meshes[0] = new MeshPolygon(vertices,bands0,1,2);
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    meshes[0].setEffectAssociation(0,1,0);
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    meshes[1] = meshes[0].copy(true);
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    meshes[1].setEffectAssociation(0,2,0);
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    meshes[2] = meshes[0].copy(true);
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    meshes[2].setEffectAssociation(0,4,0);
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    meshes[3] = new MeshPolygon(vertices,bands1,1,2);
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    meshes[3].setEffectAssociation(0,8,0);
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    meshes[4] = meshes[3].copy(true);
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    meshes[4].setEffectAssociation(0,16,0);
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    meshes[5] = meshes[3].copy(true);
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    meshes[5].setEffectAssociation(0,32,0);
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384
    return new MeshJoined(meshes);
385
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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389
  MeshBase createFacesIvyFace()
390
    {
391
    MeshBase[] meshes = new MeshBase[2];
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393
    final float angle = (float)Math.PI/(2*IVY_N);
394
    final float CORR  = 1.0f - 2*IVY_D;
395
    float[] vertices = new float[4*IVY_N];
396

    
397
    for(int i=0; i<IVY_N; i++)
398
      {
399
      float sin = (float)Math.sin(i*angle);
400
      float cos = (float)Math.cos(i*angle);
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402
      vertices[2*i          ] = CORR*(0.5f-cos);
403
      vertices[2*i+1        ] = CORR*(0.5f-sin);
404
      vertices[2*i  +2*IVY_N] = CORR*(cos-0.5f);
405
      vertices[2*i+1+2*IVY_N] = CORR*(sin-0.5f);
406
      }
407

    
408
    float[] bands0 = computeBands(+0.03f,35,0.5f,0.5f,5);
409
    float[] bands1 = computeBands(-0.10f,45,0.5f,0.0f,2);
410

    
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    meshes[0] = new MeshPolygon(vertices,bands0,0,0);
412
    meshes[0].setEffectAssociation(0,1,0);
413
    meshes[1] = new MeshPolygon(vertices,bands1,0,0);
414
    meshes[1].setEffectAssociation(0,2,0);
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416
    return new MeshJoined(meshes);
417
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
420

    
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  MeshBase createFacesRexCorner()
422
    {
423
    MeshBase[] meshes = new MeshBase[2];
424

    
425
    float F = REX_D*SQ2;
426
    float G = (1-REX_D)*SQ2/2;
427
    float H = 0.1f;
428
    float J = +2*G/3 - H*G;
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430
    float[] vertices = { -F/2, -G/3, +F/2, -G/3, H*F/2, J, -H*F/2, J};
431

    
432
    float[] bands0 = computeBands(+0.016f,10,G/3,0.5f,5);
433
    float[] bands1 = computeBands(-0.230f,45,G/3,0.0f,2);
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435
    meshes[0] = new MeshPolygon(vertices,bands0,1,1);
436
    meshes[0].setEffectAssociation(0,1,0);
437
    meshes[1] = new MeshPolygon(vertices,bands1,0,0);
438
    meshes[1].setEffectAssociation(0,2,0);
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440
    return new MeshJoined(meshes);
441
    }
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443
///////////////////////////////////////////////////////////////////////////////////////////////////
444

    
445
  MeshBase createFacesRexFace()
446
    {
447
    MeshBase[] meshes = new MeshBase[2];
448

    
449
    float[] vertices = { -REX_D,0.0f, 0.0f, -REX_D, +REX_D, 0.0f, 0.0f, +REX_D};
450

    
451
    float[] bands0 = computeBands(0.016f,10,REX_D/2,0.5f,5);
452
    float[] bands1 = computeBands(0.000f,45,REX_D/2,0.0f,2);
453

    
454
    meshes[0] = new MeshPolygon(vertices,bands0,0,0);
455
    meshes[0].setEffectAssociation(0,1,0);
456
    meshes[1] = new MeshPolygon(vertices,bands1,0,0);
457
    meshes[1].setEffectAssociation(0,2,0);
458

    
459
    return new MeshJoined(meshes);
460
    }
461

    
462
///////////////////////////////////////////////////////////////////////////////////////////////////
463

    
464
  MeshBase createFacesRexEdge()
465
    {
466
    MeshBase[] meshes = new MeshPolygon[6];
467

    
468
    float E = 0.5f - REX_D;
469
    float F = 0.5f;
470
    float[] vertices0 = { -F,E/3, 0,-2*E/3, +F,E/3 };
471
    float[] bands0 = computeBands(0.03f,27,F/3,0.8f,5);
472

    
473
    meshes[0] = new MeshPolygon(vertices0, bands0, 2, 3);
474
    meshes[0].setEffectAssociation(0,1,0);
475
    meshes[1] = meshes[0].copy(true);
476
    meshes[1].setEffectAssociation(0,2,0);
477

    
478
    float G = (float)Math.sqrt(E*E+F*F);
479
    float[] vertices1 = { -2*G/3, -E/3, G/3, -E/3, G/3, 2*E/3 };
480
    float[] bands1 = computeBands(0.00f,45,G/3,0.2f,3);
481

    
482
    meshes[2] = new MeshPolygon(vertices1, bands1, 1, 2);
483
    meshes[2].setEffectAssociation(0,4,0);
484
    meshes[3] = meshes[2].copy(true);
485
    meshes[3].setEffectAssociation(0,8,0);
486
    meshes[4] = meshes[2].copy(true);
487
    meshes[4].setEffectAssociation(0,16,0);
488
    meshes[5] = meshes[2].copy(true);
489
    meshes[5].setEffectAssociation(0,32,0);
490

    
491
    return new MeshJoined(meshes);
492
    }
493

    
494
///////////////////////////////////////////////////////////////////////////////////////////////////
495

    
496
  MeshBase createFacesKilominxCenter()
497
    {
498
    MeshBase[] meshes = new MeshPolygon[6];
499

    
500
    float X1= 0.5f*SIN54;
501
    float Y1= 0.5f*SIN_HALFD;
502
    float Y2= Y1 - 0.5f*COS54;
503
    float H = 0.5f* SIN54 /COS54  ;
504
    float X2= MINX_SC*H* SIN_HALFD;
505
    float Y3= MINX_SC*H/(2*COS_HALFD);
506
    float Y4= MINX_SC*H*(1/(2*COS_HALFD) - COS_HALFD);
507

    
508
    float[] vertices0 = { -X1, Y2, 0, -Y1, X1, Y2, 0, Y1 };
509
    float[] bands0 = computeBands(0.04f,17,0.3f,0.2f,5);
510
    float[] vertices1 = { -X2, Y4, 0, -Y3, X2, Y4, 0, Y3 };
511
    float[] bands1 = computeBands(0.00f, 0,0.25f,0.5f,2);
512

    
513
    meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1);
514
    meshes[0].setEffectAssociation(0, 1,0);
515
    meshes[1] = meshes[0].copy(true);
516
    meshes[1].setEffectAssociation(0, 2,0);
517
    meshes[2] = meshes[0].copy(true);
518
    meshes[2].setEffectAssociation(0, 4,0);
519
    meshes[3] = new MeshPolygon(vertices1, bands1, 0, 0);
520
    meshes[3].setEffectAssociation(0, 8,0);
521
    meshes[4] = meshes[3].copy(true);
522
    meshes[4].setEffectAssociation(0,16,0);
523
    meshes[5] = meshes[3].copy(true);
524
    meshes[5].setEffectAssociation(0,32,0);
525

    
526
    return new MeshJoined(meshes);
527
    }
528

    
529
///////////////////////////////////////////////////////////////////////////////////////////////////
530

    
531
  MeshBase createFacesMinxCorner(int numLayers)
532
    {
533
    MeshBase[] meshes = new MeshPolygon[6];
534

    
535
    float Y = COS54/(2*SIN54);
536

    
537
    float[] vertices0 = { -0.5f, 0.0f, 0.0f, -Y, 0.5f, 0.0f, 0.0f, Y };
538

    
539
    int numBands0 = numLayers==3 ? 5 : 3;
540
    int numBands1 = numLayers==3 ? 2 : 2;
541
    float h       = numLayers==3 ? 0.04f : 0.03f;
542
    int   e       = numLayers==3 ? 4 : 1;
543

    
544
    float[] bands0 = computeBands(h    ,34,0.3f,0.2f, numBands0);
545
    float[] bands1 = computeBands(0.00f,34,0.3f,0.2f, numBands1);
546

    
547
    meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1);
548
    meshes[0].setEffectAssociation(0, 1,0);
549
    meshes[1] = meshes[0].copy(true);
550
    meshes[1].setEffectAssociation(0, 2,0);
551
    meshes[2] = meshes[0].copy(true);
552
    meshes[2].setEffectAssociation(0, 4,0);
553
    meshes[3] = new MeshPolygon(vertices0, bands1, 1, e);
554
    meshes[3].setEffectAssociation(0, 8,0);
555
    meshes[4] = meshes[3].copy(true);
556
    meshes[4].setEffectAssociation(0,16,0);
557
    meshes[5] = meshes[3].copy(true);
558
    meshes[5].setEffectAssociation(0,32,0);
559

    
560
    return new MeshJoined(meshes);
561
    }
562

    
563
///////////////////////////////////////////////////////////////////////////////////////////////////
564

    
565
  MeshBase createFacesKilominxEdge(int numLayers, float width, float height)
566
    {
567
     MeshBase[] meshes = new MeshPolygon[6];
568

    
569
    float D = height/COS18;
570
    float W = D*SIN18;
571
    float X1 = height/2;
572
    float Y1 = width/2;
573
    float Y2 = (width+W)/2;
574
    float X3 = D*SIN54;
575
    float Y3 = D*COS54;
576
    float X4 = height*SIN_HALFD;
577
    float Y4 = height*COS_HALFD;
578

    
579
    float[] vertices0 = { -X1,-Y1, X1, -Y1, X1, Y1+W,-X1, Y1 };
580
    float[] vertices1 = { -X1,-Y2, X1, -Y2, X1, Y2+W,-X1, Y2 };
581
    float[] vertices2 = { -X3, 0.0f, 0.0f, -Y3, X3, 0.0f, 0.0f, Y3 };
582
    float[] vertices3 = { -X4, 0.0f, 0.0f, -Y4, X4, 0.0f, 0.0f, Y4 };
583

    
584
    int numBands0 = numLayers<=5 ? 5 : 3;
585
    int numBands1 = numLayers<=5 ? 3 : 2;
586
    float h       = numLayers<=5 ? 0.03f : 0.03f;
587

    
588
    float[] bands0 = computeBands(h    ,34,0.2f,0.2f,numBands0);
589
    float[] bands1 = computeBands(0.01f,34,0.3f,0.2f,numBands1);
590

    
591
    meshes[0] = new MeshPolygon(vertices0, bands0, 1, 1);
592
    meshes[0].setEffectAssociation(0, 1,0);
593
    meshes[1] = meshes[0].copy(true);
594
    meshes[1].setEffectAssociation(0, 2,0);
595
    meshes[2] = new MeshPolygon(vertices1, bands1, 0, 0);
596
    meshes[2].setEffectAssociation(0, 4,0);
597
    meshes[3] = meshes[2].copy(true);
598
    meshes[3].setEffectAssociation(0, 8,0);
599
    meshes[4] = new MeshPolygon(vertices2, bands1, 0, 0);
600
    meshes[4].setEffectAssociation(0,16,0);
601
    meshes[5] = new MeshPolygon(vertices3, bands1, 0, 0);
602
    meshes[5].setEffectAssociation(0,32,0);
603

    
604
    return new MeshJoined(meshes);
605
    }
606

    
607
///////////////////////////////////////////////////////////////////////////////////////////////////
608

    
609
  MeshBase createFacesMegaminxEdge(int numLayers, float width, float height)
610
    {
611
    MeshBase[] meshes = new MeshPolygon[6];
612

    
613
    float D = height/COS18;
614
    float W = D*SIN18;
615

    
616
    float Y1 = 0.5f*width;
617
    float Y2 = 0.5f*width + W;
618
    float Y3 = 0.5f*width + 2*W;
619
    float X2 = D*SIN54;
620
    float X1 = 0.5f*height;
621
    float Y4 = D*COS54;
622

    
623
    float[] vertices0 = { -X1, Y1, -X1, -Y1, X1, -Y2, X1, Y2 };
624
    float[] vertices1 = { -X1, Y3, -X1, -Y3, X1, -Y2, X1, Y2 };
625
    float[] vertices2 = { -X2, 0.0f, 0.0f, -Y4, X2, 0.0f, 0.0f, Y4 };
626

    
627
    int numBands0 = numLayers==3 ? 5 : 3;
628
    int numBands1 = numLayers==3 ? 2 : 2;
629
    float h       = numLayers==3 ? 0.03f : 0.03f;
630

    
631
    float[] bands0 = computeBands(h    ,34,0.2f,0.2f,numBands0);
632
    float[] bands1 = computeBands(0.00f,34,0.3f,0.2f,numBands1);
633

    
634
    meshes[0] = new MeshPolygon(vertices0, bands0, 0, 0);
635
    meshes[0].setEffectAssociation(0, 1,0);
636
    meshes[1] = meshes[0].copy(true);
637
    meshes[1].setEffectAssociation(0, 2,0);
638
    meshes[2] = new MeshPolygon(vertices1, bands1, 0, 0);
639
    meshes[2].setEffectAssociation(0, 4,0);
640
    meshes[3] = meshes[2].copy(true);
641
    meshes[3].setEffectAssociation(0, 8,0);
642
    meshes[4] = new MeshPolygon(vertices2, bands1, 0, 0);
643
    meshes[4].setEffectAssociation(0,16,0);
644
    meshes[5] = meshes[4].copy(true);
645
    meshes[5].setEffectAssociation(0,32,0);
646

    
647
    return new MeshJoined(meshes);
648
    }
649

    
650
///////////////////////////////////////////////////////////////////////////////////////////////////
651

    
652
  MeshBase createFacesMegaminxCenter(int numLayers)
653
    {
654
    MeshBase[] meshes = new MeshPolygon[2];
655

    
656
    float R  = 0.5f;
657
    float X1 = R*COS54;
658
    float Y1 = R*SIN54;
659
    float X2 = R*COS18;
660
    float Y2 = R*SIN18;
661

    
662
    float[] vertices0 = { -X1,+Y1, -X2,-Y2, 0.0f,-R, +X2,-Y2, +X1,+Y1 };
663

    
664
    int numBands0 = numLayers==3 ? 4 : 3;
665
    int numBands1 = numLayers==3 ? 2 : 2;
666
    float h       = numLayers==3 ? 0.04f : 0.04f;
667

    
668
    float[] bands0 = computeBands( h    ,45, R/3,0.2f, numBands0);
669
    float[] bands1 = computeBands( 0.00f,34, R/3,0.2f, numBands1);
670

    
671
    meshes[0] = new MeshPolygon(vertices0, bands0, 0, 0);
672
    meshes[0].setEffectAssociation(0,1,0);
673
    meshes[1] = new MeshPolygon(vertices0, bands1, 0, 0);
674
    meshes[1].setEffectAssociation(0,2,0);
675

    
676
    return new MeshJoined(meshes);
677
    }
678

    
679
///////////////////////////////////////////////////////////////////////////////////////////////////
680

    
681
  private float[] createVertices(int A, int B)
682
    {
683
    float E = 0.5f / Math.max(A,B);
684
    return new float[] { -A*E,-B*E, +A*E,-B*E, +A*E,+B*E, -A*E,+B*E };
685
    }
686

    
687
///////////////////////////////////////////////////////////////////////////////////////////////////
688

    
689
  MeshBase createCuboid(int[] dimensions)
690
    {
691
    int X = dimensions[0];
692
    int Y = dimensions[1];
693
    int Z = dimensions[2];
694

    
695
    float[] verticesXY = createVertices(X,Y);
696
    float[] verticesXZ = createVertices(X,Z);
697
    float[] verticesYZ = createVertices(Z,Y);
698

    
699
    float defHeight = 0.048f;
700

    
701
    float[] bandsX = computeBands( defHeight/X,65,0.25f,0.5f,5);
702
    float[] bandsY = computeBands( defHeight/Y,65,0.25f,0.5f,5);
703
    float[] bandsZ = computeBands( defHeight/Z,65,0.25f,0.5f,5);
704

    
705
    MeshBase[] meshes = new MeshPolygon[6];
706

    
707
    meshes[0] = new MeshPolygon(verticesYZ,bandsX,1,2);
708
    meshes[0].setEffectAssociation(0,1,0);
709
    meshes[1] = meshes[0].copy(true);
710
    meshes[1].setEffectAssociation(0,2,0);
711
    meshes[2] = new MeshPolygon(verticesXZ,bandsY,1,2);
712
    meshes[2].setEffectAssociation(0,4,0);
713
    meshes[3] = meshes[2].copy(true);
714
    meshes[3].setEffectAssociation(0,8,0);
715
    meshes[4] = new MeshPolygon(verticesXY,bandsZ,1,2);
716
    meshes[4].setEffectAssociation(0,16,0);
717
    meshes[5] = meshes[4].copy(true);
718
    meshes[5].setEffectAssociation(0,32,0);
719

    
720
    return new MeshJoined(meshes);
721
    }
722

    
723
///////////////////////////////////////////////////////////////////////////////////////////////////
724
// EFFECTS
725
///////////////////////////////////////////////////////////////////////////////////////////////////
726

    
727
  VertexEffect[] createVertexEffectsRediEdge()
728
    {
729
    Static3D move0 = new Static3D(0.0f, -0.5f, 0.0f);
730
    Static3D move1 = new Static3D(0.25f, -0.25f, 0.0f);
731
    Static3D move2 = new Static3D(0.5f, 0.0f, 0.0f);
732
    Static3D move3 = new Static3D(0.0f, (SQ3-6)/8, (SQ3-6)/8);
733
    Static3D flipZ = new Static3D(1,1,-1);
734
    Static3D flipX = new Static3D(-1,1,1);
735
    Static3D scale = new Static3D(2,2,2);
736
    Static3D cent0 = new Static3D(0,0, 0);
737
    Static3D cent1 = new Static3D(0,0, -1.5f);
738
    Static3D axisX = new Static3D(1,0, 0);
739
    Static3D axisY = new Static3D(0,1, 0);
740
    Static3D axis  = new Static3D(0,SQ2/2,-SQ2/2);
741
    Static1D angle1= new Static1D(90);
742
    Static1D angle2= new Static1D(45);
743
    Static1D angle3= new Static1D( (float)(180/Math.PI*Math.acos(SQ3/3)) );
744

    
745
    VertexEffect[] effect = new VertexEffect[12];
746

    
747
    effect[0] = new VertexEffectScale(scale);
748
    effect[1] = new VertexEffectMove(move0);
749
    effect[2] = new VertexEffectScale(flipZ);
750
    effect[3] = new VertexEffectRotate(angle1,axisX,cent0);
751
    effect[4] = new VertexEffectMove(move1);
752
    effect[5] = new VertexEffectRotate(angle1,axisY,cent0);
753
    effect[6] = new VertexEffectMove(move2);
754
    effect[7] = new VertexEffectScale(flipX);
755
    effect[8] = new VertexEffectRotate(angle2,axisX,cent0);
756
    effect[9] = new VertexEffectMove(move3);
757
    effect[10]= new VertexEffectRotate(angle3,axis ,cent1);
758
    effect[11]= new VertexEffectScale(flipX);
759

    
760
    effect[0].setMeshAssociation(63,-1);  // meshes 0,1,2,3,4,5
761
    effect[1].setMeshAssociation( 3,-1);  // meshes 0,1
762
    effect[2].setMeshAssociation( 2,-1);  // mesh 1
763
    effect[3].setMeshAssociation( 2,-1);  // mesh 1
764
    effect[4].setMeshAssociation(12,-1);  // meshes 2,3
765
    effect[5].setMeshAssociation(60,-1);  // meshes 2,3,4,5
766
    effect[6].setMeshAssociation(12,-1);  // meshes 2,3
767
    effect[7].setMeshAssociation( 8,-1);  // mesh 3
768
    effect[8].setMeshAssociation(48,-1);  // meshes 4,5
769
    effect[9].setMeshAssociation(48,-1);  // meshes 4,5
770
    effect[10].setMeshAssociation(48,-1); // meshes 4,5
771
    effect[11].setMeshAssociation(32,-1); // mesh 5
772

    
773
    return effect;
774
    }
775

    
776
///////////////////////////////////////////////////////////////////////////////////////////////////
777

    
778
  VertexEffect[] createVertexEffectsRediCorner()
779
    {
780
    Static3D axisY   = new Static3D(0,1,0);
781
    Static3D axisX   = new Static3D(1,0,0);
782
    Static3D axisZ   = new Static3D(0,0,1);
783
    Static3D center  = new Static3D(0,0,0);
784
    Static1D angle90 = new Static1D(90);
785
    Static1D angle270= new Static1D(270);
786
    Static1D angle45 = new Static1D(-45);
787
    Static3D scale   = new Static3D(1.0f, SQ2, 1.0f);
788

    
789
    VertexEffect[] effect = new VertexEffect[7];
790

    
791
    effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f));
792
    effect[1] = new VertexEffectRotate( angle270, axisX, center );
793
    effect[2] = new VertexEffectRotate( angle90 , axisY, center );
794
    effect[3] = new VertexEffectScale(scale);
795
    effect[4] = new VertexEffectRotate( angle45 , axisX, center );
796
    effect[5] = new VertexEffectRotate( angle90 , axisY, center );
797
    effect[6] = new VertexEffectRotate( angle270, axisZ, center );
798

    
799
    effect[0].setMeshAssociation( 7,-1);  // 0,1,2
800
    effect[1].setMeshAssociation( 2,-1);  // 1
801
    effect[2].setMeshAssociation( 4,-1);  // 2
802
    effect[3].setMeshAssociation(56,-1);  // 3,4,5
803
    effect[4].setMeshAssociation(56,-1);  // 3,4,5
804
    effect[5].setMeshAssociation(16,-1);  // 4
805
    effect[6].setMeshAssociation(32,-1);  // 5
806

    
807
    return effect;
808
    }
809

    
810
///////////////////////////////////////////////////////////////////////////////////////////////////
811

    
812
  VertexEffect[] createVertexEffectsIvyCorner()
813
    {
814
    Static3D axisX  = new Static3D(1,0,0);
815
    Static3D axisY  = new Static3D(0,1,0);
816
    Static1D angle1 = new Static1D(+90);
817
    Static1D angle2 = new Static1D(-90);
818
    Static3D center = new Static3D(0,0,0);
819
    Static3D move1  = new Static3D(IVY_M-0.5f,IVY_M-0.5f,0);
820

    
821
    VertexEffect[] effect = new VertexEffect[5];
822

    
823
    effect[0] = new VertexEffectScale(1/IVY_C);
824
    effect[1] = new VertexEffectMove(move1);
825
    effect[2] = new VertexEffectScale(new Static3D(1,1,-1));
826
    effect[3] = new VertexEffectRotate(angle1,axisX,center);
827
    effect[4] = new VertexEffectRotate(angle2,axisY,center);
828

    
829
    effect[2].setMeshAssociation(54,-1);  // meshes 1,2,4,5
830
    effect[3].setMeshAssociation(18,-1);  // meshes 1,4
831
    effect[4].setMeshAssociation(36,-1);  // meshes 2,5
832

    
833
    return effect;
834
    }
835

    
836
///////////////////////////////////////////////////////////////////////////////////////////////////
837

    
838
  VertexEffect[] createVertexEffectsRexEdge()
839
    {
840
    float E = 0.5f - REX_D;
841
    float F = 0.5f;
842
    float G = (float)Math.sqrt(E*E+F*F);
843
    float A = (float)((180/Math.PI)*Math.asin(E/G));
844

    
845
    Static3D move1 = new Static3D(    0.0f, -E/3, 0.0f);
846
    Static3D move2 = new Static3D(2*G/3 -F, +E/3, 0.0f);
847

    
848
    Static3D center0= new Static3D(0.0f, 0.0f, 0.0f);
849
    Static3D center1= new Static3D(  -F, 0.0f, 0.0f);
850
    Static3D center2= new Static3D(  +F, 0.0f, 0.0f);
851
    Static3D axisX  = new Static3D(1.0f, 0.0f, 0.0f);
852
    Static3D axisY  = new Static3D(0.0f, 1.0f, 0.0f);
853
    Static3D axisZ  = new Static3D(0.0f, 0.0f, 1.0f);
854

    
855
    Static1D angle180 = new Static1D(180);
856
    Static1D angle90  = new Static1D( 90);
857
    Static1D angle270 = new Static1D(270);
858
    Static1D angle1   = new Static1D(+A);
859
    Static1D angle2   = new Static1D(-A);
860

    
861
    VertexEffect[] effect = new VertexEffect[12];
862

    
863
    effect[0] = new VertexEffectMove(move1);
864
    effect[1] = new VertexEffectMove(move2);
865
    effect[2] = new VertexEffectRotate(  angle90, axisX, center0 );
866
    effect[3] = new VertexEffectRotate( angle270, axisX, center0 );
867
    effect[4] = new VertexEffectRotate( angle180, axisX, center0 );
868
    effect[5] = new VertexEffectRotate( angle180, axisY, center0 );
869
    effect[6] = new VertexEffectScale ( new Static3D(-1, 1, 1) );
870
    effect[7] = new VertexEffectScale ( new Static3D( 1,-1, 1) );
871
    effect[8] = new VertexEffectRotate(   angle1, axisY, center1);
872
    effect[9] = new VertexEffectRotate(   angle2, axisY, center2);
873
    effect[10]= new VertexEffectRotate(   angle2, axisZ, center1);
874
    effect[11]= new VertexEffectRotate(   angle1, axisZ, center2);
875

    
876
    effect[0].setMeshAssociation( 3,-1);  // meshes 0 & 1
877
    effect[1].setMeshAssociation(60,-1);  // meshes 2,3,4,5
878
    effect[2].setMeshAssociation( 2,-1);  // meshes 1
879
    effect[3].setMeshAssociation(12,-1);  // meshes 2,3
880
    effect[4].setMeshAssociation(48,-1);  // meshes 4,5
881
    effect[5].setMeshAssociation(32,-1);  // mesh 5
882
    effect[6].setMeshAssociation( 8,-1);  // apply to mesh 3
883
    effect[7].setMeshAssociation( 2,-1);  // apply to mesh 1
884
    effect[8].setMeshAssociation(16,-1);  // apply to mesh 4
885
    effect[9].setMeshAssociation(32,-1);  // apply to mesh 5
886
    effect[10].setMeshAssociation(4,-1);  // apply to mesh 2
887
    effect[11].setMeshAssociation(8,-1);  // apply to mesh 3
888

    
889
    return effect;
890
    }
891

    
892
///////////////////////////////////////////////////////////////////////////////////////////////////
893

    
894
  VertexEffect[] createVertexEffectsRexCorner()
895
    {
896
    Static3D center= new Static3D(0.0f, 0.0f, 0.0f);
897
    Static3D axisZ = new Static3D(0.0f, 0.0f, 1.0f);
898
    Static1D angle = new Static1D(225);
899

    
900
    VertexEffect[] effect = new VertexEffect[1];
901
    effect[0] = new VertexEffectRotate(angle, axisZ, center);
902

    
903
    return effect;
904
    }
905

    
906
///////////////////////////////////////////////////////////////////////////////////////////////////
907

    
908
  VertexEffect[] createVertexEffectsKilominxCenter(float width)
909
    {
910
    VertexEffect[] effect = new VertexEffect[11];
911

    
912
    float H = 0.5f*(SIN54/COS54);
913
    float Y1= 0.5f*SIN_HALFD;
914
    float Y2= H/(2*COS_HALFD);
915
    float cos18 = (float)(Math.sqrt(1- SIN18 * SIN18));
916
    float LEN   = (float)Math.sqrt(H*H/(COS_HALFD*COS_HALFD) + 0.25f);
917

    
918
    Static3D axisZ = new Static3D(0.0f  , 0.0f , 1.0f);
919
    Static3D axisY = new Static3D(0.0f  , 1.0f , 0.0f);
920
    Static3D axisA = new Static3D(-SIN18, cos18, 0.0f);
921
    Static3D axisC = new Static3D( H/LEN, -0.5f/LEN,-H* SIN_HALFD /(COS_HALFD*LEN));
922

    
923
    Static3D move1 = new Static3D(0,-Y1,0);
924
    Static3D move2 = new Static3D(0,-Y2,0);
925
    Static3D move3 = new Static3D(0.5f*cos18,0.5f*SIN18,0);
926
    Static3D center= new Static3D(0.0f, 0.0f, 0.0f);
927

    
928
    Static1D angle1 = new Static1D(54);
929
    Static1D angle2 = new Static1D(DIHEDRAL1/2+18);
930
    Static1D angle3 = new Static1D(90);
931
    Static1D angle4 = new Static1D(120);
932
    Static1D angle5 = new Static1D(240);
933
    Static1D angle6 = new Static1D(90-DIHEDRAL1/2);
934

    
935
    effect[0] = new VertexEffectMove(move1);
936
    effect[1] = new VertexEffectScale(1/MINX_SC);
937
    effect[2] = new VertexEffectMove(move2);
938
    effect[3] = new VertexEffectRotate(angle1, axisZ, center);
939
    effect[4] = new VertexEffectRotate(angle2, axisZ, center);
940
    effect[5] = new VertexEffectRotate(angle3, axisA, center);
941
    effect[6] = new VertexEffectMove(move3);
942
    effect[7] = new VertexEffectRotate(angle4, axisC, center);
943
    effect[8] = new VertexEffectRotate(angle5, axisC, center);
944
    effect[9] = new VertexEffectRotate(angle6, axisY, center);
945
    effect[10]= new VertexEffectScale(width/0.5f);
946

    
947
    effect[0].setMeshAssociation( 7,-1);  // meshes 0,1,2
948
    effect[1].setMeshAssociation(56,-1);  // meshes 3,4,5
949
    effect[2].setMeshAssociation(56,-1);  // meshes 3,4,5
950
    effect[3].setMeshAssociation( 7,-1);  // meshes 0,1,2
951
    effect[4].setMeshAssociation(56,-1);  // meshes 3,4,5
952
    effect[5].setMeshAssociation(56,-1);  // meshes 3,4,5
953
    effect[6].setMeshAssociation(56,-1);  // meshes 3,4,5
954
    effect[7].setMeshAssociation(18,-1);  // meshes 1,4
955
    effect[8].setMeshAssociation(36,-1);  // meshes 2,5
956

    
957
    return effect;
958
    }
959

    
960
///////////////////////////////////////////////////////////////////////////////////////////////////
961

    
962
  VertexEffect[] createVertexEffectsMinxCorner(float width)
963
    {
964
    VertexEffect[] effect = new VertexEffect[9];
965

    
966
    float Y = COS54/(2*SIN54);
967

    
968
    float sinA = (2*SIN54*SIN54-1)/COS54;
969
    float cosA = (float)Math.sqrt(1-sinA*sinA);
970
    float LEN  = 0.5f/SIN54;
971
    float scale= width/LEN;
972

    
973
    Static3D axisA = new Static3D( SIN54, COS54, 0.0f);
974
    Static3D axisB = new Static3D(-SIN54, COS54, 0.0f);
975
    Static3D axisX = new Static3D(  1.0f,  0.0f, 0.0f);
976

    
977
    Static3D centerU = new Static3D( 0.0f, Y, 0.0f);
978
    Static3D centerD = new Static3D( 0.0f,-Y, 0.0f);
979

    
980
    Static3D move1= new Static3D(0.0f, -sinA*LEN, -cosA*LEN );
981
    Static3D move2= new Static3D(0.0f, Y , 0.0f );
982

    
983
    Static1D angleD = new Static1D(DIHEDRAL1);
984
    Static1D angleE = new Static1D(360-DIHEDRAL1);
985
    Static1D angleF = new Static1D(DIHEDRAL2);
986

    
987
    effect[0] = new VertexEffectScale ( new Static3D( 1, 1,-1) );
988
    effect[1] = new VertexEffectRotate(angleE, axisA, centerU);
989
    effect[2] = new VertexEffectRotate(angleD, axisB, centerU);
990
    effect[3] = new VertexEffectMove(move1);
991
    effect[4] = new VertexEffectRotate(angleE, axisA, centerD);
992
    effect[5] = new VertexEffectRotate(angleD, axisB, centerD);
993
    effect[6] = new VertexEffectRotate(angleF, axisX, centerD);
994
    effect[7] = new VertexEffectMove(move2);
995
    effect[8] = new VertexEffectScale(scale);
996

    
997
    effect[0].setMeshAssociation(  3,-1);  // meshes 0,1
998
    effect[1].setMeshAssociation( 16,-1);  // mesh 4
999
    effect[2].setMeshAssociation( 32,-1);  // mesh 5
1000
    effect[3].setMeshAssociation( 56,-1);  // meshes 3,4,5
1001
    effect[4].setMeshAssociation(  1,-1);  // mesh 0
1002
    effect[5].setMeshAssociation(  2,-1);  // mesh 1
1003

    
1004
    return effect;
1005
    }
1006

    
1007
///////////////////////////////////////////////////////////////////////////////////////////////////
1008

    
1009
  VertexEffect[] createVertexEffectsKilominxEdge(float width, float height, boolean left)
1010
    {
1011
    VertexEffect[] effect = new VertexEffect[11 + (left ? 0:1)];
1012

    
1013
    float D = height/COS18;
1014
    float W = D*SIN18;
1015
    float X1 = height/2;
1016
    float Y1 = width/2;
1017
    float Y2 = (width+W)/2;
1018
    float Y3 = D*COS54;
1019
    float Y4 = height*COS_HALFD;
1020
    float Z = 2*height*COS_HALFD;
1021
    float alpha = 90-DIHEDRAL1/2;
1022

    
1023
    Static1D angle1 = new Static1D(alpha);
1024
    Static1D angle2 = new Static1D(180-alpha);
1025
    Static1D angle3 = new Static1D(DIHEDRAL2);
1026
    Static1D angle4 = new Static1D(90);
1027

    
1028
    Static3D move1 = new Static3D(+X1,-Y1,0);
1029
    Static3D move2 = new Static3D(-X1,-Y2+W,-Z);
1030
    Static3D move3 = new Static3D(0,+Y3,0);
1031
    Static3D move4 = new Static3D(0,-Y4-width,0);
1032
    Static3D scale = new Static3D(+1,+1,-1);
1033

    
1034
    Static3D axisXplus = new Static3D(+1, 0, 0);
1035
    Static3D axisYplus = new Static3D( 0,+1, 0);
1036

    
1037
    Static3D center1= new Static3D( 0, 0, 0);
1038
    Static3D center2= new Static3D( 0, 0,-Z);
1039
    Static3D center3= new Static3D( 0,-width, 0);
1040

    
1041
    effect[ 0] = new VertexEffectMove(move1);
1042
    effect[ 1] = new VertexEffectMove(move2);
1043
    effect[ 2] = new VertexEffectMove(move3);
1044
    effect[ 3] = new VertexEffectMove(move4);
1045
    effect[ 4] = new VertexEffectScale(scale);
1046
    effect[ 5] = new VertexEffectRotate(angle1, axisYplus , center1);
1047
    effect[ 6] = new VertexEffectRotate(angle2, axisYplus , center1);
1048
    effect[ 7] = new VertexEffectRotate(angle1, axisYplus , center2);
1049
    effect[ 8] = new VertexEffectRotate(angle2, axisYplus , center2);
1050
    effect[ 9] = new VertexEffectRotate(angle3, axisXplus , center1);
1051
    effect[10] = new VertexEffectRotate(angle4, axisXplus , center3);
1052

    
1053
    if( !left )
1054
      {
1055
      Static3D scale1 = new Static3D(+1,-1,+1);
1056
      effect[11] = new VertexEffectScale(scale1);
1057
      }
1058

    
1059
    effect[ 0].setMeshAssociation( 3,-1);  // meshes 0,1
1060
    effect[ 1].setMeshAssociation(12,-1);  // meshes 2,3
1061
    effect[ 2].setMeshAssociation(16,-1);  // mesh 4
1062
    effect[ 3].setMeshAssociation(32,-1);  // mesh 5
1063
    effect[ 4].setMeshAssociation( 2,-1);  // mesh 1
1064
    effect[ 5].setMeshAssociation( 1,-1);  // mesh 0
1065
    effect[ 6].setMeshAssociation( 2,-1);  // mesh 1
1066
    effect[ 7].setMeshAssociation( 4,-1);  // mesh 2
1067
    effect[ 8].setMeshAssociation( 8,-1);  // mesh 3
1068
    effect[ 9].setMeshAssociation(16,-1);  // mesh 4
1069
    effect[10].setMeshAssociation(32,-1);  // mesh 5
1070

    
1071
    return effect;
1072
    }
1073

    
1074
///////////////////////////////////////////////////////////////////////////////////////////////////
1075

    
1076
  VertexEffect[] createVertexEffectsMegaminxEdge(float width, float height)
1077
    {
1078
    VertexEffect[] effect = new VertexEffect[11];
1079

    
1080
    float X = 0.5f*height;
1081
    float Y = height*(COS54/COS18) + width*0.5f;
1082
    float Z = 2*height*COS_HALFD;
1083

    
1084
    float alpha = 90-DIHEDRAL1/2;
1085
    float beta  = DIHEDRAL2;
1086

    
1087
    Static1D angle1 = new Static1D(alpha);
1088
    Static1D angle2 = new Static1D(180-alpha);
1089
    Static1D angle3 = new Static1D(beta);
1090

    
1091
    Static3D move1 = new Static3D(X,0,0);
1092
    Static3D move2 = new Static3D(X,0,-Z);
1093
    Static3D move3 = new Static3D(0,+Y,0);
1094
    Static3D move4 = new Static3D(0,-Y,0);
1095
    Static3D scale = new Static3D(+1,+1,-1);
1096

    
1097
    Static3D axisXplus = new Static3D(+1, 0, 0);
1098
    Static3D axisXminus= new Static3D(-1, 0, 0);
1099
    Static3D axisYplus = new Static3D( 0,+1, 0);
1100
    Static3D axisYminus= new Static3D( 0,-1, 0);
1101

    
1102
    Static3D center1= new Static3D( 0, 0, 0);
1103
    Static3D center2= new Static3D( 0, 0,-Z);
1104
    Static3D center3= new Static3D( 0,+width*0.5f, 0);
1105
    Static3D center4= new Static3D( 0,-width*0.5f, 0);
1106

    
1107
    effect[ 0] = new VertexEffectMove(move1);
1108
    effect[ 1] = new VertexEffectMove(move2);
1109
    effect[ 2] = new VertexEffectMove(move3);
1110
    effect[ 3] = new VertexEffectMove(move4);
1111
    effect[ 4] = new VertexEffectScale(scale);
1112
    effect[ 5] = new VertexEffectRotate(angle1, axisYplus , center1);
1113
    effect[ 6] = new VertexEffectRotate(angle2, axisYplus , center1);
1114
    effect[ 7] = new VertexEffectRotate(angle1, axisYminus, center2);
1115
    effect[ 8] = new VertexEffectRotate(angle2, axisYminus, center2);
1116
    effect[ 9] = new VertexEffectRotate(angle3, axisXplus , center3);
1117
    effect[10] = new VertexEffectRotate(angle3, axisXminus, center4);
1118

    
1119
    effect[ 0].setMeshAssociation( 3,-1);  // meshes 0,1
1120
    effect[ 1].setMeshAssociation(12,-1);  // meshes 2,3
1121
    effect[ 2].setMeshAssociation(16,-1);  // mesh 4
1122
    effect[ 3].setMeshAssociation(32,-1);  // mesh 5
1123
    effect[ 4].setMeshAssociation( 2,-1);  // mesh 1
1124
    effect[ 5].setMeshAssociation( 1,-1);  // mesh 0
1125
    effect[ 6].setMeshAssociation( 2,-1);  // mesh 1
1126
    effect[ 7].setMeshAssociation( 4,-1);  // mesh 2
1127
    effect[ 8].setMeshAssociation( 8,-1);  // mesh 3
1128
    effect[ 9].setMeshAssociation(16,-1);  // mesh 4
1129
    effect[10].setMeshAssociation(32,-1);  // mesh 5
1130

    
1131
    return effect;
1132
    }
1133

    
1134
///////////////////////////////////////////////////////////////////////////////////////////////////
1135

    
1136
  VertexEffect[] createVertexEffectsMegaminxCenter(float width)
1137
    {
1138
    VertexEffect[] effect = new VertexEffect[2];
1139

    
1140
    Static1D angle = new Static1D(DIHEDRAL2);
1141
    Static3D axisX = new Static3D( 1.0f, 0.0f, 0.0f);
1142
    Static3D center= new Static3D( 0, 0, 0);
1143

    
1144
    effect[0] = new VertexEffectScale(width/COS54);
1145
    effect[1] = new VertexEffectRotate(angle, axisX, center);
1146

    
1147
    return effect;
1148
    }
1149

    
1150
///////////////////////////////////////////////////////////////////////////////////////////////////
1151

    
1152
  VertexEffect[] createCuboidEffects(int[] dimensions)
1153
    {
1154
    float X = dimensions[0];
1155
    float Y = dimensions[1];
1156
    float Z = dimensions[2];
1157

    
1158
    float MAX_XY = Math.max(X,Y);
1159
    float MAX_XZ = Math.max(X,Z);
1160
    float MAX_YZ = Math.max(Z,Y);
1161

    
1162
    Static1D angle = new Static1D(90);
1163
    Static3D move  = new Static3D( 0.0f, 0.0f, 0.5f);
1164
    Static3D axisX = new Static3D( 1.0f, 0.0f, 0.0f);
1165
    Static3D axisY = new Static3D( 0.0f, 1.0f, 0.0f);
1166
    Static3D center= new Static3D( 0.0f, 0.0f, 0.0f);
1167

    
1168
    Static3D scale3 = new Static3D(MAX_XY,MAX_XY,+Z);
1169
    Static3D scale4 = new Static3D(MAX_XY,MAX_XY,-Z);
1170
    Static3D scale5 = new Static3D(MAX_XZ,+Y,MAX_XZ);
1171
    Static3D scale6 = new Static3D(MAX_XZ,-Y,MAX_XZ);
1172
    Static3D scale7 = new Static3D(+X,MAX_YZ,MAX_YZ);
1173
    Static3D scale8 = new Static3D(-X,MAX_YZ,MAX_YZ);
1174

    
1175
    VertexEffect[] effect = new VertexEffect[9];
1176

    
1177
    effect[0] = new VertexEffectMove(move);
1178
    effect[1] = new VertexEffectRotate(angle, axisX, center);
1179
    effect[2] = new VertexEffectRotate(angle, axisY, center);
1180
    effect[3] = new VertexEffectScale(scale3);
1181
    effect[4] = new VertexEffectScale(scale4);
1182
    effect[5] = new VertexEffectScale(scale5);
1183
    effect[6] = new VertexEffectScale(scale6);
1184
    effect[7] = new VertexEffectScale(scale7);
1185
    effect[8] = new VertexEffectScale(scale8);
1186

    
1187
    effect[1].setMeshAssociation(12,-1);  // meshes 2,3
1188
    effect[2].setMeshAssociation( 3,-1);  // meshes 0,1
1189
    effect[3].setMeshAssociation(16,-1);  // mesh 4
1190
    effect[4].setMeshAssociation(32,-1);  // mesh 5
1191
    effect[5].setMeshAssociation( 8,-1);  // mesh 3
1192
    effect[6].setMeshAssociation( 4,-1);  // mesh 2
1193
    effect[7].setMeshAssociation( 1,-1);  // mesh 0
1194
    effect[8].setMeshAssociation( 2,-1);  // mesh 1
1195

    
1196
    return effect;
1197
    }
1198

    
1199
///////////////////////////////////////////////////////////////////////////////////////////////////
1200
// OBJECTS
1201
///////////////////////////////////////////////////////////////////////////////////////////////////
1202

    
1203
  public MeshBase createRediEdgeMesh()
1204
    {
1205
    MeshBase mesh = createFacesRediEdge();
1206
    VertexEffect[] effects = createVertexEffectsRediEdge();
1207
    for( VertexEffect effect : effects ) mesh.apply(effect);
1208

    
1209
    Static3D center = new Static3D(0.0f,-0.75f,-0.75f);
1210
    Static3D[] vertices = new Static3D[2];
1211
    vertices[0] = new Static3D( 0.5f, 0.0f, 0.0f);
1212
    vertices[1] = new Static3D(-0.5f, 0.0f, 0.0f);
1213
    roundCorners(mesh,center,vertices,0.06f,0.20f);
1214

    
1215
    mesh.mergeEffComponents();
1216

    
1217
    return mesh;
1218
    }
1219

    
1220
///////////////////////////////////////////////////////////////////////////////////////////////////
1221

    
1222
  public MeshBase createRediCornerMesh()
1223
    {
1224
    MeshBase mesh = createFacesRediCorner();
1225
    VertexEffect[] effects = createVertexEffectsRediCorner();
1226
    for( VertexEffect effect : effects ) mesh.apply(effect);
1227

    
1228
    Static3D center = new Static3D(0,0,0);
1229
    Static3D[] vertices = new Static3D[8];
1230
    vertices[0] = new Static3D(+0.5f,+0.5f,+0.5f);
1231
    vertices[1] = new Static3D(+0.5f,+0.5f,-0.5f);
1232
    vertices[2] = new Static3D(+0.5f,-0.5f,+0.5f);
1233
    vertices[3] = new Static3D(+0.5f,-0.5f,-0.5f);
1234
    vertices[4] = new Static3D(-0.5f,+0.5f,+0.5f);
1235
    vertices[5] = new Static3D(-0.5f,+0.5f,-0.5f);
1236
    vertices[6] = new Static3D(-0.5f,-0.5f,+0.5f);
1237
    vertices[7] = new Static3D(-0.5f,-0.5f,-0.5f);
1238

    
1239
    roundCorners(mesh,center,vertices,0.06f,0.12f);
1240

    
1241
    mesh.mergeEffComponents();
1242

    
1243
    return mesh;
1244
    }
1245

    
1246
///////////////////////////////////////////////////////////////////////////////////////////////////
1247

    
1248
  public MeshBase createIvyCornerMesh()
1249
    {
1250
    MeshBase mesh = createFacesIvyCorner();
1251
    VertexEffect[] effects = createVertexEffectsIvyCorner();
1252
    for( VertexEffect effect : effects ) mesh.apply(effect);
1253

    
1254
    Static3D center = new Static3D(-0.5f,-0.5f,-0.5f);
1255
    Static3D[] vertices = new Static3D[4];
1256
    vertices[0] = new Static3D(+0.0f,+0.0f,+0.0f);
1257
    vertices[1] = new Static3D(-1.0f,+0.0f,+0.0f);
1258
    vertices[2] = new Static3D(+0.0f,-1.0f,+0.0f);
1259
    vertices[3] = new Static3D(+0.0f,+0.0f,-1.0f);
1260

    
1261
    roundCorners(mesh,center,vertices,0.03f,0.10f);
1262

    
1263
    mesh.mergeEffComponents();
1264

    
1265
    return mesh;
1266
    }
1267

    
1268
///////////////////////////////////////////////////////////////////////////////////////////////////
1269

    
1270
  public MeshBase createIvyFaceMesh()
1271
    {
1272
    MeshBase mesh = createFacesIvyFace();
1273

    
1274
    Static3D center = new Static3D(-0.0f,-0.0f,-0.5f);
1275
    Static3D[] vertices = new Static3D[2];
1276
    vertices[0] = new Static3D(-0.5f,+0.5f,+0.0f);
1277
    vertices[1] = new Static3D(+0.5f,-0.5f,+0.0f);
1278

    
1279
    roundCorners(mesh,center,vertices,0.03f,0.10f);
1280

    
1281
    mesh.mergeEffComponents();
1282
    mesh.addEmptyTexComponent();
1283
    mesh.addEmptyTexComponent();
1284
    mesh.addEmptyTexComponent();
1285
    mesh.addEmptyTexComponent();
1286

    
1287
    return mesh;
1288
    }
1289

    
1290
///////////////////////////////////////////////////////////////////////////////////////////////////
1291

    
1292
  public MeshBase createRexCornerMesh()
1293
    {
1294
    MeshBase mesh = createFacesRexCorner();
1295
    VertexEffect[] effects = createVertexEffectsRexCorner();
1296
    for( VertexEffect effect : effects ) mesh.apply(effect);
1297

    
1298
    final float G = (1-REX_D)/3;
1299
    Static3D center = new Static3D(0.0f,0.0f,-G*SQ2/2);
1300
    Static3D[] vertices = new Static3D[1];
1301
    vertices[0] = new Static3D(+G,-G,+0.0f);
1302
    roundCorners(mesh,center,vertices,0.10f,0.10f);
1303

    
1304
    mesh.mergeEffComponents();
1305
    mesh.addEmptyTexComponent();
1306
    mesh.addEmptyTexComponent();
1307
    mesh.addEmptyTexComponent();
1308
    mesh.addEmptyTexComponent();
1309

    
1310
    return mesh;
1311
    }
1312

    
1313
///////////////////////////////////////////////////////////////////////////////////////////////////
1314

    
1315
  public MeshBase createRexFaceMesh()
1316
    {
1317
    MeshBase mesh = createFacesRexFace();
1318

    
1319
    mesh.mergeEffComponents();
1320
    mesh.addEmptyTexComponent();
1321
    mesh.addEmptyTexComponent();
1322
    mesh.addEmptyTexComponent();
1323
    mesh.addEmptyTexComponent();
1324

    
1325
    return mesh;
1326
    }
1327

    
1328
///////////////////////////////////////////////////////////////////////////////////////////////////
1329

    
1330
  public MeshBase createRexEdgeMesh()
1331
    {
1332
    MeshBase mesh = createFacesRexEdge();
1333
    VertexEffect[] effects = createVertexEffectsRexEdge();
1334
    for( VertexEffect effect : effects ) mesh.apply(effect);
1335

    
1336
    Static3D center = new Static3D(0.0f,-0.5f,-0.5f);
1337
    Static3D[] vertices = new Static3D[2];
1338
    vertices[0] = new Static3D(+0.5f,+0.0f,+0.0f);
1339
    vertices[1] = new Static3D(-0.5f,+0.0f,+0.0f);
1340
    roundCorners(mesh,center,vertices,0.06f,0.10f);
1341

    
1342
    mesh.mergeEffComponents();
1343

    
1344
    return mesh;
1345
    }
1346

    
1347
///////////////////////////////////////////////////////////////////////////////////////////////////
1348

    
1349
  public MeshBase createKilominxCenterMesh(float width)
1350
    {
1351
    MeshBase mesh = createFacesKilominxCenter();
1352
    VertexEffect[] effects = createVertexEffectsKilominxCenter(width);
1353
    for( VertexEffect effect : effects ) mesh.apply(effect);
1354

    
1355
    float A = (2*SQ3/3)* SIN54;
1356
    float B = 0.4f;
1357
    float X = SIN_HALFD * SIN54 *COS54  ;
1358
    float Y = SIN54 * SIN54 - 0.5f;
1359
    float Z = COS_HALFD* SIN54 *COS54  ;
1360

    
1361
    Static3D center = new Static3D(0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B);
1362

    
1363
    Static3D[] vertices = new Static3D[4];
1364
    vertices[0] = new Static3D( 0.0f, 0.0f, 0.0f);
1365
    vertices[1] = new Static3D( 0.0f,-0.5f, 0.0f);
1366
    vertices[2] = new Static3D(-X   , Y   ,-Z   );
1367
    vertices[3] = new Static3D(+X   , Y   ,-Z   );
1368

    
1369
    roundCorners(mesh,center,vertices,0.03f,0.10f);
1370

    
1371
    mesh.mergeEffComponents();
1372

    
1373
    return mesh;
1374
    }
1375

    
1376
///////////////////////////////////////////////////////////////////////////////////////////////////
1377
// numLayers==3 --> index=0; numLayers=5 --> index=1 ...
1378
// type: 0,1,... 0 --> edge, 1 --> 1 layer deeper, etc
1379

    
1380
  public MeshBase createKilominxEdgeMesh(int numLayers, float width, float height, boolean left)
1381
    {
1382
    MeshBase mesh = createFacesKilominxEdge(numLayers,width,height);
1383
    VertexEffect[] effects = createVertexEffectsKilominxEdge(width,height,left);
1384
    for( VertexEffect effect : effects ) mesh.apply(effect);
1385

    
1386
// round...
1387

    
1388
    mesh.mergeEffComponents();
1389

    
1390
    return mesh;
1391
    }
1392

    
1393
///////////////////////////////////////////////////////////////////////////////////////////////////
1394

    
1395
  public MeshBase createMinxCornerMesh(int numLayers, float width)
1396
    {
1397
    MeshBase mesh = createFacesMinxCorner(numLayers);
1398
    VertexEffect[] effects = createVertexEffectsMinxCorner(width);
1399
    for( VertexEffect effect : effects ) mesh.apply(effect);
1400

    
1401
    float A = (2*SQ3/3)* SIN54;
1402
    float B = 0.4f;
1403
/*
1404
    float X = SIN_HALFD* SIN54 * COS54;
1405
    float Y = SIN54 * SIN54 - 0.5f;
1406
    float Z = COS_HALFD* SIN54 * COS54;
1407
    float S = 2*width;
1408
*/
1409
    Static3D center = new Static3D(0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B);
1410
    Static3D[] vertices = new Static3D[1];
1411
    vertices[0] = new Static3D( 0.0f, 0.0f  , 0.0f);
1412
/*
1413
    vertices[1] = new Static3D( 0.0f,-0.5f*S, 0.0f);
1414
    vertices[2] = new Static3D(-X*S , Y*S   ,-Z*S );
1415
    vertices[3] = new Static3D(+X*S , Y*S   ,-Z*S );
1416
*/
1417
    roundCorners(mesh,center,vertices,0.04f,0.10f);
1418

    
1419
    mesh.mergeEffComponents();
1420

    
1421
    return mesh;
1422
    }
1423

    
1424
///////////////////////////////////////////////////////////////////////////////////////////////////
1425
// numLayers==3 --> index=0; numLayers=5 --> index=1 ...
1426
// type: 0,1,... 0 --> edge, 1 --> 1 layer deeper, etc
1427

    
1428
  public MeshBase createMegaminxEdgeMesh(int numLayers, float width, float height)
1429
    {
1430
    MeshBase mesh = createFacesMegaminxEdge(numLayers,width,height);
1431
    VertexEffect[] effects = createVertexEffectsMegaminxEdge(width,height);
1432
    for( VertexEffect effect : effects ) mesh.apply(effect);
1433

    
1434
    mesh.mergeEffComponents();
1435

    
1436
    return mesh;
1437
    }
1438

    
1439
///////////////////////////////////////////////////////////////////////////////////////////////////
1440

    
1441
  public MeshBase createMegaminxCenterMesh(int numLayers, float width)
1442
    {
1443
    MeshBase mesh = createFacesMegaminxCenter(numLayers);
1444
    VertexEffect[] effects = createVertexEffectsMegaminxCenter(width);
1445
    for( VertexEffect effect : effects ) mesh.apply(effect);
1446

    
1447
    mesh.mergeEffComponents();
1448
    mesh.addEmptyTexComponent();
1449
    mesh.addEmptyTexComponent();
1450
    mesh.addEmptyTexComponent();
1451
    mesh.addEmptyTexComponent();
1452

    
1453
    return mesh;
1454
    }
1455

    
1456
///////////////////////////////////////////////////////////////////////////////////////////////////
1457

    
1458
  public MeshBase createCuboidMesh(int[] dimensions)
1459
    {
1460
    MeshBase mesh = createCuboid(dimensions);
1461
    VertexEffect[] effects = createCuboidEffects(dimensions);
1462
    for( VertexEffect effect : effects ) mesh.apply(effect);
1463

    
1464
    int X = dimensions[0];
1465
    int Y = dimensions[1];
1466
    int Z = dimensions[2];
1467

    
1468
    float strength = 0.04f;
1469
    float radius   = 0.15f;
1470

    
1471
    Static3D[] vertices = new Static3D[1];
1472
    Static3D center;
1473

    
1474
    vertices[0] = new Static3D(+0.5f*X,+0.5f*Y,+0.5f*Z);
1475
    center = new Static3D(+0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1));
1476
    roundCorners(mesh, center, vertices, strength, radius);
1477

    
1478
    vertices[0] = new Static3D(+0.5f*X,+0.5f*Y,-0.5f*Z);
1479
    center = new Static3D(+0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1));
1480
    roundCorners(mesh, center, vertices, strength, radius);
1481

    
1482
    vertices[0] = new Static3D(+0.5f*X,-0.5f*Y,+0.5f*Z);
1483
    center = new Static3D(+0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1));
1484
    roundCorners(mesh, center, vertices, strength, radius);
1485

    
1486
    vertices[0] = new Static3D(+0.5f*X,-0.5f*Y,-0.5f*Z);
1487
    center = new Static3D(+0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1));
1488
    roundCorners(mesh, center, vertices, strength, radius);
1489

    
1490
    vertices[0] = new Static3D(-0.5f*X,+0.5f*Y,+0.5f*Z);
1491
    center = new Static3D(-0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1));
1492
    roundCorners(mesh, center, vertices, strength, radius);
1493

    
1494
    vertices[0] = new Static3D(-0.5f*X,+0.5f*Y,-0.5f*Z);
1495
    center = new Static3D(-0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1));
1496
    roundCorners(mesh, center, vertices, strength, radius);
1497

    
1498
    vertices[0] = new Static3D(-0.5f*X,-0.5f*Y,+0.5f*Z);
1499
    center = new Static3D(-0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1));
1500
    roundCorners(mesh, center, vertices, strength, radius);
1501

    
1502
    vertices[0] = new Static3D(-0.5f*X,-0.5f*Y,-0.5f*Z);
1503
    center = new Static3D(-0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1));
1504
    roundCorners(mesh, center, vertices, strength, radius);
1505

    
1506
    mesh.mergeEffComponents();
1507

    
1508
    return mesh;
1509
    }
1510

    
1511

    
1512

    
1513

    
1514
///////////////////////////////////////////////////////////////////////////////////////////////////
1515

    
1516
  private boolean areColinear(double[][] vertices, int index1, int index2, int index3)
1517
    {
1518
    double x1 = vertices[index1][0];
1519
    double y1 = vertices[index1][1];
1520
    double z1 = vertices[index1][2];
1521
    double x2 = vertices[index2][0];
1522
    double y2 = vertices[index2][1];
1523
    double z2 = vertices[index2][2];
1524
    double x3 = vertices[index3][0];
1525
    double y3 = vertices[index3][1];
1526
    double z3 = vertices[index3][2];
1527

    
1528
    double v1x = x2-x1;
1529
    double v1y = y2-y1;
1530
    double v1z = z2-z1;
1531
    double v2x = x3-x1;
1532
    double v2y = y3-y1;
1533
    double v2z = z3-z1;
1534

    
1535
    double A = Math.sqrt( (v1x*v1x+v1y*v1y+v1z*v1z) / (v2x*v2x+v2y*v2y+v2z*v2z) );
1536

    
1537
    return (v1x==A*v2x && v1y==A*v2y && v1z==A*v2z);
1538
    }
1539

    
1540
///////////////////////////////////////////////////////////////////////////////////////////////////
1541

    
1542
  private void computeNormalVector(double[][] vertices, int index1, int index2, int index3)
1543
    {
1544
    double x1 = vertices[index1][0];
1545
    double y1 = vertices[index1][1];
1546
    double z1 = vertices[index1][2];
1547
    double x2 = vertices[index2][0];
1548
    double y2 = vertices[index2][1];
1549
    double z2 = vertices[index2][2];
1550
    double x3 = vertices[index3][0];
1551
    double y3 = vertices[index3][1];
1552
    double z3 = vertices[index3][2];
1553

    
1554
    double v1x = x2-x1;
1555
    double v1y = y2-y1;
1556
    double v1z = z2-z1;
1557
    double v2x = x3-x1;
1558
    double v2y = y3-y1;
1559
    double v2z = z3-z1;
1560

    
1561
    mBuffer[0] = v1y*v2z - v2y*v1z;
1562
    mBuffer[1] = v1z*v2x - v2z*v1x;
1563
    mBuffer[2] = v1x*v2y - v2x*v1y;
1564

    
1565
    double len = mBuffer[0]*mBuffer[0] + mBuffer[1]*mBuffer[1] + mBuffer[2]*mBuffer[2];
1566
    len = Math.sqrt(len);
1567
    mBuffer[0] /= len;
1568
    mBuffer[1] /= len;
1569
    mBuffer[2] /= len;
1570
    }
1571

    
1572
///////////////////////////////////////////////////////////////////////////////////////////////////
1573
// return quat1*quat2
1574

    
1575
  private static void quatMultiply( double[] quat1, double[] quat2, double[] result )
1576
    {
1577
    double qx = quat1[0];
1578
    double qy = quat1[1];
1579
    double qz = quat1[2];
1580
    double qw = quat1[3];
1581

    
1582
    double rx = quat2[0];
1583
    double ry = quat2[1];
1584
    double rz = quat2[2];
1585
    double rw = quat2[3];
1586

    
1587
    result[0] = rw*qx - rz*qy + ry*qz + rx*qw;
1588
    result[1] = rw*qy + rz*qx + ry*qw - rx*qz;
1589
    result[2] = rw*qz + rz*qw - ry*qx + rx*qy;
1590
    result[3] = rw*qw - rz*qz - ry*qy - rx*qx;
1591
    }
1592

    
1593
///////////////////////////////////////////////////////////////////////////////////////////////////
1594

    
1595
  private void fitInSquare(FaceTransform info, double[][] vert3D)
1596
    {
1597
    double minX = Double.MAX_VALUE;
1598
    double maxX =-Double.MAX_VALUE;
1599
    double minY = Double.MAX_VALUE;
1600
    double maxY =-Double.MAX_VALUE;
1601

    
1602
    for (double[] vert : vert3D)
1603
      {
1604
      double x = vert[0];
1605
      double y = vert[1];
1606

    
1607
      if (x > maxX) maxX = x;
1608
      if (x < minX) minX = x;
1609
      if (y > maxY) maxY = y;
1610
      if (y < minY) minY = y;
1611
      }
1612

    
1613
    minX = minX<0 ? -minX:minX;
1614
    maxX = maxX<0 ? -maxX:maxX;
1615
    minY = minY<0 ? -minY:minY;
1616
    maxY = maxY<0 ? -maxY:maxY;
1617

    
1618
    double max1 = Math.max(minX,minY);
1619
    double max2 = Math.max(maxX,maxY);
1620
    double max3 = Math.max(max1,max2);
1621

    
1622
    info.scale = max3/0.5;
1623

    
1624
    int len = vert3D.length;
1625
    StickerCoords sInfo = new StickerCoords();
1626
    sInfo.vertices = new double[2*len];
1627

    
1628
    for( int vertex=0; vertex<len; vertex++ )
1629
      {
1630
      sInfo.vertices[2*vertex  ] = vert3D[vertex][0] / info.scale;
1631
      sInfo.vertices[2*vertex+1] = vert3D[vertex][1] / info.scale;
1632
      }
1633

    
1634
    mStickerCoords.add(sInfo);
1635

    
1636
    info.sticker = mStickerCoords.size() -1;
1637
    info.flip = false;
1638
    }
1639

    
1640
///////////////////////////////////////////////////////////////////////////////////////////////////
1641

    
1642
  private FaceTransform constructNewTransform(final double[][] vert3D)
1643
    {
1644
    FaceTransform ft = new FaceTransform();
1645

    
1646
    // compute center of gravity
1647
    ft.vx = 0.0f;
1648
    ft.vy = 0.0f;
1649
    ft.vz = 0.0f;
1650
    int len = vert3D.length;
1651

    
1652
    for (double[] vert : vert3D)
1653
      {
1654
      ft.vx += vert[0];
1655
      ft.vy += vert[1];
1656
      ft.vz += vert[2];
1657
      }
1658

    
1659
    ft.vx /= len;
1660
    ft.vy /= len;
1661
    ft.vz /= len;
1662

    
1663
    // move all vertices so that their center of gravity is at (0,0,0)
1664
    for (int i=0; i<len; i++)
1665
      {
1666
      vert3D[i][0] -= ft.vx;
1667
      vert3D[i][1] -= ft.vy;
1668
      vert3D[i][2] -= ft.vz;
1669
      }
1670

    
1671
    // find 3 non-colinear vertices
1672
    int foundIndex = -1;
1673

    
1674
    for(int vertex=2; vertex<len; vertex++)
1675
      {
1676
      if( !areColinear(vert3D,0,1,vertex) )
1677
        {
1678
        foundIndex = vertex;
1679
        break;
1680
        }
1681
      }
1682

    
1683
    // compute the normal vector
1684
    if( foundIndex==-1 )
1685
      {
1686
      throw new RuntimeException("all vertices colinear");
1687
      }
1688

    
1689
    computeNormalVector(vert3D,0,1,foundIndex);
1690

    
1691
    // rotate so that the normal vector becomes (0,0,1)
1692
    double axisX, axisY, axisZ;
1693

    
1694
    if( mBuffer[0]!=0.0f || mBuffer[1]!=0.0f )
1695
      {
1696
      axisX = -mBuffer[1];
1697
      axisY =  mBuffer[0];
1698
      axisZ = 0.0f;
1699

    
1700
      double axiLen = axisX*axisX + axisY*axisY;
1701
      axiLen = Math.sqrt(axiLen);
1702
      axisX /= axiLen;
1703
      axisY /= axiLen;
1704
      axisZ /= axiLen;
1705
      }
1706
    else
1707
      {
1708
      axisX = 0.0f;
1709
      axisY = 1.0f;
1710
      axisZ = 0.0f;
1711
      }
1712

    
1713
    double cosTheta = mBuffer[2];
1714
    double sinTheta = Math.sqrt(1-cosTheta*cosTheta);
1715
    double sinHalfTheta = computeSinHalf(cosTheta);
1716
    double cosHalfTheta = computeCosHalf(sinTheta,cosTheta);
1717

    
1718
    mQuat1[0] = axisX*sinHalfTheta;
1719
    mQuat1[1] = axisY*sinHalfTheta;
1720
    mQuat1[2] = axisZ*sinHalfTheta;
1721
    mQuat1[3] = cosHalfTheta;
1722
    mQuat2[0] =-axisX*sinHalfTheta;
1723
    mQuat2[1] =-axisY*sinHalfTheta;
1724
    mQuat2[2] =-axisZ*sinHalfTheta;
1725
    mQuat2[3] = cosHalfTheta;
1726

    
1727
    for (double[] vert : vert3D)
1728
      {
1729
      quatMultiply(mQuat1, vert  , mQuat3);
1730
      quatMultiply(mQuat3, mQuat2, vert  );
1731
      }
1732

    
1733
    // fit the whole thing in a square and remember the scale & 2D vertices
1734
    fitInSquare(ft, vert3D);
1735

    
1736
    // remember the rotation
1737
    ft.qx =-mQuat1[0];
1738
    ft.qy =-mQuat1[1];
1739
    ft.qz =-mQuat1[2];
1740
    ft.qw = mQuat1[3];
1741

    
1742
    return ft;
1743
    }
1744

    
1745
///////////////////////////////////////////////////////////////////////////////////////////////////
1746

    
1747
  private double computeCos(double oldX, double oldY, double newX, double newY, double len1, double len2)
1748
    {
1749
    double ret= (oldX*newX+oldY*newY) / (len1*len2);
1750
    if( ret<-1.0 ) return -1.0;
1751
    if( ret> 1.0 ) return  1.0;
1752

    
1753
    return ret;
1754
    }
1755

    
1756
///////////////////////////////////////////////////////////////////////////////////////////////////
1757
// sin of (signed!) angle between vectors 'old' and 'new', counterclockwise!
1758

    
1759
  private double computeSin(double oldX, double oldY, double newX, double newY, double len1, double len2)
1760
    {
1761
    double ret= (newX*oldY-oldX*newY) / (len1*len2);
1762
    if( ret<-1.0 ) return -1.0;
1763
    if( ret> 1.0 ) return  1.0;
1764

    
1765
    return ret;
1766
    }
1767

    
1768
///////////////////////////////////////////////////////////////////////////////////////////////////
1769

    
1770
  private void rotateAllVertices(double[] result, int len, double[] vertices, double sin, double cos)
1771
    {
1772
    for(int i=0; i<len; i++)
1773
      {
1774
      result[2*i  ] = vertices[2*i  ]*cos - vertices[2*i+1]*sin;
1775
      result[2*i+1] = vertices[2*i  ]*sin + vertices[2*i+1]*cos;
1776
      }
1777
    }
1778

    
1779
///////////////////////////////////////////////////////////////////////////////////////////////////
1780

    
1781
  private double computeScale(double[] v1, double[] v2, int v1i, int v2i)
1782
    {
1783
    double v1x = v1[2*v1i];
1784
    double v1y = v1[2*v1i+1];
1785
    double v2x = v2[2*v2i];
1786
    double v2y = v2[2*v2i+1];
1787

    
1788
    double lenSq1 = v1x*v1x + v1y*v1y;
1789
    double lenSq2 = v2x*v2x + v2y*v2y;
1790

    
1791
    return Math.sqrt(lenSq2/lenSq1);
1792
    }
1793

    
1794
///////////////////////////////////////////////////////////////////////////////////////////////////
1795
// valid for 0<angle<2*PI
1796

    
1797
  private double computeSinHalf(double cos)
1798
    {
1799
    return Math.sqrt((1-cos)/2);
1800
    }
1801

    
1802
///////////////////////////////////////////////////////////////////////////////////////////////////
1803
// valid for 0<angle<2*PI
1804

    
1805
  private double computeCosHalf(double sin, double cos)
1806
    {
1807
    double cosHalf = Math.sqrt((1+cos)/2);
1808
    return sin<0 ? -cosHalf : cosHalf;
1809
    }
1810

    
1811
///////////////////////////////////////////////////////////////////////////////////////////////////
1812

    
1813
  private int computeRotatedIndex(int oldVertex, int len, int rotatedVertex, boolean inverted)
1814
    {
1815
    int v = (rotatedVertex + (inverted? -oldVertex : oldVertex));
1816
    if( v>=len ) v-=len;
1817
    if( v< 0   ) v+=len;
1818

    
1819
    return v;
1820
    }
1821

    
1822
///////////////////////////////////////////////////////////////////////////////////////////////////
1823

    
1824
  private boolean isScaledVersionOf(double[] newVert, double[] oldVert, int len, int vertex, boolean inverted)
1825
    {
1826
    int newZeroIndex = computeRotatedIndex(0,len,vertex,inverted);
1827
    double EPSILON = 0.001;
1828
    double scale = computeScale(newVert,oldVert,newZeroIndex,0);
1829

    
1830
    for(int i=1; i<len; i++)
1831
      {
1832
      int index = computeRotatedIndex(i,len,vertex,inverted);
1833

    
1834
      double horz = oldVert[2*i  ] - scale*newVert[2*index  ];
1835
      double vert = oldVert[2*i+1] - scale*newVert[2*index+1];
1836

    
1837
      if( horz>EPSILON || horz<-EPSILON || vert>EPSILON || vert<-EPSILON ) return false;
1838
      }
1839

    
1840
    return true;
1841
    }
1842

    
1843
///////////////////////////////////////////////////////////////////////////////////////////////////
1844

    
1845
  private void mirrorAllVertices(double[] output, int len, double[] input)
1846
    {
1847
    for(int vertex=0; vertex<len; vertex++)
1848
      {
1849
      output[2*vertex  ] = input[2*vertex  ];
1850
      output[2*vertex+1] =-input[2*vertex+1];
1851
      }
1852
    }
1853

    
1854
///////////////////////////////////////////////////////////////////////////////////////////////////
1855

    
1856
  private void correctInfo(FaceTransform info, double scale, double sin, double cos, int oldSticker, boolean flip)
1857
    {
1858
    mStickerCoords.remove(info.sticker);
1859

    
1860
    info.flip    = flip;
1861
    info.sticker = oldSticker;
1862
    info.scale  *= scale;
1863

    
1864
    mQuat1[0] = info.qx;
1865
    mQuat1[1] = info.qy;
1866
    mQuat1[2] = info.qz;
1867
    mQuat1[3] = info.qw;
1868

    
1869
    double sinHalf = computeSinHalf(cos);
1870
    double cosHalf = computeCosHalf(sin,cos);
1871

    
1872
    if( flip )
1873
      {
1874
      mQuat3[0] = 0.0f;
1875
      mQuat3[1] = 0.0f;
1876
      mQuat3[2] = sinHalf;
1877
      mQuat3[3] = cosHalf;
1878

    
1879
      mQuat4[0] = 1.0;
1880
      mQuat4[1] = 0.0;
1881
      mQuat4[2] = 0.0;
1882
      mQuat4[3] = 0.0;
1883

    
1884
      quatMultiply( mQuat3, mQuat4, mQuat2 );
1885
      }
1886
    else
1887
      {
1888
      mQuat2[0] = 0.0f;
1889
      mQuat2[1] = 0.0f;
1890
      mQuat2[2] = sinHalf;
1891
      mQuat2[3] = cosHalf;
1892
      }
1893

    
1894
    quatMultiply( mQuat1, mQuat2, mQuat3 );
1895

    
1896
    info.qx = mQuat3[0];
1897
    info.qy = mQuat3[1];
1898
    info.qz = mQuat3[2];
1899
    info.qw = mQuat3[3];
1900
    }
1901

    
1902
///////////////////////////////////////////////////////////////////////////////////////////////////
1903

    
1904
  private void printVert(double[] buffer)
1905
    {
1906
    int len = buffer.length/2;
1907
    String str = "";
1908

    
1909
    for(int i=0; i<len; i++)
1910
      {
1911
      str += (" ("+buffer[2*i]+" , "+buffer[2*i+1]+" ) ");
1912
      }
1913

    
1914
    android.util.Log.d("D", str);
1915
    }
1916

    
1917
///////////////////////////////////////////////////////////////////////////////////////////////////
1918

    
1919
  private boolean foundVertex(FaceTransform info, double[] buffer, int len, double[] newVert,
1920
                              double[] oldVert, double lenFirstOld, int oldSticker, boolean inverted)
1921
    {
1922
    for(int vertex=0; vertex<len; vertex++)
1923
      {
1924
      double newX = newVert[2*vertex  ];
1925
      double newY = newVert[2*vertex+1];
1926
      double lenIthNew = Math.sqrt(newX*newX + newY*newY);
1927
      double cos = computeCos( oldVert[0], oldVert[1], newX, newY, lenIthNew, lenFirstOld);
1928
      double sin = computeSin( oldVert[0], oldVert[1], newX, newY, lenIthNew, lenFirstOld);
1929

    
1930
      rotateAllVertices(buffer,len,newVert,sin,cos);
1931

    
1932
      if( isScaledVersionOf(buffer,oldVert,len,vertex,inverted) )
1933
        {
1934
        int newZeroIndex = computeRotatedIndex(0,len,vertex,inverted);
1935
        double scale = computeScale(oldVert,newVert,0,newZeroIndex);
1936
        correctInfo(info,scale,sin,cos,oldSticker,inverted);
1937
        return true;
1938
        }
1939
      }
1940

    
1941
    return false;
1942
    }
1943

    
1944
///////////////////////////////////////////////////////////////////////////////////////////////////
1945

    
1946
  private boolean successfullyCollapsedStickers(final FaceTransform newInfo, final FaceTransform oldInfo)
1947
    {
1948
    StickerCoords sNewInfo = mStickerCoords.get(newInfo.sticker);
1949
    StickerCoords sOldInfo = mStickerCoords.get(oldInfo.sticker);
1950
    double[] newVert = sNewInfo.vertices;
1951
    double[] oldVert = sOldInfo.vertices;
1952
    int oldLen = oldVert.length;
1953
    int newLen = newVert.length;
1954

    
1955
    if( oldLen == newLen )
1956
      {
1957
      int oldSticker = oldInfo.sticker;
1958
      double[] buffer1 = new double[oldLen];
1959
      double lenFirstOld = Math.sqrt(oldVert[0]*oldVert[0] + oldVert[1]*oldVert[1]);
1960
      if( foundVertex(newInfo, buffer1, oldLen/2, newVert, oldVert, lenFirstOld, oldSticker, false) ) return true;
1961
      double[] buffer2 = new double[oldLen];
1962
      mirrorAllVertices(buffer2, newLen/2, newVert);
1963
      if( foundVertex(newInfo, buffer1, oldLen/2, buffer2, oldVert, lenFirstOld, oldSticker, true ) ) return true;
1964
      }
1965

    
1966
    return false;
1967
    }
1968

    
1969
///////////////////////////////////////////////////////////////////////////////////////////////////
1970

    
1971
  private double[][] constructVert(double[][] vertices, int[] index)
1972
    {
1973
    int len = index.length;
1974
    double[][] ret = new double[len][4];
1975

    
1976
    for(int i=0; i<len; i++)
1977
      {
1978
      ret[i][0] = vertices[index[i]][0];
1979
      ret[i][1] = vertices[index[i]][1];
1980
      ret[i][2] = vertices[index[i]][2];
1981
      ret[i][3] = 1.0f;
1982
      }
1983

    
1984
    return ret;
1985
    }
1986

    
1987
///////////////////////////////////////////////////////////////////////////////////////////////////
1988

    
1989
  private void prepareAndRoundCorners(MeshBase mesh, double[][] vertices,
1990
                                      float[][] corners, int[] cornerIndexes,
1991
                                      float[][] centers, int[] centerIndexes )
1992
    {
1993
    int lenV = vertices.length;
1994
    Static3D[] staticVert = new Static3D[1];
1995
    Static3D center = new Static3D(0,0,0);
1996

    
1997
    for(int v=0; v<lenV; v++)
1998
      {
1999
      staticVert[0] = new Static3D( (float)vertices[v][0], (float)vertices[v][1], (float)vertices[v][2]);
2000

    
2001
      int cent = centerIndexes[v];
2002

    
2003
      if( cent>=0 )
2004
        {
2005
        center.set( centers[cent][0], centers[cent][1], centers[cent][2]);
2006

    
2007
        int corn = cornerIndexes[v];
2008
        float strength = corners[corn][0];
2009
        float radius   = corners[corn][1];
2010

    
2011
        roundCorners(mesh, center, staticVert, strength, radius);
2012
        }
2013
      }
2014
    }
2015

    
2016
///////////////////////////////////////////////////////////////////////////////////////////////////
2017

    
2018
  private void correctComponents(MeshBase mesh, int numComponents)
2019
    {
2020
    int numTexToBeAdded = numComponents-mesh.getNumTexComponents();
2021

    
2022
    mesh.mergeEffComponents();
2023

    
2024
    for(int i=0; i<numTexToBeAdded; i++ ) mesh.addEmptyTexComponent();
2025
    }
2026

    
2027
///////////////////////////////////////////////////////////////////////////////////////////////////
2028

    
2029
  private void printTransform(FaceTransform f)
2030
    {
2031
    android.util.Log.e("D", "q=("+f.qx+", "+f.qy+", "+f.qz+", "+f.qw+") v=("
2032
                       +f.vx+", "+f.vy+", "+f.vz+") scale="+f.scale+" sticker="+f.sticker);
2033
    }
2034

    
2035
///////////////////////////////////////////////////////////////////////////////////////////////////
2036
// PUBLIC
2037

    
2038
  public void printStickerCoords()
2039
    {
2040
    int stickers = mStickerCoords.size();
2041

    
2042
    android.util.Log.d("D", "---- STICKER COORDS ----");
2043

    
2044
    for(int s=0; s<stickers; s++)
2045
      {
2046
      String ver = "{ ";
2047
      StickerCoords info = mStickerCoords.get(s);
2048
      int len = info.vertices.length/2;
2049

    
2050
      for(int i =0; i<len; i++)
2051
        {
2052
        if( i!=0 ) ver += ", ";
2053
        ver += ( (float)info.vertices[2*i]+"f, "+(float)info.vertices[2*i+1]+"f");
2054
        }
2055

    
2056
      ver += " }";
2057
      android.util.Log.d("D", ver);
2058
      }
2059

    
2060
    android.util.Log.d("D", "---- END STICKER COORDS ----");
2061
    }
2062

    
2063
///////////////////////////////////////////////////////////////////////////////////////////////////
2064

    
2065
  public void printFaceTransform()
2066
    {
2067
    android.util.Log.d("D", "---- OLD FACE TRANSFORM ---");
2068

    
2069
    int oldfaces = mOldFaceTransf.size();
2070

    
2071
    for(int f=0; f<oldfaces; f++)
2072
      {
2073
      printTransform(mOldFaceTransf.get(f));
2074
      }
2075

    
2076
    android.util.Log.d("D", "---- NEW FACE TRANSFORM ---");
2077

    
2078
    int newfaces = mNewFaceTransf.size();
2079

    
2080
    for(int f=0; f<newfaces; f++)
2081
      {
2082
      printTransform(mNewFaceTransf.get(f));
2083
      }
2084
    }
2085

    
2086
///////////////////////////////////////////////////////////////////////////////////////////////////
2087

    
2088
  public void clear()
2089
    {
2090
    mStickerCoords.clear();
2091
    mNewFaceTransf.clear();
2092
    mOldFaceTransf.clear();
2093
    }
2094

    
2095
///////////////////////////////////////////////////////////////////////////////////////////////////
2096

    
2097
  public void createNewFaceTransform( final double[][] vertices, final int[][] indexes)
2098
    {
2099
    FaceTransform ft;
2100
    int numNew = mNewFaceTransf.size();
2101

    
2102
    for(int i=0; i<numNew; i++)
2103
      {
2104
      ft = mNewFaceTransf.remove(0);
2105
      mOldFaceTransf.add(ft);
2106
      }
2107

    
2108
    int numFaces = indexes.length;
2109
    int numOld = mOldFaceTransf.size();
2110

    
2111
    for (int face=0; face<numFaces; face++)
2112
      {
2113
      boolean collapsed = false;
2114

    
2115
      double[][] vert = constructVert(vertices, indexes[face]);
2116
      FaceTransform newT = constructNewTransform(vert);
2117

    
2118
      for (int old=0; !collapsed && old<numOld; old++)
2119
        {
2120
        ft = mOldFaceTransf.get(old);
2121
        if (successfullyCollapsedStickers(newT, ft)) collapsed = true;
2122
        }
2123

    
2124
      for (int pre=0; !collapsed && pre<face; pre++)
2125
        {
2126
        ft = mNewFaceTransf.get(pre);
2127
        if (successfullyCollapsedStickers(newT, ft)) collapsed = true;
2128
        }
2129

    
2130
      mNewFaceTransf.add(newT);
2131
      }
2132
    }
2133

    
2134
///////////////////////////////////////////////////////////////////////////////////////////////////
2135

    
2136
  public MeshBase createRoundedSolid(final double[][] vertices, final int[][] vertIndexes,
2137
                                     final float[][] bands    , final int[]   bandIndexes,
2138
                                     final float[][] corners  , final int[]   cornerIndexes,
2139
                                     final float[][] centers  , final int[]   centerIndexes,
2140
                                     final int numComponents )
2141
    {
2142
    int numFaces = vertIndexes.length;
2143
    float[] band, bandsComputed;
2144
    MeshBase[] meshes = new MeshBase[numFaces];
2145
    FaceTransform fInfo;
2146
    StickerCoords sInfo;
2147

    
2148
    for(int face=0; face<numFaces; face++)
2149
      {
2150
      fInfo = mNewFaceTransf.get(face);
2151
      sInfo = mStickerCoords.get(fInfo.sticker);
2152

    
2153
      double[] verts = sInfo.vertices;
2154
      int lenVerts = verts.length;
2155
      float[] vertsFloat = new float[lenVerts];
2156
      for(int i=0; i<lenVerts; i++) vertsFloat[i] = (float)verts[i];
2157

    
2158
      band = bands[bandIndexes[face]];
2159
      bandsComputed = computeBands( band[0], (int)band[1], band[2], band[3], (int)band[4]);
2160
      meshes[face] = new MeshPolygon(vertsFloat,bandsComputed,(int)band[5],(int)band[6]);
2161
      meshes[face].setEffectAssociation(0,(1<<face),0);
2162
      }
2163

    
2164
    MeshBase mesh = new MeshJoined(meshes);
2165
    Static3D center = new Static3D(0,0,0);
2166

    
2167
    for(int face=0; face<numFaces; face++)
2168
      {
2169
      int assoc = (1<<face);
2170
      fInfo = mNewFaceTransf.get(face);
2171

    
2172
      float vx = (float)fInfo.vx;
2173
      float vy = (float)fInfo.vy;
2174
      float vz = (float)fInfo.vz;
2175
      float sc = (float)fInfo.scale;
2176
      float qx = (float)fInfo.qx;
2177
      float qy = (float)fInfo.qy;
2178
      float qz = (float)fInfo.qz;
2179
      float qw = (float)fInfo.qw;
2180

    
2181
      Static3D scale = new Static3D(sc,sc, fInfo.flip ? -sc : sc);
2182
      Static3D move3D= new Static3D(vx,vy,vz);
2183
      Static4D quat  = new Static4D(qx,qy,qz,qw);
2184

    
2185
      mesh.apply(new MatrixEffectScale(scale)           ,assoc,-1);
2186
      mesh.apply(new MatrixEffectQuaternion(quat,center),assoc,-1);
2187
      mesh.apply(new MatrixEffectMove(move3D)           ,assoc,-1);
2188
      }
2189

    
2190
    prepareAndRoundCorners(mesh, vertices, corners, cornerIndexes, centers, centerIndexes);
2191

    
2192
    correctComponents(mesh,numComponents);
2193

    
2194
    return mesh;
2195
    }
2196
  }
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