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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.SharedPreferences;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import com.google.firebase.crashlytics.FirebaseCrashlytics;
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import org.distorted.helpers.FactoryCubit;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.BuildConfig;
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import org.distorted.main.RubikSurfaceView;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class TwistyObject extends DistortedNode
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{
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public static final int COLOR_YELLOW = 0xffffff00;
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public static final int COLOR_WHITE = 0xffffffff;
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public static final int COLOR_BLUE = 0xff0000ff;
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public static final int COLOR_GREEN = 0xff00bb00;
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public static final int COLOR_RED = 0xff990000;
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public static final int COLOR_ORANGE = 0xffff6200;
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public static final int COLOR_GREY = 0xff727c7b;
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public static final int COLOR_VIOLET = 0xff7700bb;
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public static final int COLOR_BLACK = 0xff000000;
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public static final int TEXTURE_HEIGHT = 256;
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static final int NUM_STICKERS_IN_ROW = 4;
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static final float SQ2 = (float)Math.sqrt(2);
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static final float SQ3 = (float)Math.sqrt(3);
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static final float SQ5 = (float)Math.sqrt(5);
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static final float SQ6 = (float)Math.sqrt(6);
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private static final float NODE_RATIO = 1.40f;
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private static final float MAX_SIZE_CHANGE = 1.35f;
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private static final float MIN_SIZE_CHANGE = 0.75f;
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private static final boolean mCreateFromDMesh = false;
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private static final Static3D CENTER = new Static3D(0,0,0);
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private static final int POST_ROTATION_MILLISEC = 500;
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final Static3D[] ROTATION_AXIS;
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final Static4D[] QUATS;
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final Cubit[] CUBITS;
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final int NUM_FACES;
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final int NUM_TEXTURES;
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final int NUM_CUBIT_FACES;
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final int NUM_AXIS;
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final int NUM_CUBITS;
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final float[] CUTS;
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final int NUM_CUTS;
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private static float mInitScreenRatio;
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private static float mObjectScreenRatio = 1.0f;
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private static final float[] mTmp1 = new float[4];
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private static final float[] mTmp2 = new float[4];
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private final int mNodeSize;
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private final float[][] mOrigPos;
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private final Static3D mNodeScale;
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private final Static4D mQuat;
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private final int mNumLayers, mRealSize;
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private final ObjectList mList;
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private final DistortedEffects mEffects;
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private final VertexEffectRotate mRotateEffect;
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private final Dynamic1D mRotationAngle;
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private final Static3D mRotationAxis;
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private final Static3D mObjectScale;
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private final int[] mQuatDebug;
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private final float mCameraDist;
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private int mNumTexRows, mNumTexCols;
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private int mRotRowBitmap;
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private int mRotAxis;
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private MeshBase mMesh;
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float[] mRowChances;
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Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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DistortedTexture mTexture;
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MatrixEffectScale mScaleEffect;
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MatrixEffectQuaternion mQuatEffect;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistyObject(int numLayers, int realSize, Static4D quat, DistortedTexture nodeTexture, MeshSquare nodeMesh,
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DistortedEffects nodeEffects, int[][] moves, ObjectList list, Resources res, int screenWidth)
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{
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super(nodeTexture,nodeEffects,nodeMesh);
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mNodeSize = screenWidth;
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resizeFBO(mNodeSize, (int)(NODE_RATIO*mNodeSize));
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mNumLayers = numLayers;
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mRealSize = realSize;
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mList = list;
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mOrigPos = getCubitPositions(mNumLayers);
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QUATS = getQuats();
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NUM_CUBITS = mOrigPos.length;
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ROTATION_AXIS = getRotationAxis();
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NUM_AXIS = ROTATION_AXIS.length;
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mInitScreenRatio = getScreenRatio();
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NUM_FACES = getNumFaces();
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NUM_CUBIT_FACES = getNumCubitFaces();
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NUM_TEXTURES = getNumStickerTypes(mNumLayers)*NUM_FACES;
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CUTS = getCuts(mNumLayers);
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NUM_CUTS = CUTS== null ? 0: CUTS.length;
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mQuatDebug = new int[NUM_CUBITS];
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if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
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if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
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mNodeScale= new Static3D(1,NODE_RATIO,1);
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mQuat = quat;
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mRowChances = getRowChances(mNumLayers);
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mRotationAngle= new Dynamic1D();
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mRotationAxis = new Static3D(1,0,0);
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mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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mRotationAngleStatic = new Static1D(0);
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mRotationAngleMiddle = new Static1D(0);
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mRotationAngleFinal = new Static1D(0);
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float scale = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
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mObjectScale = new Static3D(scale,scale,scale);
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mScaleEffect = new MatrixEffectScale(mObjectScale);
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mQuatEffect = new MatrixEffectQuaternion(quat, CENTER);
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MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
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nodeEffects.apply(nodeScaleEffect);
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mNumTexCols = NUM_STICKERS_IN_ROW;
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mNumTexRows = (NUM_TEXTURES+1)/NUM_STICKERS_IN_ROW;
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if( mNumTexCols*mNumTexRows < NUM_TEXTURES+1 ) mNumTexRows++;
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CUBITS = new Cubit[NUM_CUBITS];
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createMeshAndCubits(list,res);
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mTexture = new DistortedTexture();
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mEffects = new DistortedEffects();
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int num_quats = QUATS.length;
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for(int q=0; q<num_quats; q++)
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{
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VertexEffectQuaternion vq = new VertexEffectQuaternion(QUATS[q],CENTER);
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vq.setMeshAssociation(0,q);
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mEffects.apply(vq);
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}
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mEffects.apply(mRotateEffect);
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mEffects.apply(mQuatEffect);
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mEffects.apply(mScaleEffect);
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// Now postprocessed effects (the glow when you solve an object) require component centers. In
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// order for the effect to be in front of the object, we need to set the center to be behind it.
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getMesh().setComponentCenter(0,0,0,-0.1f);
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attach( new DistortedNode(mTexture,mEffects,mMesh) );
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setupPosition(moves);
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float fov = list.getFOV();
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double halfFOV = fov * (Math.PI/360);
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mCameraDist = 0.5f*NODE_RATIO / (float)Math.tan(halfFOV);
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setProjection( fov, 0.1f);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Static3D getPos(float[] origPos)
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{
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int len = origPos.length/3;
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float sumX = 0.0f;
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float sumY = 0.0f;
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float sumZ = 0.0f;
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for(int i=0; i<len; i++)
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{
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sumX += origPos[3*i ];
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sumY += origPos[3*i+1];
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sumZ += origPos[3*i+2];
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}
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sumX /= len;
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sumY /= len;
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sumZ /= len;
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return new Static3D(sumX,sumY,sumZ);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createMeshAndCubits(ObjectList list, Resources res)
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{
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if( mCreateFromDMesh )
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{
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int sizeIndex = ObjectList.getSizeIndex(list.ordinal(),mNumLayers);
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int resourceID= list.getResourceIDs()[sizeIndex];
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InputStream is = res.openRawResource(resourceID);
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DataInputStream dos = new DataInputStream(is);
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mMesh = new MeshFile(dos);
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try
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{
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is.close();
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}
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catch(IOException e)
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{
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android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
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}
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for(int i=0; i<NUM_CUBITS; i++)
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{
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CUBITS[i] = new Cubit(this,mOrigPos[i]);
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mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
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}
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if( shouldResetTextureMaps() ) resetAllTextureMaps();
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}
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else
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{
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MeshBase[] cubitMesh = new MeshBase[NUM_CUBITS];
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for(int i=0; i<NUM_CUBITS; i++)
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{
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CUBITS[i] = new Cubit(this,mOrigPos[i]);
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cubitMesh[i] = createCubitMesh(i,mNumLayers);
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Static3D pos = getPos(mOrigPos[i]);
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cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
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cubitMesh[i].setEffectAssociation(0, CUBITS[i].computeAssociation(), 0);
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}
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mMesh = new MeshJoined(cubitMesh);
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resetAllTextureMaps();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void setObjectRatio(float sizeChange)
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{
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mObjectScreenRatio *= (1.0f+sizeChange)/2;
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if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
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if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
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float scale = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
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mObjectScale.set(scale,scale,scale);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static float getObjectRatio()
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{
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return mObjectScreenRatio*mInitScreenRatio;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int computeRow(float[] pos, int rotIndex)
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{
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int ret=0;
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int len = pos.length / 3;
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Static3D axis = ROTATION_AXIS[rotIndex];
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float axisX = axis.get0();
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float axisY = axis.get1();
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float axisZ = axis.get2();
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for(int i=0; i<len; i++)
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{
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ret |= computeRow(pos[3*i]*axisX + pos[3*i+1]*axisY + pos[3*i+2]*axisZ);
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}
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int computeRow(float casted)
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{
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for(int i=0; i<NUM_CUTS; i++)
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{
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if( casted<CUTS[i] ) return (1<<i);
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}
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return (1<<NUM_CUTS);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private boolean wasRotateApplied()
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{
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return mEffects.exists(mRotateEffect.getID());
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
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{
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return (CUBITS[cubit].mRotationRow[axis] & rowBitmap) != 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// note the minus in front of the sin() - we rotate counterclockwise
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// when looking towards the direction where the axis increases in values.
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private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
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{
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Static3D axis = ROTATION_AXIS[axisIndex];
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while( angleInDegrees<0 ) angleInDegrees += 360;
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angleInDegrees %= 360;
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float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
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float sinA =-(float)Math.sqrt(1-cosA*cosA);
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return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private synchronized void setupPosition(int[][] moves)
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{
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if( moves!=null )
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{
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Static4D quat;
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int index, axis, rowBitmap, angle;
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int corr = (360/getBasicAngle());
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for(int[] move: moves)
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{
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axis = move[0];
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rowBitmap= move[1];
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angle = move[2]*corr;
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quat = makeQuaternion(axis,angle);
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for(int j=0; j<NUM_CUBITS; j++)
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if( belongsToRotation(j,axis,rowBitmap) )
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{
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index = CUBITS[j].removeRotationNow(quat);
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mMesh.setEffectAssociation(j, CUBITS[j].computeAssociation(),index);
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}
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getCubitFaceColorIndex(int cubit, int face)
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{
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Static4D texMap = mMesh.getTextureMap(NUM_FACES*cubit + face);
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int x = (int)(texMap.get0()/texMap.get2());
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int y = (int)(texMap.get1()/texMap.get3());
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return (mNumTexRows-1-y)*NUM_STICKERS_IN_ROW + x;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// normal, not bandaged, object.
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int computeBitmapFromRow(int rowBitmap, int axis)
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{
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return rowBitmap;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
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void clampPos(float[] pos, int offset)
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{
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float currError, minError = Float.MAX_VALUE;
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int minErrorIndex1 = -1;
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int minErrorIndex2 = -1;
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float x = pos[offset ];
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float y = pos[offset+1];
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float z = pos[offset+2];
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432
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|
float xo,yo,zo;
|
434
|
|
435
|
for(int i=0; i<NUM_CUBITS; i++)
|
436
|
{
|
437
|
int len = mOrigPos[i].length / 3;
|
438
|
|
439
|
for(int j=0; j<len; j++)
|
440
|
{
|
441
|
xo = mOrigPos[i][3*j ];
|
442
|
yo = mOrigPos[i][3*j+1];
|
443
|
zo = mOrigPos[i][3*j+2];
|
444
|
|
445
|
currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
|
446
|
|
447
|
if( currError<minError )
|
448
|
{
|
449
|
minError = currError;
|
450
|
minErrorIndex1 = i;
|
451
|
minErrorIndex2 = j;
|
452
|
}
|
453
|
}
|
454
|
}
|
455
|
|
456
|
pos[offset ] = mOrigPos[minErrorIndex1][3*minErrorIndex2 ];
|
457
|
pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
|
458
|
pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
|
459
|
}
|
460
|
|
461
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
462
|
// remember about the double cover or unit quaternions!
|
463
|
|
464
|
int mulQuat(int q1, int q2)
|
465
|
{
|
466
|
Static4D result = RubikSurfaceView.quatMultiply(QUATS[q1],QUATS[q2]);
|
467
|
|
468
|
float rX = result.get0();
|
469
|
float rY = result.get1();
|
470
|
float rZ = result.get2();
|
471
|
float rW = result.get3();
|
472
|
|
473
|
final float MAX_ERROR = 0.1f;
|
474
|
float dX,dY,dZ,dW;
|
475
|
|
476
|
for(int i=0; i<QUATS.length; i++)
|
477
|
{
|
478
|
dX = QUATS[i].get0() - rX;
|
479
|
dY = QUATS[i].get1() - rY;
|
480
|
dZ = QUATS[i].get2() - rZ;
|
481
|
dW = QUATS[i].get3() - rW;
|
482
|
|
483
|
if( dX<MAX_ERROR && dX>-MAX_ERROR &&
|
484
|
dY<MAX_ERROR && dY>-MAX_ERROR &&
|
485
|
dZ<MAX_ERROR && dZ>-MAX_ERROR &&
|
486
|
dW<MAX_ERROR && dW>-MAX_ERROR ) return i;
|
487
|
|
488
|
dX = QUATS[i].get0() + rX;
|
489
|
dY = QUATS[i].get1() + rY;
|
490
|
dZ = QUATS[i].get2() + rZ;
|
491
|
dW = QUATS[i].get3() + rW;
|
492
|
|
493
|
if( dX<MAX_ERROR && dX>-MAX_ERROR &&
|
494
|
dY<MAX_ERROR && dY>-MAX_ERROR &&
|
495
|
dZ<MAX_ERROR && dZ>-MAX_ERROR &&
|
496
|
dW<MAX_ERROR && dW>-MAX_ERROR ) return i;
|
497
|
}
|
498
|
|
499
|
return -1;
|
500
|
}
|
501
|
|
502
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
503
|
// return if the Cubit, when rotated with its own mQuatScramble, would have looked any different
|
504
|
// then if it were rotated by quaternion 'quat'.
|
505
|
// No it is not so simple as the quats need to be the same - imagine a 4x4x4 cube where the two
|
506
|
// middle squares get interchanged. No visible difference!
|
507
|
//
|
508
|
// So: this is true iff the cubit
|
509
|
// a) is a corner or edge and the quaternions are the same
|
510
|
// b) is inside one of the faces and after rotations by both quats it ends up on the same face.
|
511
|
|
512
|
boolean thereIsVisibleDifference(Cubit cubit, int quatIndex)
|
513
|
{
|
514
|
if ( cubit.mQuatIndex == quatIndex ) return false;
|
515
|
|
516
|
int belongsToHowManyFaces = 0;
|
517
|
int bitmap = (1<<(getNumLayers()-1)) + 1;
|
518
|
|
519
|
for(int i=0; i<NUM_AXIS; i++)
|
520
|
{
|
521
|
if( (cubit.mRotationRow[i] & bitmap) != 0 ) belongsToHowManyFaces++;
|
522
|
}
|
523
|
|
524
|
switch(belongsToHowManyFaces)
|
525
|
{
|
526
|
case 0 : return false; // 'inside' cubit that does not lie on any face
|
527
|
case 1 : // cubit that lies inside one of the faces
|
528
|
float[] orig = cubit.getOrigPosition();
|
529
|
Static4D quat1 = QUATS[quatIndex];
|
530
|
Static4D quat2 = QUATS[cubit.mQuatIndex];
|
531
|
|
532
|
Static4D cubitCenter = new Static4D( orig[0], orig[1], orig[2], 0); // not used for bandaged objects,
|
533
|
Static4D rotated1 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat1 ); // only check the first position
|
534
|
Static4D rotated2 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat2 );
|
535
|
|
536
|
rotated1.get(mTmp1, 0, 0, 0);
|
537
|
rotated2.get(mTmp2, 0, 0, 0);
|
538
|
|
539
|
for(int i=0; i<NUM_AXIS; i++)
|
540
|
{
|
541
|
if( (computeRow(mTmp1,i) & computeRow(mTmp2,i) & bitmap) != 0 ) return false;
|
542
|
}
|
543
|
return true;
|
544
|
|
545
|
default: return true; // edge or corner
|
546
|
}
|
547
|
}
|
548
|
|
549
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
550
|
// create StickerCoord and FaceTransform data structures
|
551
|
|
552
|
void createFaceDataStructures()
|
553
|
{
|
554
|
int numCubitTypes = getNumCubitTypes(mNumLayers);
|
555
|
FactoryCubit factory = FactoryCubit.getInstance();
|
556
|
factory.clear();
|
557
|
|
558
|
for(int cubit=0; cubit<numCubitTypes; cubit++)
|
559
|
{
|
560
|
double[][] vertices = getVertices(cubit);
|
561
|
int[][] vertIndices = getVertIndexes(cubit);
|
562
|
factory.createNewFaceTransform(vertices,vertIndices);
|
563
|
}
|
564
|
|
565
|
factory.printFaceTransform();
|
566
|
factory.printStickerCoords();
|
567
|
}
|
568
|
|
569
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
570
|
// the getFaceColors + final black in a grid (so that we do not exceed the maximum texture size)
|
571
|
|
572
|
public void createTexture()
|
573
|
{
|
574
|
Bitmap bitmap;
|
575
|
|
576
|
Paint paint = new Paint();
|
577
|
bitmap = Bitmap.createBitmap( mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
|
578
|
Canvas canvas = new Canvas(bitmap);
|
579
|
|
580
|
paint.setAntiAlias(true);
|
581
|
paint.setTextAlign(Paint.Align.CENTER);
|
582
|
paint.setStyle(Paint.Style.FILL);
|
583
|
|
584
|
paint.setColor(COLOR_BLACK);
|
585
|
canvas.drawRect(0, 0, mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, paint);
|
586
|
|
587
|
int tex = 0;
|
588
|
|
589
|
for(int row=0; row<mNumTexRows; row++)
|
590
|
for(int col=0; col<mNumTexCols; col++)
|
591
|
{
|
592
|
if( tex>=NUM_TEXTURES ) break;
|
593
|
createFaceTexture(canvas, paint, tex, col*TEXTURE_HEIGHT, row*TEXTURE_HEIGHT);
|
594
|
tex++;
|
595
|
}
|
596
|
|
597
|
if( !mTexture.setTexture(bitmap) )
|
598
|
{
|
599
|
int max = DistortedLibrary.getMaxTextureSize();
|
600
|
FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
|
601
|
crashlytics.log("failed to set texture of size "+bitmap.getWidth()+"x"+bitmap.getHeight()+" max is "+max);
|
602
|
}
|
603
|
}
|
604
|
|
605
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
606
|
|
607
|
public int getNumLayers()
|
608
|
{
|
609
|
return mNumLayers;
|
610
|
}
|
611
|
|
612
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
613
|
|
614
|
public void continueRotation(float angleInDegrees)
|
615
|
{
|
616
|
mRotationAngleStatic.set0(angleInDegrees);
|
617
|
}
|
618
|
|
619
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
620
|
|
621
|
public Static4D getRotationQuat()
|
622
|
{
|
623
|
return mQuat;
|
624
|
}
|
625
|
|
626
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
627
|
|
628
|
public void recomputeScaleFactor(int scrWidth)
|
629
|
{
|
630
|
mNodeScale.set(scrWidth,NODE_RATIO*scrWidth,scrWidth);
|
631
|
}
|
632
|
|
633
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
634
|
|
635
|
public void savePreferences(SharedPreferences.Editor editor)
|
636
|
{
|
637
|
for(int i=0; i<NUM_CUBITS; i++) CUBITS[i].savePreferences(editor);
|
638
|
}
|
639
|
|
640
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
641
|
|
642
|
public synchronized void restorePreferences(SharedPreferences preferences)
|
643
|
{
|
644
|
boolean error = false;
|
645
|
|
646
|
for(int i=0; i<NUM_CUBITS; i++)
|
647
|
{
|
648
|
mQuatDebug[i] = CUBITS[i].restorePreferences(preferences);
|
649
|
|
650
|
if( mQuatDebug[i]>=0 && mQuatDebug[i]<QUATS.length)
|
651
|
{
|
652
|
CUBITS[i].modifyCurrentPosition(QUATS[mQuatDebug[i]]);
|
653
|
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),mQuatDebug[i]);
|
654
|
}
|
655
|
else
|
656
|
{
|
657
|
error = true;
|
658
|
}
|
659
|
}
|
660
|
|
661
|
if( error )
|
662
|
{
|
663
|
for(int i=0; i<NUM_CUBITS; i++)
|
664
|
{
|
665
|
CUBITS[i].solve();
|
666
|
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),0);
|
667
|
}
|
668
|
recordQuatsState("Failed to restorePreferences");
|
669
|
}
|
670
|
}
|
671
|
|
672
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
673
|
|
674
|
public void recordQuatsState(String message)
|
675
|
{
|
676
|
StringBuilder quats = new StringBuilder();
|
677
|
|
678
|
for(int j=0; j<NUM_CUBITS; j++)
|
679
|
{
|
680
|
quats.append(mQuatDebug[j]);
|
681
|
quats.append(" ");
|
682
|
}
|
683
|
|
684
|
if( BuildConfig.DEBUG )
|
685
|
{
|
686
|
android.util.Log.e("quats" , quats.toString());
|
687
|
android.util.Log.e("object", mList.name()+"_"+mNumLayers);
|
688
|
}
|
689
|
else
|
690
|
{
|
691
|
Exception ex = new Exception(message);
|
692
|
FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
|
693
|
crashlytics.setCustomKey("quats" , quats.toString());
|
694
|
crashlytics.setCustomKey("object", mList.name()+"_"+mNumLayers );
|
695
|
crashlytics.recordException(ex);
|
696
|
}
|
697
|
}
|
698
|
|
699
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
700
|
|
701
|
public void releaseResources()
|
702
|
{
|
703
|
mTexture.markForDeletion();
|
704
|
mMesh.markForDeletion();
|
705
|
mEffects.markForDeletion();
|
706
|
|
707
|
for(int j=0; j<NUM_CUBITS; j++)
|
708
|
{
|
709
|
CUBITS[j].releaseResources();
|
710
|
}
|
711
|
}
|
712
|
|
713
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
714
|
|
715
|
public void apply(Effect effect, int position)
|
716
|
{
|
717
|
mEffects.apply(effect, position);
|
718
|
}
|
719
|
|
720
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
721
|
|
722
|
public void remove(long effectID)
|
723
|
{
|
724
|
mEffects.abortById(effectID);
|
725
|
}
|
726
|
|
727
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
728
|
|
729
|
public synchronized void solve()
|
730
|
{
|
731
|
for(int i=0; i<NUM_CUBITS; i++)
|
732
|
{
|
733
|
CUBITS[i].solve();
|
734
|
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
|
735
|
}
|
736
|
}
|
737
|
|
738
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
739
|
|
740
|
public void resetAllTextureMaps()
|
741
|
{
|
742
|
final float ratioW = 1.0f/mNumTexCols;
|
743
|
final float ratioH = 1.0f/mNumTexRows;
|
744
|
int color, row, col;
|
745
|
|
746
|
for(int cubit=0; cubit<NUM_CUBITS; cubit++)
|
747
|
{
|
748
|
final Static4D[] maps = new Static4D[NUM_CUBIT_FACES];
|
749
|
|
750
|
for(int cubitface=0; cubitface<NUM_CUBIT_FACES; cubitface++)
|
751
|
{
|
752
|
color = getFaceColor(cubit,cubitface,mNumLayers);
|
753
|
row = (mNumTexRows-1) - color/mNumTexCols;
|
754
|
col = color%mNumTexCols;
|
755
|
maps[cubitface] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
|
756
|
}
|
757
|
|
758
|
mMesh.setTextureMap(maps,NUM_CUBIT_FACES*cubit);
|
759
|
}
|
760
|
}
|
761
|
|
762
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
763
|
|
764
|
public void setTextureMap(int cubit, int face, int newColor)
|
765
|
{
|
766
|
final float ratioW = 1.0f/mNumTexCols;
|
767
|
final float ratioH = 1.0f/mNumTexRows;
|
768
|
final Static4D[] maps = new Static4D[NUM_CUBIT_FACES];
|
769
|
int row = (mNumTexRows-1) - newColor/mNumTexCols;
|
770
|
int col = newColor%mNumTexCols;
|
771
|
|
772
|
maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
|
773
|
mMesh.setTextureMap(maps,NUM_CUBIT_FACES*cubit);
|
774
|
}
|
775
|
|
776
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
777
|
|
778
|
public synchronized void beginNewRotation(int axis, int row )
|
779
|
{
|
780
|
if( axis<0 || axis>=ROTATION_AXIS.length )
|
781
|
{
|
782
|
android.util.Log.e("object", "invalid rotation axis: "+axis);
|
783
|
return;
|
784
|
}
|
785
|
if( row<0 || row>=mNumLayers )
|
786
|
{
|
787
|
android.util.Log.e("object", "invalid rotation row: "+row);
|
788
|
return;
|
789
|
}
|
790
|
|
791
|
mRotAxis = axis;
|
792
|
mRotRowBitmap= computeBitmapFromRow( (1<<row),axis );
|
793
|
mRotationAngleStatic.set0(0.0f);
|
794
|
mRotationAxis.set( ROTATION_AXIS[axis] );
|
795
|
mRotationAngle.add(mRotationAngleStatic);
|
796
|
mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
|
797
|
}
|
798
|
|
799
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
800
|
|
801
|
public synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
|
802
|
{
|
803
|
if( wasRotateApplied() )
|
804
|
{
|
805
|
mRotAxis = axis;
|
806
|
mRotRowBitmap= computeBitmapFromRow( rowBitmap,axis );
|
807
|
|
808
|
mRotationAngleStatic.set0(0.0f);
|
809
|
mRotationAxis.set( ROTATION_AXIS[axis] );
|
810
|
mRotationAngle.setDuration(durationMillis);
|
811
|
mRotationAngle.resetToBeginning();
|
812
|
mRotationAngle.add(new Static1D(0));
|
813
|
mRotationAngle.add(new Static1D(angle));
|
814
|
mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
|
815
|
mRotateEffect.notifyWhenFinished(listener);
|
816
|
|
817
|
return mRotateEffect.getID();
|
818
|
}
|
819
|
|
820
|
return 0;
|
821
|
}
|
822
|
|
823
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
824
|
|
825
|
public long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
|
826
|
{
|
827
|
if( wasRotateApplied() )
|
828
|
{
|
829
|
float angle = getAngle();
|
830
|
mRotationAngleStatic.set0(angle);
|
831
|
mRotationAngleFinal.set0(nearestAngleInDegrees);
|
832
|
mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
|
833
|
|
834
|
mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
|
835
|
mRotationAngle.resetToBeginning();
|
836
|
mRotationAngle.removeAll();
|
837
|
mRotationAngle.add(mRotationAngleStatic);
|
838
|
mRotationAngle.add(mRotationAngleMiddle);
|
839
|
mRotationAngle.add(mRotationAngleFinal);
|
840
|
mRotateEffect.notifyWhenFinished(listener);
|
841
|
|
842
|
return mRotateEffect.getID();
|
843
|
}
|
844
|
|
845
|
return 0;
|
846
|
}
|
847
|
|
848
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
849
|
|
850
|
private float getAngle()
|
851
|
{
|
852
|
int pointNum = mRotationAngle.getNumPoints();
|
853
|
|
854
|
if( pointNum>=1 )
|
855
|
{
|
856
|
return mRotationAngle.getPoint(pointNum-1).get0();
|
857
|
}
|
858
|
else
|
859
|
{
|
860
|
FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
|
861
|
crashlytics.log("points in RotationAngle: "+pointNum);
|
862
|
return 0;
|
863
|
}
|
864
|
}
|
865
|
|
866
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
867
|
|
868
|
public synchronized void removeRotationNow()
|
869
|
{
|
870
|
float angle = getAngle();
|
871
|
double nearestAngleInRadians = angle*Math.PI/180;
|
872
|
float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
|
873
|
float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
|
874
|
float axisX = ROTATION_AXIS[mRotAxis].get0();
|
875
|
float axisY = ROTATION_AXIS[mRotAxis].get1();
|
876
|
float axisZ = ROTATION_AXIS[mRotAxis].get2();
|
877
|
Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
|
878
|
|
879
|
mRotationAngle.removeAll();
|
880
|
mRotationAngleStatic.set0(0);
|
881
|
|
882
|
for(int i=0; i<NUM_CUBITS; i++)
|
883
|
if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
|
884
|
{
|
885
|
int index = CUBITS[i].removeRotationNow(quat);
|
886
|
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),index);
|
887
|
}
|
888
|
}
|
889
|
|
890
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
891
|
|
892
|
public void initializeObject(int[][] moves)
|
893
|
{
|
894
|
solve();
|
895
|
setupPosition(moves);
|
896
|
}
|
897
|
|
898
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
899
|
|
900
|
public int getCubit(float[] point3D)
|
901
|
{
|
902
|
float dist, minDist = Float.MAX_VALUE;
|
903
|
int currentBest=-1;
|
904
|
float multiplier = returnMultiplier();
|
905
|
|
906
|
point3D[0] *= multiplier;
|
907
|
point3D[1] *= multiplier;
|
908
|
point3D[2] *= multiplier;
|
909
|
|
910
|
for(int i=0; i<NUM_CUBITS; i++)
|
911
|
{
|
912
|
dist = CUBITS[i].getDistSquared(point3D);
|
913
|
if( dist<minDist )
|
914
|
{
|
915
|
minDist = dist;
|
916
|
currentBest = i;
|
917
|
}
|
918
|
}
|
919
|
|
920
|
return currentBest;
|
921
|
}
|
922
|
|
923
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
924
|
|
925
|
public int computeNearestAngle(float angle, float speed)
|
926
|
{
|
927
|
final int NEAREST = 360/getBasicAngle();
|
928
|
|
929
|
int tmp = (int)((angle+NEAREST/2)/NEAREST);
|
930
|
if( angle< -(NEAREST*0.5) ) tmp-=1;
|
931
|
|
932
|
if( tmp!=0 ) return NEAREST*tmp;
|
933
|
|
934
|
return speed> 1.2f ? NEAREST*(angle>0 ? 1:-1) : 0;
|
935
|
}
|
936
|
|
937
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
938
|
|
939
|
public float getCameraDist()
|
940
|
{
|
941
|
return mCameraDist;
|
942
|
}
|
943
|
|
944
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
945
|
|
946
|
public int getNodeSize()
|
947
|
{
|
948
|
return mNodeSize;
|
949
|
}
|
950
|
|
951
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
952
|
|
953
|
public ObjectList getObjectList()
|
954
|
{
|
955
|
return mList;
|
956
|
}
|
957
|
|
958
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
959
|
|
960
|
abstract float getScreenRatio();
|
961
|
abstract float[][] getCubitPositions(int numLayers);
|
962
|
abstract Static4D[] getQuats();
|
963
|
abstract int getNumFaces();
|
964
|
abstract int getNumStickerTypes(int numLayers);
|
965
|
abstract int getNumCubitFaces();
|
966
|
abstract MeshBase createCubitMesh(int cubit, int numLayers);
|
967
|
abstract void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top);
|
968
|
abstract int getFaceColor(int cubit, int cubitface, int numLayers);
|
969
|
abstract float returnMultiplier();
|
970
|
abstract float[] getRowChances(int numLayers);
|
971
|
abstract float[] getCuts(int numLayers);
|
972
|
abstract boolean shouldResetTextureMaps();
|
973
|
abstract double[][] getVertices(int cubitType);
|
974
|
abstract int[][] getVertIndexes(int cubitType);
|
975
|
abstract int getNumCubitTypes(int numLayers);
|
976
|
|
977
|
public abstract boolean isSolved();
|
978
|
public abstract Static3D[] getRotationAxis();
|
979
|
public abstract int getBasicAngle();
|
980
|
public abstract String retObjectString();
|
981
|
public abstract void randomizeNewScramble(int[][] scramble, Random rnd, int numScramble);
|
982
|
public abstract int getObjectName(int numLayers);
|
983
|
public abstract int getInventor(int numLayers);
|
984
|
public abstract int getComplexity(int numLayers);
|
985
|
}
|