Project

General

Profile

Download (23.4 KB) Statistics
| Branch: | Tag: | Revision:

magiccube / src / main / java / org / distorted / objects / RubikObject.java @ 7403cdfa

1 fdec60a3 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19
20 1f9772f3 Leszek Koltunski
package org.distorted.objects;
21 fdec60a3 Leszek Koltunski
22 27a70eae Leszek Koltunski
import android.content.SharedPreferences;
23 ccf9fec5 Leszek Koltunski
import android.content.res.Resources;
24 411c6285 Leszek Koltunski
import android.graphics.Bitmap;
25
import android.graphics.Canvas;
26
import android.graphics.Paint;
27 27a70eae Leszek Koltunski
28 27e6c301 Leszek Koltunski
import com.google.firebase.crashlytics.FirebaseCrashlytics;
29
30 27a70eae Leszek Koltunski
import org.distorted.library.effect.Effect;
31 19f0f767 Leszek Koltunski
import org.distorted.library.effect.MatrixEffectMove;
32 27a70eae Leszek Koltunski
import org.distorted.library.effect.MatrixEffectQuaternion;
33
import org.distorted.library.effect.MatrixEffectScale;
34 10585385 Leszek Koltunski
import org.distorted.library.effect.VertexEffectQuaternion;
35 27e6c301 Leszek Koltunski
import org.distorted.library.effect.VertexEffectRotate;
36 27a70eae Leszek Koltunski
import org.distorted.library.main.DistortedEffects;
37
import org.distorted.library.main.DistortedNode;
38
import org.distorted.library.main.DistortedTexture;
39 b32444ee Leszek Koltunski
import org.distorted.library.mesh.MeshBase;
40 ccf9fec5 Leszek Koltunski
import org.distorted.library.mesh.MeshFile;
41 19f0f767 Leszek Koltunski
import org.distorted.library.mesh.MeshJoined;
42 efa8aa48 Leszek Koltunski
import org.distorted.library.mesh.MeshSquare;
43 27a70eae Leszek Koltunski
import org.distorted.library.message.EffectListener;
44 27e6c301 Leszek Koltunski
import org.distorted.library.type.Dynamic1D;
45 27a70eae Leszek Koltunski
import org.distorted.library.type.Static1D;
46
import org.distorted.library.type.Static3D;
47
import org.distorted.library.type.Static4D;
48 4f9f99a2 Leszek Koltunski
49 ccf9fec5 Leszek Koltunski
import java.io.DataInputStream;
50
import java.io.IOException;
51
import java.io.InputStream;
52 7c969a6d Leszek Koltunski
import java.util.Random;
53 ccf9fec5 Leszek Koltunski
54 0333d81e Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
55
56 27a70eae Leszek Koltunski
public abstract class RubikObject extends DistortedNode
57 fdec60a3 Leszek Koltunski
  {
58 c7b00dfb Leszek Koltunski
  private static final float NODE_RATIO = 1.32f;
59
  private static final float MAX_SIZE_CHANGE = 1.3f;
60
  private static final float MIN_SIZE_CHANGE = 0.8f;
61
62 7403cdfa Leszek Koltunski
  private static boolean mCreateFromDMesh = false;
63 19f0f767 Leszek Koltunski
64 8cccfb10 Leszek Koltunski
  private static final Static3D CENTER = new Static3D(0,0,0);
65 14bd7976 Leszek Koltunski
  static final int INTERIOR_COLOR = 0xff000000;
66 27e6c301 Leszek Koltunski
  private static final int POST_ROTATION_MILLISEC = 500;
67 fb377dae Leszek Koltunski
  private static final int TEXTURE_HEIGHT = 256;
68 27e6c301 Leszek Koltunski
69 efef689c Leszek Koltunski
  final Static3D[] ROTATION_AXIS;
70 98904e45 Leszek Koltunski
  final Static4D[] QUATS;
71 6b6504fe Leszek Koltunski
  final Cubit[] CUBITS;
72 470820a7 Leszek Koltunski
  final int NUM_FACES;
73 eab9d8f8 Leszek Koltunski
  final int NUM_TEXTURES;
74 8f53e513 Leszek Koltunski
  final int NUM_CUBIT_FACES;
75 1ebc4767 Leszek Koltunski
  final int NUM_AXIS;
76 6b6504fe Leszek Koltunski
  final int NUM_CUBITS;
77 7403cdfa Leszek Koltunski
  final float BASIC_STEP;
78 27a70eae Leszek Koltunski
79 c7b00dfb Leszek Koltunski
  private static float mInitScreenRatio,mObjectScreenRatio;
80 f0fa83ae Leszek Koltunski
81 5b893eee Leszek Koltunski
  private final int mNodeSize;
82 9224ffd2 Leszek Koltunski
  private int mRotRowBitmap;
83 efef689c Leszek Koltunski
  private int mRotAxis;
84 49f67f9b Leszek Koltunski
  private Static3D[] mOrigPos;
85 fb6a40c8 Leszek Koltunski
  private Static3D mNodeScale;
86 4da7d87a Leszek Koltunski
  private Static4D mQuat;
87 49f67f9b Leszek Koltunski
  private int mSize;
88 aa171dee Leszek Koltunski
  private RubikObjectList mList;
89 470820a7 Leszek Koltunski
  private MeshBase mMesh;
90
  private DistortedEffects mEffects;
91 27e6c301 Leszek Koltunski
  private VertexEffectRotate mRotateEffect;
92
  private Dynamic1D mRotationAngle;
93
  private Static3D mRotationAxis;
94 c7b00dfb Leszek Koltunski
  private Static3D mObjectScale;
95 27a70eae Leszek Koltunski
96 e844c116 Leszek Koltunski
  float mStart, mStep;
97 7c969a6d Leszek Koltunski
  float[] mRowChances;
98 fdec60a3 Leszek Koltunski
99 27a70eae Leszek Koltunski
  Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
100
  DistortedTexture mTexture;
101
102
  MatrixEffectScale mScaleEffect;
103 4da7d87a Leszek Koltunski
  MatrixEffectQuaternion mQuatEffect;
104 27a70eae Leszek Koltunski
105
///////////////////////////////////////////////////////////////////////////////////////////////////
106 fdec60a3 Leszek Koltunski
107 efa8aa48 Leszek Koltunski
  RubikObject(int size, int fov, Static4D quat, DistortedTexture nodeTexture, MeshSquare nodeMesh,
108 5b893eee Leszek Koltunski
              DistortedEffects nodeEffects, int[][] moves, RubikObjectList list, Resources res, int screenWidth)
109 fdec60a3 Leszek Koltunski
    {
110 411c6285 Leszek Koltunski
    super(nodeTexture,nodeEffects,nodeMesh);
111 fdec60a3 Leszek Koltunski
112 5b893eee Leszek Koltunski
    mNodeSize = screenWidth;
113
114 c7b00dfb Leszek Koltunski
    resizeFBO(mNodeSize, (int)(NODE_RATIO*mNodeSize));
115 d41742f7 Leszek Koltunski
116 aa171dee Leszek Koltunski
    mList = list;
117 49f67f9b Leszek Koltunski
    mOrigPos = getCubitPositions(size);
118 10a2e360 Leszek Koltunski
119 98904e45 Leszek Koltunski
    QUATS = getQuats();
120 49f67f9b Leszek Koltunski
    NUM_CUBITS  = mOrigPos.length;
121 efef689c Leszek Koltunski
    ROTATION_AXIS = getRotationAxis();
122 1ebc4767 Leszek Koltunski
    NUM_AXIS = ROTATION_AXIS.length;
123 c7b00dfb Leszek Koltunski
    mObjectScreenRatio = getScreenRatio();
124
    mInitScreenRatio = mObjectScreenRatio;
125 470820a7 Leszek Koltunski
    NUM_FACES = getNumFaces();
126 8f53e513 Leszek Koltunski
    NUM_CUBIT_FACES = getNumCubitFaces();
127 eab9d8f8 Leszek Koltunski
    NUM_TEXTURES = getNumStickerTypes()*NUM_FACES;
128 7403cdfa Leszek Koltunski
    BASIC_STEP = getBasicStep();
129 a10ada2a Leszek Koltunski
130 27a70eae Leszek Koltunski
    mSize = size;
131 49f67f9b Leszek Koltunski
    computeStartAndStep(mOrigPos);
132 c7b00dfb Leszek Koltunski
    mNodeScale= new Static3D(1,NODE_RATIO,1);
133 4da7d87a Leszek Koltunski
    mQuat = quat;
134 e844c116 Leszek Koltunski
135 7c969a6d Leszek Koltunski
    mRowChances = getRowChances();
136
137 27e6c301 Leszek Koltunski
    mRotationAngle= new Dynamic1D();
138
    mRotationAxis = new Static3D(1,0,0);
139 8cccfb10 Leszek Koltunski
    mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
140 27e6c301 Leszek Koltunski
141 27a70eae Leszek Koltunski
    mRotationAngleStatic = new Static1D(0);
142
    mRotationAngleMiddle = new Static1D(0);
143
    mRotationAngleFinal  = new Static1D(0);
144
145 19f0f767 Leszek Koltunski
    float scale  = mObjectScreenRatio*mNodeSize/mSize;
146
    mObjectScale = new Static3D(scale,scale,scale);
147 c7b00dfb Leszek Koltunski
    mScaleEffect = new MatrixEffectScale(mObjectScale);
148 4da7d87a Leszek Koltunski
    mQuatEffect  = new MatrixEffectQuaternion(quat, CENTER);
149 27a70eae Leszek Koltunski
150
    MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
151 411c6285 Leszek Koltunski
    nodeEffects.apply(nodeScaleEffect);
152 a10ada2a Leszek Koltunski
153 6b6504fe Leszek Koltunski
    CUBITS = new Cubit[NUM_CUBITS];
154 19f0f767 Leszek Koltunski
    createMeshAndCubits(list,res);
155 7381193e Leszek Koltunski
156 19f0f767 Leszek Koltunski
    mTexture = new DistortedTexture();
157 470820a7 Leszek Koltunski
    mEffects = new DistortedEffects();
158 10585385 Leszek Koltunski
159 98904e45 Leszek Koltunski
    int num_quats = QUATS.length;
160 10585385 Leszek Koltunski
    for(int q=0; q<num_quats; q++)
161
      {
162 98904e45 Leszek Koltunski
      VertexEffectQuaternion vq = new VertexEffectQuaternion(QUATS[q],CENTER);
163 10585385 Leszek Koltunski
      vq.setMeshAssociation(0,q);
164
      mEffects.apply(vq);
165
      }
166
167 27e6c301 Leszek Koltunski
    mEffects.apply(mRotateEffect);
168 4da7d87a Leszek Koltunski
    mEffects.apply(mQuatEffect);
169 470820a7 Leszek Koltunski
    mEffects.apply(mScaleEffect);
170
171 dfbb340a Leszek Koltunski
    // Now postprocessed effects (the glow when you solve an object) require component centers. In
172 b376bfd7 Leszek Koltunski
    // order for the effect to be in front of the object, we need to set the center to be behind it.
173 dfbb340a Leszek Koltunski
    getMesh().setComponentCenter(0,0,0,-0.1f);
174
175 470820a7 Leszek Koltunski
    attach( new DistortedNode(mTexture,mEffects,mMesh) );
176
177 aa171dee Leszek Koltunski
    setupPosition(moves);
178
179 4888e97c Leszek Koltunski
    setProjection(fov, 0.1f);
180 27a70eae Leszek Koltunski
    }
181
182 19f0f767 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
183
184
  private void createMeshAndCubits(RubikObjectList list, Resources res)
185
    {
186
    if( mCreateFromDMesh )
187
      {
188
      int sizeIndex = RubikObjectList.getSizeIndex(list.ordinal(),mSize);
189
      int resourceID= list.getResourceIDs()[sizeIndex];
190
191
      InputStream is = res.openRawResource(resourceID);
192
      DataInputStream dos = new DataInputStream(is);
193
      mMesh = new MeshFile(dos);
194
195
      try
196
        {
197
        is.close();
198
        }
199
      catch(IOException e)
200
        {
201
        android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
202
        }
203
204
      for(int i=0; i<NUM_CUBITS; i++)
205
        {
206 6b6504fe Leszek Koltunski
        CUBITS[i] = new Cubit(this,mOrigPos[i]);
207
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
208 19f0f767 Leszek Koltunski
        }
209
      }
210
    else
211
      {
212
      MeshBase[] cubitMesh = new MeshBase[NUM_CUBITS];
213
214
      for(int i=0; i<NUM_CUBITS; i++)
215
        {
216 6b6504fe Leszek Koltunski
        CUBITS[i] = new Cubit(this,mOrigPos[i]);
217 19f0f767 Leszek Koltunski
        cubitMesh[i] = createCubitMesh(i);
218
        cubitMesh[i].apply(new MatrixEffectMove(mOrigPos[i]),1,0);
219 6b6504fe Leszek Koltunski
        cubitMesh[i].setEffectAssociation(0, CUBITS[i].computeAssociation(), 0);
220 19f0f767 Leszek Koltunski
        }
221
222
      mMesh = new MeshJoined(cubitMesh);
223
      resetAllTextureMaps();
224
      }
225
    }
226
227 c7b00dfb Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
228
229
  public void setObjectRatio(float sizeChange)
230
    {
231
    mObjectScreenRatio *= (1.0f+sizeChange)/2;
232
233
    if( mObjectScreenRatio > MAX_SIZE_CHANGE*mInitScreenRatio)
234
      {
235
      mObjectScreenRatio = MAX_SIZE_CHANGE*mInitScreenRatio;
236
      }
237
    if( mObjectScreenRatio < MIN_SIZE_CHANGE*mInitScreenRatio)
238
      {
239
      mObjectScreenRatio = MIN_SIZE_CHANGE*mInitScreenRatio;
240
      }
241
242
    float scale = mObjectScreenRatio*mNodeSize/mSize;
243
    mObjectScale.set(scale,scale,scale);
244
    }
245
246
///////////////////////////////////////////////////////////////////////////////////////////////////
247
248
  static float getObjectRatio()
249
    {
250
    return mObjectScreenRatio;
251
    }
252
253 e844c116 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
254 97d2f701 Leszek Koltunski
// Cast centers of all Cubits on the first rotation Axis and compute the leftmost and rightmost
255
// one. From there compute the 'start' (i.e. the leftmost) and 'step' (i.e. distance between two
256
// consecutive).
257
// it is assumed that other rotation axis have the same 'start' and 'step' - this is the case with
258
// the Cube and the Pyraminx.
259
// Start and Step are then needed to compute which rotation row (with respect to a given axis) a
260
// given Cubit belongs to.
261 e844c116 Leszek Koltunski
262
  private void computeStartAndStep(Static3D[] pos)
263
    {
264
    float min = Float.MAX_VALUE;
265
    float max = Float.MIN_VALUE;
266
    float axisX = ROTATION_AXIS[0].get0();
267
    float axisY = ROTATION_AXIS[0].get1();
268
    float axisZ = ROTATION_AXIS[0].get2();
269
    float tmp;
270
271
    for(int i=0; i<NUM_CUBITS; i++)
272
      {
273
      tmp = pos[i].get0()*axisX + pos[i].get1()*axisY + pos[i].get2()*axisZ;
274
      if( tmp<min ) min=tmp;
275
      if( tmp>max ) max=tmp;
276
      }
277
278
    mStart = min;
279 7403cdfa Leszek Koltunski
    mStep  = (max-min+BASIC_STEP)/mSize;
280 e844c116 Leszek Koltunski
    }
281
282 efef689c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
283
284 9224ffd2 Leszek Koltunski
  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
285 efef689c Leszek Koltunski
    {
286 6b6504fe Leszek Koltunski
    int cubitRow = (int)(CUBITS[cubit].mRotationRow[axis]+0.5f);
287 9224ffd2 Leszek Koltunski
    return ((1<<cubitRow)&rowBitmap)!=0;
288 66cbdd21 Leszek Koltunski
    }
289
290 aa171dee Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
291 a31d25de Leszek Koltunski
// note the minus in front of the sin() - we rotate counterclockwise
292
// when looking towards the direction where the axis increases in values.
293 aa171dee Leszek Koltunski
294 a31d25de Leszek Koltunski
  private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
295 aa171dee Leszek Koltunski
    {
296 a31d25de Leszek Koltunski
    Static3D axis = ROTATION_AXIS[axisIndex];
297
298
    while( angleInDegrees<0 ) angleInDegrees += 360;
299
    angleInDegrees %= 360;
300
    
301
    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
302
    float sinA =-(float)Math.sqrt(1-cosA*cosA);
303
304
    return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
305
    }
306
307
///////////////////////////////////////////////////////////////////////////////////////////////////
308
309 8bbac3c2 Leszek Koltunski
  private synchronized void setupPosition(int[][] moves)
310 a31d25de Leszek Koltunski
    {
311
    if( moves!=null )
312
      {
313
      Static4D quat;
314 818431ed Leszek Koltunski
      int index, axis, rowBitmap, angle;
315 a31d25de Leszek Koltunski
      int corr = (360/getBasicAngle());
316
317
      for(int[] move: moves)
318
        {
319
        axis     = move[0];
320
        rowBitmap= move[1];
321
        angle    = move[2]*corr;
322
        quat     = makeQuaternion(axis,angle);
323
324
        for(int j=0; j<NUM_CUBITS; j++)
325
          if( belongsToRotation(j,axis,rowBitmap) )
326
            {
327 6b6504fe Leszek Koltunski
            index = CUBITS[j].removeRotationNow(quat);
328
            mMesh.setEffectAssociation(j, CUBITS[j].computeAssociation(),index);
329 a31d25de Leszek Koltunski
            }
330
        }
331
      }
332 aa171dee Leszek Koltunski
    }
333
334 f6d06256 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
335
// we cannot use belongsToRotation for deciding if to texture a face. Counterexample: the 'rotated'
336
// tetrahedrons of Pyraminx nearby the edge: they belong to rotation but their face which is rotated
337
// away from the face of the Pyraminx shouldn't be textured.
338
339
  boolean isOnFace( int cubit, int axis, int row)
340
    {
341
    final float MAX_ERROR = 0.0001f;
342 6b6504fe Leszek Koltunski
    float diff = CUBITS[cubit].mRotationRow[axis] - row;
343 f6d06256 Leszek Koltunski
    return diff*diff < MAX_ERROR;
344
    }
345
346 fa0f7a56 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
347
348
  int getCubitFaceColorIndex(int cubit, int face)
349
    {
350 470820a7 Leszek Koltunski
    Static4D texMap = mMesh.getTextureMap(NUM_FACES*cubit + face);
351
    return (int)(texMap.get0() / texMap.get2());
352 fa0f7a56 Leszek Koltunski
    }
353
354 49f67f9b Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
355
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
356
357
  void clampPos(Static3D pos)
358
    {
359
    float currError, minError = Float.MAX_VALUE;
360
    int minErrorIndex= -1;
361
    float x = pos.get0();
362
    float y = pos.get1();
363
    float z = pos.get2();
364
    float xo,yo,zo;
365
366
    for(int i=0; i<NUM_CUBITS; i++)
367
      {
368
      xo = mOrigPos[i].get0();
369
      yo = mOrigPos[i].get1();
370
      zo = mOrigPos[i].get2();
371
372
      currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
373
374
      if( currError<minError )
375
        {
376
        minError = currError;
377
        minErrorIndex = i;
378
        }
379
      }
380
381
    pos.set( mOrigPos[minErrorIndex] );
382
    }
383
384 411c6285 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
385
// the getFaceColors + final black in a horizontal strip.
386
387
  public void createTexture()
388
    {
389
    Bitmap bitmap;
390
391
    Paint paint = new Paint();
392 eab9d8f8 Leszek Koltunski
    bitmap = Bitmap.createBitmap( (NUM_TEXTURES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
393 411c6285 Leszek Koltunski
    Canvas canvas = new Canvas(bitmap);
394
395
    paint.setAntiAlias(true);
396
    paint.setTextAlign(Paint.Align.CENTER);
397
    paint.setStyle(Paint.Style.FILL);
398
399 14bd7976 Leszek Koltunski
    paint.setColor(INTERIOR_COLOR);
400 eab9d8f8 Leszek Koltunski
    canvas.drawRect(0, 0, (NUM_TEXTURES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, paint);
401 411c6285 Leszek Koltunski
402 eab9d8f8 Leszek Koltunski
    for(int i=0; i<NUM_TEXTURES; i++)
403 411c6285 Leszek Koltunski
      {
404 ca292407 Leszek Koltunski
      createFaceTexture(canvas, paint, i, i*TEXTURE_HEIGHT, 0, TEXTURE_HEIGHT);
405 411c6285 Leszek Koltunski
      }
406
407
    mTexture.setTexture(bitmap);
408
    }
409
410 dd73fdab Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
411
412 27a70eae Leszek Koltunski
  public int getSize()
413 fdec60a3 Leszek Koltunski
    {
414 27a70eae Leszek Koltunski
    return mSize;
415 fdec60a3 Leszek Koltunski
    }
416
417
///////////////////////////////////////////////////////////////////////////////////////////////////
418
419 27a70eae Leszek Koltunski
  public void continueRotation(float angleInDegrees)
420 fdec60a3 Leszek Koltunski
    {
421 27a70eae Leszek Koltunski
    mRotationAngleStatic.set0(angleInDegrees);
422 fdec60a3 Leszek Koltunski
    }
423
424
///////////////////////////////////////////////////////////////////////////////////////////////////
425
426 27a70eae Leszek Koltunski
  public Static4D getRotationQuat()
427
      {
428 4da7d87a Leszek Koltunski
      return mQuat;
429 27a70eae Leszek Koltunski
      }
430
431
///////////////////////////////////////////////////////////////////////////////////////////////////
432
433 5ba13c05 Leszek Koltunski
  public void recomputeScaleFactor(int scrWidth, int scrHeight)
434 fdec60a3 Leszek Koltunski
    {
435 f0fa83ae Leszek Koltunski
    float factor = Math.min(scrWidth,scrHeight);
436 c7b00dfb Leszek Koltunski
    mNodeScale.set(factor,NODE_RATIO*factor,factor);
437 fdec60a3 Leszek Koltunski
    }
438 27a70eae Leszek Koltunski
439
///////////////////////////////////////////////////////////////////////////////////////////////////
440
441 a10ada2a Leszek Koltunski
  public void savePreferences(SharedPreferences.Editor editor)
442
    {
443 6b6504fe Leszek Koltunski
    for(int i=0; i<NUM_CUBITS; i++) CUBITS[i].savePreferences(editor);
444 a10ada2a Leszek Koltunski
    }
445 f16ff19d Leszek Koltunski
446 a10ada2a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
447 27a70eae Leszek Koltunski
448 8bbac3c2 Leszek Koltunski
  public synchronized void restorePreferences(SharedPreferences preferences)
449 a10ada2a Leszek Koltunski
    {
450 2fcad75d Leszek Koltunski
    for(int i=0; i<NUM_CUBITS; i++)
451
      {
452 6b6504fe Leszek Koltunski
      int index = CUBITS[i].restorePreferences(preferences);
453
      mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),index);
454 2fcad75d Leszek Koltunski
      }
455 a10ada2a Leszek Koltunski
    }
456 27a70eae Leszek Koltunski
457 a10ada2a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
458
459
  public void releaseResources()
460
    {
461
    mTexture.markForDeletion();
462
    }
463
464
///////////////////////////////////////////////////////////////////////////////////////////////////
465
466
  public void apply(Effect effect, int position)
467
    {
468 8cccfb10 Leszek Koltunski
    mEffects.apply(effect, position);
469 a10ada2a Leszek Koltunski
    }
470
471
///////////////////////////////////////////////////////////////////////////////////////////////////
472
473
  public void remove(long effectID)
474
    {
475 8cccfb10 Leszek Koltunski
    mEffects.abortById(effectID);
476 a10ada2a Leszek Koltunski
    }
477 74686c71 Leszek Koltunski
478 a10ada2a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
479
480 8bbac3c2 Leszek Koltunski
  public synchronized void solve()
481 a10ada2a Leszek Koltunski
    {
482 98904e45 Leszek Koltunski
    for(int i=0; i<NUM_CUBITS; i++)
483
      {
484 6b6504fe Leszek Koltunski
      CUBITS[i].solve();
485
      mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
486 a10ada2a Leszek Koltunski
      }
487
    }
488
489 1f9772f3 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
490
491
  public void resetAllTextureMaps()
492
    {
493 eab9d8f8 Leszek Koltunski
    final float ratio = 1.0f/(NUM_TEXTURES+1);
494 f6d06256 Leszek Koltunski
    int color;
495 380162cb Leszek Koltunski
496 ad73edd5 Leszek Koltunski
    for(int cubit=0; cubit<NUM_CUBITS; cubit++)
497 1f9772f3 Leszek Koltunski
      {
498 8f53e513 Leszek Koltunski
      final Static4D[] maps = new Static4D[NUM_CUBIT_FACES];
499 ad73edd5 Leszek Koltunski
500 f6d06256 Leszek Koltunski
      for(int cubitface=0; cubitface<NUM_CUBIT_FACES; cubitface++)
501 ad73edd5 Leszek Koltunski
        {
502 f6d06256 Leszek Koltunski
        color = getFaceColor(cubit,cubitface,mSize);
503
        maps[cubitface] = new Static4D( color*ratio, 0.0f, ratio, 1.0f);
504 ad73edd5 Leszek Koltunski
        }
505
506 8f53e513 Leszek Koltunski
      mMesh.setTextureMap(maps,NUM_CUBIT_FACES*cubit);
507 1f9772f3 Leszek Koltunski
      }
508
    }
509
510
///////////////////////////////////////////////////////////////////////////////////////////////////
511
512
  public void setTextureMap(int cubit, int face, int newColor)
513
    {
514 eab9d8f8 Leszek Koltunski
    final float ratio = 1.0f/(NUM_TEXTURES+1);
515 8f53e513 Leszek Koltunski
    final Static4D[] maps = new Static4D[NUM_CUBIT_FACES];
516 1f9772f3 Leszek Koltunski
517 e03e0352 Leszek Koltunski
    maps[face] = new Static4D( newColor*ratio, 0.0f, ratio, 1.0f);
518 8f53e513 Leszek Koltunski
    mMesh.setTextureMap(maps,NUM_CUBIT_FACES*cubit);
519 1f9772f3 Leszek Koltunski
    }
520
521 a10ada2a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
522
523 8bbac3c2 Leszek Koltunski
  public synchronized void beginNewRotation(int axis, int row )
524 a10ada2a Leszek Koltunski
    {
525 9cd7695f Leszek Koltunski
    if( axis<0 || axis>=ROTATION_AXIS.length )
526
      {
527
      android.util.Log.e("object", "invalid rotation axis: "+axis);
528
      return;
529
      }
530
    if( row<0 || row>=mSize )
531
      {
532
      android.util.Log.e("object", "invalid rotation row: "+row);
533
      return;
534
      }
535
536 27e6c301 Leszek Koltunski
    mRotAxis     = axis;
537
    mRotRowBitmap= (1<<row);
538 a10ada2a Leszek Koltunski
    mRotationAngleStatic.set0(0.0f);
539 27e6c301 Leszek Koltunski
    mRotationAxis.set( ROTATION_AXIS[axis] );
540
    mRotationAngle.add(mRotationAngleStatic);
541 8cccfb10 Leszek Koltunski
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*RubikObjectList.MAX_OBJECT_SIZE) , -1);
542 27e6c301 Leszek Koltunski
    }
543 a10ada2a Leszek Koltunski
544
///////////////////////////////////////////////////////////////////////////////////////////////////
545
546 8bbac3c2 Leszek Koltunski
  public synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
547 27e6c301 Leszek Koltunski
    {
548
    mRotAxis     = axis;
549
    mRotRowBitmap= rowBitmap;
550 a10ada2a Leszek Koltunski
551 27e6c301 Leszek Koltunski
    mRotationAngleStatic.set0(0.0f);
552
    mRotationAxis.set( ROTATION_AXIS[axis] );
553
    mRotationAngle.setDuration(durationMillis);
554
    mRotationAngle.resetToBeginning();
555
    mRotationAngle.add(new Static1D(0));
556
    mRotationAngle.add(new Static1D(angle));
557 8cccfb10 Leszek Koltunski
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*RubikObjectList.MAX_OBJECT_SIZE) , -1);
558 27e6c301 Leszek Koltunski
    mRotateEffect.notifyWhenFinished(listener);
559
560
    return mRotateEffect.getID();
561
    }
562 a10ada2a Leszek Koltunski
563 27e6c301 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
564 a10ada2a Leszek Koltunski
565 168b6b56 Leszek Koltunski
  public long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
566 27e6c301 Leszek Koltunski
    {
567
    float angle = getAngle();
568
    mRotationAngleStatic.set0(angle);
569
    mRotationAngleFinal.set0(nearestAngleInDegrees);
570
    mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
571
572
    mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
573
    mRotationAngle.resetToBeginning();
574
    mRotationAngle.removeAll();
575
    mRotationAngle.add(mRotationAngleStatic);
576
    mRotationAngle.add(mRotationAngleMiddle);
577
    mRotationAngle.add(mRotationAngleFinal);
578
    mRotateEffect.notifyWhenFinished(listener);
579
580
    return mRotateEffect.getID();
581
    }
582 001cc0e4 Leszek Koltunski
583 a10ada2a Leszek Koltunski
584 001cc0e4 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
585
586 27e6c301 Leszek Koltunski
  private float getAngle()
587 001cc0e4 Leszek Koltunski
    {
588 27e6c301 Leszek Koltunski
    int pointNum = mRotationAngle.getNumPoints();
589 001cc0e4 Leszek Koltunski
590 27e6c301 Leszek Koltunski
    if( pointNum>=1 )
591 001cc0e4 Leszek Koltunski
      {
592 27e6c301 Leszek Koltunski
      return mRotationAngle.getPoint(pointNum-1).get0();
593
      }
594
    else
595
      {
596
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
597
      crashlytics.log("points in RotationAngle: "+pointNum);
598
      return 0;
599 001cc0e4 Leszek Koltunski
      }
600
    }
601
602 a10ada2a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
603
604 8bbac3c2 Leszek Koltunski
  public synchronized void removeRotationNow()
605 168b6b56 Leszek Koltunski
    {
606
    float angle = getAngle();
607
    double nearestAngleInRadians = angle*Math.PI/180;
608
    float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
609
    float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
610
    float axisX = ROTATION_AXIS[mRotAxis].get0();
611
    float axisY = ROTATION_AXIS[mRotAxis].get1();
612
    float axisZ = ROTATION_AXIS[mRotAxis].get2();
613
    Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
614
615
    mRotationAngle.removeAll();
616
    mRotationAngleStatic.set0(0);
617
618
    for(int i=0; i<NUM_CUBITS; i++)
619
      if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
620
        {
621 6b6504fe Leszek Koltunski
        int index = CUBITS[i].removeRotationNow(quat);
622
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),index);
623 168b6b56 Leszek Koltunski
        }
624
    }
625 a10ada2a Leszek Koltunski
626 aa171dee Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
627
628 a31d25de Leszek Koltunski
  public void initializeObject(int[][] moves)
629 aa171dee Leszek Koltunski
    {
630
    solve();
631
    setupPosition(moves);
632
    }
633
634 9621255f Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
635
636
  public int getCubit(float[] point3D)
637
    {
638 418aa554 Leszek Koltunski
    float dist, minDist = Float.MAX_VALUE;
639 9621255f Leszek Koltunski
    int currentBest=-1;
640
    float multiplier = returnMultiplier();
641
642
    point3D[0] *= multiplier;
643
    point3D[1] *= multiplier;
644
    point3D[2] *= multiplier;
645
646
    for(int i=0; i<NUM_CUBITS; i++)
647
      {
648 6b6504fe Leszek Koltunski
      dist = CUBITS[i].getDistSquared(point3D);
649 9621255f Leszek Koltunski
      if( dist<minDist )
650
        {
651
        minDist = dist;
652
        currentBest = i;
653
        }
654
      }
655
656
    return currentBest;
657
    }
658
659 0e5ad27c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
660
661 168b6b56 Leszek Koltunski
  public int computeNearestAngle(float angle, float speed)
662 0e5ad27c Leszek Koltunski
    {
663
    final int NEAREST = 360/getBasicAngle();
664
665 4c864c68 Leszek Koltunski
    int tmp = (int)((angle+NEAREST/2)/NEAREST);
666
    if( angle< -(NEAREST*0.5) ) tmp-=1;
667 168b6b56 Leszek Koltunski
668 4c864c68 Leszek Koltunski
    if( tmp!=0 ) return NEAREST*tmp;
669 168b6b56 Leszek Koltunski
670 c7b00dfb Leszek Koltunski
    return speed> 1.2f ? NEAREST*(angle>0 ? 1:-1) : 0;
671 0e5ad27c Leszek Koltunski
    }
672
673 5b893eee Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
674
675
  public int getNodeSize()
676
    {
677
    return mNodeSize;
678
    }
679
680 aa171dee Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
681
682
  public RubikObjectList getObjectList()
683
    {
684
    return mList;
685
    }
686
687 10a2e360 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
688
689 f0fa83ae Leszek Koltunski
  abstract float getScreenRatio();
690 10a2e360 Leszek Koltunski
  abstract Static3D[] getCubitPositions(int size);
691 10585385 Leszek Koltunski
  abstract Static4D[] getQuats();
692 411c6285 Leszek Koltunski
  abstract int getNumFaces();
693 eab9d8f8 Leszek Koltunski
  abstract int getNumStickerTypes();
694 8f53e513 Leszek Koltunski
  abstract int getNumCubitFaces();
695 14bd7976 Leszek Koltunski
  abstract MeshBase createCubitMesh(int cubit);
696 7289fd6c Leszek Koltunski
  abstract void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side);
697 f6d06256 Leszek Koltunski
  abstract int getFaceColor(int cubit, int cubitface, int size);
698 fb377dae Leszek Koltunski
  abstract float returnMultiplier();
699 7c969a6d Leszek Koltunski
  abstract float[] getRowChances();
700 7403cdfa Leszek Koltunski
  abstract float getBasicStep();
701 7c969a6d Leszek Koltunski
702 6b6504fe Leszek Koltunski
  public abstract boolean isSolved();
703 12ad3fca Leszek Koltunski
  public abstract Static3D[] getRotationAxis();
704 e844c116 Leszek Koltunski
  public abstract int getBasicAngle();
705 fb377dae Leszek Koltunski
  public abstract int computeRowFromOffset(float offset);
706 e46e17fb Leszek Koltunski
  public abstract float returnRotationFactor(float offset);
707 20931cf6 Leszek Koltunski
  public abstract String retObjectString();
708 7c969a6d Leszek Koltunski
  public abstract int randomizeNewRotAxis(Random rnd, int oldRotAxis);
709
  public abstract int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis);
710 fdec60a3 Leszek Koltunski
  }