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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class MovementMinx extends Movement12
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{
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private static final int[] NUM_ENABLED = {2,2,2,2,2,2,2,2,2,2,2,2};
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private static final int[][][] ENABLED = new int[][][]
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{
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{{2,3},{3,5},{1,5},{1,4},{2,4}},
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{{0,5},{2,5},{2,3},{3,4},{0,4}},
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{{2,3},{2,5},{0,5},{0,4},{3,4}},
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{{1,5},{3,5},{2,3},{2,4},{1,4}},
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{{0,3},{0,4},{4,5},{1,5},{1,3}},
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{{1,2},{1,4},{4,5},{0,5},{0,2}},
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{{4,5},{1,4},{1,2},{0,2},{0,5}},
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{{4,5},{0,4},{0,3},{1,3},{1,5}},
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{{0,2},{0,1},{1,3},{3,5},{2,5}},
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{{3,4},{2,4},{1,2},{0,1},{0,3}},
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{{2,4},{3,4},{0,3},{0,1},{1,2}},
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{{1,3},{0,1},{0,2},{2,5},{3,5}},
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MovementMinx(float[][] cuts, boolean[][] rotatable, int size)
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{
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super(TwistyMinx.ROT_AXIS,cuts,rotatable,size);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
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{
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int part = returnPartOfThePentagon(touchPoint,face);
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if( part>0 )
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{
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int num = NUM_ENABLED[face];
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enabled[0] = num;
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System.arraycopy(ENABLED[face][part-1], 0, enabled, 1, num);
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}
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else enabled[0] = 0;
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}
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}
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