Revision 75173f81
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/bandaged/BandagedCreatorRenderer.java | ||
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public class BandagedCreatorRenderer implements GLSurfaceView.Renderer, DistortedLibrary.ExceptionListener |
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{ |
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private final BandagedCreatorView mView; |
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private final DistortedScreen mScreen; |
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private final Static3D mScale; |
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private final BandagedCubit[] mCubits; |
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private float mScaleValue; |
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static final int COLOR_DEFAULT = 0xffffff55; |
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static final int COLOR_MARKED = 0xffff0000; |
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... | ... | |
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{ 0.0f, -1.0f, -1.0f }, |
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}; |
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Static4D mQuat1, mQuat2; |
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int mScreenMin; |
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private final BandagedCreatorView mView; |
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private final DistortedScreen mScreen; |
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private final Static3D mScale; |
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private final BandagedCubit[] mCubits; |
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private final Static4D mQuat1, mQuat2; |
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private float mScaleValue; |
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private float mX, mY, mZ, mW; |
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private boolean mResetQuats, mSetQuat1; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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... | ... | |
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mView = v; |
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mResetQuats = false; |
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mSetQuat1 = false; |
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mScreen = new DistortedScreen(); |
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mScreen.glClearColor(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS, 1.0f); |
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mScale = new Static3D(1,1,1); |
... | ... | |
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{ |
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long time = System.currentTimeMillis(); |
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mScreen.render(time); |
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if( mSetQuat1 ) |
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{ |
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mSetQuat1 = false; |
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mQuat1.set(mX,mY,mZ,mW); |
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} |
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if( mResetQuats ) |
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{ |
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mResetQuats = false; |
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float qx = mQuat1.get0(); |
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float qy = mQuat1.get1(); |
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float qz = mQuat1.get2(); |
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float qw = mQuat1.get3(); |
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float rx = mQuat2.get0(); |
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float ry = mQuat2.get1(); |
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float rz = mQuat2.get2(); |
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float rw = mQuat2.get3(); |
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float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
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float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
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float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
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float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
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mQuat1.set(0f, 0f, 0f, 1f); |
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mQuat2.set(tx, ty, tz, tw); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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} |
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mScale.set( mScaleValue,mScaleValue,mScaleValue ); |
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mScreenMin = Math.min(width, height); |
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mView.setScreenSize(width,height); |
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mScreen.resize(width,height); |
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} |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public Static4D getQuat2() |
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{ |
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return mQuat2; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void setQuat1(float x, float y, float z, float w) |
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{ |
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mX = x; |
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mY = y; |
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mZ = z; |
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mW = w; |
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mSetQuat1 = true; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void resetQuats() |
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{ |
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mResetQuats = true; |
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} |
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} |
src/main/java/org/distorted/bandaged/BandagedCreatorView.java | ||
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public class BandagedCreatorView extends GLSurfaceView |
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{ |
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private final static int DIRECTION_SENSITIVITY= 12; |
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private int mX, mY; |
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private int mTouchedIndex1, mTouchedIndex2; |
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private BandagedCreatorRenderer mRenderer; |
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private BandagedTouchControl mTouchControl; |
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private int mScreenWidth, mScreenHeight; |
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private int mScreenWidth, mScreenHeight, mScreenMin; |
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private int mTouchedIndex1, mTouchedIndex2; |
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private int mX, mY; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void resetQuats() |
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{ |
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float qx = mRenderer.mQuat1.get0(); |
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float qy = mRenderer.mQuat1.get1(); |
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float qz = mRenderer.mQuat1.get2(); |
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float qw = mRenderer.mQuat1.get3(); |
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float rx = mRenderer.mQuat2.get0(); |
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float ry = mRenderer.mQuat2.get1(); |
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float rz = mRenderer.mQuat2.get2(); |
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float rw = mRenderer.mQuat2.get3(); |
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float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
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float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
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float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
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float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
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mRenderer.mQuat1.set(0f, 0f, 0f, 1f); |
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mRenderer.mQuat2.set(tx, ty, tz, tw); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void setScreenSize(int width, int height) |
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{ |
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mScreenWidth = width; |
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mScreenHeight= height; |
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mScreenMin = Math.min(width, height); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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switch(action) |
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{ |
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case MotionEvent.ACTION_DOWN: float x1 = (x - mScreenWidth*0.5f)/mRenderer.mScreenMin;
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float y1 = (mScreenHeight*0.5f - y)/mRenderer.mScreenMin;
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case MotionEvent.ACTION_DOWN: float x1 = (x - mScreenWidth*0.5f)/mScreenMin; |
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float y1 = (mScreenHeight*0.5f - y)/mScreenMin; |
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int index = mTouchControl.cubitTouched(x1,y1,mRenderer.mQuat2);
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int index = mTouchControl.cubitTouched(x1,y1,mRenderer.getQuat2() );
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if( index<0 ) |
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{ |
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py /= plen; |
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pz /= plen; |
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float cosA = (float)Math.cos(plen*3.14f/mRenderer.mScreenMin);
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float cosA = (float)Math.cos(plen*3.14f/mScreenMin); |
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float sinA = (float)Math.sqrt(1-cosA*cosA); |
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mRenderer.mQuat1.set(px*sinA, py*sinA, pz*sinA, cosA);
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mRenderer.setQuat1(px*sinA, py*sinA, pz*sinA, cosA);
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} |
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} |
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if( (mX-x)*(mX-x) + (mY-y)*(mY-y) > mRenderer.mScreenMin*mRenderer.mScreenMin/(DIRECTION_SENSITIVITY*DIRECTION_SENSITIVITY) )
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if( (mX-x)*(mX-x) + (mY-y)*(mY-y) > mScreenMin*mScreenMin/(DIRECTION_SENSITIVITY*DIRECTION_SENSITIVITY) )
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{ |
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mX = x; |
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mY = y; |
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resetQuats(); |
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mRenderer.resetQuats();
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} |
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break; |
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... | ... | |
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mX = -1; |
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mY = -1; |
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resetQuats(); |
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mRenderer.resetQuats();
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break; |
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} |
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Also available in: Unified diff
Further progress with Bandaged 3x3: correct rotation of the collection of BandagedCubits.