Revision 771f6dfa
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/effects/EffectController.java | ||
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import org.distorted.helpers.MovesFinished; |
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import org.distorted.library.message.EffectListener; |
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import org.distorted.main.RubikPreRender; |
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import org.distorted.objects.TwistyObject; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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TwistyObject getOldObject(); |
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TwistyObject getObject(); |
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int getNumScrambles(); |
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void solve(); |
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} |
src/main/java/org/distorted/effects/scramble/ScrambleEffect.java | ||
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedScreen; |
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import org.distorted.library.message.EffectListener; |
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import org.distorted.main.RubikPreRender; |
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import org.distorted.effects.EffectController; |
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import org.distorted.objects.ObjectList; |
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import org.distorted.objects.TwistyObject; |
... | ... | |
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mObject = cont.getObject(); |
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mController= cont; |
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mObject.solve();
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mController.solve();
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mBasicAngle = mObject.getBasicAngle(); |
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src/main/java/org/distorted/effects/solve/SolveEffect.java | ||
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private EffectController mController; |
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private int mDuration; |
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private int mEffectReturned; |
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private int[] mCubeEffectNumber, mNodeEffectNumber; |
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private final int[] mCubeEffectNumber, mNodeEffectNumber;
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private int mPhase; |
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TwistyObject mObject; |
... | ... | |
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{ |
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case 0: mEffectReturned = 0; |
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mPhase = 1; |
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mObject.solve();
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mController.solve();
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createEffectsPhase1(mDuration); |
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assignEffects(mPhase); |
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break; |
src/main/java/org/distorted/main/RubikPreRender.java | ||
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private final RubikSurfaceView mView; |
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private boolean mFinishRotation, mRemoveRotation, mRemovePatternRotation, mAddRotation, |
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mSetQuat, mChangeObject, mSetupObject, mSolveObject, mScrambleObject, |
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mInitializeObject, mSetTextureMap, mResetAllTextureMaps; |
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mInitializeObject, mSetTextureMap, mResetAllTextureMaps, mSolve;
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private boolean mUIBlocked, mTouchBlocked; |
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private boolean mIsSolved; |
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private ObjectList mNextObject; |
... | ... | |
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mChangeObject = false; |
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mSetupObject = false; |
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mSolveObject = false; |
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mSolve = false; |
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mScrambleObject = false; |
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mOldObject = null; |
... | ... | |
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doEffectNow( BaseEffect.Type.SOLVE ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void solveNow() |
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{ |
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mSolve = false; |
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mNewObject.solve(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void initializeObjectNow() |
... | ... | |
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void preRender() |
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{ |
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if( mSolve ) solveNow(); |
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if( mSetQuat ) setQuatNow(); |
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if( mFinishRotation ) finishRotationNow(); |
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if( mRemoveRotation ) removeRotationNow(); |
... | ... | |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// this starts the Solve Effect |
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public void solveObject() |
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{ |
... | ... | |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// this only sets the cubits state to solved |
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public void solve() |
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{ |
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mSolve = true; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void resetAllTextureMaps() |
src/main/java/org/distorted/objects/Cubit.java | ||
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float[] getOrigPosition() |
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{ |
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return mOrigPosition; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void modifyCurrentPosition(Static4D quat) |
src/main/java/org/distorted/tutorials/TutorialPreRender.java | ||
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private final TutorialSurfaceView mView; |
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private boolean mFinishRotation, mRemoveRotation, mAddRotation, |
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mSetQuat, mChangeObject, mSetupObject, mSolveObject, mScrambleObject, |
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mInitializeObject, mResetAllTextureMaps, mRemovePatternRotation; |
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mInitializeObject, mResetAllTextureMaps, mRemovePatternRotation, mSolve;
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private boolean mUIBlocked, mTouchBlocked; |
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private boolean mIsSolved; |
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private ObjectList mNextObject; |
... | ... | |
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mChangeObject = false; |
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mSetupObject = false; |
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mSolveObject = false; |
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mSolve = false; |
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mScrambleObject = false; |
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mOldObject = null; |
... | ... | |
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doEffectNow( BaseEffect.Type.SOLVE ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void solveNow() |
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{ |
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mSolve = false; |
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mNewObject.solve(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void initializeObjectNow() |
... | ... | |
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void preRender() |
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{ |
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if( mSolve ) solveNow(); |
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if( mSetQuat ) setQuatNow(); |
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if( mFinishRotation ) finishRotationNow(); |
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if( mRemoveRotation ) removeRotationNow(); |
... | ... | |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// this starts the SolveEffect |
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public void solveObject() |
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{ |
... | ... | |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// this only solves the object |
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public void solve() |
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{ |
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mSolve = true; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void scrambleObject(int num) |
Also available in: Unified diff
Move actual solving the object to PreRender.
(before we had a 'solveObejct()' in preRender already, but that one just starts the Solve Effect!)