Revision 771f6dfa
Added by Leszek Koltunski about 3 years ago
src/main/java/org/distorted/effects/EffectController.java | ||
---|---|---|
21 | 21 |
|
22 | 22 |
import org.distorted.helpers.MovesFinished; |
23 | 23 |
import org.distorted.library.message.EffectListener; |
24 |
import org.distorted.main.RubikPreRender; |
|
25 | 24 |
import org.distorted.objects.TwistyObject; |
26 | 25 |
|
27 | 26 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
32 | 31 |
TwistyObject getOldObject(); |
33 | 32 |
TwistyObject getObject(); |
34 | 33 |
int getNumScrambles(); |
34 |
void solve(); |
|
35 | 35 |
} |
src/main/java/org/distorted/effects/scramble/ScrambleEffect.java | ||
---|---|---|
25 | 25 |
import org.distorted.library.main.DistortedEffects; |
26 | 26 |
import org.distorted.library.main.DistortedScreen; |
27 | 27 |
import org.distorted.library.message.EffectListener; |
28 |
import org.distorted.main.RubikPreRender; |
|
29 | 28 |
import org.distorted.effects.EffectController; |
30 | 29 |
import org.distorted.objects.ObjectList; |
31 | 30 |
import org.distorted.objects.TwistyObject; |
... | ... | |
267 | 266 |
mObject = cont.getObject(); |
268 | 267 |
mController= cont; |
269 | 268 |
|
270 |
mObject.solve();
|
|
269 |
mController.solve();
|
|
271 | 270 |
|
272 | 271 |
mBasicAngle = mObject.getBasicAngle(); |
273 | 272 |
|
src/main/java/org/distorted/effects/solve/SolveEffect.java | ||
---|---|---|
66 | 66 |
private EffectController mController; |
67 | 67 |
private int mDuration; |
68 | 68 |
private int mEffectReturned; |
69 |
private int[] mCubeEffectNumber, mNodeEffectNumber; |
|
69 |
private final int[] mCubeEffectNumber, mNodeEffectNumber;
|
|
70 | 70 |
private int mPhase; |
71 | 71 |
|
72 | 72 |
TwistyObject mObject; |
... | ... | |
130 | 130 |
{ |
131 | 131 |
case 0: mEffectReturned = 0; |
132 | 132 |
mPhase = 1; |
133 |
mObject.solve();
|
|
133 |
mController.solve();
|
|
134 | 134 |
createEffectsPhase1(mDuration); |
135 | 135 |
assignEffects(mPhase); |
136 | 136 |
break; |
src/main/java/org/distorted/main/RubikPreRender.java | ||
---|---|---|
56 | 56 |
private final RubikSurfaceView mView; |
57 | 57 |
private boolean mFinishRotation, mRemoveRotation, mRemovePatternRotation, mAddRotation, |
58 | 58 |
mSetQuat, mChangeObject, mSetupObject, mSolveObject, mScrambleObject, |
59 |
mInitializeObject, mSetTextureMap, mResetAllTextureMaps; |
|
59 |
mInitializeObject, mSetTextureMap, mResetAllTextureMaps, mSolve;
|
|
60 | 60 |
private boolean mUIBlocked, mTouchBlocked; |
61 | 61 |
private boolean mIsSolved; |
62 | 62 |
private ObjectList mNextObject; |
... | ... | |
94 | 94 |
mChangeObject = false; |
95 | 95 |
mSetupObject = false; |
96 | 96 |
mSolveObject = false; |
97 |
mSolve = false; |
|
97 | 98 |
mScrambleObject = false; |
98 | 99 |
|
99 | 100 |
mOldObject = null; |
... | ... | |
299 | 300 |
doEffectNow( BaseEffect.Type.SOLVE ); |
300 | 301 |
} |
301 | 302 |
|
303 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
304 |
|
|
305 |
private void solveNow() |
|
306 |
{ |
|
307 |
mSolve = false; |
|
308 |
mNewObject.solve(); |
|
309 |
} |
|
310 |
|
|
302 | 311 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
303 | 312 |
|
304 | 313 |
private void initializeObjectNow() |
... | ... | |
599 | 608 |
|
600 | 609 |
void preRender() |
601 | 610 |
{ |
611 |
if( mSolve ) solveNow(); |
|
602 | 612 |
if( mSetQuat ) setQuatNow(); |
603 | 613 |
if( mFinishRotation ) finishRotationNow(); |
604 | 614 |
if( mRemoveRotation ) removeRotationNow(); |
... | ... | |
655 | 665 |
} |
656 | 666 |
|
657 | 667 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
668 |
// this starts the Solve Effect |
|
658 | 669 |
|
659 | 670 |
public void solveObject() |
660 | 671 |
{ |
... | ... | |
664 | 675 |
} |
665 | 676 |
} |
666 | 677 |
|
678 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
679 |
// this only sets the cubits state to solved |
|
680 |
|
|
681 |
public void solve() |
|
682 |
{ |
|
683 |
mSolve = true; |
|
684 |
} |
|
685 |
|
|
667 | 686 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
668 | 687 |
|
669 | 688 |
public void resetAllTextureMaps() |
src/main/java/org/distorted/objects/Cubit.java | ||
---|---|---|
123 | 123 |
} |
124 | 124 |
} |
125 | 125 |
|
126 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
127 |
|
|
128 |
float[] getOrigPosition() |
|
129 |
{ |
|
130 |
return mOrigPosition; |
|
131 |
} |
|
132 |
|
|
133 | 126 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
134 | 127 |
|
135 | 128 |
void modifyCurrentPosition(Static4D quat) |
src/main/java/org/distorted/tutorials/TutorialPreRender.java | ||
---|---|---|
38 | 38 |
private final TutorialSurfaceView mView; |
39 | 39 |
private boolean mFinishRotation, mRemoveRotation, mAddRotation, |
40 | 40 |
mSetQuat, mChangeObject, mSetupObject, mSolveObject, mScrambleObject, |
41 |
mInitializeObject, mResetAllTextureMaps, mRemovePatternRotation; |
|
41 |
mInitializeObject, mResetAllTextureMaps, mRemovePatternRotation, mSolve;
|
|
42 | 42 |
private boolean mUIBlocked, mTouchBlocked; |
43 | 43 |
private boolean mIsSolved; |
44 | 44 |
private ObjectList mNextObject; |
... | ... | |
66 | 66 |
mChangeObject = false; |
67 | 67 |
mSetupObject = false; |
68 | 68 |
mSolveObject = false; |
69 |
mSolve = false; |
|
69 | 70 |
mScrambleObject = false; |
70 | 71 |
|
71 | 72 |
mOldObject = null; |
... | ... | |
238 | 239 |
doEffectNow( BaseEffect.Type.SOLVE ); |
239 | 240 |
} |
240 | 241 |
|
242 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
243 |
|
|
244 |
private void solveNow() |
|
245 |
{ |
|
246 |
mSolve = false; |
|
247 |
mNewObject.solve(); |
|
248 |
} |
|
249 |
|
|
241 | 250 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
242 | 251 |
|
243 | 252 |
private void initializeObjectNow() |
... | ... | |
309 | 318 |
|
310 | 319 |
void preRender() |
311 | 320 |
{ |
321 |
if( mSolve ) solveNow(); |
|
312 | 322 |
if( mSetQuat ) setQuatNow(); |
313 | 323 |
if( mFinishRotation ) finishRotationNow(); |
314 | 324 |
if( mRemoveRotation ) removeRotationNow(); |
... | ... | |
403 | 413 |
} |
404 | 414 |
|
405 | 415 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
416 |
// this starts the SolveEffect |
|
406 | 417 |
|
407 | 418 |
public void solveObject() |
408 | 419 |
{ |
... | ... | |
412 | 423 |
} |
413 | 424 |
} |
414 | 425 |
|
426 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
427 |
// this only solves the object |
|
428 |
|
|
429 |
public void solve() |
|
430 |
{ |
|
431 |
mSolve = true; |
|
432 |
} |
|
433 |
|
|
415 | 434 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
416 | 435 |
|
417 | 436 |
public void scrambleObject(int num) |
Also available in: Unified diff
Move actual solving the object to PreRender.
(before we had a 'solveObejct()' in preRender already, but that one just starts the Solve Effect!)