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Revision 771f6dfa

Added by Leszek Koltunski over 2 years ago

Move actual solving the object to PreRender.

(before we had a 'solveObejct()' in preRender already, but that one just starts the Solve Effect!)

View differences:

src/main/java/org/distorted/objects/Cubit.java
123 123
      }
124 124
    }
125 125

  
126
///////////////////////////////////////////////////////////////////////////////////////////////////
127

  
128
  float[] getOrigPosition()
129
    {
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    return mOrigPosition;
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    }
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133 126
///////////////////////////////////////////////////////////////////////////////////////////////////
134 127

  
135 128
  void modifyCurrentPosition(Static4D quat)

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