Project

General

Profile

Statistics
| Branch: | Tag: | Revision:

magiccube / src / main / java / org / distorted / effects / scramble @ 771f6dfa

Latest revisions

# Date Author Comment
771f6dfa 09/18/2021 10:09 PM Leszek Koltunski

Move actual solving the object to PreRender.

(before we had a 'solveObejct()' in preRender already, but that one just starts the Solve Effect!)

55e6be1d 06/29/2021 01:37 PM Leszek Koltunski

Abstract the part that controls the 'Locked' and 'Back Moves' buttons from the two activities: the main one and the tutorial one.
This code had been duplicated there.

3ca97293 06/17/2021 10:01 AM Leszek Koltunski

Correct rotations of the Pyraminx - eliminate one cse when three consecutive rotations collapse into one.

0a7aa15b 06/16/2021 11:19 PM Leszek Koltunski

Separate the notion of maxLevel (in DB) [which has to stay backwards-compatible with previous versions of the app] and 'numScrambles' - the number of times an objects gets scrambled in the 'full scramble' mode. Now the second can be whatever we want without breaking backwards compatibility.

9f171eba 06/13/2021 10:35 PM Leszek Koltunski

Preparation for 'smart scrambling' : introduce the total number of scrambles to the 'randomizeNewScramble' function.

542ec777 06/08/2021 09:10 AM Leszek Koltunski

Square-1: looks to be finished.

925ed78f 06/04/2021 12:26 AM Leszek Koltunski

Make it possible for an object to have different 'basicAngles' along each of its axis.

916f5dda 05/27/2021 01:47 AM Leszek Koltunski

Bugfix: make it impossible to rotate a cube when it is being scrambled in the Tutorial mode.

20dea800 04/29/2021 06:24 PM Leszek Koltunski

Fix the long-standing issue with the double 'READY' state which, as I now see, was causing some impossible records.

5043d5d0 03/21/2021 12:44 AM Leszek Koltunski

Refactor the automatic scrambling. From now on, it is not needed to care about single and double turns when randomizing a new turn.

View revisions

Also available in: Atom