1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2019 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Magic Cube. //
|
5
|
// //
|
6
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7
|
// it under the terms of the GNU General Public License as published by //
|
8
|
// the Free Software Foundation, either version 2 of the License, or //
|
9
|
// (at your option) any later version. //
|
10
|
// //
|
11
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14
|
// GNU General Public License for more details. //
|
15
|
// //
|
16
|
// You should have received a copy of the GNU General Public License //
|
17
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19
|
|
20
|
package org.distorted.effects.scramble;
|
21
|
|
22
|
import org.distorted.effects.BaseEffect;
|
23
|
import org.distorted.library.effect.Effect;
|
24
|
import org.distorted.library.main.DistortedEffects;
|
25
|
import org.distorted.library.main.DistortedScreen;
|
26
|
import org.distorted.library.message.EffectListener;
|
27
|
import org.distorted.main.RubikPostRender;
|
28
|
import org.distorted.objects.RubikObject;
|
29
|
|
30
|
import java.lang.reflect.Method;
|
31
|
import java.util.Random;
|
32
|
|
33
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
34
|
|
35
|
public abstract class ScrambleEffect extends BaseEffect implements EffectListener, RubikPostRender.ActionFinishedListener
|
36
|
{
|
37
|
public enum Type
|
38
|
{
|
39
|
NONE (ScrambleEffectNone.class ),
|
40
|
ROTATIONS (ScrambleEffectRotations.class ),
|
41
|
;
|
42
|
|
43
|
final Class<? extends ScrambleEffect> effect;
|
44
|
|
45
|
Type(Class<? extends ScrambleEffect> effect)
|
46
|
{
|
47
|
this.effect= effect;
|
48
|
}
|
49
|
}
|
50
|
|
51
|
private static int NUM_EFFECTS = Type.values().length;
|
52
|
private static final int FAKE_EFFECT_ID = -3;
|
53
|
private static final Type[] types;
|
54
|
|
55
|
static
|
56
|
{
|
57
|
int i=0;
|
58
|
types = new Type[NUM_EFFECTS];
|
59
|
|
60
|
for(Type type: Type.values())
|
61
|
{
|
62
|
types[i++] = type;
|
63
|
}
|
64
|
}
|
65
|
|
66
|
private RubikPostRender mPostRender;
|
67
|
private int mEffectReturned;
|
68
|
private int mNumDoubleScramblesLeft, mNumScramblesLeft;
|
69
|
private int mLastVector;
|
70
|
private long mDurationSingleTurn;
|
71
|
private Random mRnd;
|
72
|
private RubikObject mObject;
|
73
|
private int mNumAxis;
|
74
|
private int mBasicAngle;
|
75
|
private float[] mRowChances;
|
76
|
|
77
|
Effect[] mNodeEffects;
|
78
|
int[] mNodeEffectPosition;
|
79
|
Effect[] mCubeEffects;
|
80
|
int[] mCubeEffectPosition;
|
81
|
int mCubeEffectNumber, mNodeEffectNumber;
|
82
|
|
83
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
84
|
|
85
|
ScrambleEffect()
|
86
|
{
|
87
|
mRnd = new Random( System.currentTimeMillis() );
|
88
|
mLastVector = -2;
|
89
|
}
|
90
|
|
91
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
92
|
|
93
|
abstract void createEffects(int duration, int numScrambles);
|
94
|
abstract void effectFinishedPlugin(final long effectID);
|
95
|
|
96
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
97
|
// first compute how many out of 'numScrambles' are double turns (this will matter when we compute
|
98
|
// the time a single quarter-turn takes!
|
99
|
//
|
100
|
// Only works for
|
101
|
// basicAngle==4, i.e. something whose rotations are by 90 degrees (RubikCube) or
|
102
|
// basicAngle==3, i.e. something whose rotations are by 120 degrees (a Pyramix) or
|
103
|
// basicAngle==2, i.e. something whose rotations are by 180 degrees (e.g. a 3x2x1 'Bunny')
|
104
|
|
105
|
private void createBaseEffects(int duration, int numScrambles)
|
106
|
{
|
107
|
mNumScramblesLeft = numScrambles;
|
108
|
|
109
|
mNumDoubleScramblesLeft=0;
|
110
|
|
111
|
if( mBasicAngle>=4 )
|
112
|
{
|
113
|
for(int i=0; i<numScrambles; i++)
|
114
|
{
|
115
|
if( (mRnd.nextInt() % 3) == 0 )
|
116
|
{
|
117
|
mNumDoubleScramblesLeft++;
|
118
|
}
|
119
|
}
|
120
|
}
|
121
|
|
122
|
mDurationSingleTurn = duration/(mNumScramblesLeft+mNumDoubleScramblesLeft);
|
123
|
|
124
|
addNewScramble();
|
125
|
}
|
126
|
|
127
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
128
|
// only works if basicAngle<=4, i.e. won't work for something whose basic rotations are by less
|
129
|
// than 90 degrees.
|
130
|
|
131
|
private void addNewScramble()
|
132
|
{
|
133
|
if( mNumScramblesLeft>0 )
|
134
|
{
|
135
|
if( mLastVector == -2 )
|
136
|
{
|
137
|
mLastVector = mRnd.nextInt(mNumAxis);
|
138
|
}
|
139
|
else
|
140
|
{
|
141
|
int newVector = mRnd.nextInt(mNumAxis-1);
|
142
|
mLastVector = (newVector>=mLastVector ? newVector+1 : newVector);
|
143
|
}
|
144
|
|
145
|
int row=0;
|
146
|
float rowFloat = mRnd.nextFloat();
|
147
|
|
148
|
for(int i=0; i<mRowChances.length; i++)
|
149
|
{
|
150
|
if( rowFloat<=mRowChances[i] )
|
151
|
{
|
152
|
row=i;
|
153
|
break;
|
154
|
}
|
155
|
}
|
156
|
|
157
|
int rowBitmap = (1<<row);
|
158
|
int angle= randomizeAngle();
|
159
|
int absAngle = (angle<0 ? -angle : angle);
|
160
|
long durationMillis = absAngle*mDurationSingleTurn;
|
161
|
|
162
|
mNumScramblesLeft--;
|
163
|
if( absAngle==2 ) mNumDoubleScramblesLeft--;
|
164
|
|
165
|
if( mNumScramblesLeft==0 && mNumDoubleScramblesLeft!=0 )
|
166
|
{
|
167
|
android.util.Log.e("effect", "ERROR: "+mNumDoubleScramblesLeft);
|
168
|
}
|
169
|
|
170
|
mPostRender.addRotation(this, mLastVector, rowBitmap, angle*(360/mBasicAngle), durationMillis);
|
171
|
}
|
172
|
else
|
173
|
{
|
174
|
mLastVector = -1;
|
175
|
|
176
|
if( mEffectReturned == mCubeEffectNumber+mNodeEffectNumber )
|
177
|
{
|
178
|
mPostRender.effectFinished(FAKE_EFFECT_ID);
|
179
|
}
|
180
|
}
|
181
|
}
|
182
|
|
183
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
184
|
// only works for basicAngle<=4.
|
185
|
|
186
|
private int randomizeAngle()
|
187
|
{
|
188
|
int random = mRnd.nextInt(mNumScramblesLeft);
|
189
|
int result = random<mNumDoubleScramblesLeft ? 2:1;
|
190
|
int sign = mRnd.nextInt(2);
|
191
|
|
192
|
return sign==0 ? result : -result;
|
193
|
}
|
194
|
|
195
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
196
|
|
197
|
private void assignEffects()
|
198
|
{
|
199
|
for(int i=0; i<mCubeEffectNumber; i++)
|
200
|
{
|
201
|
mObject.apply(mCubeEffects[i],mCubeEffectPosition[i]);
|
202
|
mCubeEffects[i].notifyWhenFinished(this);
|
203
|
}
|
204
|
|
205
|
DistortedEffects nodeEffects = mObject.getEffects();
|
206
|
|
207
|
for(int i=0; i<mNodeEffectNumber; i++)
|
208
|
{
|
209
|
nodeEffects.apply(mNodeEffects[i],mNodeEffectPosition[i]);
|
210
|
mNodeEffects[i].notifyWhenFinished(this);
|
211
|
}
|
212
|
}
|
213
|
|
214
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
215
|
|
216
|
private void disassignEffects()
|
217
|
{
|
218
|
for(int i=0; i<mCubeEffectNumber; i++)
|
219
|
{
|
220
|
mObject.remove(mCubeEffects[i].getID());
|
221
|
}
|
222
|
|
223
|
DistortedEffects nodeEffects = mObject.getEffects();
|
224
|
|
225
|
for(int i=0; i<mNodeEffectNumber; i++)
|
226
|
{
|
227
|
nodeEffects.abortById(mNodeEffects[i].getID());
|
228
|
}
|
229
|
}
|
230
|
|
231
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
232
|
// PUBLIC API
|
233
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
234
|
|
235
|
@SuppressWarnings("unused")
|
236
|
public static String[] getNames()
|
237
|
{
|
238
|
String[] names = new String[NUM_EFFECTS];
|
239
|
|
240
|
for( int i=0; i<NUM_EFFECTS; i++)
|
241
|
{
|
242
|
names[i] = types[i].name();
|
243
|
}
|
244
|
|
245
|
return names;
|
246
|
}
|
247
|
|
248
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
249
|
|
250
|
@SuppressWarnings("unused")
|
251
|
public static ScrambleEffect create(int ordinal) throws InstantiationException, IllegalAccessException
|
252
|
{
|
253
|
return types[ordinal].effect.newInstance();
|
254
|
}
|
255
|
|
256
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
257
|
|
258
|
public void onActionFinished(final long effectID)
|
259
|
{
|
260
|
addNewScramble();
|
261
|
}
|
262
|
|
263
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
264
|
|
265
|
public void effectFinished(final long effectID)
|
266
|
{
|
267
|
for(int i=0; i<mCubeEffectNumber; i++)
|
268
|
{
|
269
|
long id = mCubeEffects[i].getID();
|
270
|
|
271
|
if( effectID == id )
|
272
|
{
|
273
|
mEffectReturned++;
|
274
|
effectFinishedPlugin(effectID);
|
275
|
|
276
|
if( mEffectReturned == mCubeEffectNumber+mNodeEffectNumber )
|
277
|
{
|
278
|
disassignEffects();
|
279
|
|
280
|
if( mNumScramblesLeft==0 )
|
281
|
{
|
282
|
mPostRender.effectFinished(FAKE_EFFECT_ID);
|
283
|
}
|
284
|
}
|
285
|
|
286
|
return;
|
287
|
}
|
288
|
}
|
289
|
|
290
|
for(int i=0; i<mNodeEffectNumber; i++)
|
291
|
{
|
292
|
long id = mNodeEffects[i].getID();
|
293
|
|
294
|
if( effectID == id )
|
295
|
{
|
296
|
mEffectReturned++;
|
297
|
effectFinishedPlugin(effectID);
|
298
|
|
299
|
if( mEffectReturned == mCubeEffectNumber+mNodeEffectNumber )
|
300
|
{
|
301
|
disassignEffects();
|
302
|
|
303
|
if( mNumScramblesLeft==0 )
|
304
|
{
|
305
|
mPostRender.effectFinished(FAKE_EFFECT_ID);
|
306
|
}
|
307
|
}
|
308
|
|
309
|
return;
|
310
|
}
|
311
|
}
|
312
|
}
|
313
|
|
314
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
315
|
|
316
|
@SuppressWarnings("unused")
|
317
|
public long start(int duration, DistortedScreen screen, RubikPostRender post)
|
318
|
{
|
319
|
mObject = post.getObject();
|
320
|
mPostRender = post;
|
321
|
mRowChances = mObject.getRowChances();
|
322
|
|
323
|
mObject.solve();
|
324
|
|
325
|
mNumAxis = mObject.getRotationAxis().length;
|
326
|
mBasicAngle = mObject.getBasicAngle();
|
327
|
|
328
|
int numScrambles = post.getNumScrambles();
|
329
|
int dura = (int)(duration*Math.pow(numScrambles,0.6f));
|
330
|
createBaseEffects(dura,numScrambles);
|
331
|
createEffects (dura,numScrambles);
|
332
|
|
333
|
if( mCubeEffectNumber==0 && mNodeEffectNumber==0 )
|
334
|
{
|
335
|
throw new RuntimeException("Cube and Node Plugin Effects not created!");
|
336
|
}
|
337
|
|
338
|
assignEffects();
|
339
|
|
340
|
return FAKE_EFFECT_ID;
|
341
|
}
|
342
|
|
343
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
344
|
|
345
|
@SuppressWarnings("unused")
|
346
|
public static void enableEffects()
|
347
|
{
|
348
|
Method method;
|
349
|
|
350
|
for(Type type: Type.values())
|
351
|
{
|
352
|
try
|
353
|
{
|
354
|
method = type.effect.getDeclaredMethod("enable"); // enable not public, thus getDeclaredMethod
|
355
|
}
|
356
|
catch(NoSuchMethodException ex)
|
357
|
{
|
358
|
android.util.Log.e("ScrambleEffect", type.effect.getSimpleName()+": exception getting method: "+ex.getMessage());
|
359
|
method = null;
|
360
|
}
|
361
|
|
362
|
try
|
363
|
{
|
364
|
if( method!=null ) method.invoke(null);
|
365
|
}
|
366
|
catch(Exception ex)
|
367
|
{
|
368
|
android.util.Log.e("ScrambleEffect", type.effect.getSimpleName()+": exception invoking method: "+ex.getMessage());
|
369
|
}
|
370
|
}
|
371
|
}
|
372
|
}
|