Revision 789769bd
Added by Leszek Koltunski over 2 years ago
| src/main/java/org/distorted/bandaged/BandagedCreatorTouchControl.java | ||
|---|---|---|
| 26 | 26 |
private final int mNumFaces; |
| 27 | 27 |
|
| 28 | 28 |
private float[] mDist3D; |
| 29 |
private int mLastTouchedFace; |
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| 30 | 29 |
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| 31 | 30 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 32 | 31 |
// Convert the 3D point3D into a 2D point on the same face surface, but in a different |
| ... | ... | |
| 128 | 127 |
mCamera[1] = rotatedCamera.get1()/mObjectRatio; |
| 129 | 128 |
mCamera[2] = rotatedCamera.get2()/mObjectRatio; |
| 130 | 129 |
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for( mLastTouchedFace=0; mLastTouchedFace<mNumFaces; mLastTouchedFace++)
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for( int face=0; face<mNumFaces; face++)
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| 132 | 131 |
{
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if( faceIsVisible(mLastTouchedFace) )
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if( faceIsVisible(face) )
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{
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castTouchPointOntoFace(mLastTouchedFace, mTouch);
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castTouchPointOntoFace(face, mTouch);
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| 136 | 135 |
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float ax = mFaceAxis[mLastTouchedFace].get0();
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float ay = mFaceAxis[mLastTouchedFace].get1();
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float az = mFaceAxis[mLastTouchedFace].get2();
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float ax = mFaceAxis[face].get0();
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float ay = mFaceAxis[face].get1();
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float az = mFaceAxis[face].get2();
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| 140 | 139 |
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| 141 | 140 |
convertTo2Dcoords(mTouch, ax,ay,az, mPoint2D); |
| 142 | 141 |
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if( mObject.isInsideFace(mLastTouchedFace,mPoint2D) ) return true;
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if( mObject.isInsideFace(face,mPoint2D) ) return true;
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| 144 | 143 |
} |
| 145 | 144 |
} |
| 146 | 145 |
|
| ... | ... | |
| 197 | 196 |
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| 198 | 197 |
if( !touched ) return -1; |
| 199 | 198 |
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return mObject.whichCubitTouched(mLastTouchedFace,mPoint2D[0],mPoint2D[1]);
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return mObject.whichCubitTouched(mTouch);
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| 201 | 200 |
} |
| 202 | 201 |
} |
| 203 | 202 |
|
| src/main/java/org/distorted/bandaged/BandagedObject.java | ||
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| 22 | 22 |
{
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| 23 | 23 |
private final DistortedScreen mScreen; |
| 24 | 24 |
private final float[][] mFaceAxis; |
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private final float[] mTmp; |
|
| 26 | 25 |
private BandagedCubit[] mCubits; |
| 27 | 26 |
|
| 28 | 27 |
final int[] mSize; |
| ... | ... | |
| 38 | 37 |
mScreen = screen; |
| 39 | 38 |
mSize = new int[3]; |
| 40 | 39 |
mDist2D = getDist2D(); |
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mTmp = new float[3]; |
|
| 42 | 40 |
Static3D[] axis = getFaceAxis(); |
| 43 | 41 |
int numAxis = axis.length; |
| 44 | 42 |
mFaceAxis = new float[numAxis][]; |
| ... | ... | |
| 55 | 53 |
abstract boolean isAdjacent(float dx, float dy, float dz); |
| 56 | 54 |
abstract int computeProjectionAngle(); |
| 57 | 55 |
abstract boolean tryChangeObject(int x, int y, int z); |
| 58 |
abstract void getTouchedPosition(float[] output, int face, float pointX, float pointY); |
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| 59 | 56 |
abstract boolean isInsideFace(int face, float[] p); |
| 60 | 57 |
abstract TwistyObject createObject(int mode, float scale ); |
| 61 | 58 |
abstract MeshBase createMesh(int variant, float[] pos, boolean round); |
| 62 | 59 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int[] getSize() |
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{
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return mSize; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 71 | 61 |
|
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void createCubits(Static4D quatT, Static4D quatA, Static3D scale) |
| ... | ... | |
| 244 | 234 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 246 | 236 |
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int whichCubitTouched(int face, float pointX, float pointY)
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int whichCubitTouched(float[] point3D)
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{
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getTouchedPosition(mTmp, face, pointX, pointY); |
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float x = point3D[0]*mMax; |
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float y = point3D[1]*mMax; |
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float z = point3D[2]*mMax; |
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int minIndex = -1; |
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float minDist = Float.MAX_VALUE; |
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| 250 | 245 |
|
| 251 | 246 |
for(int c=0; c<mNumCubits; c++) |
| 252 | 247 |
if( mCubits[c].isAttached() ) |
| ... | ... | |
| 256 | 251 |
|
| 257 | 252 |
for(int p=0; p<len; p++) |
| 258 | 253 |
{
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float dx = pos[3*p ]-mTmp[0]; |
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float dy = pos[3*p+1]-mTmp[1]; |
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float dz = pos[3*p+2]-mTmp[2]; |
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if( dx*dx + dy*dy + dz*dz < 0.01f ) return c; |
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float dx = pos[3*p ]-x; |
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float dy = pos[3*p+1]-y; |
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float dz = pos[3*p+2]-z; |
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float dist = dx*dx + dy*dy + dz*dz; |
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if( dist<minDist ) |
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{
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minDist = dist; |
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minIndex = c; |
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} |
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| 264 | 264 |
} |
| 265 | 265 |
} |
| 266 | 266 |
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android.util.Log.e("D", "whichCubitTouched: IMPOSSIBLE!!");
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return -1; |
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return minIndex; |
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| 269 | 268 |
} |
| 270 | 269 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/bandaged/BandagedObjectPyraminx.java | ||
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| 138 | 138 |
return dx*dx + dy*dy + dz*dz < (SQ3/4)*1.01f; |
| 139 | 139 |
} |
| 140 | 140 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
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void getTouchedPosition(float[] output, int face, float pointX, float pointY) |
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{
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 150 | 142 |
|
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float[][][] getPositions() |
Also available in: Unified diff
Progress with BandagedObjectPyraminx.