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Revision 789769bd

Added by Leszek Koltunski 12 months ago

Progress with BandagedObjectPyraminx.

View differences:

src/main/java/org/distorted/bandaged/BandagedCreatorTouchControl.java
26 26
  private final int mNumFaces;
27 27

  
28 28
  private float[] mDist3D;
29
  private int mLastTouchedFace;
30 29

  
31 30
///////////////////////////////////////////////////////////////////////////////////////////////////
32 31
// Convert the 3D point3D into a 2D point on the same face surface, but in a different
......
128 127
    mCamera[1] = rotatedCamera.get1()/mObjectRatio;
129 128
    mCamera[2] = rotatedCamera.get2()/mObjectRatio;
130 129

  
131
    for( mLastTouchedFace=0; mLastTouchedFace<mNumFaces; mLastTouchedFace++)
130
    for( int face=0; face<mNumFaces; face++)
132 131
      {
133
      if( faceIsVisible(mLastTouchedFace) )
132
      if( faceIsVisible(face) )
134 133
        {
135
        castTouchPointOntoFace(mLastTouchedFace, mTouch);
134
        castTouchPointOntoFace(face, mTouch);
136 135

  
137
        float ax = mFaceAxis[mLastTouchedFace].get0();
138
        float ay = mFaceAxis[mLastTouchedFace].get1();
139
        float az = mFaceAxis[mLastTouchedFace].get2();
136
        float ax = mFaceAxis[face].get0();
137
        float ay = mFaceAxis[face].get1();
138
        float az = mFaceAxis[face].get2();
140 139

  
141 140
        convertTo2Dcoords(mTouch, ax,ay,az, mPoint2D);
142 141

  
143
        if( mObject.isInsideFace(mLastTouchedFace,mPoint2D) ) return true;
142
        if( mObject.isInsideFace(face,mPoint2D) ) return true;
144 143
        }
145 144
      }
146 145

  
......
197 196

  
198 197
    if( !touched ) return -1;
199 198

  
200
    return mObject.whichCubitTouched(mLastTouchedFace,mPoint2D[0],mPoint2D[1]);
199
    return mObject.whichCubitTouched(mTouch);
201 200
    }
202 201
}
203 202

  
src/main/java/org/distorted/bandaged/BandagedObject.java
22 22
{
23 23
    private final DistortedScreen mScreen;
24 24
    private final float[][] mFaceAxis;
25
    private final float[] mTmp;
26 25
    private BandagedCubit[] mCubits;
27 26

  
28 27
    final int[] mSize;
......
38 37
     mScreen = screen;
39 38
     mSize = new int[3];
40 39
     mDist2D = getDist2D();
41
     mTmp = new float[3];
42 40
     Static3D[] axis = getFaceAxis();
43 41
     int numAxis = axis.length;
44 42
     mFaceAxis = new float[numAxis][];
......
55 53
   abstract boolean isAdjacent(float dx, float dy, float dz);
56 54
   abstract int computeProjectionAngle();
57 55
   abstract boolean tryChangeObject(int x, int y, int z);
58
   abstract void getTouchedPosition(float[] output, int face, float pointX, float pointY);
59 56
   abstract boolean isInsideFace(int face, float[] p);
60 57
   abstract TwistyObject createObject(int mode, float scale );
61 58
   abstract MeshBase createMesh(int variant, float[] pos, boolean round);
62 59

  
63
///////////////////////////////////////////////////////////////////////////////////////////////////
64

  
65
   int[] getSize()
66
     {
67
     return mSize;
68
     }
69

  
70 60
///////////////////////////////////////////////////////////////////////////////////////////////////
71 61

  
72 62
   void createCubits(Static4D quatT, Static4D quatA, Static3D scale)
......
244 234

  
245 235
///////////////////////////////////////////////////////////////////////////////////////////////////
246 236

  
247
  int whichCubitTouched(int face, float pointX, float pointY)
237
  int whichCubitTouched(float[] point3D)
248 238
    {
249
    getTouchedPosition(mTmp, face, pointX, pointY);
239
    float x = point3D[0]*mMax;
240
    float y = point3D[1]*mMax;
241
    float z = point3D[2]*mMax;
242

  
243
    int minIndex = -1;
244
    float minDist = Float.MAX_VALUE;
250 245

  
251 246
    for(int c=0; c<mNumCubits; c++)
252 247
      if( mCubits[c].isAttached() )
......
256 251

  
257 252
        for(int p=0; p<len; p++)
258 253
          {
259
          float dx = pos[3*p  ]-mTmp[0];
260
          float dy = pos[3*p+1]-mTmp[1];
261
          float dz = pos[3*p+2]-mTmp[2];
262

  
263
          if( dx*dx + dy*dy + dz*dz < 0.01f ) return c;
254
          float dx = pos[3*p  ]-x;
255
          float dy = pos[3*p+1]-y;
256
          float dz = pos[3*p+2]-z;
257
          float dist = dx*dx + dy*dy + dz*dz;
258

  
259
          if( dist<minDist )
260
            {
261
            minDist = dist;
262
            minIndex = c;
263
            }
264 264
          }
265 265
        }
266 266

  
267
    android.util.Log.e("D", "whichCubitTouched: IMPOSSIBLE!!");
268
    return -1;
267
    return minIndex;
269 268
    }
270 269

  
271 270
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/bandaged/BandagedObjectPyraminx.java
138 138
    return dx*dx + dy*dy + dz*dz < (SQ3/4)*1.01f;
139 139
    }
140 140

  
141
///////////////////////////////////////////////////////////////////////////////////////////////////
142
// TODO
143

  
144
  void getTouchedPosition(float[] output, int face, float pointX, float pointY)
145
    {
146

  
147
    }
148

  
149 141
///////////////////////////////////////////////////////////////////////////////////////////////////
150 142

  
151 143
  float[][][] getPositions()

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