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magiccube / src / main / java / org / distorted / control / RubikControlWhole.java @ 7a44bbc2

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.control;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshQuad;
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import org.distorted.library.type.Dynamic;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Static3D;
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import org.distorted.main.R;
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import org.distorted.main.RubikActivity;
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import java.io.IOException;
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import java.io.InputStream;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class RubikControlWhole
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  {
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  private static final int NUM_NODE = 4;
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  private static final int NUM_EFFE = 4;
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  private final RubikControl mControl;
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  private DistortedEffects[] mEffects;
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  private DistortedNode[] mNodes;
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  private long mEffectID;
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  private MeshQuad mQuad;
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  private Dynamic3D mDynamicHand1;
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  private MatrixEffectMove mMoveHand1;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   private Bitmap openBitmap(RubikActivity act, int resource)
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     {
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     try( InputStream is = act.getResources().openRawResource(resource) )
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       {
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       return BitmapFactory.decodeStream(is);
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       }
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     catch( IOException e )
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       {
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       // ignore
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       }
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     return null;
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createEffects()
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    {
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    if( mEffects==null )
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      {
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      mEffects = new DistortedEffects[NUM_EFFE];
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      for(int i=0; i<NUM_EFFE; i++) mEffects[i]= new DistortedEffects();
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      DistortedScreen screen = mControl.getScreen();
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      int wid = screen.getWidth();
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      int hei = screen.getHeight();
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      float x1 = wid*0.35f;
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      float y1 = hei*0.28f;
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      float z  = 0;
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      float handScale = wid*0.33f;
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      float circScale = handScale*0.5f;
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      Static3D point0 = new Static3D(-x1,-y1,z);
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      Static3D point1 = new Static3D(  0,-y1,z);
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      Static3D point2 = new Static3D(+x1,-y1,z);
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      Static3D point3 = new Static3D(+x1,  0,z);
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      Static3D point4 = new Static3D(+x1,+y1,z);
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      Static3D point5 = new Static3D(  0,  0,z);
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      mDynamicHand1 = new Dynamic3D(15000,0.5f);
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      mDynamicHand1.add(point0);
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      mDynamicHand1.add(point0);
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      mDynamicHand1.add(point1);
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      mDynamicHand1.add(point2);
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      mDynamicHand1.add(point2);
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      mDynamicHand1.add(point3);
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      mDynamicHand1.add(point4);
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      mDynamicHand1.add(point4);
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      mDynamicHand1.add(point5);
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      mDynamicHand1.add(point0);
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      mDynamicHand1.add(point0);
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      mDynamicHand1.setMode(Dynamic.MODE_PATH);
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      mDynamicHand1.setConvexity(0.0f);
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      mMoveHand1 = new MatrixEffectMove(mDynamicHand1);
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      mMoveHand1.notifyWhenFinished(mControl);
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      mEffectID = mMoveHand1.getID();
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      mEffects[0].apply( new MatrixEffectScale(circScale));
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      mEffects[0].apply(mMoveHand1);
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      mEffects[2].apply( new MatrixEffectScale(handScale));
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      mEffects[2].apply(mMoveHand1);
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      }
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    else
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      {
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      mDynamicHand1.resetToBeginning();
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      mMoveHand1.notifyWhenFinished(mControl);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createNodes()
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    {
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    if( mNodes==null )
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      {
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      mNodes = new DistortedNode[NUM_NODE];
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      mQuad  = new MeshQuad();
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      }
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    RubikActivity act = mControl.getActivity();
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    if( act!=null )
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      {
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      Bitmap bmpCirc = openBitmap(act, R.drawable.ui_fading_circle);
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      DistortedTexture textureCirc = new DistortedTexture();
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      textureCirc.setTexture(bmpCirc);
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      mNodes[0]= new DistortedNode(textureCirc,mEffects[0],mQuad);
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      mNodes[1]= new DistortedNode(textureCirc,mEffects[1],mQuad);
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      Bitmap bmpHand = openBitmap(act, R.drawable.ui_hand_pointer);
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      DistortedTexture textureHand = new DistortedTexture();
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      textureHand.setTexture(bmpHand);
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      mNodes[2]= new DistortedNode(textureHand,mEffects[2],mQuad);
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      mNodes[3]= new DistortedNode(textureHand,mEffects[3],mQuad);
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      }
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    else
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      {
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      android.util.Log.e("D", "Activity NULL!!");
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  long getEffectID()
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    {
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    return mEffectID;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  DistortedNode[] getNodes()
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    {
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    createEffects();
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    createNodes();
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    return mNodes;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  DistortedNode[] returnNodes()
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    {
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    return mNodes;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  RubikControlWhole(RubikControl control)
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    {
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    mControl = control;
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    }
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  }
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