Convert the Skewb.
Objects: tidy up some repeated code.
New Cubit Engine: add adjustable centers.
Convert the Dino and one of the Skewb's cubits to the new engine.
Convert the second and third object, the Pyraminx and the Diamond, to the new Cubit-creating engine.
Convert the first object, the Cube, to the new Cubit-creating engine.
Move Factories to the 'helpers' package.
Rename packages
Face cubit creation: progress: rounded corners
Master Kilominx: tutorials.
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