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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.screens;
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import static org.distorted.objectlib.main.TwistyObject.*;
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import java.lang.ref.WeakReference;
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import android.content.SharedPreferences;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.graphics.PorterDuff;
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import android.graphics.drawable.Drawable;
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import android.os.Bundle;
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import androidx.core.content.ContextCompat;
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import android.view.View;
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import android.widget.ImageButton;
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import android.widget.LinearLayout;
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import org.distorted.objectlib.main.ObjectControl;
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import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.main.TwistyObject;
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import org.distorted.dialogs.RubikDialogSolverError;
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import org.distorted.helpers.TransparentImageButton;
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import org.distorted.main.R;
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import org.distorted.main.RubikActivity;
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import org.distorted.objectlib.shape.ShapeDiamond;
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import org.distorted.objectlib.shape.ShapeDodecahedron;
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import org.distorted.objectlib.shape.ShapeHexahedron;
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import org.distorted.objectlib.shape.ShapeIcosahedron;
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import org.distorted.objectlib.shape.ShapeOctahedron;
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import org.distorted.objectlib.shape.ShapeTetrahedron;
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import org.distorted.objects.RubikObjectList;
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import org.distorted.solvers.ImplementedSolversList;
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import org.distorted.solvers.SolverMain;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class RubikScreenSolver extends RubikScreenAbstract
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{
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private static final int RESET_DURATION = 1000;
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private static Bitmap[] mBitmap;
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private ImageButton[] mColorButton;
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private TransparentImageButton mResetButton,mBackButton, mSolveButton;
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private boolean mSolving;
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private int mCurrentColor;
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private int[] mFaceColors;
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private int mNumColors;
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private float mBitmapSize;
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private WeakReference<RubikActivity> mWeakAct;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void leaveScreen(RubikActivity act)
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{
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ObjectControl control = act.getControl();
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control.unsetLock();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void enterScreen(final RubikActivity act)
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{
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ObjectControl control = act.getControl();
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control.setLock(false);
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float width = act.getScreenWidthInPixels();
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float heigh = act.getScreenHeightInPixels();
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mWeakAct = new WeakReference<>(act);
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mSolving = false;
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int solverIndex= act.getSolverIndex();
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ImplementedSolversList currentSolver = ImplementedSolversList.getSolver(solverIndex);
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int currentObject = currentSolver.getObject();
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act.changeIfDifferent(currentObject,control);
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control.solveOnly();
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RubikObjectList.setCurrObject(currentObject);
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generateFaceColors(currentObject);
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final float BUTTON_RATIO = 0.75f;
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int sizeV = (int)(heigh*RubikActivity.RATIO_BAR*BUTTON_RATIO);
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int sizeH = (int)((width/mNumColors)*BUTTON_RATIO);
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mBitmapSize = Math.min(sizeV,sizeH);
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// TOP ////////////////////////////
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LinearLayout layoutTop = act.findViewById(R.id.upperBar);
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layoutTop.removeAllViews();
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if( mNumColors>0 )
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{
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setupBitmaps();
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setupColorButtons(act,width);
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markButton(act);
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}
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for(ImageButton button: mColorButton) layoutTop.addView(button);
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// BOT ////////////////////////////
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LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT,1);
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LinearLayout layoutL = new LinearLayout(act);
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layoutL.setLayoutParams(params);
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LinearLayout layoutM = new LinearLayout(act);
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layoutM.setLayoutParams(params);
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LinearLayout layoutR = new LinearLayout(act);
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layoutR.setLayoutParams(params);
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LinearLayout layoutBot = act.findViewById(R.id.lowerBar);
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layoutBot.removeAllViews();
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setupResetButton(act);
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setupSolveButton(act);
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setupBackButton(act);
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layoutL.addView(mResetButton);
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layoutM.addView(mSolveButton);
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layoutR.addView(mBackButton);
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layoutBot.addView(layoutL);
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layoutBot.addView(layoutM);
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layoutBot.addView(layoutR);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// This doesn't quite work in many cases, but in case of the solvers that will pop up in foreseeable
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// future it should be ok.
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public void generateFaceColors(int object)
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{
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if( object== ObjectSignatures.PYRA_3 ||
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object== ObjectSignatures.PYRA_4 ||
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object== ObjectSignatures.PYRA_5 ||
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object== ObjectSignatures.PDUO_2 ||
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object== ObjectSignatures.JING_2 ||
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object== ObjectSignatures.MORP_2 ||
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object== ObjectSignatures.MORP_3 ||
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object== ObjectSignatures.MORP_4 )
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{
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mNumColors = ShapeTetrahedron.NUM_FACES;
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mFaceColors = ShapeTetrahedron.FACE_COLORS;
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}
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else if( object== ObjectSignatures.DIAM_2 ||
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object== ObjectSignatures.DIAM_3 ||
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object== ObjectSignatures.DIAM_4 ||
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object== ObjectSignatures.TRAJ_3 ||
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object== ObjectSignatures.TRAJ_4 ||
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object== ObjectSignatures.PDIA_3 )
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{
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mNumColors = ShapeOctahedron.NUM_FACES;
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mFaceColors = ShapeOctahedron.FACE_COLORS;
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}
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else if( object== ObjectSignatures.CRYS_3 ||
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object== ObjectSignatures.STAR_3 ||
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object== ObjectSignatures.PENT_2 ||
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object== ObjectSignatures.KILO_3 ||
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object== ObjectSignatures.KILO_5 ||
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object== ObjectSignatures.MEGA_3 ||
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object== ObjectSignatures.MEGA_5 )
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{
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mNumColors = ShapeDodecahedron.NUM_FACES;
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mFaceColors = ShapeDodecahedron.FACE_COLORS;
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}
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else if( object== ObjectSignatures.BALL_4 )
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{
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mNumColors = ShapeDiamond.NUM_FACES;
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mFaceColors = ShapeDiamond.FACE_COLORS;
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}
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else if( object== ObjectSignatures.ICOS_2 )
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{
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mNumColors = ShapeIcosahedron.NUM_FACES;
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mFaceColors = ShapeIcosahedron.FACE_COLORS;
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}
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else if( object== ObjectSignatures.DIN4_3 )
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{
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mNumColors = 4;
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mFaceColors = new int[] { COLOR_YELLOW, COLOR_RED, COLOR_BLUE, COLOR_WHITE };
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}
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else
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{
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mNumColors = ShapeHexahedron.NUM_FACES;
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mFaceColors = ShapeHexahedron.FACE_COLORS;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setupBitmaps()
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{
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final int SIZE = (int)mBitmapSize;
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final float R = SIZE*0.15f;
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final float M = SIZE*0.08f;
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mBitmap = new Bitmap[mNumColors];
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Paint paint = new Paint();
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paint.setColor(0xff008800);
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paint.setStyle(Paint.Style.FILL);
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paint.setAntiAlias(true);
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paint.setTextAlign(Paint.Align.CENTER);
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paint.setStyle(Paint.Style.FILL);
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for(int i=0; i<mNumColors; i++)
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{
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mBitmap[i] = Bitmap.createBitmap(SIZE, SIZE, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(mBitmap[i]);
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paint.setColor(0xff000000);
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canvas.drawRect(0, 0, SIZE, SIZE, paint);
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paint.setColor(mFaceColors[i]);
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canvas.drawRoundRect( M, M, SIZE-M, SIZE-M, R, R, paint);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setupColorButtons(final RubikActivity act, final float width)
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{
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mColorButton = new ImageButton[mNumColors];
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int padding = (int)(width*RubikActivity.PADDING);
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int margin = (int)(width*RubikActivity.SMALL_MARGIN);
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for(int i=0; i<mNumColors; i++)
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{
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final int ii = i;
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LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT,LinearLayout.LayoutParams.MATCH_PARENT, 1.0f);
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params.topMargin = margin;
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params.bottomMargin = margin;
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params.leftMargin = margin;
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params.rightMargin = margin;
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mColorButton[i] = new ImageButton(act);
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mColorButton[i].setLayoutParams(params);
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mColorButton[i].setPadding(padding,0,padding,0);
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mColorButton[i].setImageBitmap(mBitmap[i]);
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mColorButton[i].setOnClickListener( new View.OnClickListener()
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{
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@Override
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public void onClick(View view)
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{
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mCurrentColor = ii;
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markButton(act);
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}
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});
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setupResetButton(final RubikActivity act)
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{
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int icon = RubikActivity.getDrawable(R.drawable.ui_small_reset,R.drawable.ui_medium_reset, R.drawable.ui_big_reset, R.drawable.ui_huge_reset);
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LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT);
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mResetButton = new TransparentImageButton(act, icon, TransparentImageButton.GRAVITY_MIDDLE, params);
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mResetButton.setOnClickListener( new View.OnClickListener()
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{
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@Override
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public void onClick(View v)
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{
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ObjectControl control = act.getControl();
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control.resetTextureMapsEffect(RESET_DURATION);
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}
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});
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setupSolveButton(final RubikActivity act)
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{
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final int icon = RubikActivity.getDrawable(R.drawable.ui_small_solve,R.drawable.ui_medium_solve, R.drawable.ui_big_solve, R.drawable.ui_huge_solve);
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LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT,1.0f);
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mSolveButton = new TransparentImageButton(act,icon,TransparentImageButton.GRAVITY_MIDDLE,params);
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mSolveButton.setOnClickListener( new View.OnClickListener()
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{
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@Override
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public void onClick(View v)
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{
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if( !mSolving )
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{
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mSolving = true;
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TwistyObject object = act.getObject();
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SolverMain solver = new SolverMain( act.getResources(), object );
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solver.start();
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}
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}
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});
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setupBackButton(final RubikActivity act)
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{
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final int icon = RubikActivity.getDrawable(R.drawable.ui_small_back,R.drawable.ui_medium_back, R.drawable.ui_big_back, R.drawable.ui_huge_back);
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LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT,1.0f);
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mBackButton = new TransparentImageButton(act, icon, TransparentImageButton.GRAVITY_MIDDLE, params);
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mBackButton.setOnClickListener( new View.OnClickListener()
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{
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@Override
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public void onClick(View v)
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{
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ObjectControl control = act.getControl();
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control.resetAllTextureMaps();
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ScreenList.goBack(act);
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}
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});
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void markButton(RubikActivity act)
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{
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for(int b=0; b<mNumColors; b++)
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{
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Drawable d = mColorButton[b].getBackground();
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if( b==mCurrentColor )
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{
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d.setColorFilter(ContextCompat.getColor(act,R.color.red), PorterDuff.Mode.MULTIPLY);
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}
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else
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{
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d.clearColorFilter();
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void savePreferences(SharedPreferences.Editor editor)
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{
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editor.putInt("stateSolver_color", mCurrentColor);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void restorePreferences(SharedPreferences preferences)
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{
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mCurrentColor = preferences.getInt("stateSolver_color", 0);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getCurrentColor()
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{
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return mCurrentColor;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void setSolved(final String moves)
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{
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mSolving = false;
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final RubikActivity act = mWeakAct.get();
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if( act!=null )
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{
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act.runOnUiThread(new Runnable()
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{
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@Override
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public void run()
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{
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ScreenList.switchScreen(act, ScreenList.SOLU);
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RubikScreenSolution solution = (RubikScreenSolution) ScreenList.SOLU.getScreenClass();
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solution.setupMoves(act, moves);
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}
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});
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void setSolved(final int[][] moves)
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{
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mSolving = false;
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final RubikActivity act = mWeakAct.get();
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if( act!=null )
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{
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act.runOnUiThread(new Runnable()
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{
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@Override
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public void run()
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{
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ScreenList.switchScreen(act, ScreenList.SOLU);
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RubikScreenSolution solution = (RubikScreenSolution) ScreenList.SOLU.getScreenClass();
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solution.setupMoves(act, moves);
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}
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});
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void displayErrorDialog(String message)
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{
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mSolving = false;
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RubikActivity act = mWeakAct.get();
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if( act!=null )
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{
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RubikDialogSolverError dialog = new RubikDialogSolverError();
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Bundle bundle = new Bundle();
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bundle.putString("argument", message );
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dialog.setArguments(bundle);
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dialog.show( act.getSupportFragmentManager(), null);
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}
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}
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}
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