Project

General

Profile

Download (21.2 KB) Statistics
| Branch: | Tag: | Revision:

magiccube / src / main / java / org / distorted / objects / RubikObject.java @ 818431ed

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objects;
21

    
22
import android.content.SharedPreferences;
23
import android.graphics.Bitmap;
24
import android.graphics.Canvas;
25
import android.graphics.Paint;
26

    
27
import com.google.firebase.crashlytics.FirebaseCrashlytics;
28

    
29
import org.distorted.library.effect.Effect;
30
import org.distorted.library.effect.MatrixEffectMove;
31
import org.distorted.library.effect.MatrixEffectQuaternion;
32
import org.distorted.library.effect.MatrixEffectScale;
33
import org.distorted.library.effect.VertexEffectQuaternion;
34
import org.distorted.library.effect.VertexEffectRotate;
35
import org.distorted.library.main.DistortedEffects;
36
import org.distorted.library.main.DistortedNode;
37
import org.distorted.library.main.DistortedTexture;
38
import org.distorted.library.mesh.MeshBase;
39
import org.distorted.library.mesh.MeshJoined;
40
import org.distorted.library.mesh.MeshRectangles;
41
import org.distorted.library.message.EffectListener;
42
import org.distorted.library.type.Dynamic1D;
43
import org.distorted.library.type.Static1D;
44
import org.distorted.library.type.Static3D;
45
import org.distorted.library.type.Static4D;
46

    
47
///////////////////////////////////////////////////////////////////////////////////////////////////
48

    
49
public abstract class RubikObject extends DistortedNode
50
  {
51
  private static final Static3D CENTER = new Static3D(0,0,0);
52
  static final int INTERIOR_COLOR = 0xff000000;
53
  public static final int NODE_FBO_SIZE = 600;
54
  private static final int POST_ROTATION_MILLISEC = 500;
55
  private static final int TEXTURE_HEIGHT = 128;
56

    
57
  final Static3D[] ROTATION_AXIS;
58
  final Static4D[] QUATS;
59
  final int NUM_FACES;
60

    
61
  static float OBJECT_SCREEN_RATIO;
62

    
63
  private final int NUM_CUBITS;
64
  private int mRotRowBitmap;
65
  private int mRotAxis;
66
  private Static3D[] mOrigPos;
67
  private Static3D mNodeScale;
68
  private Static4D mQuatAccumulated;
69
  private Cubit[] mCubits;
70
  private int mSize;
71
  private RubikObjectList mList;
72
  private MeshBase mMesh;
73
  private DistortedEffects mEffects;
74
  private VertexEffectRotate mRotateEffect;
75
  private Dynamic1D mRotationAngle;
76
  private Static3D mRotationAxis;
77

    
78
  float mStart, mStep;
79

    
80
  Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
81
  DistortedTexture mTexture;
82

    
83
  MatrixEffectScale mScaleEffect;
84
  MatrixEffectQuaternion mQuatCEffect;
85
  MatrixEffectQuaternion mQuatAEffect;
86

    
87
///////////////////////////////////////////////////////////////////////////////////////////////////
88

    
89
  RubikObject(int size, int fov, Static4D quatCur, Static4D quatAcc, DistortedTexture nodeTexture,
90
              MeshRectangles nodeMesh, DistortedEffects nodeEffects, int[][] moves, RubikObjectList list)
91
    {
92
    super(nodeTexture,nodeEffects,nodeMesh);
93

    
94
    resizeFBO(NODE_FBO_SIZE, NODE_FBO_SIZE);
95

    
96
    mList = list;
97
    mOrigPos = getCubitPositions(size);
98

    
99
    QUATS = getQuats();
100
    NUM_CUBITS  = mOrigPos.length;
101
    ROTATION_AXIS = getRotationAxis();
102
    OBJECT_SCREEN_RATIO = getScreenRatio();
103
    NUM_FACES = getNumFaces();
104

    
105
    mSize = size;
106
    computeStartAndStep(mOrigPos);
107
    mNodeScale= new Static3D(1,1,1);
108
    mQuatAccumulated = quatAcc;
109

    
110
    mRotationAngle= new Dynamic1D();
111
    mRotationAxis = new Static3D(1,0,0);
112
    mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
113

    
114
    mRotationAngleStatic = new Static1D(0);
115
    mRotationAngleMiddle = new Static1D(0);
116
    mRotationAngleFinal  = new Static1D(0);
117

    
118
    float scale = OBJECT_SCREEN_RATIO*NODE_FBO_SIZE/mSize;
119
    mScaleEffect = new MatrixEffectScale(new Static3D(scale,scale,scale));
120
    mQuatCEffect = new MatrixEffectQuaternion(quatCur, CENTER);
121
    mQuatAEffect = new MatrixEffectQuaternion(quatAcc, CENTER);
122

    
123
    MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
124
    nodeEffects.apply(nodeScaleEffect);
125

    
126
    mCubits = new Cubit[NUM_CUBITS];
127
    mTexture = new DistortedTexture();
128
    MeshBase[] cubitMesh = new MeshBase[NUM_CUBITS];
129

    
130
    for(int i=0; i<NUM_CUBITS; i++)
131
      {
132
      mCubits[i] = new Cubit(this,mOrigPos[i]);
133
      cubitMesh[i] = createCubitMesh(i);
134
      cubitMesh[i].apply(new MatrixEffectMove(mOrigPos[i]),1,0);
135
      cubitMesh[i].setEffectAssociation(0, mCubits[i].computeAssociation(), 0);
136
      }
137

    
138
    mMesh = new MeshJoined(cubitMesh);
139

    
140
    resetAllTextureMaps();
141

    
142
    mEffects = new DistortedEffects();
143

    
144
    int num_quats = QUATS.length;
145
    for(int q=0; q<num_quats; q++)
146
      {
147
      VertexEffectQuaternion vq = new VertexEffectQuaternion(QUATS[q],CENTER);
148
      vq.setMeshAssociation(0,q);
149
      mEffects.apply(vq);
150
      }
151

    
152
    mEffects.apply(mRotateEffect);
153
    mEffects.apply(mQuatAEffect);
154
    mEffects.apply(mQuatCEffect);
155
    mEffects.apply(mScaleEffect);
156

    
157
    attach( new DistortedNode(mTexture,mEffects,mMesh) );
158

    
159
    setupPosition(moves);
160

    
161
    setProjection(fov, 0.1f);
162
    }
163

    
164
///////////////////////////////////////////////////////////////////////////////////////////////////
165

    
166
  private void textureCubitMesh(MeshBase mesh, int cubit)
167
    {
168
    boolean belongs;
169
    final Static4D[] maps = new Static4D[NUM_FACES];
170
    final float ratio = 1.0f/(NUM_FACES+1);
171

    
172
    if( 2*ROTATION_AXIS.length == NUM_FACES )  // i.e. there are faces on both ends of the axis (cube)
173
      {
174
      for(int i=0; i<NUM_FACES; i++)
175
        {
176
        belongs = isOnFace(cubit, i/2, i%2==0 ? mSize-1:0 );
177
        maps[i] = new Static4D( (belongs?i:NUM_FACES)*ratio, 0.0f, ratio, 1.0f);
178
        }
179
      }
180
    else if( ROTATION_AXIS.length == NUM_FACES )  // just a single face on the right end of an axis (pyraminx)
181
      {
182
      for(int i=0; i<NUM_FACES; i++)
183
        {
184
        belongs = isOnFace(cubit, i, 0 );
185
        maps[i] = new Static4D( (belongs?i:NUM_FACES)*ratio, 0.0f, ratio, 1.0f);
186
        }
187
      }
188

    
189
    mesh.setTextureMap(maps,NUM_FACES*cubit);
190
    }
191

    
192
///////////////////////////////////////////////////////////////////////////////////////////////////
193
// Cast centers of all Cubits on the first rotation Axis and compute the leftmost and rightmost
194
// one. From there compute the 'start' (i.e. the leftmost) and 'step' (i.e. distance between two
195
// consecutive).
196
// it is assumed that other rotation axis have the same 'start' and 'step' - this is the case with
197
// the Cube and the Pyraminx.
198
// Start and Step are then needed to compute which rotation row (with respect to a given axis) a
199
// given Cubit belongs to.
200

    
201
  private void computeStartAndStep(Static3D[] pos)
202
    {
203
    float min = Float.MAX_VALUE;
204
    float max = Float.MIN_VALUE;
205
    float axisX = ROTATION_AXIS[0].get0();
206
    float axisY = ROTATION_AXIS[0].get1();
207
    float axisZ = ROTATION_AXIS[0].get2();
208
    float tmp;
209

    
210
    for(int i=0; i<NUM_CUBITS; i++)
211
      {
212
      tmp = pos[i].get0()*axisX + pos[i].get1()*axisY + pos[i].get2()*axisZ;
213
      if( tmp<min ) min=tmp;
214
      if( tmp>max ) max=tmp;
215
      }
216

    
217
    mStart = min;
218
    mStep  = (max-min+1.0f)/mSize;
219
    }
220

    
221
///////////////////////////////////////////////////////////////////////////////////////////////////
222

    
223
  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
224
    {
225
    int cubitRow = (int)(mCubits[cubit].mRotationRow[axis]+0.5f);
226
    return ((1<<cubitRow)&rowBitmap)!=0;
227
    }
228

    
229
///////////////////////////////////////////////////////////////////////////////////////////////////
230
// we cannot use belongsToRotation for deciding if to texture a face. Counterexample: the 'rotated'
231
// tetrahedrons of Pyraminx nearby the edge: they belong to rotation but their face which is rotated
232
// away from the face of the Pyraminx shouldn't be textured.
233

    
234
  private boolean isOnFace( int cubit, int axis, int row)
235
    {
236
    final float MAX_ERROR = 0.0001f;
237
    float diff = mCubits[cubit].mRotationRow[axis] - row;
238
    return diff*diff < MAX_ERROR;
239
    }
240

    
241
///////////////////////////////////////////////////////////////////////////////////////////////////
242
// note the minus in front of the sin() - we rotate counterclockwise
243
// when looking towards the direction where the axis increases in values.
244

    
245
  private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
246
    {
247
    Static3D axis = ROTATION_AXIS[axisIndex];
248

    
249
    while( angleInDegrees<0 ) angleInDegrees += 360;
250
    angleInDegrees %= 360;
251
    
252
    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
253
    float sinA =-(float)Math.sqrt(1-cosA*cosA);
254

    
255
    return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
256
    }
257

    
258
///////////////////////////////////////////////////////////////////////////////////////////////////
259

    
260
  private void setupPosition(int[][] moves)
261
    {
262
    if( moves!=null )
263
      {
264
      Static4D quat;
265
      int index, axis, rowBitmap, angle;
266
      int corr = (360/getBasicAngle());
267

    
268
      for(int[] move: moves)
269
        {
270
        axis     = move[0];
271
        rowBitmap= move[1];
272
        angle    = move[2]*corr;
273
        quat     = makeQuaternion(axis,angle);
274

    
275
        for(int j=0; j<NUM_CUBITS; j++)
276
          if( belongsToRotation(j,axis,rowBitmap) )
277
            {
278
            index = mCubits[j].removeRotationNow(quat);
279
            mMesh.setEffectAssociation(j,mCubits[j].computeAssociation(),index);
280
            }
281
        }
282
      }
283
    }
284

    
285
///////////////////////////////////////////////////////////////////////////////////////////////////
286

    
287
  int getCubitFaceColorIndex(int cubit, int face)
288
    {
289
    Static4D texMap = mMesh.getTextureMap(NUM_FACES*cubit + face);
290
    return (int)(texMap.get0() / texMap.get2());
291
    }
292

    
293
///////////////////////////////////////////////////////////////////////////////////////////////////
294
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
295

    
296
  void clampPos(Static3D pos)
297
    {
298
    float currError, minError = Float.MAX_VALUE;
299
    int minErrorIndex= -1;
300
    float x = pos.get0();
301
    float y = pos.get1();
302
    float z = pos.get2();
303
    float xo,yo,zo;
304

    
305
    for(int i=0; i<NUM_CUBITS; i++)
306
      {
307
      xo = mOrigPos[i].get0();
308
      yo = mOrigPos[i].get1();
309
      zo = mOrigPos[i].get2();
310

    
311
      currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
312

    
313
      if( currError<minError )
314
        {
315
        minError = currError;
316
        minErrorIndex = i;
317
        }
318
      }
319

    
320
    pos.set( mOrigPos[minErrorIndex] );
321
    }
322

    
323
///////////////////////////////////////////////////////////////////////////////////////////////////
324
// the getFaceColors + final black in a horizontal strip.
325

    
326
  public void createTexture()
327
    {
328
    Bitmap bitmap;
329

    
330
    Paint paint = new Paint();
331
    bitmap = Bitmap.createBitmap( (NUM_FACES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
332
    Canvas canvas = new Canvas(bitmap);
333

    
334
    paint.setAntiAlias(true);
335
    paint.setTextAlign(Paint.Align.CENTER);
336
    paint.setStyle(Paint.Style.FILL);
337

    
338
    paint.setColor(INTERIOR_COLOR);
339
    canvas.drawRect(0, 0, (NUM_FACES+1)*TEXTURE_HEIGHT, TEXTURE_HEIGHT, paint);
340

    
341
    for(int i=0; i<NUM_FACES; i++)
342
      {
343
      createFaceTexture(canvas, paint, i, i*TEXTURE_HEIGHT, 0, TEXTURE_HEIGHT);
344
      }
345

    
346
    mTexture.setTexture(bitmap);
347
    }
348

    
349
///////////////////////////////////////////////////////////////////////////////////////////////////
350

    
351
  public int getSize()
352
    {
353
    return mSize;
354
    }
355

    
356
///////////////////////////////////////////////////////////////////////////////////////////////////
357

    
358
  public void continueRotation(float angleInDegrees)
359
    {
360
    mRotationAngleStatic.set0(angleInDegrees);
361
    }
362

    
363
///////////////////////////////////////////////////////////////////////////////////////////////////
364

    
365
  public Static4D getRotationQuat()
366
      {
367
      return mQuatAccumulated;
368
      }
369

    
370
///////////////////////////////////////////////////////////////////////////////////////////////////
371

    
372
  public void recomputeScaleFactor(int scrWidth, int scrHeight)
373
    {
374
    float factor = Math.min(scrWidth,scrHeight);
375
    mNodeScale.set(factor,factor,factor);
376
    }
377

    
378
///////////////////////////////////////////////////////////////////////////////////////////////////
379

    
380
  public void savePreferences(SharedPreferences.Editor editor)
381
    {
382
    for(int i=0; i<NUM_CUBITS; i++) mCubits[i].savePreferences(editor);
383
    }
384

    
385
///////////////////////////////////////////////////////////////////////////////////////////////////
386

    
387
  public void restorePreferences(SharedPreferences preferences)
388
    {
389
    for(int i=0; i<NUM_CUBITS; i++) mCubits[i].restorePreferences(preferences);
390
    }
391

    
392
///////////////////////////////////////////////////////////////////////////////////////////////////
393

    
394
  public void releaseResources()
395
    {
396
    mTexture.markForDeletion();
397
    }
398

    
399
///////////////////////////////////////////////////////////////////////////////////////////////////
400

    
401
  public void apply(Effect effect, int position)
402
    {
403
    mEffects.apply(effect, position);
404
    }
405

    
406
///////////////////////////////////////////////////////////////////////////////////////////////////
407

    
408
  public void remove(long effectID)
409
    {
410
    mEffects.abortById(effectID);
411
    }
412

    
413
///////////////////////////////////////////////////////////////////////////////////////////////////
414

    
415
  public void solve()
416
    {
417
    for(int i=0; i<NUM_CUBITS; i++)
418
      {
419
      mCubits[i].solve();
420
      mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
421
      }
422
    }
423

    
424
///////////////////////////////////////////////////////////////////////////////////////////////////
425

    
426
  public boolean isSolved()
427
    {
428
    Static4D q = mCubits[0].mQuatScramble;
429

    
430
    for(int i=1; i<NUM_CUBITS; i++)
431
      {
432
      if( !mCubits[i].thereIsNoVisibleDifference(q) ) return false;
433
      }
434

    
435
    return true;
436
    }
437

    
438
///////////////////////////////////////////////////////////////////////////////////////////////////
439

    
440
  public void resetAllTextureMaps()
441
    {
442
    for(int i=0; i<NUM_CUBITS; i++)
443
      {
444
      textureCubitMesh( mMesh , i );
445
      }
446
    }
447

    
448
///////////////////////////////////////////////////////////////////////////////////////////////////
449

    
450
  public void setTextureMap(int cubit, int face, int newColor)
451
    {
452
    final float ratio = 1.0f/(NUM_FACES+1);
453
    final Static4D[] maps = new Static4D[NUM_FACES];
454

    
455
    try
456
      {
457
      maps[face] = new Static4D( newColor*ratio, 0.0f, ratio, 1.0f);
458
      mMesh.setTextureMap(maps,NUM_FACES*cubit);
459
      }
460
    catch(ArrayIndexOutOfBoundsException ignored)
461
      {
462
      // the object must have changed in between of us touching the screen and getting here
463
      // (which happens after the next render, i.e. about 30 miliseconds later)
464
      // ignore.
465
      }
466
    }
467

    
468
///////////////////////////////////////////////////////////////////////////////////////////////////
469

    
470
  public void beginNewRotation(int axis, int row )
471
    {
472
    if( axis<0 || axis>=ROTATION_AXIS.length )
473
      {
474
      android.util.Log.e("object", "invalid rotation axis: "+axis);
475
      return;
476
      }
477
    if( row<0 || row>=mSize )
478
      {
479
      android.util.Log.e("object", "invalid rotation row: "+row);
480
      return;
481
      }
482

    
483
    mRotAxis     = axis;
484
    mRotRowBitmap= (1<<row);
485
    mRotationAngleStatic.set0(0.0f);
486
    mRotationAxis.set( ROTATION_AXIS[axis] );
487
    mRotationAngle.add(mRotationAngleStatic);
488
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*RubikObjectList.MAX_OBJECT_SIZE) , -1);
489
    }
490

    
491
///////////////////////////////////////////////////////////////////////////////////////////////////
492

    
493
  public long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
494
    {
495
    mRotAxis     = axis;
496
    mRotRowBitmap= rowBitmap;
497

    
498
    mRotationAngleStatic.set0(0.0f);
499
    mRotationAxis.set( ROTATION_AXIS[axis] );
500
    mRotationAngle.setDuration(durationMillis);
501
    mRotationAngle.resetToBeginning();
502
    mRotationAngle.add(new Static1D(0));
503
    mRotationAngle.add(new Static1D(angle));
504
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*RubikObjectList.MAX_OBJECT_SIZE) , -1);
505
    mRotateEffect.notifyWhenFinished(listener);
506

    
507
    return mRotateEffect.getID();
508
    }
509

    
510
///////////////////////////////////////////////////////////////////////////////////////////////////
511

    
512
  public long finishRotationNow(EffectListener listener)
513
    {
514
    float angle = getAngle();
515
    int nearestAngleInDegrees = computeNearestAngle(angle);
516
    mRotationAngleStatic.set0(angle);
517
    mRotationAngleFinal.set0(nearestAngleInDegrees);
518
    mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
519

    
520
    mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
521
    mRotationAngle.resetToBeginning();
522
    mRotationAngle.removeAll();
523
    mRotationAngle.add(mRotationAngleStatic);
524
    mRotationAngle.add(mRotationAngleMiddle);
525
    mRotationAngle.add(mRotationAngleFinal);
526
    mRotateEffect.notifyWhenFinished(listener);
527

    
528
    return mRotateEffect.getID();
529
    }
530

    
531

    
532
///////////////////////////////////////////////////////////////////////////////////////////////////
533

    
534
  private float getAngle()
535
    {
536
    int pointNum = mRotationAngle.getNumPoints();
537

    
538
    if( pointNum>=1 )
539
      {
540
      return mRotationAngle.getPoint(pointNum-1).get0();
541
      }
542
    else
543
      {
544
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
545
      crashlytics.log("points in RotationAngle: "+pointNum);
546
      return 0;
547
      }
548
    }
549

    
550
///////////////////////////////////////////////////////////////////////////////////////////////////
551

    
552
  public void removeRotationNow()
553
     {
554
     float angle = getAngle();
555
     int nearestAngleInDegrees = computeNearestAngle(angle);
556
     double nearestAngleInRadians = nearestAngleInDegrees*Math.PI/180;
557
     float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
558
     float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
559
     float axisX = ROTATION_AXIS[mRotAxis].get0();
560
     float axisY = ROTATION_AXIS[mRotAxis].get1();
561
     float axisZ = ROTATION_AXIS[mRotAxis].get2();
562
     Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
563

    
564
     mRotationAngle.removeAll();
565
     mRotationAngleStatic.set0(0);
566

    
567
     for(int i=0; i<NUM_CUBITS; i++)
568
       if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
569
         {
570
         int index = mCubits[i].removeRotationNow(quat);
571
         mMesh.setEffectAssociation(i,mCubits[i].computeAssociation(),index);
572
         }
573
     }
574

    
575
///////////////////////////////////////////////////////////////////////////////////////////////////
576

    
577
  public void initializeObject(int[][] moves)
578
    {
579
    solve();
580
    setupPosition(moves);
581
    }
582

    
583
///////////////////////////////////////////////////////////////////////////////////////////////////
584

    
585
  public int getCubit(float[] point3D)
586
    {
587
    float dist, minDist = Float. MAX_VALUE;
588
    int currentBest=-1;
589
    float multiplier = returnMultiplier();
590

    
591
    point3D[0] *= multiplier;
592
    point3D[1] *= multiplier;
593
    point3D[2] *= multiplier;
594

    
595
    for(int i=0; i<NUM_CUBITS; i++)
596
      {
597
      dist = mCubits[i].getDistSquared(point3D);
598
      if( dist<minDist )
599
        {
600
        minDist = dist;
601
        currentBest = i;
602
        }
603
      }
604

    
605
    return currentBest;
606
    }
607

    
608
///////////////////////////////////////////////////////////////////////////////////////////////////
609

    
610
  public int computeNearestAngle(float angle)
611
    {
612
    final int NEAREST = 360/getBasicAngle();
613

    
614
    int tmp = (int)((angle+NEAREST/2)/NEAREST);
615
    if( angle< -(NEAREST*0.5) ) tmp-=1;
616

    
617
    return NEAREST*tmp;
618
    }
619

    
620
///////////////////////////////////////////////////////////////////////////////////////////////////
621

    
622
  public RubikObjectList getObjectList()
623
    {
624
    return mList;
625
    }
626

    
627
///////////////////////////////////////////////////////////////////////////////////////////////////
628

    
629
  abstract float getScreenRatio();
630
  abstract Static3D[] getCubitPositions(int size);
631
  abstract Static4D[] getQuats();
632
  abstract int getNumFaces();
633
  abstract MeshBase createCubitMesh(int cubit);
634
  abstract void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side);
635
  public abstract Static3D[] getRotationAxis();
636
  public abstract int getBasicAngle();
637
  public abstract float returnMultiplier();
638
  public abstract float returnRotationFactor(float offset);
639
  public abstract String retObjectString();
640
  public abstract float[] getRowChances();
641
  }
(4-4/8)