Revision 8197c92d
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/magic/RubikCube.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float getSize()
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int getSize()
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{ |
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return mSize; |
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} |
src/main/java/org/distorted/magic/RubikRenderer.java | ||
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mFinishDragAccumulated = false; |
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mCanRotate = true; |
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mCube = new RubikCube( RubikActivity.DEFAULT_SIZE, mMove, mScale, mQuatCurrent, mQuatAccumulated); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private float computeFOV(float cameraDistance, int screenHeight)
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{
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double halfFOVInRadians = Math.atan( screenHeight/(2*cameraDistance) );
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return (float)(2*halfFOVInRadians*(180/Math.PI));
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}
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private float computeFOV(float cameraDistance, int screenHeight) |
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{ |
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double halfFOVInRadians = Math.atan( screenHeight/(2*cameraDistance) ); |
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return (float)(2*halfFOVInRadians*(180/Math.PI)); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// no this will not race with onDrawFrame |
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void finishRotation()
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{
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mFinishRotation = true;
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}
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void finishRotation() |
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{ |
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mFinishRotation = true; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float returnCubeSizeInScreenSpace() |
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{ |
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return mCubeSizeInScreenSpace; |
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} |
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void createCube(int newSize) |
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{ |
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int oldSize = mCube==null ? 0 : mCube.getSize(); |
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if( oldSize!=newSize ) |
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{ |
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if( mCube!=null ) |
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{ |
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mScreen.detachAll(); |
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} |
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mCube = new RubikCube(newSize, mMove, mScale, mQuatCurrent, mQuatAccumulated); |
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mCube.attachToScreen(mScreen); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean canRotate()
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{
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return mCanRotate; |
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}
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void scrambleCube()
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{ |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikCube getCube() |
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{ |
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return mCube; |
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} |
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float returnCubeSizeInScreenSpace() |
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{ |
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return mCubeSizeInScreenSpace; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean canRotate() |
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{ |
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return mCanRotate; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikCube getCube() |
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{ |
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return mCube; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Initial rotation of the cube. Something semi-random that looks good. |
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Static4D initializeQuat()
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{
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return new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f);
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}
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Static4D initializeQuat() |
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{ |
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return new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setQuatCurrent(Static4D current)
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{
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mTempCurrent.set(current);
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mFinishDragCurrent = true;
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}
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void setQuatCurrent(Static4D current) |
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{ |
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mTempCurrent.set(current); |
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mFinishDragCurrent = true; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setQuatAccumulated(Static4D accumulated)
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{
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mTempAccumulated.set(accumulated);
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mFinishDragAccumulated = true;
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}
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void setQuatAccumulated(Static4D accumulated) |
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{ |
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mTempAccumulated.set(accumulated); |
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mFinishDragAccumulated = true; |
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} |
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} |
src/main/java/org/distorted/magic/RubikSurfaceView.java | ||
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class RubikSurfaceView extends GLSurfaceView |
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{ |
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// Moving the finger from the middle of the vertical screen to the right edge will rotate a |
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// given face by SWIPING_SENSITIVITY/2 degrees. |
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private final static int SWIPING_SENSITIVITY = 240; |
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private final static int NONE =-1; |
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private final static int FRONT = 0; // has to be 6 consecutive ints |
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private final static int BACK = 1; // FRONT ... BOTTOM |
... | ... | |
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private final static int BOTTOM = 5; // |
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static final int VECTX = 0; // |
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static final int VECTY = 1; // dont change this |
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static final int VECTY = 1; // don't change this
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static final int VECTZ = 2; // |
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private static final int[] VECT = {VECTX,VECTY,VECTZ}; |
... | ... | |
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mScreenWidth = mScreenHeight = mScreenMin = 0; |
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mRenderer = new RubikRenderer(this); |
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mRenderer.createCube(RubikActivity.DEFAULT_SIZE); |
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mCube = mRenderer.getCube(); |
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mQuatCurrent = new Static4D(0,0,0,1); |
... | ... | |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public RubikRenderer getRenderer() |
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{ |
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return mRenderer; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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@Override |
... | ... | |
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void setNewCubeSize(int newCubeSize) |
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{ |
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android.util.Log.e("view", "new size="+newCubeSize);
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mRenderer.createCube(newCubeSize);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void scrambleCube() |
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{ |
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android.util.Log.e("view", "scrambling...");
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mRenderer.scrambleCube();
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// 240 --> moving finger from the middle of the vertical screen to the right edge will rotate a |
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// given face by 240/2 = 120 degrees. |
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private void continueRotation(int x, int y) |
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{ |
... | ... | |
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int sign = retFaceRotationSign(mLastTouchedFace); |
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float angle = (mRotationVect==xAxis ? mDiff[yAxis] : -mDiff[xAxis]); |
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mCube.continueRotation(240.0f*sign*angle/mScreenMin);
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mCube.continueRotation(SWIPING_SENSITIVITY*sign*angle/mScreenMin);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
App: minor.