Revision 834b2618
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/control/RubikControlWhole.java | ||
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543 | 543 |
mDyn1.add(point2); |
544 | 544 |
mDyn1.add(point3); |
545 | 545 |
mDyn1.add(point0); |
546 |
|
|
546 | 547 |
mDyn2.add(point2); |
547 | 548 |
mDyn2.add(point3); |
548 | 549 |
mDyn2.add(point0); |
... | ... | |
552 | 553 |
mDyn1.setConvexity(1.0f); |
553 | 554 |
mDyn2.setConvexity(1.0f); |
554 | 555 |
|
556 |
mDyn1.setSpeedMode(Dynamic.SPEED_MODE_SEGMENT_CONSTANT); |
|
557 |
mDyn2.setSpeedMode(Dynamic.SPEED_MODE_SEGMENT_CONSTANT); |
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558 |
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555 | 559 |
mPosition1.set(point0); |
556 | 560 |
mPosition2.set(point2); |
557 | 561 |
|
... | ... | |
592 | 596 |
mDyn1.setConvexity(0.0f); |
593 | 597 |
mDyn2.setConvexity(0.0f); |
594 | 598 |
|
599 |
mDyn1.setSpeedMode(Dynamic.SPEED_MODE_SMOOTH); |
|
600 |
mDyn2.setSpeedMode(Dynamic.SPEED_MODE_SMOOTH); |
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601 |
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595 | 602 |
mPosition1.set(point1f); |
596 | 603 |
mPosition2.set(point2f); |
597 | 604 |
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src/main/java/org/distorted/main/RubikSurfaceView.java | ||
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373 | 373 |
float distQuot = mInitDistance<0 ? 1.0f : distNow/ mInitDistance; |
374 | 374 |
mInitDistance = distNow; |
375 | 375 |
|
376 |
if( angleDiff< 0.00001f && angleDiff>-0.00001f) |
|
377 |
android.util.Log.e("D", " distQuot="+distQuot); |
|
378 |
else |
|
379 |
android.util.Log.e("D", "angelDiff "+angleDiff+" distQuot="+distQuot); |
|
380 |
|
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376 | 381 |
TwistyObject object = mPreRender.getObject(); |
377 | 382 |
if( object!=null ) object.setObjectRatio(distQuot); |
378 | 383 |
} |
src/main/java/org/distorted/objects/MovementSquare.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2020 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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package org.distorted.objects; |
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import org.distorted.library.type.Static3D; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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class MovementSquare extends Movement |
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{ |
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static final float DIST3D = 0.5f; |
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static final float DIST2D = 0.5f; |
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static final Static3D[] FACE_AXIS = new Static3D[] |
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{ |
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new Static3D(1,0,0), new Static3D(-1,0,0), |
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new Static3D(0,1,0), new Static3D(0,-1,0), |
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new Static3D(0,0,1), new Static3D(0,0,-1) |
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}; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MovementSquare() |
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{ |
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super(TwistySquare1.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int computeRowFromOffset(int face, int size, float offset) |
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{ |
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return (int)(size*offset); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public float returnRotationFactor(int size, int row) |
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{ |
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return 1.0f; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean isInsideFace(int face, float[] p) |
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{ |
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return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
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{ |
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enabled[0] = 2; |
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switch(face) |
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{ |
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case 0: |
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case 1: enabled[1]=1; enabled[2]=2; break; |
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case 2: |
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case 3: enabled[1]=0; enabled[2]=2; break; |
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case 4: |
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case 5: enabled[1]=0; enabled[2]=1; break; |
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} |
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} |
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} |
src/main/java/org/distorted/objects/ObjectList.java | ||
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212 | 212 |
6, |
213 | 213 |
60 |
214 | 214 |
), |
215 |
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SQU1 ( |
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new int[][] { |
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{2 , 18, 0, R.drawable.ui_small_diam2, R.drawable.ui_medium_diam2, R.drawable.ui_big_diam2, R.drawable.ui_huge_diam2} , |
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}, |
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TwistySquare1.class, |
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new MovementSquare(), |
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6, |
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60 |
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), |
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215 | 225 |
; |
216 | 226 |
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217 | 227 |
public static final int NUM_OBJECTS = values().length; |
... | ... | |
610 | 620 |
case 14: return new TwistyBandaged3Plate(size, quat, texture, mesh, effects, moves, res, scrWidth); |
611 | 621 |
case 15: return new TwistyBandagedEvil (size, quat, texture, mesh, effects, moves, res, scrWidth); |
612 | 622 |
case 16: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
623 |
case 17: return new TwistySquare1 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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613 | 624 |
} |
614 | 625 |
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615 | 626 |
return null; |
src/main/java/org/distorted/objects/TwistyRedi.java | ||
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106 | 106 |
}; |
107 | 107 |
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108 | 108 |
// Colors of the faces of cubits. |
109 |
// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 BROWN 5
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// YELLOW 6 WHITE 7 BLUE 8 GREEN 9 RED 10 BROWN 11
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// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 ORANGE 5
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// YELLOW 6 WHITE 7 BLUE 8 GREEN 9 RED 10 ORANGE 11
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111 | 111 |
private static final int[][] mFaceMap = new int[][] |
112 | 112 |
{ |
113 | 113 |
{ 4, 2, 0,12,12,12 }, |
src/main/java/org/distorted/objects/TwistySquare1.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2019 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.objects; |
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import android.content.res.Resources; |
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import android.graphics.Canvas; |
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import android.graphics.Paint; |
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import org.distorted.helpers.FactoryCubit; |
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import org.distorted.helpers.FactorySticker; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshSquare; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.main.R; |
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import java.util.Random; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class TwistySquare1 extends TwistyObject |
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{ |
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private static final float COS15 = (SQ6+SQ2)/4; |
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private static final float SIN15 = (SQ6-SQ2)/4; |
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private static final float X = 3*(2-SQ3)/2; |
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static final Static3D[] ROT_AXIS = new Static3D[] |
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{ |
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new Static3D(0,1,0), |
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new Static3D(COS15,0,SIN15) |
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}; |
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private static final int[] FACE_COLORS = new int[] |
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{ |
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COLOR_YELLOW, COLOR_WHITE, |
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COLOR_BLUE , COLOR_GREEN, |
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COLOR_RED , COLOR_ORANGE |
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}; |
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private static final Static4D[] QUATS = new Static4D[] |
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{ |
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
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new Static4D( 0.0f, SIN15, 0.0f, COS15 ), |
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new Static4D( 0.0f, 0.5f, 0.0f, SQ3/2 ), |
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new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2 ), |
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new Static4D( 0.0f, SQ3/2, 0.0f, 0.5f ), |
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new Static4D( 0.0f, COS15, 0.0f, SIN15 ), |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
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new Static4D( 0.0f, COS15, 0.0f,-SIN15 ), |
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new Static4D( 0.0f, SQ3/2, 0.0f, -0.5f ), |
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new Static4D( 0.0f, SQ2/2, 0.0f,-SQ2/2 ), |
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new Static4D( 0.0f, 0.5f, 0.0f,-SQ3/2 ), |
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new Static4D( 0.0f, SIN15, 0.0f,-COS15 ), |
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
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new Static4D( COS15, 0.0f, SIN15, 0.0f ), |
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new Static4D( SQ3/2, 0.0f, 0.5f, 0.0f ), |
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new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f ), |
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new Static4D( 0.5f, 0.0f, SQ3/2, 0.0f ), |
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new Static4D( SIN15, 0.0f, COS15, 0.0f ), |
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
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new Static4D(-SIN15, 0.0f, COS15, 0.0f ), |
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new Static4D( -0.5f, 0.0f, SQ3/2, 0.0f ), |
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new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f ), |
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new Static4D(-SQ3/2, 0.0f, 0.5f, 0.0f ), |
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new Static4D(-COS15, 0.0f, SIN15, 0.0f ) |
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}; |
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private static final int[] QUAT_NUMBER = new int[] |
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{ |
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0, 6, |
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0, 9, 6, 3, 18, 15, 12, 21, |
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0, 9, 6, 3, 15, 12, 21, 18 |
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}; |
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// centers of the 2 middles + 8 edges + 8 corners |
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private static final float[][] CENTERS = new float[][] |
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{ |
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{ 1.5f, 0.0f, 0.0f }, |
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{-1.5f, 0.0f, 0.0f }, |
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{ 0.0f, 1.0f, 1.5f }, |
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{ 1.5f, 1.0f, 0.0f }, |
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{ 0.0f, 1.0f,-1.5f }, |
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{-1.5f, 1.0f, 0.0f }, |
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{ 0.0f,-1.0f, 1.5f }, |
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{ 1.5f,-1.0f, 0.0f }, |
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{ 0.0f,-1.0f,-1.5f }, |
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{-1.5f,-1.0f, 0.0f }, |
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110 |
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{ 1.5f, 1.0f, 1.5f }, |
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{ 1.5f, 1.0f,-1.5f }, |
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{-1.5f, 1.0f,-1.5f }, |
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{-1.5f, 1.0f, 1.5f }, |
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{ 1.5f,-1.0f, 1.5f }, |
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{ 1.5f,-1.0f,-1.5f }, |
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{-1.5f,-1.0f,-1.5f }, |
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{-1.5f,-1.0f, 1.5f }, |
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}; |
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120 |
|
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private static final double[][] VERTICES_MIDDLE = new double[][] |
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{ |
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{ -1.5-X, 0.5, 1.5 }, |
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{ 0.0, 0.5, 1.5 }, |
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{ 0.0, 0.5,-1.5 }, |
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{ -1.5+X, 0.5,-1.5 }, |
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{ -1.5-X,-0.5, 1.5 }, |
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{ 0.0,-0.5, 1.5 }, |
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{ 0.0,-0.5,-1.5 }, |
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{ -1.5+X,-0.5,-1.5 } |
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}; |
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132 |
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private static final int[][] VERT_INDEXES_MIDDLE = new int[][] |
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{ |
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{0,1,2,3}, // counterclockwise! |
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{4,5,6,7}, |
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{4,5,1,0}, |
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{5,6,2,1}, |
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{6,7,3,2}, |
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{7,4,0,3} |
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}; |
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142 |
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143 |
private static final double[][] VERTICES_EDGE = new double[][] |
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{ |
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{ -X, 0.5, 0.0 }, |
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{ +X, 0.5, 0.0 }, |
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{0.0, 0.5,-1.5 }, |
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{ -X,-0.5, 0.0 }, |
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{ +X,-0.5, 0.0 }, |
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{0.0,-0.5,-1.5 }, |
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}; |
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152 |
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private static final int[][] VERT_INDEXES_EDGE = new int[][] |
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{ |
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{0,1,2}, // counterclockwise! |
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{3,4,5}, |
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{3,4,1,0}, |
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{4,5,2,1}, |
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{5,3,0,2} |
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}; |
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161 |
|
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162 |
private static final double[][] VERTICES_CORNER = new double[][] |
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{ |
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{ X-1.5, 0.5, 0.0 }, |
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{ 0.0, 0.5, 0.0 }, |
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{ 0.0, 0.5,X-1.5 }, |
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{ -1.5, 0.5, -1.5 }, |
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{ X-1.5,-0.5, 0.0 }, |
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{ 0.0,-0.5, 0.0 }, |
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{ 0.0,-0.5,X-1.5 }, |
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{ -1.5,-0.5, -1.5 } |
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}; |
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173 |
|
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private static final int[][] VERT_INDEXES_CORNER = new int[][] |
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175 |
{ |
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{0,1,2,3}, // counterclockwise! |
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{4,5,6,7}, |
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178 |
{4,5,1,0}, |
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{5,6,2,1}, |
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180 |
{7,4,0,3}, |
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{6,7,3,2} |
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182 |
}; |
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183 |
|
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184 |
// TODO |
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185 |
private static final float[][] STICKERS = new float[][] |
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186 |
{ |
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187 |
{ -0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f } |
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188 |
}; |
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189 |
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190 |
private static final int NUM_ST = STICKERS.length; |
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191 |
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192 |
private static final int[][] mStickerType = new int[][] |
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193 |
{ |
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194 |
{ NUM_ST,NUM_ST,0, 1, 2,NUM_ST }, |
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195 |
{ 4,NUM_ST,3,NUM_ST,NUM_ST,NUM_ST }, |
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196 |
{ 5,NUM_ST,2, 2,NUM_ST,NUM_ST } |
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197 |
}; |
|
198 |
|
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199 |
// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 ORANGE 5 |
|
200 |
private static final int[][] mStickerColor = new int[][] |
|
201 |
{ |
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202 |
{ 0, 0, 5, 0, 4, 0 }, |
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203 |
{ 0, 0, 4, 1, 5, 0 }, |
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204 |
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205 |
{ 3, 0, 5, 0, 0, 0 }, |
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206 |
{ 3, 0, 0, 0, 0, 0 }, |
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207 |
{ 3, 0, 4, 0, 0, 0 }, |
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208 |
{ 3, 0, 1, 0, 0, 0 }, |
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209 |
{ 2, 0, 5, 0, 0, 0 }, |
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210 |
{ 2, 0, 0, 0, 0, 0 }, |
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211 |
{ 2, 0, 4, 0, 0, 0 }, |
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212 |
{ 2, 0, 1, 0, 0, 0 }, |
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213 |
|
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214 |
{ 3, 0, 5, 0, 0, 0 }, |
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215 |
{ 3, 0, 0, 4, 0, 0 }, |
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216 |
{ 3, 0, 4, 1, 0, 0 }, |
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217 |
{ 3, 0, 1, 5, 0, 0 }, |
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218 |
{ 2, 0, 5, 0, 0, 0 }, |
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219 |
{ 2, 0, 0, 4, 0, 0 }, |
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220 |
{ 2, 0, 4, 1, 0, 0 }, |
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221 |
{ 2, 0, 1, 5, 0, 0 }, |
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222 |
}; |
|
223 |
|
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224 |
private static MeshBase[] mMeshes; |
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225 |
|
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226 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
227 |
|
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228 |
TwistySquare1(int size, Static4D quat, DistortedTexture texture, |
|
229 |
MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
230 |
{ |
|
231 |
super(size, size, quat, texture, mesh, effects, moves, ObjectList.SQU1, res, scrWidth); |
|
232 |
} |
|
233 |
|
|
234 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
235 |
|
|
236 |
private Static4D getQuat(int cubit) |
|
237 |
{ |
|
238 |
return QUATS[QUAT_NUMBER[cubit]]; |
|
239 |
} |
|
240 |
|
|
241 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
242 |
|
|
243 |
MeshBase createCubitMesh(int cubit, int numLayers) |
|
244 |
{ |
|
245 |
if( mMeshes==null ) |
|
246 |
{ |
|
247 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
248 |
factory.clear(); |
|
249 |
mMeshes = new MeshBase[3]; |
|
250 |
} |
|
251 |
|
|
252 |
MeshBase mesh; |
|
253 |
|
|
254 |
if( cubit<2 ) |
|
255 |
{ |
|
256 |
if( mMeshes[0]==null ) |
|
257 |
{ |
|
258 |
float[][] bands= new float[][] |
|
259 |
{ |
|
260 |
{0.06f,35,0.5f,0.7f,6,2,2}, |
|
261 |
{0.03f,35,0.5f,0.7f,6,2,2}, |
|
262 |
{0.00f, 0,1.0f,0.0f,2,0,0} |
|
263 |
}; |
|
264 |
int[] bandIndexes = new int[] { 2,2,1,1,0,2 }; |
|
265 |
float[][] corners = new float[][] { {0.06f,0.08f} }; |
|
266 |
int[] cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 }; |
|
267 |
float[][] centers = new float[][] { { -0.75f, 0.0f, 0.0f} }; |
|
268 |
int[] centerIndexes = new int[] { 0,0,0,0,0,0,0,0 }; |
|
269 |
|
|
270 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
271 |
factory.createNewFaceTransform(VERTICES_MIDDLE,VERT_INDEXES_MIDDLE); |
|
272 |
mMeshes[0] = factory.createRoundedSolid(VERTICES_MIDDLE, VERT_INDEXES_MIDDLE, |
|
273 |
bands, bandIndexes, |
|
274 |
corners, cornerIndexes, |
|
275 |
centers, centerIndexes, |
|
276 |
getNumCubitFaces() ); |
|
277 |
} |
|
278 |
mesh = mMeshes[0].copy(true); |
|
279 |
} |
|
280 |
else if( cubit<10 ) |
|
281 |
{ |
|
282 |
if( mMeshes[1]==null ) |
|
283 |
{ |
|
284 |
float[][] bands= new float[][] |
|
285 |
{ |
|
286 |
{0.038f,35,0.250f,0.7f, 7,2,2}, |
|
287 |
{0.000f, 0,0.125f,0.2f, 3,1,1} |
|
288 |
}; |
|
289 |
int[] bandIndexes = new int[] { 1,1,0,1,1 }; |
|
290 |
float[][] corners = new float[][] { {0.06f,0.20f} }; |
|
291 |
int[] cornerIndexes = new int[] { 0,0,-1,0,0,-1 }; |
|
292 |
float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} }; |
|
293 |
int[] centerIndexes = new int[] { 0,0,-1,0,0,-1 }; |
|
294 |
|
|
295 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
296 |
factory.createNewFaceTransform(VERTICES_EDGE,VERT_INDEXES_EDGE); |
|
297 |
mMeshes[1] = factory.createRoundedSolid(VERTICES_EDGE, VERT_INDEXES_EDGE, |
|
298 |
bands, bandIndexes, |
|
299 |
corners, cornerIndexes, |
|
300 |
centers, centerIndexes, |
|
301 |
getNumCubitFaces() ); |
|
302 |
} |
|
303 |
mesh = mMeshes[1].copy(true); |
|
304 |
} |
|
305 |
else |
|
306 |
{ |
|
307 |
if( mMeshes[2]==null ) |
|
308 |
{ |
|
309 |
float[][] bands= new float[][] |
|
310 |
{ |
|
311 |
{0.038f,35,0.250f,0.7f, 7,2,2}, |
|
312 |
{0.000f, 0,0.125f,0.2f, 3,1,1} |
|
313 |
}; |
|
314 |
int[] bandIndexes = new int[] { 1,1,0,0,1,1 }; |
|
315 |
float[][] corners = new float[][] { {0.08f,0.20f} }; |
|
316 |
int[] cornerIndexes = new int[] { 0,0,0,-1,0,0,0,-1 }; |
|
317 |
float[][] centers = new float[][] { { -0.5f, 0.0f,-0.5f} }; |
|
318 |
int[] centerIndexes = new int[] { -1,0,-1,-1,-1,0,-1,-1 }; |
|
319 |
|
|
320 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
321 |
factory.createNewFaceTransform(VERTICES_CORNER,VERT_INDEXES_CORNER); |
|
322 |
mMeshes[2] = factory.createRoundedSolid(VERTICES_CORNER, VERT_INDEXES_CORNER, |
|
323 |
bands, bandIndexes, |
|
324 |
corners, cornerIndexes, |
|
325 |
centers, centerIndexes, |
|
326 |
getNumCubitFaces() ); |
|
327 |
} |
|
328 |
mesh = mMeshes[2].copy(true); |
|
329 |
} |
|
330 |
|
|
331 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit), new Static3D(0,0,0) ); |
|
332 |
mesh.apply(quat,0xffffffff,0); |
|
333 |
|
|
334 |
return mesh; |
|
335 |
} |
|
336 |
|
|
337 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
338 |
// TODO |
|
339 |
|
|
340 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
|
341 |
{ |
|
342 |
float R = 0.10f; |
|
343 |
float S = 0.08f; |
|
344 |
|
|
345 |
FactorySticker factory = FactorySticker.getInstance(); |
|
346 |
factory.drawRoundedPolygon(canvas, paint, left, top, STICKERS[0], S, FACE_COLORS[face], R); |
|
347 |
} |
|
348 |
|
|
349 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
350 |
|
|
351 |
float[][] getCubitPositions(int size) |
|
352 |
{ |
|
353 |
return CENTERS; |
|
354 |
} |
|
355 |
|
|
356 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
357 |
|
|
358 |
Static4D[] getQuats() |
|
359 |
{ |
|
360 |
return QUATS; |
|
361 |
} |
|
362 |
|
|
363 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
364 |
|
|
365 |
boolean shouldResetTextureMaps() |
|
366 |
{ |
|
367 |
return false; |
|
368 |
} |
|
369 |
|
|
370 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
371 |
|
|
372 |
int getNumFaces() |
|
373 |
{ |
|
374 |
return FACE_COLORS.length; |
|
375 |
} |
|
376 |
|
|
377 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
378 |
// TODO |
|
379 |
|
|
380 |
float[] getCuts(int numLayers) |
|
381 |
{ |
|
382 |
float[] cuts = new float[numLayers-1]; |
|
383 |
|
|
384 |
for(int i=0; i<numLayers-1; i++) |
|
385 |
{ |
|
386 |
cuts[i] = (2-numLayers)*0.5f + i; |
|
387 |
} |
|
388 |
|
|
389 |
return cuts; |
|
390 |
} |
|
391 |
|
|
392 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
393 |
|
|
394 |
int getNumStickerTypes(int numLayers) |
|
395 |
{ |
|
396 |
return STICKERS.length; |
|
397 |
} |
|
398 |
|
|
399 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
400 |
|
|
401 |
int getNumCubitFaces() |
|
402 |
{ |
|
403 |
return 6; |
|
404 |
} |
|
405 |
|
|
406 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
407 |
|
|
408 |
float getScreenRatio() |
|
409 |
{ |
|
410 |
return 0.36f; |
|
411 |
} |
|
412 |
|
|
413 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
414 |
|
|
415 |
int getFaceColor(int cubit, int cubitface, int size) |
|
416 |
{ |
|
417 |
int type; |
|
418 |
|
|
419 |
if( cubit< 2 ) type = 0; |
|
420 |
else if( cubit<10 ) type = 1; |
|
421 |
else type = 2; |
|
422 |
|
|
423 |
return 0;//mStickerType[type][cubitface]*FACE_COLORS.length + mStickerColor[cubit][cubitface]; |
|
424 |
} |
|
425 |
|
|
426 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
427 |
|
|
428 |
float returnMultiplier() |
|
429 |
{ |
|
430 |
return 1.0f; |
|
431 |
} |
|
432 |
|
|
433 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
434 |
// TODO |
|
435 |
|
|
436 |
float[] getRowChances(int numLayers) |
|
437 |
{ |
|
438 |
float[] chances = new float[numLayers]; |
|
439 |
|
|
440 |
for(int i=0; i<numLayers; i++) |
|
441 |
{ |
|
442 |
chances[i] = (i+1.0f) / numLayers; |
|
443 |
} |
|
444 |
|
|
445 |
return chances; |
|
446 |
} |
|
447 |
|
|
448 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
449 |
// PUBLIC API |
|
450 |
|
|
451 |
public Static3D[] getRotationAxis() |
|
452 |
{ |
|
453 |
return ROT_AXIS; |
|
454 |
} |
|
455 |
|
|
456 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
457 |
// TODO |
|
458 |
|
|
459 |
public int getBasicAngle() |
|
460 |
{ |
|
461 |
return 4; |
|
462 |
} |
|
463 |
|
|
464 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
465 |
// TODO |
|
466 |
|
|
467 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
468 |
{ |
|
469 |
if( num==0 ) |
|
470 |
{ |
|
471 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length); |
|
472 |
} |
|
473 |
else |
|
474 |
{ |
|
475 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
|
476 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector); |
|
477 |
} |
|
478 |
|
|
479 |
float rowFloat = rnd.nextFloat(); |
|
480 |
|
|
481 |
for(int row=0; row<mRowChances.length; row++) |
|
482 |
{ |
|
483 |
if( rowFloat<=mRowChances[row] ) |
|
484 |
{ |
|
485 |
scramble[num][1] = row; |
|
486 |
break; |
|
487 |
} |
|
488 |
} |
|
489 |
|
|
490 |
switch( rnd.nextInt(4) ) |
|
491 |
{ |
|
492 |
case 0: scramble[num][2] = -2; break; |
|
493 |
case 1: scramble[num][2] = -1; break; |
|
494 |
case 2: scramble[num][2] = 1; break; |
|
495 |
case 3: scramble[num][2] = 2; break; |
|
496 |
} |
|
497 |
} |
|
498 |
|
|
499 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
500 |
|
|
501 |
public boolean isSolved() |
|
502 |
{ |
|
503 |
int index = CUBITS[0].mQuatIndex; |
|
504 |
|
|
505 |
for(int i=1; i<NUM_CUBITS; i++) |
|
506 |
{ |
|
507 |
if( CUBITS[i].mQuatIndex != index ) return false; |
|
508 |
} |
|
509 |
|
|
510 |
return true; |
|
511 |
} |
|
512 |
|
|
513 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
514 |
// only needed for solvers - there are no Square solvers ATM) |
|
515 |
|
|
516 |
public String retObjectString() |
|
517 |
{ |
|
518 |
return ""; |
|
519 |
} |
|
520 |
|
|
521 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
522 |
|
|
523 |
public int getObjectName(int numLayers) |
|
524 |
{ |
|
525 |
return R.string.squa1; |
|
526 |
} |
|
527 |
|
|
528 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
529 |
|
|
530 |
public int getInventor(int numLayers) |
|
531 |
{ |
|
532 |
return R.string.squa1_inventor; |
|
533 |
} |
|
534 |
|
|
535 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
536 |
|
|
537 |
public int getComplexity(int numLayers) |
|
538 |
{ |
|
539 |
return 9; |
|
540 |
} |
|
541 |
} |
src/main/java/org/distorted/screens/RubikScreenPlay.java | ||
---|---|---|
398 | 398 |
case 2: RubikControl control = RubikControl.getInstance(); |
399 | 399 |
control.animateAll(act); |
400 | 400 |
break; |
401 |
*/ |
|
401 |
*/
|
|
402 | 402 |
case 2: ScreenList.switchScreen(act, ScreenList.SVER); |
403 | 403 |
break; |
404 | 404 |
case 3: RubikDialogTutorial tDiag = new RubikDialogTutorial(); |
src/main/res/raw/compute_quats.c | ||
---|---|---|
2 | 2 |
#include <math.h> |
3 | 3 |
#include <stdlib.h> |
4 | 4 |
|
5 |
#define ULTI
|
|
5 |
#define SQUARE
|
|
6 | 6 |
|
7 | 7 |
#define SQ2 1.41421356237f |
8 | 8 |
#define SQ3 1.73205080757f |
... | ... | |
11 | 11 |
#define NUM_QUATS 200 |
12 | 12 |
|
13 | 13 |
#ifdef PYRA |
14 |
#define NUM_AXIS 4 |
|
15 |
#define BASIC_ANGLE 3 |
|
14 |
int basic[] = { 3,3,3,3 }; |
|
16 | 15 |
|
17 |
float axis[NUM_AXIS][3] = { { SQ2*SQ3/3, SQ3/3, 0 } ,
|
|
18 |
{-SQ2*SQ3/3, SQ3/3, 0 } ,
|
|
19 |
{ 0, -SQ3/3, -SQ2*SQ3/3 } ,
|
|
20 |
{ 0, -SQ3/3, SQ2*SQ3/3 } };
|
|
16 |
float axis[][3] = { { SQ2*SQ3/3, SQ3/3, 0 } , |
|
17 |
{-SQ2*SQ3/3, SQ3/3, 0 } , |
|
18 |
{ 0, -SQ3/3, -SQ2*SQ3/3 } , |
|
19 |
{ 0, -SQ3/3, SQ2*SQ3/3 } }; |
|
21 | 20 |
#endif |
22 | 21 |
|
23 | 22 |
#ifdef CUBE |
24 |
#define NUM_AXIS 3 |
|
25 |
#define BASIC_ANGLE 4 |
|
23 |
int basic[] = { 4,4,4 }; |
|
26 | 24 |
|
27 |
float axis[NUM_AXIS][3] = { { 1,0,0 } ,
|
|
28 |
{ 0,1,0 } ,
|
|
29 |
{ 0,0,1 } };
|
|
25 |
float axis[][3] = { { 1,0,0 } , |
|
26 |
{ 0,1,0 } , |
|
27 |
{ 0,0,1 } }; |
|
30 | 28 |
#endif |
31 | 29 |
|
32 | 30 |
#ifdef DINO |
33 |
#define NUM_AXIS 4 |
|
34 |
#define BASIC_ANGLE 3 |
|
31 |
int basic[] = { 3,3,3,3 }; |
|
35 | 32 |
|
36 |
float axis[NUM_AXIS][3] = { {+SQ3/3,+SQ3/3,+SQ3/3} ,
|
|
37 |
{+SQ3/3,+SQ3/3,-SQ3/3} ,
|
|
38 |
{+SQ3/3,-SQ3/3,+SQ3/3} ,
|
|
39 |
{+SQ3/3,-SQ3/3,-SQ3/3} };
|
|
33 |
float axis[][3] = { {+SQ3/3,+SQ3/3,+SQ3/3} , |
|
34 |
{+SQ3/3,+SQ3/3,-SQ3/3} , |
|
35 |
{+SQ3/3,-SQ3/3,+SQ3/3} , |
|
36 |
{+SQ3/3,-SQ3/3,-SQ3/3} }; |
|
40 | 37 |
#endif |
41 | 38 |
|
42 | 39 |
#ifdef DIAM |
43 |
#define NUM_AXIS 4 |
|
44 |
#define BASIC_ANGLE 3 |
|
40 |
int basic[] = { 3,3,3,3 }; |
|
45 | 41 |
|
46 |
float axis[NUM_AXIS][3] = { {+SQ3*SQ2/3,+SQ3/3, 0} ,
|
|
47 |
{-SQ3*SQ2/3,+SQ3/3, 0} ,
|
|
48 |
{ 0,+SQ3/3,+SQ3*SQ2/3} ,
|
|
49 |
{ 0,+SQ3/3,-SQ3*SQ2/3} };
|
|
42 |
float axis[][3] = { {+SQ3*SQ2/3,+SQ3/3, 0} , |
|
43 |
{-SQ3*SQ2/3,+SQ3/3, 0} , |
|
44 |
{ 0,+SQ3/3,+SQ3*SQ2/3} , |
|
45 |
{ 0,+SQ3/3,-SQ3*SQ2/3} }; |
|
50 | 46 |
#endif |
51 | 47 |
|
52 | 48 |
#ifdef HELI |
53 |
#define NUM_AXIS 6 |
|
54 |
#define BASIC_ANGLE 2 |
|
49 |
int basic[] = { 2,2,2,2,2,2 }; |
|
55 | 50 |
|
56 |
float axis[NUM_AXIS][3] = { { 0, +SQ2/2, -SQ2/2} ,
|
|
57 |
{ 0, -SQ2/2, -SQ2/2} ,
|
|
58 |
{+SQ2/2, 0, -SQ2/2} ,
|
|
59 |
{-SQ2/2, 0, -SQ2/2} ,
|
|
60 |
{+SQ2/2, -SQ2/2, 0} ,
|
|
61 |
{-SQ2/2, -SQ2/2, 0} };
|
|
51 |
float axis[][3] = { { 0, +SQ2/2, -SQ2/2} , |
|
52 |
{ 0, -SQ2/2, -SQ2/2} , |
|
53 |
{+SQ2/2, 0, -SQ2/2} , |
|
54 |
{-SQ2/2, 0, -SQ2/2} , |
|
55 |
{+SQ2/2, -SQ2/2, 0} , |
|
56 |
{-SQ2/2, -SQ2/2, 0} }; |
|
62 | 57 |
|
63 | 58 |
#endif |
64 | 59 |
|
65 | 60 |
#ifdef ULTI |
66 |
#define NUM_AXIS 4 |
|
67 |
#define BASIC_ANGLE 3 |
|
61 |
int basic[] = { 3,3,3,3 }; |
|
68 | 62 |
|
69 |
float axis[NUM_AXIS][3] = { { 5*SQ5/16 + 11.0f/16, 0.0f , SQ5/8 + 1.0f/4 } ,
|
|
70 |
{ SQ5/8 + 1.0f/4 , 5*SQ5/16 + 11.0f/16, 0.0f } ,
|
|
71 |
{-3*SQ5/16 - 7.0f/16, 3*SQ5/16 + 7.0f/16, 3*SQ5/16 + 7.0f/16} ,
|
|
72 |
{ 0.0f , SQ5/4 + 1.0f/2 , -5*SQ5/8 -11.0f/8 } };
|
|
63 |
float axis[][3] = { { 5*SQ5/16 + 11.0f/16, 0.0f , SQ5/8 + 1.0f/4 } ,
|
|
64 |
{ SQ5/8 + 1.0f/4 , 5*SQ5/16 + 11.0f/16, 0.0f } , |
|
65 |
{-3*SQ5/16 - 7.0f/16, 3*SQ5/16 + 7.0f/16, 3*SQ5/16 + 7.0f/16} , |
|
66 |
{ 0.0f , SQ5/4 + 1.0f/2 , -5*SQ5/8 -11.0f/8 } }; |
|
73 | 67 |
|
74 | 68 |
#endif |
75 | 69 |
|
70 |
#ifdef SQUARE |
|
71 |
#define COS15 (0.25f*SQ2*(SQ3+1)) |
|
72 |
#define SIN15 (0.25f*SQ2*(SQ3-1)) |
|
73 |
|
|
74 |
int basic[] = { 12, 2 }; |
|
75 |
|
|
76 |
float axis[][3] = { { 0, 1, 0 } , |
|
77 |
{ COS15, 0, SIN15 } }; |
|
78 |
#endif |
|
76 | 79 |
|
77 | 80 |
int inserted=0; |
78 | 81 |
|
... | ... | |
174 | 177 |
{ |
175 | 178 |
float tmp[4]; |
176 | 179 |
float table[4*NUM_QUATS]; |
177 |
int num; |
|
180 |
int num,NUM_AXIS = sizeof(axis) / sizeof(axis[0]);
|
|
178 | 181 |
|
179 | 182 |
tmp[0] = 0.0f; tmp[1] = 0.0f; tmp[2] = 0.0f; tmp[3] = 1.0f; |
180 | 183 |
insert(tmp,table); |
... | ... | |
184 | 187 |
normalize(ax); |
185 | 188 |
} |
186 | 189 |
|
187 |
for(int angle=1; angle<BASIC_ANGLE; angle++)
|
|
188 |
for( int ax=0; ax<NUM_AXIS; ax++)
|
|
190 |
for( int ax=0; ax<NUM_AXIS; ax++)
|
|
191 |
for(int angle=1; angle<basic[ax]; angle++)
|
|
189 | 192 |
{ |
190 |
create_quat(axis[ax], 2*PI*angle/BASIC_ANGLE, tmp);
|
|
193 |
create_quat(axis[ax], 2*PI*angle/basic[ax], tmp);
|
|
191 | 194 |
insert(tmp,table); |
192 | 195 |
} |
193 | 196 |
|
... | ... | |
204 | 207 |
} |
205 | 208 |
while( num < inserted ); |
206 | 209 |
|
207 |
printf("inserted: %d\n", inserted); |
|
208 |
|
|
209 | 210 |
for(int i=0; i<inserted; i++) |
210 | 211 |
{ |
211 |
printf( "%d %7.4f %7.4f %7.4f %7.4f\n", i, table[4*i], table[4*i+1], table[4*i+2], table[4*i+3] ); |
|
212 |
printf( "%2d %7.4f %7.4f %7.4f %7.4f\n", i, table[4*i], table[4*i+1], table[4*i+2], table[4*i+3] );
|
|
212 | 213 |
} |
213 | 214 |
|
214 | 215 |
return 0; |
src/main/res/values/strings.xml | ||
---|---|---|
95 | 95 |
<string name="minx4" translatable="false">Master Kilominx</string> |
96 | 96 |
<string name="minx5" translatable="false">Gigaminx</string> |
97 | 97 |
<string name="ulti2" translatable="false">Skewb Ultimate</string> |
98 |
<string name="squa1" translatable="false">Square-1</string> |
|
99 |
<string name="squa2" translatable="false">Square-2</string> |
|
98 | 100 |
|
99 | 101 |
<string name="bandaged_fused" translatable="false">Fused Cube</string> |
100 | 102 |
<string name="bandaged_2bar" translatable="false">2Bar Cube</string> |
... | ... | |
123 | 125 |
<string name="minx4_inventor" translatable="false">David Gugl, 2010</string> |
124 | 126 |
<string name="minx5_inventor" translatable="false">Tyler Fox, 2006</string> |
125 | 127 |
<string name="ulti2_inventor" translatable="false">Tony Fisher, 2000</string> |
128 |
<string name="squa1_inventor" translatable="false">Vojtech Kopsky, Harel Hrsel, 1999</string> |
|
129 |
<string name="squa2_inventor" translatable="false">David Litwin, 1995</string> |
|
126 | 130 |
|
127 | 131 |
<string name="bandaged_fused_inventor" translatable="false">who knows</string> |
128 | 132 |
<string name="bandaged_2bar_inventor" translatable="false">who knows</string> |
Also available in: Unified diff
Square-1: beginnings