Revision 834b2618
Added by Leszek Koltunski over 4 years ago
| src/main/java/org/distorted/control/RubikControlWhole.java | ||
|---|---|---|
| 543 | 543 |
mDyn1.add(point2); |
| 544 | 544 |
mDyn1.add(point3); |
| 545 | 545 |
mDyn1.add(point0); |
| 546 |
|
|
| 546 | 547 |
mDyn2.add(point2); |
| 547 | 548 |
mDyn2.add(point3); |
| 548 | 549 |
mDyn2.add(point0); |
| ... | ... | |
| 552 | 553 |
mDyn1.setConvexity(1.0f); |
| 553 | 554 |
mDyn2.setConvexity(1.0f); |
| 554 | 555 |
|
| 556 |
mDyn1.setSpeedMode(Dynamic.SPEED_MODE_SEGMENT_CONSTANT); |
|
| 557 |
mDyn2.setSpeedMode(Dynamic.SPEED_MODE_SEGMENT_CONSTANT); |
|
| 558 |
|
|
| 555 | 559 |
mPosition1.set(point0); |
| 556 | 560 |
mPosition2.set(point2); |
| 557 | 561 |
|
| ... | ... | |
| 592 | 596 |
mDyn1.setConvexity(0.0f); |
| 593 | 597 |
mDyn2.setConvexity(0.0f); |
| 594 | 598 |
|
| 599 |
mDyn1.setSpeedMode(Dynamic.SPEED_MODE_SMOOTH); |
|
| 600 |
mDyn2.setSpeedMode(Dynamic.SPEED_MODE_SMOOTH); |
|
| 601 |
|
|
| 595 | 602 |
mPosition1.set(point1f); |
| 596 | 603 |
mPosition2.set(point2f); |
| 597 | 604 |
|
| src/main/java/org/distorted/main/RubikSurfaceView.java | ||
|---|---|---|
| 373 | 373 |
float distQuot = mInitDistance<0 ? 1.0f : distNow/ mInitDistance; |
| 374 | 374 |
mInitDistance = distNow; |
| 375 | 375 |
|
| 376 |
if( angleDiff< 0.00001f && angleDiff>-0.00001f) |
|
| 377 |
android.util.Log.e("D", " distQuot="+distQuot);
|
|
| 378 |
else |
|
| 379 |
android.util.Log.e("D", "angelDiff "+angleDiff+" distQuot="+distQuot);
|
|
| 380 |
|
|
| 376 | 381 |
TwistyObject object = mPreRender.getObject(); |
| 377 | 382 |
if( object!=null ) object.setObjectRatio(distQuot); |
| 378 | 383 |
} |
| src/main/java/org/distorted/objects/MovementSquare.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2020 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.objects; |
|
| 21 |
|
|
| 22 |
import org.distorted.library.type.Static3D; |
|
| 23 |
|
|
| 24 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 25 |
|
|
| 26 |
class MovementSquare extends Movement |
|
| 27 |
{
|
|
| 28 |
static final float DIST3D = 0.5f; |
|
| 29 |
static final float DIST2D = 0.5f; |
|
| 30 |
|
|
| 31 |
static final Static3D[] FACE_AXIS = new Static3D[] |
|
| 32 |
{
|
|
| 33 |
new Static3D(1,0,0), new Static3D(-1,0,0), |
|
| 34 |
new Static3D(0,1,0), new Static3D(0,-1,0), |
|
| 35 |
new Static3D(0,0,1), new Static3D(0,0,-1) |
|
| 36 |
}; |
|
| 37 |
|
|
| 38 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 39 |
|
|
| 40 |
MovementSquare() |
|
| 41 |
{
|
|
| 42 |
super(TwistySquare1.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D); |
|
| 43 |
} |
|
| 44 |
|
|
| 45 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 46 |
|
|
| 47 |
int computeRowFromOffset(int face, int size, float offset) |
|
| 48 |
{
|
|
| 49 |
return (int)(size*offset); |
|
| 50 |
} |
|
| 51 |
|
|
| 52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 53 |
|
|
| 54 |
public float returnRotationFactor(int size, int row) |
|
| 55 |
{
|
|
| 56 |
return 1.0f; |
|
| 57 |
} |
|
| 58 |
|
|
| 59 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 60 |
|
|
| 61 |
boolean isInsideFace(int face, float[] p) |
|
| 62 |
{
|
|
| 63 |
return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D ); |
|
| 64 |
} |
|
| 65 |
|
|
| 66 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 67 |
|
|
| 68 |
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
|
| 69 |
{
|
|
| 70 |
enabled[0] = 2; |
|
| 71 |
|
|
| 72 |
switch(face) |
|
| 73 |
{
|
|
| 74 |
case 0: |
|
| 75 |
case 1: enabled[1]=1; enabled[2]=2; break; |
|
| 76 |
case 2: |
|
| 77 |
case 3: enabled[1]=0; enabled[2]=2; break; |
|
| 78 |
case 4: |
|
| 79 |
case 5: enabled[1]=0; enabled[2]=1; break; |
|
| 80 |
} |
|
| 81 |
} |
|
| 82 |
} |
|
| src/main/java/org/distorted/objects/ObjectList.java | ||
|---|---|---|
| 212 | 212 |
6, |
| 213 | 213 |
60 |
| 214 | 214 |
), |
| 215 |
|
|
| 216 |
SQU1 ( |
|
| 217 |
new int[][] {
|
|
| 218 |
{2 , 18, 0, R.drawable.ui_small_diam2, R.drawable.ui_medium_diam2, R.drawable.ui_big_diam2, R.drawable.ui_huge_diam2} ,
|
|
| 219 |
}, |
|
| 220 |
TwistySquare1.class, |
|
| 221 |
new MovementSquare(), |
|
| 222 |
6, |
|
| 223 |
60 |
|
| 224 |
), |
|
| 215 | 225 |
; |
| 216 | 226 |
|
| 217 | 227 |
public static final int NUM_OBJECTS = values().length; |
| ... | ... | |
| 610 | 620 |
case 14: return new TwistyBandaged3Plate(size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 611 | 621 |
case 15: return new TwistyBandagedEvil (size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 612 | 622 |
case 16: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 623 |
case 17: return new TwistySquare1 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 613 | 624 |
} |
| 614 | 625 |
|
| 615 | 626 |
return null; |
| src/main/java/org/distorted/objects/TwistyRedi.java | ||
|---|---|---|
| 106 | 106 |
}; |
| 107 | 107 |
|
| 108 | 108 |
// Colors of the faces of cubits. |
| 109 |
// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 BROWN 5
|
|
| 110 |
// YELLOW 6 WHITE 7 BLUE 8 GREEN 9 RED 10 BROWN 11
|
|
| 109 |
// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 ORANGE 5
|
|
| 110 |
// YELLOW 6 WHITE 7 BLUE 8 GREEN 9 RED 10 ORANGE 11
|
|
| 111 | 111 |
private static final int[][] mFaceMap = new int[][] |
| 112 | 112 |
{
|
| 113 | 113 |
{ 4, 2, 0,12,12,12 },
|
| src/main/java/org/distorted/objects/TwistySquare1.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2019 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.objects; |
|
| 21 |
|
|
| 22 |
import android.content.res.Resources; |
|
| 23 |
import android.graphics.Canvas; |
|
| 24 |
import android.graphics.Paint; |
|
| 25 |
|
|
| 26 |
import org.distorted.helpers.FactoryCubit; |
|
| 27 |
import org.distorted.helpers.FactorySticker; |
|
| 28 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
|
| 29 |
import org.distorted.library.main.DistortedEffects; |
|
| 30 |
import org.distorted.library.main.DistortedTexture; |
|
| 31 |
import org.distorted.library.mesh.MeshBase; |
|
| 32 |
import org.distorted.library.mesh.MeshSquare; |
|
| 33 |
import org.distorted.library.type.Static3D; |
|
| 34 |
import org.distorted.library.type.Static4D; |
|
| 35 |
import org.distorted.main.R; |
|
| 36 |
|
|
| 37 |
import java.util.Random; |
|
| 38 |
|
|
| 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 40 |
|
|
| 41 |
class TwistySquare1 extends TwistyObject |
|
| 42 |
{
|
|
| 43 |
private static final float COS15 = (SQ6+SQ2)/4; |
|
| 44 |
private static final float SIN15 = (SQ6-SQ2)/4; |
|
| 45 |
private static final float X = 3*(2-SQ3)/2; |
|
| 46 |
|
|
| 47 |
static final Static3D[] ROT_AXIS = new Static3D[] |
|
| 48 |
{
|
|
| 49 |
new Static3D(0,1,0), |
|
| 50 |
new Static3D(COS15,0,SIN15) |
|
| 51 |
}; |
|
| 52 |
|
|
| 53 |
private static final int[] FACE_COLORS = new int[] |
|
| 54 |
{
|
|
| 55 |
COLOR_YELLOW, COLOR_WHITE, |
|
| 56 |
COLOR_BLUE , COLOR_GREEN, |
|
| 57 |
COLOR_RED , COLOR_ORANGE |
|
| 58 |
}; |
|
| 59 |
|
|
| 60 |
private static final Static4D[] QUATS = new Static4D[] |
|
| 61 |
{
|
|
| 62 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
|
| 63 |
new Static4D( 0.0f, SIN15, 0.0f, COS15 ), |
|
| 64 |
new Static4D( 0.0f, 0.5f, 0.0f, SQ3/2 ), |
|
| 65 |
new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2 ), |
|
| 66 |
new Static4D( 0.0f, SQ3/2, 0.0f, 0.5f ), |
|
| 67 |
new Static4D( 0.0f, COS15, 0.0f, SIN15 ), |
|
| 68 |
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
|
| 69 |
new Static4D( 0.0f, COS15, 0.0f,-SIN15 ), |
|
| 70 |
new Static4D( 0.0f, SQ3/2, 0.0f, -0.5f ), |
|
| 71 |
new Static4D( 0.0f, SQ2/2, 0.0f,-SQ2/2 ), |
|
| 72 |
new Static4D( 0.0f, 0.5f, 0.0f,-SQ3/2 ), |
|
| 73 |
new Static4D( 0.0f, SIN15, 0.0f,-COS15 ), |
|
| 74 |
|
|
| 75 |
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
|
| 76 |
new Static4D( COS15, 0.0f, SIN15, 0.0f ), |
|
| 77 |
new Static4D( SQ3/2, 0.0f, 0.5f, 0.0f ), |
|
| 78 |
new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f ), |
|
| 79 |
new Static4D( 0.5f, 0.0f, SQ3/2, 0.0f ), |
|
| 80 |
new Static4D( SIN15, 0.0f, COS15, 0.0f ), |
|
| 81 |
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
|
| 82 |
new Static4D(-SIN15, 0.0f, COS15, 0.0f ), |
|
| 83 |
new Static4D( -0.5f, 0.0f, SQ3/2, 0.0f ), |
|
| 84 |
new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f ), |
|
| 85 |
new Static4D(-SQ3/2, 0.0f, 0.5f, 0.0f ), |
|
| 86 |
new Static4D(-COS15, 0.0f, SIN15, 0.0f ) |
|
| 87 |
}; |
|
| 88 |
|
|
| 89 |
private static final int[] QUAT_NUMBER = new int[] |
|
| 90 |
{
|
|
| 91 |
0, 6, |
|
| 92 |
0, 9, 6, 3, 18, 15, 12, 21, |
|
| 93 |
0, 9, 6, 3, 15, 12, 21, 18 |
|
| 94 |
}; |
|
| 95 |
|
|
| 96 |
// centers of the 2 middles + 8 edges + 8 corners |
|
| 97 |
private static final float[][] CENTERS = new float[][] |
|
| 98 |
{
|
|
| 99 |
{ 1.5f, 0.0f, 0.0f },
|
|
| 100 |
{-1.5f, 0.0f, 0.0f },
|
|
| 101 |
|
|
| 102 |
{ 0.0f, 1.0f, 1.5f },
|
|
| 103 |
{ 1.5f, 1.0f, 0.0f },
|
|
| 104 |
{ 0.0f, 1.0f,-1.5f },
|
|
| 105 |
{-1.5f, 1.0f, 0.0f },
|
|
| 106 |
{ 0.0f,-1.0f, 1.5f },
|
|
| 107 |
{ 1.5f,-1.0f, 0.0f },
|
|
| 108 |
{ 0.0f,-1.0f,-1.5f },
|
|
| 109 |
{-1.5f,-1.0f, 0.0f },
|
|
| 110 |
|
|
| 111 |
{ 1.5f, 1.0f, 1.5f },
|
|
| 112 |
{ 1.5f, 1.0f,-1.5f },
|
|
| 113 |
{-1.5f, 1.0f,-1.5f },
|
|
| 114 |
{-1.5f, 1.0f, 1.5f },
|
|
| 115 |
{ 1.5f,-1.0f, 1.5f },
|
|
| 116 |
{ 1.5f,-1.0f,-1.5f },
|
|
| 117 |
{-1.5f,-1.0f,-1.5f },
|
|
| 118 |
{-1.5f,-1.0f, 1.5f },
|
|
| 119 |
}; |
|
| 120 |
|
|
| 121 |
private static final double[][] VERTICES_MIDDLE = new double[][] |
|
| 122 |
{
|
|
| 123 |
{ -1.5-X, 0.5, 1.5 },
|
|
| 124 |
{ 0.0, 0.5, 1.5 },
|
|
| 125 |
{ 0.0, 0.5,-1.5 },
|
|
| 126 |
{ -1.5+X, 0.5,-1.5 },
|
|
| 127 |
{ -1.5-X,-0.5, 1.5 },
|
|
| 128 |
{ 0.0,-0.5, 1.5 },
|
|
| 129 |
{ 0.0,-0.5,-1.5 },
|
|
| 130 |
{ -1.5+X,-0.5,-1.5 }
|
|
| 131 |
}; |
|
| 132 |
|
|
| 133 |
private static final int[][] VERT_INDEXES_MIDDLE = new int[][] |
|
| 134 |
{
|
|
| 135 |
{0,1,2,3}, // counterclockwise!
|
|
| 136 |
{4,5,6,7},
|
|
| 137 |
{4,5,1,0},
|
|
| 138 |
{5,6,2,1},
|
|
| 139 |
{6,7,3,2},
|
|
| 140 |
{7,4,0,3}
|
|
| 141 |
}; |
|
| 142 |
|
|
| 143 |
private static final double[][] VERTICES_EDGE = new double[][] |
|
| 144 |
{
|
|
| 145 |
{ -X, 0.5, 0.0 },
|
|
| 146 |
{ +X, 0.5, 0.0 },
|
|
| 147 |
{0.0, 0.5,-1.5 },
|
|
| 148 |
{ -X,-0.5, 0.0 },
|
|
| 149 |
{ +X,-0.5, 0.0 },
|
|
| 150 |
{0.0,-0.5,-1.5 },
|
|
| 151 |
}; |
|
| 152 |
|
|
| 153 |
private static final int[][] VERT_INDEXES_EDGE = new int[][] |
|
| 154 |
{
|
|
| 155 |
{0,1,2}, // counterclockwise!
|
|
| 156 |
{3,4,5},
|
|
| 157 |
{3,4,1,0},
|
|
| 158 |
{4,5,2,1},
|
|
| 159 |
{5,3,0,2}
|
|
| 160 |
}; |
|
| 161 |
|
|
| 162 |
private static final double[][] VERTICES_CORNER = new double[][] |
|
| 163 |
{
|
|
| 164 |
{ X-1.5, 0.5, 0.0 },
|
|
| 165 |
{ 0.0, 0.5, 0.0 },
|
|
| 166 |
{ 0.0, 0.5,X-1.5 },
|
|
| 167 |
{ -1.5, 0.5, -1.5 },
|
|
| 168 |
{ X-1.5,-0.5, 0.0 },
|
|
| 169 |
{ 0.0,-0.5, 0.0 },
|
|
| 170 |
{ 0.0,-0.5,X-1.5 },
|
|
| 171 |
{ -1.5,-0.5, -1.5 }
|
|
| 172 |
}; |
|
| 173 |
|
|
| 174 |
private static final int[][] VERT_INDEXES_CORNER = new int[][] |
|
| 175 |
{
|
|
| 176 |
{0,1,2,3}, // counterclockwise!
|
|
| 177 |
{4,5,6,7},
|
|
| 178 |
{4,5,1,0},
|
|
| 179 |
{5,6,2,1},
|
|
| 180 |
{7,4,0,3},
|
|
| 181 |
{6,7,3,2}
|
|
| 182 |
}; |
|
| 183 |
|
|
| 184 |
// TODO |
|
| 185 |
private static final float[][] STICKERS = new float[][] |
|
| 186 |
{
|
|
| 187 |
{ -0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f }
|
|
| 188 |
}; |
|
| 189 |
|
|
| 190 |
private static final int NUM_ST = STICKERS.length; |
|
| 191 |
|
|
| 192 |
private static final int[][] mStickerType = new int[][] |
|
| 193 |
{
|
|
| 194 |
{ NUM_ST,NUM_ST,0, 1, 2,NUM_ST },
|
|
| 195 |
{ 4,NUM_ST,3,NUM_ST,NUM_ST,NUM_ST },
|
|
| 196 |
{ 5,NUM_ST,2, 2,NUM_ST,NUM_ST }
|
|
| 197 |
}; |
|
| 198 |
|
|
| 199 |
// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 ORANGE 5 |
|
| 200 |
private static final int[][] mStickerColor = new int[][] |
|
| 201 |
{
|
|
| 202 |
{ 0, 0, 5, 0, 4, 0 },
|
|
| 203 |
{ 0, 0, 4, 1, 5, 0 },
|
|
| 204 |
|
|
| 205 |
{ 3, 0, 5, 0, 0, 0 },
|
|
| 206 |
{ 3, 0, 0, 0, 0, 0 },
|
|
| 207 |
{ 3, 0, 4, 0, 0, 0 },
|
|
| 208 |
{ 3, 0, 1, 0, 0, 0 },
|
|
| 209 |
{ 2, 0, 5, 0, 0, 0 },
|
|
| 210 |
{ 2, 0, 0, 0, 0, 0 },
|
|
| 211 |
{ 2, 0, 4, 0, 0, 0 },
|
|
| 212 |
{ 2, 0, 1, 0, 0, 0 },
|
|
| 213 |
|
|
| 214 |
{ 3, 0, 5, 0, 0, 0 },
|
|
| 215 |
{ 3, 0, 0, 4, 0, 0 },
|
|
| 216 |
{ 3, 0, 4, 1, 0, 0 },
|
|
| 217 |
{ 3, 0, 1, 5, 0, 0 },
|
|
| 218 |
{ 2, 0, 5, 0, 0, 0 },
|
|
| 219 |
{ 2, 0, 0, 4, 0, 0 },
|
|
| 220 |
{ 2, 0, 4, 1, 0, 0 },
|
|
| 221 |
{ 2, 0, 1, 5, 0, 0 },
|
|
| 222 |
}; |
|
| 223 |
|
|
| 224 |
private static MeshBase[] mMeshes; |
|
| 225 |
|
|
| 226 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 227 |
|
|
| 228 |
TwistySquare1(int size, Static4D quat, DistortedTexture texture, |
|
| 229 |
MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
| 230 |
{
|
|
| 231 |
super(size, size, quat, texture, mesh, effects, moves, ObjectList.SQU1, res, scrWidth); |
|
| 232 |
} |
|
| 233 |
|
|
| 234 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 235 |
|
|
| 236 |
private Static4D getQuat(int cubit) |
|
| 237 |
{
|
|
| 238 |
return QUATS[QUAT_NUMBER[cubit]]; |
|
| 239 |
} |
|
| 240 |
|
|
| 241 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 242 |
|
|
| 243 |
MeshBase createCubitMesh(int cubit, int numLayers) |
|
| 244 |
{
|
|
| 245 |
if( mMeshes==null ) |
|
| 246 |
{
|
|
| 247 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 248 |
factory.clear(); |
|
| 249 |
mMeshes = new MeshBase[3]; |
|
| 250 |
} |
|
| 251 |
|
|
| 252 |
MeshBase mesh; |
|
| 253 |
|
|
| 254 |
if( cubit<2 ) |
|
| 255 |
{
|
|
| 256 |
if( mMeshes[0]==null ) |
|
| 257 |
{
|
|
| 258 |
float[][] bands= new float[][] |
|
| 259 |
{
|
|
| 260 |
{0.06f,35,0.5f,0.7f,6,2,2},
|
|
| 261 |
{0.03f,35,0.5f,0.7f,6,2,2},
|
|
| 262 |
{0.00f, 0,1.0f,0.0f,2,0,0}
|
|
| 263 |
}; |
|
| 264 |
int[] bandIndexes = new int[] { 2,2,1,1,0,2 };
|
|
| 265 |
float[][] corners = new float[][] { {0.06f,0.08f} };
|
|
| 266 |
int[] cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
|
| 267 |
float[][] centers = new float[][] { { -0.75f, 0.0f, 0.0f} };
|
|
| 268 |
int[] centerIndexes = new int[] { 0,0,0,0,0,0,0,0 };
|
|
| 269 |
|
|
| 270 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 271 |
factory.createNewFaceTransform(VERTICES_MIDDLE,VERT_INDEXES_MIDDLE); |
|
| 272 |
mMeshes[0] = factory.createRoundedSolid(VERTICES_MIDDLE, VERT_INDEXES_MIDDLE, |
|
| 273 |
bands, bandIndexes, |
|
| 274 |
corners, cornerIndexes, |
|
| 275 |
centers, centerIndexes, |
|
| 276 |
getNumCubitFaces() ); |
|
| 277 |
} |
|
| 278 |
mesh = mMeshes[0].copy(true); |
|
| 279 |
} |
|
| 280 |
else if( cubit<10 ) |
|
| 281 |
{
|
|
| 282 |
if( mMeshes[1]==null ) |
|
| 283 |
{
|
|
| 284 |
float[][] bands= new float[][] |
|
| 285 |
{
|
|
| 286 |
{0.038f,35,0.250f,0.7f, 7,2,2},
|
|
| 287 |
{0.000f, 0,0.125f,0.2f, 3,1,1}
|
|
| 288 |
}; |
|
| 289 |
int[] bandIndexes = new int[] { 1,1,0,1,1 };
|
|
| 290 |
float[][] corners = new float[][] { {0.06f,0.20f} };
|
|
| 291 |
int[] cornerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
|
| 292 |
float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} };
|
|
| 293 |
int[] centerIndexes = new int[] { 0,0,-1,0,0,-1 };
|
|
| 294 |
|
|
| 295 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 296 |
factory.createNewFaceTransform(VERTICES_EDGE,VERT_INDEXES_EDGE); |
|
| 297 |
mMeshes[1] = factory.createRoundedSolid(VERTICES_EDGE, VERT_INDEXES_EDGE, |
|
| 298 |
bands, bandIndexes, |
|
| 299 |
corners, cornerIndexes, |
|
| 300 |
centers, centerIndexes, |
|
| 301 |
getNumCubitFaces() ); |
|
| 302 |
} |
|
| 303 |
mesh = mMeshes[1].copy(true); |
|
| 304 |
} |
|
| 305 |
else |
|
| 306 |
{
|
|
| 307 |
if( mMeshes[2]==null ) |
|
| 308 |
{
|
|
| 309 |
float[][] bands= new float[][] |
|
| 310 |
{
|
|
| 311 |
{0.038f,35,0.250f,0.7f, 7,2,2},
|
|
| 312 |
{0.000f, 0,0.125f,0.2f, 3,1,1}
|
|
| 313 |
}; |
|
| 314 |
int[] bandIndexes = new int[] { 1,1,0,0,1,1 };
|
|
| 315 |
float[][] corners = new float[][] { {0.08f,0.20f} };
|
|
| 316 |
int[] cornerIndexes = new int[] { 0,0,0,-1,0,0,0,-1 };
|
|
| 317 |
float[][] centers = new float[][] { { -0.5f, 0.0f,-0.5f} };
|
|
| 318 |
int[] centerIndexes = new int[] { -1,0,-1,-1,-1,0,-1,-1 };
|
|
| 319 |
|
|
| 320 |
FactoryCubit factory = FactoryCubit.getInstance(); |
|
| 321 |
factory.createNewFaceTransform(VERTICES_CORNER,VERT_INDEXES_CORNER); |
|
| 322 |
mMeshes[2] = factory.createRoundedSolid(VERTICES_CORNER, VERT_INDEXES_CORNER, |
|
| 323 |
bands, bandIndexes, |
|
| 324 |
corners, cornerIndexes, |
|
| 325 |
centers, centerIndexes, |
|
| 326 |
getNumCubitFaces() ); |
|
| 327 |
} |
|
| 328 |
mesh = mMeshes[2].copy(true); |
|
| 329 |
} |
|
| 330 |
|
|
| 331 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit), new Static3D(0,0,0) ); |
|
| 332 |
mesh.apply(quat,0xffffffff,0); |
|
| 333 |
|
|
| 334 |
return mesh; |
|
| 335 |
} |
|
| 336 |
|
|
| 337 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 338 |
// TODO |
|
| 339 |
|
|
| 340 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
|
| 341 |
{
|
|
| 342 |
float R = 0.10f; |
|
| 343 |
float S = 0.08f; |
|
| 344 |
|
|
| 345 |
FactorySticker factory = FactorySticker.getInstance(); |
|
| 346 |
factory.drawRoundedPolygon(canvas, paint, left, top, STICKERS[0], S, FACE_COLORS[face], R); |
|
| 347 |
} |
|
| 348 |
|
|
| 349 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 350 |
|
|
| 351 |
float[][] getCubitPositions(int size) |
|
| 352 |
{
|
|
| 353 |
return CENTERS; |
|
| 354 |
} |
|
| 355 |
|
|
| 356 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 357 |
|
|
| 358 |
Static4D[] getQuats() |
|
| 359 |
{
|
|
| 360 |
return QUATS; |
|
| 361 |
} |
|
| 362 |
|
|
| 363 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 364 |
|
|
| 365 |
boolean shouldResetTextureMaps() |
|
| 366 |
{
|
|
| 367 |
return false; |
|
| 368 |
} |
|
| 369 |
|
|
| 370 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 371 |
|
|
| 372 |
int getNumFaces() |
|
| 373 |
{
|
|
| 374 |
return FACE_COLORS.length; |
|
| 375 |
} |
|
| 376 |
|
|
| 377 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 378 |
// TODO |
|
| 379 |
|
|
| 380 |
float[] getCuts(int numLayers) |
|
| 381 |
{
|
|
| 382 |
float[] cuts = new float[numLayers-1]; |
|
| 383 |
|
|
| 384 |
for(int i=0; i<numLayers-1; i++) |
|
| 385 |
{
|
|
| 386 |
cuts[i] = (2-numLayers)*0.5f + i; |
|
| 387 |
} |
|
| 388 |
|
|
| 389 |
return cuts; |
|
| 390 |
} |
|
| 391 |
|
|
| 392 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 393 |
|
|
| 394 |
int getNumStickerTypes(int numLayers) |
|
| 395 |
{
|
|
| 396 |
return STICKERS.length; |
|
| 397 |
} |
|
| 398 |
|
|
| 399 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 400 |
|
|
| 401 |
int getNumCubitFaces() |
|
| 402 |
{
|
|
| 403 |
return 6; |
|
| 404 |
} |
|
| 405 |
|
|
| 406 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 407 |
|
|
| 408 |
float getScreenRatio() |
|
| 409 |
{
|
|
| 410 |
return 0.36f; |
|
| 411 |
} |
|
| 412 |
|
|
| 413 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 414 |
|
|
| 415 |
int getFaceColor(int cubit, int cubitface, int size) |
|
| 416 |
{
|
|
| 417 |
int type; |
|
| 418 |
|
|
| 419 |
if( cubit< 2 ) type = 0; |
|
| 420 |
else if( cubit<10 ) type = 1; |
|
| 421 |
else type = 2; |
|
| 422 |
|
|
| 423 |
return 0;//mStickerType[type][cubitface]*FACE_COLORS.length + mStickerColor[cubit][cubitface]; |
|
| 424 |
} |
|
| 425 |
|
|
| 426 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 427 |
|
|
| 428 |
float returnMultiplier() |
|
| 429 |
{
|
|
| 430 |
return 1.0f; |
|
| 431 |
} |
|
| 432 |
|
|
| 433 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 434 |
// TODO |
|
| 435 |
|
|
| 436 |
float[] getRowChances(int numLayers) |
|
| 437 |
{
|
|
| 438 |
float[] chances = new float[numLayers]; |
|
| 439 |
|
|
| 440 |
for(int i=0; i<numLayers; i++) |
|
| 441 |
{
|
|
| 442 |
chances[i] = (i+1.0f) / numLayers; |
|
| 443 |
} |
|
| 444 |
|
|
| 445 |
return chances; |
|
| 446 |
} |
|
| 447 |
|
|
| 448 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 449 |
// PUBLIC API |
|
| 450 |
|
|
| 451 |
public Static3D[] getRotationAxis() |
|
| 452 |
{
|
|
| 453 |
return ROT_AXIS; |
|
| 454 |
} |
|
| 455 |
|
|
| 456 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 457 |
// TODO |
|
| 458 |
|
|
| 459 |
public int getBasicAngle() |
|
| 460 |
{
|
|
| 461 |
return 4; |
|
| 462 |
} |
|
| 463 |
|
|
| 464 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 465 |
// TODO |
|
| 466 |
|
|
| 467 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
| 468 |
{
|
|
| 469 |
if( num==0 ) |
|
| 470 |
{
|
|
| 471 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 472 |
} |
|
| 473 |
else |
|
| 474 |
{
|
|
| 475 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
|
| 476 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector); |
|
| 477 |
} |
|
| 478 |
|
|
| 479 |
float rowFloat = rnd.nextFloat(); |
|
| 480 |
|
|
| 481 |
for(int row=0; row<mRowChances.length; row++) |
|
| 482 |
{
|
|
| 483 |
if( rowFloat<=mRowChances[row] ) |
|
| 484 |
{
|
|
| 485 |
scramble[num][1] = row; |
|
| 486 |
break; |
|
| 487 |
} |
|
| 488 |
} |
|
| 489 |
|
|
| 490 |
switch( rnd.nextInt(4) ) |
|
| 491 |
{
|
|
| 492 |
case 0: scramble[num][2] = -2; break; |
|
| 493 |
case 1: scramble[num][2] = -1; break; |
|
| 494 |
case 2: scramble[num][2] = 1; break; |
|
| 495 |
case 3: scramble[num][2] = 2; break; |
|
| 496 |
} |
|
| 497 |
} |
|
| 498 |
|
|
| 499 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 500 |
|
|
| 501 |
public boolean isSolved() |
|
| 502 |
{
|
|
| 503 |
int index = CUBITS[0].mQuatIndex; |
|
| 504 |
|
|
| 505 |
for(int i=1; i<NUM_CUBITS; i++) |
|
| 506 |
{
|
|
| 507 |
if( CUBITS[i].mQuatIndex != index ) return false; |
|
| 508 |
} |
|
| 509 |
|
|
| 510 |
return true; |
|
| 511 |
} |
|
| 512 |
|
|
| 513 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 514 |
// only needed for solvers - there are no Square solvers ATM) |
|
| 515 |
|
|
| 516 |
public String retObjectString() |
|
| 517 |
{
|
|
| 518 |
return ""; |
|
| 519 |
} |
|
| 520 |
|
|
| 521 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 522 |
|
|
| 523 |
public int getObjectName(int numLayers) |
|
| 524 |
{
|
|
| 525 |
return R.string.squa1; |
|
| 526 |
} |
|
| 527 |
|
|
| 528 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 529 |
|
|
| 530 |
public int getInventor(int numLayers) |
|
| 531 |
{
|
|
| 532 |
return R.string.squa1_inventor; |
|
| 533 |
} |
|
| 534 |
|
|
| 535 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 536 |
|
|
| 537 |
public int getComplexity(int numLayers) |
|
| 538 |
{
|
|
| 539 |
return 9; |
|
| 540 |
} |
|
| 541 |
} |
|
| src/main/java/org/distorted/screens/RubikScreenPlay.java | ||
|---|---|---|
| 398 | 398 |
case 2: RubikControl control = RubikControl.getInstance(); |
| 399 | 399 |
control.animateAll(act); |
| 400 | 400 |
break; |
| 401 |
*/ |
|
| 401 |
*/
|
|
| 402 | 402 |
case 2: ScreenList.switchScreen(act, ScreenList.SVER); |
| 403 | 403 |
break; |
| 404 | 404 |
case 3: RubikDialogTutorial tDiag = new RubikDialogTutorial(); |
| src/main/res/raw/compute_quats.c | ||
|---|---|---|
| 2 | 2 |
#include <math.h> |
| 3 | 3 |
#include <stdlib.h> |
| 4 | 4 |
|
| 5 |
#define ULTI
|
|
| 5 |
#define SQUARE
|
|
| 6 | 6 |
|
| 7 | 7 |
#define SQ2 1.41421356237f |
| 8 | 8 |
#define SQ3 1.73205080757f |
| ... | ... | |
| 11 | 11 |
#define NUM_QUATS 200 |
| 12 | 12 |
|
| 13 | 13 |
#ifdef PYRA |
| 14 |
#define NUM_AXIS 4 |
|
| 15 |
#define BASIC_ANGLE 3 |
|
| 14 |
int basic[] = { 3,3,3,3 };
|
|
| 16 | 15 |
|
| 17 |
float axis[NUM_AXIS][3] = { { SQ2*SQ3/3, SQ3/3, 0 } ,
|
|
| 18 |
{-SQ2*SQ3/3, SQ3/3, 0 } ,
|
|
| 19 |
{ 0, -SQ3/3, -SQ2*SQ3/3 } ,
|
|
| 20 |
{ 0, -SQ3/3, SQ2*SQ3/3 } };
|
|
| 16 |
float axis[][3] = { { SQ2*SQ3/3, SQ3/3, 0 } ,
|
|
| 17 |
{-SQ2*SQ3/3, SQ3/3, 0 } ,
|
|
| 18 |
{ 0, -SQ3/3, -SQ2*SQ3/3 } ,
|
|
| 19 |
{ 0, -SQ3/3, SQ2*SQ3/3 } };
|
|
| 21 | 20 |
#endif |
| 22 | 21 |
|
| 23 | 22 |
#ifdef CUBE |
| 24 |
#define NUM_AXIS 3 |
|
| 25 |
#define BASIC_ANGLE 4 |
|
| 23 |
int basic[] = { 4,4,4 };
|
|
| 26 | 24 |
|
| 27 |
float axis[NUM_AXIS][3] = { { 1,0,0 } ,
|
|
| 28 |
{ 0,1,0 } ,
|
|
| 29 |
{ 0,0,1 } };
|
|
| 25 |
float axis[][3] = { { 1,0,0 } ,
|
|
| 26 |
{ 0,1,0 } ,
|
|
| 27 |
{ 0,0,1 } };
|
|
| 30 | 28 |
#endif |
| 31 | 29 |
|
| 32 | 30 |
#ifdef DINO |
| 33 |
#define NUM_AXIS 4 |
|
| 34 |
#define BASIC_ANGLE 3 |
|
| 31 |
int basic[] = { 3,3,3,3 };
|
|
| 35 | 32 |
|
| 36 |
float axis[NUM_AXIS][3] = { {+SQ3/3,+SQ3/3,+SQ3/3} ,
|
|
| 37 |
{+SQ3/3,+SQ3/3,-SQ3/3} ,
|
|
| 38 |
{+SQ3/3,-SQ3/3,+SQ3/3} ,
|
|
| 39 |
{+SQ3/3,-SQ3/3,-SQ3/3} };
|
|
| 33 |
float axis[][3] = { {+SQ3/3,+SQ3/3,+SQ3/3} ,
|
|
| 34 |
{+SQ3/3,+SQ3/3,-SQ3/3} ,
|
|
| 35 |
{+SQ3/3,-SQ3/3,+SQ3/3} ,
|
|
| 36 |
{+SQ3/3,-SQ3/3,-SQ3/3} };
|
|
| 40 | 37 |
#endif |
| 41 | 38 |
|
| 42 | 39 |
#ifdef DIAM |
| 43 |
#define NUM_AXIS 4 |
|
| 44 |
#define BASIC_ANGLE 3 |
|
| 40 |
int basic[] = { 3,3,3,3 };
|
|
| 45 | 41 |
|
| 46 |
float axis[NUM_AXIS][3] = { {+SQ3*SQ2/3,+SQ3/3, 0} ,
|
|
| 47 |
{-SQ3*SQ2/3,+SQ3/3, 0} ,
|
|
| 48 |
{ 0,+SQ3/3,+SQ3*SQ2/3} ,
|
|
| 49 |
{ 0,+SQ3/3,-SQ3*SQ2/3} };
|
|
| 42 |
float axis[][3] = { {+SQ3*SQ2/3,+SQ3/3, 0} ,
|
|
| 43 |
{-SQ3*SQ2/3,+SQ3/3, 0} ,
|
|
| 44 |
{ 0,+SQ3/3,+SQ3*SQ2/3} ,
|
|
| 45 |
{ 0,+SQ3/3,-SQ3*SQ2/3} };
|
|
| 50 | 46 |
#endif |
| 51 | 47 |
|
| 52 | 48 |
#ifdef HELI |
| 53 |
#define NUM_AXIS 6 |
|
| 54 |
#define BASIC_ANGLE 2 |
|
| 49 |
int basic[] = { 2,2,2,2,2,2 };
|
|
| 55 | 50 |
|
| 56 |
float axis[NUM_AXIS][3] = { { 0, +SQ2/2, -SQ2/2} ,
|
|
| 57 |
{ 0, -SQ2/2, -SQ2/2} ,
|
|
| 58 |
{+SQ2/2, 0, -SQ2/2} ,
|
|
| 59 |
{-SQ2/2, 0, -SQ2/2} ,
|
|
| 60 |
{+SQ2/2, -SQ2/2, 0} ,
|
|
| 61 |
{-SQ2/2, -SQ2/2, 0} };
|
|
| 51 |
float axis[][3] = { { 0, +SQ2/2, -SQ2/2} ,
|
|
| 52 |
{ 0, -SQ2/2, -SQ2/2} ,
|
|
| 53 |
{+SQ2/2, 0, -SQ2/2} ,
|
|
| 54 |
{-SQ2/2, 0, -SQ2/2} ,
|
|
| 55 |
{+SQ2/2, -SQ2/2, 0} ,
|
|
| 56 |
{-SQ2/2, -SQ2/2, 0} };
|
|
| 62 | 57 |
|
| 63 | 58 |
#endif |
| 64 | 59 |
|
| 65 | 60 |
#ifdef ULTI |
| 66 |
#define NUM_AXIS 4 |
|
| 67 |
#define BASIC_ANGLE 3 |
|
| 61 |
int basic[] = { 3,3,3,3 };
|
|
| 68 | 62 |
|
| 69 |
float axis[NUM_AXIS][3] = { { 5*SQ5/16 + 11.0f/16, 0.0f , SQ5/8 + 1.0f/4 } ,
|
|
| 70 |
{ SQ5/8 + 1.0f/4 , 5*SQ5/16 + 11.0f/16, 0.0f } ,
|
|
| 71 |
{-3*SQ5/16 - 7.0f/16, 3*SQ5/16 + 7.0f/16, 3*SQ5/16 + 7.0f/16} ,
|
|
| 72 |
{ 0.0f , SQ5/4 + 1.0f/2 , -5*SQ5/8 -11.0f/8 } };
|
|
| 63 |
float axis[][3] = { { 5*SQ5/16 + 11.0f/16, 0.0f , SQ5/8 + 1.0f/4 } ,
|
|
| 64 |
{ SQ5/8 + 1.0f/4 , 5*SQ5/16 + 11.0f/16, 0.0f } ,
|
|
| 65 |
{-3*SQ5/16 - 7.0f/16, 3*SQ5/16 + 7.0f/16, 3*SQ5/16 + 7.0f/16} ,
|
|
| 66 |
{ 0.0f , SQ5/4 + 1.0f/2 , -5*SQ5/8 -11.0f/8 } };
|
|
| 73 | 67 |
|
| 74 | 68 |
#endif |
| 75 | 69 |
|
| 70 |
#ifdef SQUARE |
|
| 71 |
#define COS15 (0.25f*SQ2*(SQ3+1)) |
|
| 72 |
#define SIN15 (0.25f*SQ2*(SQ3-1)) |
|
| 73 |
|
|
| 74 |
int basic[] = { 12, 2 };
|
|
| 75 |
|
|
| 76 |
float axis[][3] = { { 0, 1, 0 } ,
|
|
| 77 |
{ COS15, 0, SIN15 } };
|
|
| 78 |
#endif |
|
| 76 | 79 |
|
| 77 | 80 |
int inserted=0; |
| 78 | 81 |
|
| ... | ... | |
| 174 | 177 |
{
|
| 175 | 178 |
float tmp[4]; |
| 176 | 179 |
float table[4*NUM_QUATS]; |
| 177 |
int num; |
|
| 180 |
int num,NUM_AXIS = sizeof(axis) / sizeof(axis[0]);
|
|
| 178 | 181 |
|
| 179 | 182 |
tmp[0] = 0.0f; tmp[1] = 0.0f; tmp[2] = 0.0f; tmp[3] = 1.0f; |
| 180 | 183 |
insert(tmp,table); |
| ... | ... | |
| 184 | 187 |
normalize(ax); |
| 185 | 188 |
} |
| 186 | 189 |
|
| 187 |
for(int angle=1; angle<BASIC_ANGLE; angle++)
|
|
| 188 |
for( int ax=0; ax<NUM_AXIS; ax++)
|
|
| 190 |
for( int ax=0; ax<NUM_AXIS; ax++)
|
|
| 191 |
for(int angle=1; angle<basic[ax]; angle++)
|
|
| 189 | 192 |
{
|
| 190 |
create_quat(axis[ax], 2*PI*angle/BASIC_ANGLE, tmp);
|
|
| 193 |
create_quat(axis[ax], 2*PI*angle/basic[ax], tmp);
|
|
| 191 | 194 |
insert(tmp,table); |
| 192 | 195 |
} |
| 193 | 196 |
|
| ... | ... | |
| 204 | 207 |
} |
| 205 | 208 |
while( num < inserted ); |
| 206 | 209 |
|
| 207 |
printf("inserted: %d\n", inserted);
|
|
| 208 |
|
|
| 209 | 210 |
for(int i=0; i<inserted; i++) |
| 210 | 211 |
{
|
| 211 |
printf( "%d %7.4f %7.4f %7.4f %7.4f\n", i, table[4*i], table[4*i+1], table[4*i+2], table[4*i+3] ); |
|
| 212 |
printf( "%2d %7.4f %7.4f %7.4f %7.4f\n", i, table[4*i], table[4*i+1], table[4*i+2], table[4*i+3] );
|
|
| 212 | 213 |
} |
| 213 | 214 |
|
| 214 | 215 |
return 0; |
| src/main/res/values/strings.xml | ||
|---|---|---|
| 95 | 95 |
<string name="minx4" translatable="false">Master Kilominx</string> |
| 96 | 96 |
<string name="minx5" translatable="false">Gigaminx</string> |
| 97 | 97 |
<string name="ulti2" translatable="false">Skewb Ultimate</string> |
| 98 |
<string name="squa1" translatable="false">Square-1</string> |
|
| 99 |
<string name="squa2" translatable="false">Square-2</string> |
|
| 98 | 100 |
|
| 99 | 101 |
<string name="bandaged_fused" translatable="false">Fused Cube</string> |
| 100 | 102 |
<string name="bandaged_2bar" translatable="false">2Bar Cube</string> |
| ... | ... | |
| 123 | 125 |
<string name="minx4_inventor" translatable="false">David Gugl, 2010</string> |
| 124 | 126 |
<string name="minx5_inventor" translatable="false">Tyler Fox, 2006</string> |
| 125 | 127 |
<string name="ulti2_inventor" translatable="false">Tony Fisher, 2000</string> |
| 128 |
<string name="squa1_inventor" translatable="false">Vojtech Kopsky, Harel Hrsel, 1999</string> |
|
| 129 |
<string name="squa2_inventor" translatable="false">David Litwin, 1995</string> |
|
| 126 | 130 |
|
| 127 | 131 |
<string name="bandaged_fused_inventor" translatable="false">who knows</string> |
| 128 | 132 |
<string name="bandaged_2bar_inventor" translatable="false">who knows</string> |
Also available in: Unified diff
Square-1: beginnings