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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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import java.util.Random;
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import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyMinx extends TwistyObject
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{
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private static final int FACES_PER_CUBIT =6;
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static final float C0 = (SQ5-1)/4; // cos(72 deg)
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static final float C1 = (SQ5+1)/4; // cos(36 deg)
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static final float C2 = (SQ5+3)/4;
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static final float LEN= (float)(Math.sqrt(1.25f+0.5f*SQ5));
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// the six rotation axis of a RubikMinx. Must be normalized.
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( C2/LEN, C1/LEN, 0 ),
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new Static3D(-C2/LEN, C1/LEN, 0 ),
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new Static3D( 0 , C2/LEN, C1/LEN ),
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new Static3D( 0 ,-C2/LEN, C1/LEN ),
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new Static3D( C1/LEN, 0 , C2/LEN ),
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new Static3D( C1/LEN, 0 ,-C2/LEN )
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};
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private static final int MINX_LGREEN = 0xff53aa00;
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private static final int MINX_PINK = 0xfffd7ab7;
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private static final int MINX_SANDY = 0xffefd48b;
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private static final int MINX_LBLUE = 0xff00a2d7;
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private static final int MINX_ORANGE = 0xffff6200;
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private static final int MINX_VIOLET = 0xff7d59a4;
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private static final int MINX_DGREEN = 0xff007a47;
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private static final int MINX_DRED = 0xffbd0000;
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private static final int MINX_DBLUE = 0xff1a29b2;
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private static final int MINX_DYELLOW= 0xffffc400;
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private static final int MINX_WHITE = 0xffffffff;
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private static final int MINX_GREY = 0xff727c7b;
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private static final int[] FACE_COLORS = new int[]
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{
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MINX_LGREEN, MINX_PINK , MINX_SANDY , MINX_LBLUE,
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MINX_ORANGE, MINX_VIOLET , MINX_DGREEN, MINX_DRED ,
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MINX_DBLUE , MINX_DYELLOW, MINX_WHITE , MINX_GREY
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};
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// All 60 legal rotation quats of a RubikMinx
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private static final Static4D[] QUATS = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ),
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ),
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ),
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new Static4D( -0.5f, 0.5f, 0.5f, 0.5f ),
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new Static4D( -0.5f, 0.5f, -0.5f, 0.5f ),
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new Static4D( -0.5f, -0.5f, 0.5f, 0.5f ),
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new Static4D( -0.5f, -0.5f, -0.5f, 0.5f ),
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new Static4D( 0.5f, C1, C0, 0.0f ),
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new Static4D( 0.5f, C1, -C0, 0.0f ),
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new Static4D( 0.5f, -C1, C0, 0.0f ),
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new Static4D( 0.5f, -C1, -C0, 0.0f ),
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new Static4D( C0, 0.5f, C1, 0.0f ),
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new Static4D( C0, 0.5f, -C1, 0.0f ),
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new Static4D( -C0, 0.5f, C1, 0.0f ),
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new Static4D( -C0, 0.5f, -C1, 0.0f ),
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new Static4D( C1, C0, 0.5f, 0.0f ),
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new Static4D( C1, -C0, 0.5f, 0.0f ),
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new Static4D( -C1, C0, 0.5f, 0.0f ),
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new Static4D( -C1, -C0, 0.5f, 0.0f ),
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new Static4D( 0.0f, C0, C1, 0.5f ),
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new Static4D( 0.0f, C0, -C1, 0.5f ),
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new Static4D( 0.0f, -C0, C1, 0.5f ),
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new Static4D( 0.0f, -C0, -C1, 0.5f ),
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new Static4D( C0, C1, 0.0f, 0.5f ),
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new Static4D( C0, -C1, 0.0f, 0.5f ),
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new Static4D( -C0, C1, 0.0f, 0.5f ),
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new Static4D( -C0, -C1, 0.0f, 0.5f ),
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new Static4D( C1, 0.0f, C0, 0.5f ),
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new Static4D( C1, 0.0f, -C0, 0.5f ),
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new Static4D( -C1, 0.0f, C0, 0.5f ),
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new Static4D( -C1, 0.0f, -C0, 0.5f ),
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new Static4D( 0.0f, C1, 0.5f, C0 ),
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new Static4D( 0.0f, C1, -0.5f, C0 ),
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new Static4D( 0.0f, -C1, 0.5f, C0 ),
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new Static4D( 0.0f, -C1, -0.5f, C0 ),
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new Static4D( 0.5f, 0.0f, C1, C0 ),
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new Static4D( 0.5f, 0.0f, -C1, C0 ),
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new Static4D( -0.5f, 0.0f, C1, C0 ),
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new Static4D( -0.5f, 0.0f, -C1, C0 ),
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new Static4D( C1, 0.5f, 0.0f, C0 ),
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new Static4D( C1, -0.5f, 0.0f, C0 ),
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new Static4D( -C1, 0.5f, 0.0f, C0 ),
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new Static4D( -C1, -0.5f, 0.0f, C0 ),
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new Static4D( 0.0f, 0.5f, C0, C1 ),
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new Static4D( 0.0f, 0.5f, -C0, C1 ),
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new Static4D( 0.0f, -0.5f, C0, C1 ),
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new Static4D( 0.0f, -0.5f, -C0, C1 ),
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new Static4D( 0.5f, C0, 0.0f, C1 ),
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new Static4D( 0.5f, -C0, 0.0f, C1 ),
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new Static4D( -0.5f, C0, 0.0f, C1 ),
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new Static4D( -0.5f, -C0, 0.0f, C1 ),
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new Static4D( C0, 0.0f, 0.5f, C1 ),
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new Static4D( C0, 0.0f, -0.5f, C1 ),
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new Static4D( -C0, 0.0f, 0.5f, C1 ),
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new Static4D( -C0, 0.0f, -0.5f, C1 ),
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};
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private static final int[][] mFaceMap =
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{
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{ 0, 1, 8, 12,12,12 },
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{ 6, 5,10, 12,12,12 },
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{ 1, 0,11, 12,12,12 },
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{ 5, 6, 3, 12,12,12 },
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{ 0, 9, 4, 12,12,12 },
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{ 5, 4, 9, 12,12,12 },
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{ 7, 1, 2, 12,12,12 },
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{ 2, 6, 7, 12,12,12 },
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{ 10, 9, 8, 12,12,12 },
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{ 4, 3,11, 12,12,12 },
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{ 7,10, 8, 12,12,12 },
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{ 3, 2,11, 12,12,12 },
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{ 0, 8, 9, 12,12,12 },
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{ 9,10, 5, 12,12,12 },
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{ 0, 4,11, 12,12,12 },
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{ 4, 5, 3, 12,12,12 },
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{ 1, 7, 8, 12,12,12 },
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{ 7, 6,10, 12,12,12 },
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{ 2, 1,11, 12,12,12 },
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{ 6, 2, 3, 12,12,12 },
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};
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private static MeshBase mMesh;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistyMinx(int size, Static4D quat, DistortedTexture texture,
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{
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super(size, size, 30, quat, texture, mesh, effects, moves, ObjectList.MINX, res, scrWidth);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float getScreenRatio()
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{
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return 0.9f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D[] getQuats()
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{
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return QUATS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumFaces()
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{
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return FACE_COLORS.length;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean shouldResetTextureMaps()
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{
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumStickerTypes()
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{
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return 1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[] getCuts(int numLayers)
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{
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return new float[] { -0.5f , 0.5f };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumCubitFaces()
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{
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return FACES_PER_CUBIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static3D[] getCubitPositions(int numLayers)
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{
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final Static3D[] CENTERS = new Static3D[20];
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CENTERS[ 0] = new Static3D( 0.0f, 0.5f, C2);
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CENTERS[ 1] = new Static3D( 0.0f, 0.5f, -C2);
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CENTERS[ 2] = new Static3D( 0.0f,-0.5f, C2);
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CENTERS[ 3] = new Static3D( 0.0f,-0.5f, -C2);
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CENTERS[ 4] = new Static3D( C2, 0.0f, 0.5f);
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CENTERS[ 5] = new Static3D( C2, 0.0f,-0.5f);
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CENTERS[ 6] = new Static3D( -C2, 0.0f, 0.5f);
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CENTERS[ 7] = new Static3D( -C2, 0.0f,-0.5f);
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CENTERS[ 8] = new Static3D( 0.5f, C2, 0.0f);
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CENTERS[ 9] = new Static3D( 0.5f, -C2, 0.0f);
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CENTERS[10] = new Static3D(-0.5f, C2, 0.0f);
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CENTERS[11] = new Static3D(-0.5f, -C2, 0.0f);
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CENTERS[12] = new Static3D( C1, C1, C1);
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CENTERS[13] = new Static3D( C1, C1, -C1);
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CENTERS[14] = new Static3D( C1, -C1, C1);
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CENTERS[15] = new Static3D( C1, -C1, -C1);
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CENTERS[16] = new Static3D( -C1, C1, C1);
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CENTERS[17] = new Static3D( -C1, C1, -C1);
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CENTERS[18] = new Static3D( -C1, -C1, C1);
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CENTERS[19] = new Static3D( -C1, -C1, -C1);
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return CENTERS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getQuat(int cubit)
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{
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switch(cubit)
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{
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case 0: return 0;
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case 1: return 2;
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case 2: return 3;
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case 3: return 1;
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case 4: return 40;
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case 5: return 31;
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case 6: return 41;
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case 7: return 30;
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case 8: return 39;
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case 9: return 35;
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case 10: return 36;
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case 11: return 34;
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case 12: return 56;
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case 13: return 32;
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case 14: return 43;
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case 15: return 21;
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case 16: return 48;
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case 17: return 28;
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case 18: return 42;
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case 19: return 23;
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}
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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MeshBase createCubitMesh(int cubit)
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{
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if( mMesh==null ) mMesh = FactoryCubit.getInstance().createMinxCornerMesh();
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MeshBase mesh = mMesh.copy(true);
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MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[getQuat(cubit)], new Static3D(0,0,0) );
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mesh.apply(quat,0xffffffff,0);
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return mesh;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getFaceColor(int cubit, int cubitface, int numLayers)
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{
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return mFaceMap[cubit][cubitface];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top)
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{
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float S = 0.07f;
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float R = 0.09f;
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float A = 0.86f;
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float X1= (SQ5+1)/8;
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float Y1= (float)(Math.sqrt(2+0.4f*SQ5)/4);
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float Y2= Y1 - (float)(Math.sqrt(10-2*SQ5)/8);
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float[] vertices = { -X1, Y2, 0, -A*Y1, X1, Y2, 0, Y1 };
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FactorySticker factory = FactorySticker.getInstance();
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factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[face], R);
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float MID = TEXTURE_HEIGHT*0.5f;
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float WID = TEXTURE_HEIGHT*0.1f;
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float HEI = TEXTURE_HEIGHT*(0.47f+Y1);
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canvas.drawLine(left+MID-WID,top+HEI,left+MID+WID,top+HEI,paint);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float returnMultiplier()
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{
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return 2.0f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[] getRowChances()
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{
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return new float[] { 0.5f, 0.5f, 1.0f };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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public Static3D[] getRotationAxis()
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{
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return ROT_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getBasicAngle()
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{
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return 5;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int randomizeNewRotAxis(Random rnd, int oldRotAxis)
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{
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int numAxis = ROTATION_AXIS.length;
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if( oldRotAxis == START_AXIS )
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{
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return rnd.nextInt(numAxis);
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}
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else
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{
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int newVector = rnd.nextInt(numAxis-1);
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return (newVector>=oldRotAxis ? newVector+1 : newVector);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis)
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387
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{
|
388
|
float rowFloat = rnd.nextFloat();
|
389
|
|
390
|
for(int row=0; row<mRowChances.length; row++)
|
391
|
{
|
392
|
if( rowFloat<=mRowChances[row] ) return row;
|
393
|
}
|
394
|
|
395
|
return 0;
|
396
|
}
|
397
|
|
398
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
399
|
// The Kilominx is solved if and only if:
|
400
|
//
|
401
|
// all cubits are rotated with the same quat.
|
402
|
|
403
|
public boolean isSolved()
|
404
|
{
|
405
|
int q = CUBITS[0].mQuatIndex;
|
406
|
|
407
|
for(int i=0; i<NUM_CUBITS; i++)
|
408
|
{
|
409
|
if( CUBITS[i].mQuatIndex != q ) return false;
|
410
|
}
|
411
|
|
412
|
return true;
|
413
|
}
|
414
|
|
415
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
416
|
// only needed for solvers - there are no Minx solvers ATM)
|
417
|
|
418
|
public String retObjectString()
|
419
|
{
|
420
|
return "";
|
421
|
}
|
422
|
|
423
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
424
|
|
425
|
public int getObjectName(int numLayers)
|
426
|
{
|
427
|
return R.string.minx2;
|
428
|
}
|
429
|
|
430
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
431
|
|
432
|
public int getInventor(int numLayers)
|
433
|
{
|
434
|
return R.string.minx2_inventor;
|
435
|
}
|
436
|
|
437
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
438
|
|
439
|
public int getComplexity(int numLayers)
|
440
|
{
|
441
|
return 3;
|
442
|
}
|
443
|
}
|