Revision 86308421
Added by Leszek Koltunski over 2 years ago
| src/main/java/org/distorted/bandaged/BandagedCreatorRenderer.java | ||
|---|---|---|
| 97 | 97 |
mScreen = new DistortedScreen(); |
| 98 | 98 |
mScreen.glClearColor(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS, 1.0f); |
| 99 | 99 |
mScale = new Static3D(1,1,1); |
| 100 |
mObject = new BandagedObject(mScreen); |
|
| 100 |
mObject = new BandagedObjectCuboid(mScreen);
|
|
| 101 | 101 |
} |
| 102 | 102 |
|
| 103 | 103 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/bandaged/BandagedObject.java | ||
|---|---|---|
| 9 | 9 |
|
| 10 | 10 |
package org.distorted.bandaged; |
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import static org.distorted.objectlib.main.TwistyObject.COLOR_BLUE; |
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import static org.distorted.objectlib.main.TwistyObject.COLOR_GREEN; |
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import static org.distorted.objectlib.main.TwistyObject.COLOR_ORANGE; |
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import static org.distorted.objectlib.main.TwistyObject.COLOR_RED; |
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import static org.distorted.objectlib.main.TwistyObject.COLOR_WHITE; |
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import static org.distorted.objectlib.main.TwistyObject.COLOR_YELLOW; |
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|
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.main.DistortedScreen; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.objectlib.helpers.FactoryBandagedCubit; |
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import org.distorted.objectlib.main.InitData; |
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import org.distorted.objectlib.main.TwistyObject; |
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import org.distorted.objectlib.objects.TwistyBandagedCuboid; |
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import org.distorted.objectlib.shape.ShapeHexahedron; |
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron; |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class BandagedObject |
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public abstract class BandagedObject
|
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{
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private final DistortedScreen mScreen; |
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private final float[] mPos;
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private final int[] mSize;
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private final float mDist2D;
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private final float[][] mFaceAxis;
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final int[] mSize; |
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final float mDist2D; |
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private BandagedCubit[] mCubits;
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private int mMax;
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private int mNumCubits;
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BandagedCubit[] mCubits; |
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int mMax; |
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int mNumCubits; |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 45 | 33 |
|
| 46 | 34 |
BandagedObject(DistortedScreen screen) |
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{
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mScreen = screen; |
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mPos = new float[3]; |
|
| 50 | 37 |
mSize = new int[3]; |
| 51 | 38 |
mDist2D = getDist2D(); |
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|
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Static3D[] axis = getFaceAxis(); |
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int numAxis = axis.length; |
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mFaceAxis = new float[numAxis][]; |
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for(int i=0; i<numAxis; i++) mFaceAxis[i] = new float[] { axis[i].get0(), axis[i].get1(), axis[1].get2() };
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|
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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abstract float getDist2D(); |
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abstract float[] getDist3D(); |
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abstract int[] getColors(); |
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abstract Static3D[] getFaceAxis(); |
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abstract void createCubits(Static4D quatT, Static4D quatA, Static3D scale); |
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abstract boolean isAdjacent(float[] pos1, float[] pos2); |
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abstract int computeProjectionAngle(); |
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abstract boolean tryChangeObject(int x, int y, int z); |
|
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abstract void stretchPoint(int face, float[] output); |
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abstract int whichCubitTouched(int face, float pointX, float pointY); |
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abstract boolean isInsideFace(int face, float[] p); |
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abstract TwistyObject createObject(int mode, float scale ); |
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abstract MeshBase createMesh(float[] pos, boolean round); |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 55 | 63 |
|
| 56 | 64 |
int[] getSize() |
| ... | ... | |
| 58 | 66 |
return mSize; |
| 59 | 67 |
} |
| 60 | 68 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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int computeMapsIndex(float[] faceAx) |
|
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{
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int min=-1, numAxis = mFaceAxis.length; |
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float error = Float.MAX_VALUE; |
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float x = faceAx[0]; |
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float y = faceAx[1]; |
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float z = faceAx[2]; |
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|
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for(int i=0; i<numAxis; i++) |
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{
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float[] ax = mFaceAxis[i]; |
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float dx = x-ax[0]; |
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float dy = y-ax[1]; |
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float dz = z-ax[2]; |
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|
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float diff = dx*dx + dy*dy + dz*dz; |
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if( error>diff ) |
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{
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error = diff; |
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min = i; |
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} |
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} |
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return min; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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void resetObject(float scale) |
| ... | ... | |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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private boolean isAdjacent(float[] pos1, float[] pos2) |
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{
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int len1 = pos1.length/3; |
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int len2 = pos2.length/3; |
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for(int i=0; i<len1; i++) |
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for(int j=0; j<len2; j++) |
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{
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float d0 = pos1[3*i ] - pos2[3*j ]; |
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float d1 = pos1[3*i+1] - pos2[3*j+1]; |
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float d2 = pos1[3*i+2] - pos2[3*j+2]; |
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if( d0*d0 + d1*d1 + d2*d2 == 1 ) return true; |
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} |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private int computeNumCubits(int x, int y, int z) |
|
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{
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return ( x<=1 || y<=1 || z<=1 ) ? x*y*z : x*y*z-(x-2)*(y-2)*(z-2); |
|
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} |
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|
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| 107 | 117 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 108 | 118 |
|
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float getMaxSize() |
| ... | ... | |
| 132 | 142 |
return pos; |
| 133 | 143 |
} |
| 134 | 144 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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|
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TwistyObject createObject(int mode, float size) |
|
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{
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float[][] pos = getCubitPositions(); |
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InitData data = new InitData( mSize,pos); |
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return new TwistyBandagedCuboid( TwistyObject.MESH_NICE, mode, ShapeHexahedron.DEFAULT_ROT, new Static3D(0,0,0), size, data, null ); |
|
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 145 | 146 |
|
| 146 | 147 |
void tryConnectingCubits(int index1, int index2, float scale) |
| ... | ... | |
| 188 | 189 |
} |
| 189 | 190 |
} |
| 190 | 191 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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|
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boolean tryChangeObject(int x, int y, int z) |
|
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{
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if( mSize[0]!=x || mSize[1]!=y || mSize[2]!=z ) |
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{
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mSize[0] = x; |
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mSize[1] = y; |
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mSize[2] = z; |
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mMax = x>y ? Math.max(x,z) : Math.max(y,z); |
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mNumCubits = computeNumCubits(x,y,z); |
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return true; |
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} |
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return false; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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int computeProjectionAngle() |
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{
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float quot1 = mSize[2]/ (float)mSize[0]; |
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float quot2 = mSize[2]/ (float)mSize[1]; |
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float quot3 = mSize[0]/ (float)mSize[2]; |
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float quot4 = mSize[0]/ (float)mSize[1]; |
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float quot5 = Math.max(quot1,quot2); |
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float quot6 = Math.max(quot3,quot4); |
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float quot7 = Math.max(quot5,quot6); |
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if( quot7<=1.0f ) return 120; |
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else if( quot7<=1.5f ) return 90; |
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else if( quot7<=2.0f ) return 60; |
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else return 30; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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void scaleCubits(float scale) |
| ... | ... | |
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} |
| 246 | 211 |
} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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float[] getDist3D() |
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{
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float max = getMaxSize(); |
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|
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float x = 0.5f*(mSize[0]/max); |
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float y = 0.5f*(mSize[1]/max); |
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float z = 0.5f*(mSize[2]/max); |
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return new float[] {x,x,y,y,z,z};
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} |
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|
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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float getDist2D() |
|
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{
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return 0.5f; |
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} |
|
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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// (x,y,z) == |
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// |
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// ( 1,0,0) --> 0 |
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// (-1,0,0) --> 1 |
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// (0, 1,0) --> 2 |
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// (0,-1,0) --> 3 |
|
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// (0,0, 1) --> 4 |
|
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// (0,0,-1) --> 5 |
|
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|
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int computeMapsIndex(float[] faceAxis) |
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{
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float x = faceAxis[0]; |
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float y = faceAxis[1]; |
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float z = faceAxis[2]; |
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|
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int ix = x>0 ? (int)(x+0.5f) : (int)(x-0.5f); |
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int iy = y>0 ? (int)(y+0.5f) : (int)(y-0.5f); |
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int iz = z>0 ? (int)(z+0.5f) : (int)(z-0.5f); |
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|
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if( ix== 1 ) return 0; |
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if( ix==-1 ) return 1; |
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if( iy== 1 ) return 2; |
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if( iy==-1 ) return 3; |
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if( iz== 1 ) return 4; |
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if( iz==-1 ) return 5; |
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|
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return 0; |
|
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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|
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MeshBase createMesh(float[] pos, boolean round) |
|
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{
|
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FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance(); |
|
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int[] size = getSize(); |
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return factory.createMesh(pos,size[0],size[1],size[2],false,round); |
|
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} |
|
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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|
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int[] getColors() |
|
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{
|
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return new int[] |
|
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{
|
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| 314 |
COLOR_YELLOW, COLOR_WHITE, |
|
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COLOR_BLUE , COLOR_GREEN, |
|
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COLOR_RED , COLOR_ORANGE |
|
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}; |
|
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} |
|
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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|
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| 322 |
void createCubits(Static4D quatT, Static4D quatA, Static3D scale) |
|
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{
|
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mCubits = new BandagedCubit[mNumCubits]; |
|
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int c=0; |
|
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int sx = mSize[0]; |
|
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int sy = mSize[1]; |
|
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int sz = mSize[2]; |
|
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|
|
| 330 |
float begX = 0.5f*(1-sx); |
|
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float begY = 0.5f*(1-sy); |
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float begZ = 0.5f*(1-sz); |
|
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|
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for(int x=0; x<sx; x++) |
|
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for(int y=0; y<sy; y++) |
|
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for(int z=0; z<sz; z++) |
|
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if( x==0 || x==sx-1 || y==0 || y==sy-1 || z==0 || z==sz-1 ) |
|
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{
|
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| 339 |
float[] pos = new float[] { begX+x,begY+y,begZ+z };
|
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| 340 |
mCubits[c] = new BandagedCubit(this,pos,quatT,quatA,scale,false); |
|
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c++; |
|
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} |
|
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} |
|
| 344 |
|
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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|
|
| 347 |
Static3D[] getFaceAxis() |
|
| 348 |
{
|
|
| 349 |
return TouchControlHexahedron.FACE_AXIS; |
|
| 350 |
} |
|
| 351 |
|
|
| 352 | 213 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 353 | 214 |
|
| 354 | 215 |
void touchCubit(int index) |
| ... | ... | |
| 362 | 223 |
{
|
| 363 | 224 |
if( index>=0 && index<mNumCubits && mCubits[index]!=null ) mCubits[index].setUnmarked(); |
| 364 | 225 |
} |
| 365 |
|
|
| 366 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 367 |
|
|
| 368 |
void stretchPoint(int face, float[] output) |
|
| 369 |
{
|
|
| 370 |
float max = getMaxSize(); |
|
| 371 |
|
|
| 372 |
switch(face/2) |
|
| 373 |
{
|
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| 374 |
case 0: output[0] *= (max/mSize[2]); output[1] *= (max/mSize[1]); break; |
|
| 375 |
case 1: output[0] *= (max/mSize[0]); output[1] *= (max/mSize[2]); break; |
|
| 376 |
case 2: output[0] *= (max/mSize[0]); output[1] *= (max/mSize[1]); break; |
|
| 377 |
} |
|
| 378 |
} |
|
| 379 |
|
|
| 380 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 381 |
|
|
| 382 |
int whichCubitTouched(int face, float pointX, float pointY) |
|
| 383 |
{
|
|
| 384 |
float x = mSize[0]; |
|
| 385 |
float y = mSize[1]; |
|
| 386 |
float z = mSize[2]; |
|
| 387 |
|
|
| 388 |
switch(face) |
|
| 389 |
{
|
|
| 390 |
case 0: mPos[0] = (x-1)/2; |
|
| 391 |
mPos[1] = (int)( y*pointY+y/2)-(y-1)/2; |
|
| 392 |
mPos[2] = (int)(-z*pointX-z/2)+(z-1)/2; |
|
| 393 |
break; |
|
| 394 |
case 1: mPos[0] =-(x-1)/2; |
|
| 395 |
mPos[1] = (int)( y*pointY+y/2)-(y-1)/2; |
|
| 396 |
mPos[2] = (int)( z*pointX+z/2)-(z-1)/2; |
|
| 397 |
break; |
|
| 398 |
case 2: mPos[0] = (int)( x*pointX+x/2)-(x-1)/2; |
|
| 399 |
mPos[1] = (y-1)/2; |
|
| 400 |
mPos[2] = (int)(-z*pointY-z/2)+(z-1)/2; |
|
| 401 |
break; |
|
| 402 |
case 3: mPos[0] = (int)( x*pointX+x/2)-(x-1)/2; |
|
| 403 |
mPos[1] =-(y-1)/2; |
|
| 404 |
mPos[2] = (int)( z*pointY+z/2)-(z-1)/2; |
|
| 405 |
break; |
|
| 406 |
case 4: mPos[0] = (int)( x*pointX+x/2)-(x-1)/2; |
|
| 407 |
mPos[1] = (int)( y*pointY+y/2)-(y-1)/2; |
|
| 408 |
mPos[2] = (z-1)/2; |
|
| 409 |
break; |
|
| 410 |
case 5: mPos[0] = (int)(-x*pointX-x/2)+(x-1)/2; |
|
| 411 |
mPos[1] = (int)( y*pointY+y/2)-(y-1)/2; |
|
| 412 |
mPos[2] =-(z-1)/2; |
|
| 413 |
break; |
|
| 414 |
} |
|
| 415 |
|
|
| 416 |
for(int c=0; c<mNumCubits; c++) |
|
| 417 |
if( mCubits[c].isAttached() ) |
|
| 418 |
{
|
|
| 419 |
float[] pos = mCubits[c].getPosition(); |
|
| 420 |
int len = pos.length/3; |
|
| 421 |
|
|
| 422 |
for(int p=0; p<len; p++) |
|
| 423 |
if( pos[3*p]==mPos[0] && pos[3*p+1]==mPos[1] && pos[3*p+2]==mPos[2] ) return c; |
|
| 424 |
} |
|
| 425 |
|
|
| 426 |
android.util.Log.e("D", "whichCubitTouched: IMPOSSIBLE!!");
|
|
| 427 |
return -1; |
|
| 428 |
} |
|
| 429 |
|
|
| 430 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 431 |
|
|
| 432 |
boolean isInsideFace(int face, float[] p) |
|
| 433 |
{
|
|
| 434 |
return ( p[0]<=mDist2D && p[0]>=-mDist2D && p[1]<=mDist2D && p[1]>=-mDist2D ); |
|
| 435 |
} |
|
| 436 | 226 |
} |
| src/main/java/org/distorted/bandaged/BandagedObjectCuboid.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2023 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is proprietary software licensed under an EULA which you should have received // |
|
| 7 |
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html // |
|
| 8 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 9 |
|
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| 10 |
package org.distorted.bandaged; |
|
| 11 |
|
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| 12 |
import org.distorted.library.main.DistortedScreen; |
|
| 13 |
import org.distorted.library.mesh.MeshBase; |
|
| 14 |
import org.distorted.library.type.Static3D; |
|
| 15 |
import org.distorted.library.type.Static4D; |
|
| 16 |
import org.distorted.objectlib.helpers.FactoryBandagedCubit; |
|
| 17 |
import org.distorted.objectlib.main.InitData; |
|
| 18 |
import org.distorted.objectlib.main.TwistyObject; |
|
| 19 |
import org.distorted.objectlib.objects.TwistyBandagedCuboid; |
|
| 20 |
import org.distorted.objectlib.shape.ShapeHexahedron; |
|
| 21 |
import org.distorted.objectlib.touchcontrol.TouchControlHexahedron; |
|
| 22 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class BandagedObjectCuboid extends BandagedObject |
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{
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private final float[] mPos; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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BandagedObjectCuboid(DistortedScreen screen) |
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{
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super(screen); |
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mPos = new float[3]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean isAdjacent(float[] pos1, float[] pos2) |
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{
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int len1 = pos1.length/3; |
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int len2 = pos2.length/3; |
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for(int i=0; i<len1; i++) |
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for(int j=0; j<len2; j++) |
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{
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float d0 = pos1[3*i ] - pos2[3*j ]; |
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float d1 = pos1[3*i+1] - pos2[3*j+1]; |
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float d2 = pos1[3*i+2] - pos2[3*j+2]; |
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if( d0*d0 + d1*d1 + d2*d2 == 1 ) return true; |
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} |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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TwistyObject createObject(int mode, float size) |
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{
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float[][] pos = getCubitPositions(); |
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InitData data = new InitData( mSize,pos); |
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return new TwistyBandagedCuboid( TwistyObject.MESH_NICE, mode, ShapeHexahedron.DEFAULT_ROT, new Static3D(0,0,0), size, data, null ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean tryChangeObject(int x, int y, int z) |
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{
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if( mSize[0]!=x || mSize[1]!=y || mSize[2]!=z ) |
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{
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mSize[0] = x; |
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mSize[1] = y; |
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mSize[2] = z; |
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mMax = x>y ? Math.max(x,z) : Math.max(y,z); |
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mNumCubits = ( x<=1 || y<=1 || z<=1 ) ? x*y*z : x*y*z-(x-2)*(y-2)*(z-2); |
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return true; |
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} |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int computeProjectionAngle() |
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{
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float quot1 = mSize[2]/ (float)mSize[0]; |
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float quot2 = mSize[2]/ (float)mSize[1]; |
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float quot3 = mSize[0]/ (float)mSize[2]; |
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float quot4 = mSize[0]/ (float)mSize[1]; |
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float quot5 = Math.max(quot1,quot2); |
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float quot6 = Math.max(quot3,quot4); |
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float quot7 = Math.max(quot5,quot6); |
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if( quot7<=1.0f ) return 120; |
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else if( quot7<=1.5f ) return 90; |
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else if( quot7<=2.0f ) return 60; |
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else return 30; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float[] getDist3D() |
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{
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float max = mMax; |
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float x = 0.5f*(mSize[0]/max); |
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float y = 0.5f*(mSize[1]/max); |
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float z = 0.5f*(mSize[2]/max); |
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return new float[] {x,x,y,y,z,z};
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float getDist2D() |
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{
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return 0.5f; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createMesh(float[] pos, boolean round) |
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{
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FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance(); |
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int[] size = getSize(); |
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return factory.createMesh(pos,size[0],size[1],size[2],false,round); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int[] getColors() |
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{
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return ShapeHexahedron.FACE_COLORS; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void createCubits(Static4D quatT, Static4D quatA, Static3D scale) |
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{
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mCubits = new BandagedCubit[mNumCubits]; |
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int c=0; |
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int sx = mSize[0]; |
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int sy = mSize[1]; |
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int sz = mSize[2]; |
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float begX = 0.5f*(1-sx); |
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float begY = 0.5f*(1-sy); |
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float begZ = 0.5f*(1-sz); |
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for(int x=0; x<sx; x++) |
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for(int y=0; y<sy; y++) |
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for(int z=0; z<sz; z++) |
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if( x==0 || x==sx-1 || y==0 || y==sy-1 || z==0 || z==sz-1 ) |
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{
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float[] pos = new float[] { begX+x,begY+y,begZ+z };
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mCubits[c] = new BandagedCubit(this,pos,quatT,quatA,scale,false); |
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c++; |
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} |
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} |
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| 162 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 164 |
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Static3D[] getFaceAxis() |
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{
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return TouchControlHexahedron.FACE_AXIS; |
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} |
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| 169 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 171 |
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void stretchPoint(int face, float[] output) |
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{
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| 174 |
float max = getMaxSize(); |
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| 175 |
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| 176 |
switch(face/2) |
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{
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case 0: output[0] *= (max/mSize[2]); output[1] *= (max/mSize[1]); break; |
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| 179 |
case 1: output[0] *= (max/mSize[0]); output[1] *= (max/mSize[2]); break; |
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| 180 |
case 2: output[0] *= (max/mSize[0]); output[1] *= (max/mSize[1]); break; |
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| 181 |
} |
|
| 182 |
} |
|
| 183 |
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| 184 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 185 |
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| 186 |
int whichCubitTouched(int face, float pointX, float pointY) |
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| 187 |
{
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| 188 |
float x = mSize[0]; |
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| 189 |
float y = mSize[1]; |
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| 190 |
float z = mSize[2]; |
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| 191 |
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| 192 |
switch(face) |
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| 193 |
{
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| 194 |
case 0: mPos[0] = (x-1)/2; |
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| 195 |
mPos[1] = (int)( y*pointY+y/2)-(y-1)/2; |
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| 196 |
mPos[2] = (int)(-z*pointX-z/2)+(z-1)/2; |
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| 197 |
break; |
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| 198 |
case 1: mPos[0] =-(x-1)/2; |
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| 199 |
mPos[1] = (int)( y*pointY+y/2)-(y-1)/2; |
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| 200 |
mPos[2] = (int)( z*pointX+z/2)-(z-1)/2; |
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| 201 |
break; |
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| 202 |
case 2: mPos[0] = (int)( x*pointX+x/2)-(x-1)/2; |
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| 203 |
mPos[1] = (y-1)/2; |
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| 204 |
mPos[2] = (int)(-z*pointY-z/2)+(z-1)/2; |
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| 205 |
break; |
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| 206 |
case 3: mPos[0] = (int)( x*pointX+x/2)-(x-1)/2; |
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| 207 |
mPos[1] =-(y-1)/2; |
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mPos[2] = (int)( z*pointY+z/2)-(z-1)/2; |
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| 209 |
break; |
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| 210 |
case 4: mPos[0] = (int)( x*pointX+x/2)-(x-1)/2; |
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| 211 |
mPos[1] = (int)( y*pointY+y/2)-(y-1)/2; |
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| 212 |
mPos[2] = (z-1)/2; |
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| 213 |
break; |
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| 214 |
case 5: mPos[0] = (int)(-x*pointX-x/2)+(x-1)/2; |
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| 215 |
mPos[1] = (int)( y*pointY+y/2)-(y-1)/2; |
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| 216 |
mPos[2] =-(z-1)/2; |
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| 217 |
break; |
|
| 218 |
} |
|
| 219 |
|
|
| 220 |
for(int c=0; c<mNumCubits; c++) |
|
| 221 |
if( mCubits[c].isAttached() ) |
|
| 222 |
{
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|
| 223 |
float[] pos = mCubits[c].getPosition(); |
|
| 224 |
int len = pos.length/3; |
|
| 225 |
|
|
| 226 |
for(int p=0; p<len; p++) |
|
| 227 |
if( pos[3*p]==mPos[0] && pos[3*p+1]==mPos[1] && pos[3*p+2]==mPos[2] ) return c; |
|
| 228 |
} |
|
| 229 |
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|
| 230 |
android.util.Log.e("D", "whichCubitTouched: IMPOSSIBLE!!");
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|
| 231 |
return -1; |
|
| 232 |
} |
|
| 233 |
|
|
| 234 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 235 |
|
|
| 236 |
boolean isInsideFace(int face, float[] p) |
|
| 237 |
{
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|
| 238 |
return ( p[0]<=mDist2D && p[0]>=-mDist2D && p[1]<=mDist2D && p[1]>=-mDist2D ); |
|
| 239 |
} |
|
| 240 |
} |
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Also available in: Unified diff
Split bandagedObject into abstract part and BandagedCuboid.