Split bandagedObject into abstract part and BandagedCuboid.
Everything about the nature of an object being bandaged should now hopefully be abstracted out in the single class - 'BandagedObject'
Introduce 'BandagedObject' - an abstraction and a step towards creator of Bandaged Pyraminxes.
Implement the android.opengl.Matrix functions ourselves.
About dialog.
CU_323 solver: last step.
minor
CU_323 solver: translations.
CU_323 solver: progress and slight speedup for the 'old' solver.
CU_323 solver: new schema.
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