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import org.distorted.library.type.Static2D;
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import org.distorted.library.type.Static4D;
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import org.distorted.magic.RubikRenderer;
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import org.distorted.magic.RubikSurfaceView;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private static final int[] VECT = {RubikCube.VECTX,RubikCube.VECTY,RubikCube.VECTZ};
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private float[] mPoint, mCamera, mTouchPointCastOntoFace, mDiff, mTouchPoint;
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private float[] mPoint, mCamera, mDiff, mTouch;
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private int mRotationVect, mLastTouchedFace;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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return sign*mCamera[zAxis] > cubeHalfSize;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void convertTouchPointToScreenSpace(Static4D accumulated, float x, float y)
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{
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Static4D touchPoint = new Static4D(x, y, 0, 0);
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Static4D rotatedTouchPoint= RubikSurfaceView.rotateVectorByInvertedQuat(touchPoint, accumulated);
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mPoint[0] = rotatedTouchPoint.get1();
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mPoint[1] = rotatedTouchPoint.get2();
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mPoint[2] = rotatedTouchPoint.get3();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void convertCameraPointToScreenSpace(Static4D accumulated)
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{
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Static4D cameraPoint = new Static4D(0, 0, RubikRenderer.CAMERA_DISTANCE, 0);
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Static4D rotatedCamera= RubikSurfaceView.rotateVectorByInvertedQuat(cameraPoint, accumulated);
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mCamera[0] = rotatedCamera.get1();
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mCamera[1] = rotatedCamera.get2();
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mCamera[2] = rotatedCamera.get3();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// given precomputed mCamera and mPoint, respectively camera and touch point positions in ScreenSpace,
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// cast this touch point onto the surface defined by the 'face' and write the cast coords to 'output'.
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public RubikCubeMovement()
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{
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mRotationVect = VECT[0];
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mPoint = new float[3];
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mCamera= new float[3];
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mDiff = new float[3];
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mTouchPoint = new float[3];
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mTouchPointCastOntoFace = new float[3];
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mTouch = new float[3];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean faceTouched(Static4D rotQuaternion, float x, float y)
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public boolean faceTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera)
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{
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float cubeHalfSize= RubikCube.CUBE_SCREEN_RATIO*0.5f;
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convertTouchPointToScreenSpace(rotQuaternion,x,y);
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convertCameraPointToScreenSpace(rotQuaternion);
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mPoint[0] = rotatedTouchPoint.get1();
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mPoint[1] = rotatedTouchPoint.get2();
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mPoint[2] = rotatedTouchPoint.get3();
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mCamera[0] = rotatedCamera.get1();
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mCamera[1] = rotatedCamera.get2();
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mCamera[2] = rotatedCamera.get3();
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for( mLastTouchedFace=FRONT; mLastTouchedFace<=BOTTOM; mLastTouchedFace++)
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{
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if( faceIsVisible(mLastTouchedFace,cubeHalfSize) )
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{
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castTouchPointOntoFace(mLastTouchedFace,cubeHalfSize, mTouchPointCastOntoFace);
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castTouchPointOntoFace(mLastTouchedFace,cubeHalfSize, mTouch);
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float qX= (mTouchPointCastOntoFace[0]+cubeHalfSize) / (2*cubeHalfSize);
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float qY= (mTouchPointCastOntoFace[1]+cubeHalfSize) / (2*cubeHalfSize);
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float qZ= (mTouchPointCastOntoFace[2]+cubeHalfSize) / (2*cubeHalfSize);
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float qX= (mTouch[0]+cubeHalfSize) / (2*cubeHalfSize);
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float qY= (mTouch[1]+cubeHalfSize) / (2*cubeHalfSize);
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float qZ= (mTouch[2]+cubeHalfSize) / (2*cubeHalfSize);
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if( qX<=1 && qX>=0 && qY<=1 && qY>=0 && qZ<=1 && qZ>=0 ) return true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static2D newRotation(Static4D rotQuaternion, float x, float y)
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public Static2D newRotation(Static4D rotatedTouchPoint)
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{
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float cubeHalfSize= RubikCube.CUBE_SCREEN_RATIO*0.5f;
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convertTouchPointToScreenSpace(rotQuaternion,x,y);
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mPoint[0] = rotatedTouchPoint.get1();
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mPoint[1] = rotatedTouchPoint.get2();
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mPoint[2] = rotatedTouchPoint.get3();
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castTouchPointOntoFace(mLastTouchedFace,cubeHalfSize,mDiff);
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mDiff[0] -= mTouchPointCastOntoFace[0];
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mDiff[1] -= mTouchPointCastOntoFace[1];
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mDiff[2] -= mTouchPointCastOntoFace[2];
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mDiff[0] -= mTouch[0];
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mDiff[1] -= mTouch[1];
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mDiff[2] -= mTouch[2];
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int xAxis = retFaceXaxis(mLastTouchedFace);
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int yAxis = retFaceYaxis(mLastTouchedFace);
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mRotationVect = (isVertical( mDiff[xAxis], mDiff[yAxis]) ? VECT[xAxis]:VECT[yAxis]);
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float offset= (mTouchPointCastOntoFace[mRotationVect]+cubeHalfSize)/(2*cubeHalfSize);
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float offset= (mTouch[mRotationVect]+cubeHalfSize)/(2*cubeHalfSize);
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mTouchPoint[0] = mPoint[0];
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mTouchPoint[1] = mPoint[1];
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mTouchPoint[2] = mPoint[2];
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mTouch[0] = mPoint[0];
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mTouch[1] = mPoint[1];
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mTouch[2] = mPoint[2];
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return new Static2D(mRotationVect,offset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float continueRotation(Static4D rotQuaternion, float x, float y)
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public float continueRotation(Static4D rotatedTouchPoint)
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{
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convertTouchPointToScreenSpace(rotQuaternion,x,y);
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mDiff[0] = mPoint[0]-mTouchPoint[0];
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mDiff[1] = mPoint[1]-mTouchPoint[1];
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mDiff[2] = mPoint[2]-mTouchPoint[2];
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mDiff[0] = rotatedTouchPoint.get1()-mTouch[0];
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mDiff[1] = rotatedTouchPoint.get2()-mTouch[1];
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mDiff[2] = rotatedTouchPoint.get3()-mTouch[2];
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int xAxis= retFaceXaxis(mLastTouchedFace);
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int yAxis= retFaceYaxis(mLastTouchedFace);
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Movement.