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1cd323dd
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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05c20dad
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Leszek Koltunski
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// Copyright 2021 Leszek Koltunski //
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1cd323dd
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Leszek Koltunski
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.tutorials;
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import org.distorted.objectlib.helpers.ObjectStateActioner;
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import org.distorted.objectlib.helpers.TwistyActivity;
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dd1a65c1
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Leszek Koltunski
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import org.distorted.objectlib.main.ObjectType;
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1cd323dd
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TutorialObjectStateActioner implements ObjectStateActioner
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{
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public void onWinEffectFinished(TwistyActivity act, String debug, int scrambleNum) { }
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public void onScrambleEffectFinished(TwistyActivity act) { }
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dd1a65c1
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Leszek Koltunski
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public void onBeginRotation(TwistyActivity act) { }
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1cd323dd
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Leszek Koltunski
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public void onSolved() { }
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dd1a65c1
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Leszek Koltunski
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public int getCurrentColor() { return 0; }
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public int cubitIsLocked(ObjectType type, int cubit) { return 0; }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onFinishRotation(TwistyActivity act, int axis, int row, int angle)
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{
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TutorialActivity tact = (TutorialActivity)act;
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TutorialScreen state = tact.getState();
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state.addMove(act,axis, row, angle);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void failedToDrag(TwistyActivity act)
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{
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final TutorialActivity tact = (TutorialActivity)act;
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TutorialScreen state = tact.getState();
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state.reddenLock(act);
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}
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1cd323dd
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Leszek Koltunski
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}
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