| 239 |
239 |
|
| 240 |
240 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 241 |
241 |
|
| 242 |
|
private void setupPosition(int[][] moves)
|
|
242 |
private synchronized void setupPosition(int[][] moves)
|
| 243 |
243 |
{
|
| 244 |
244 |
if( moves!=null )
|
| 245 |
245 |
{
|
| ... | ... | |
| 366 |
366 |
|
| 367 |
367 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 368 |
368 |
|
| 369 |
|
public void restorePreferences(SharedPreferences preferences)
|
|
369 |
public synchronized void restorePreferences(SharedPreferences preferences)
|
| 370 |
370 |
{
|
| 371 |
371 |
for(int i=0; i<NUM_CUBITS; i++)
|
| 372 |
372 |
{
|
| ... | ... | |
| 398 |
398 |
|
| 399 |
399 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 400 |
400 |
|
| 401 |
|
public void solve()
|
|
401 |
public synchronized void solve()
|
| 402 |
402 |
{
|
| 403 |
403 |
for(int i=0; i<NUM_CUBITS; i++)
|
| 404 |
404 |
{
|
| ... | ... | |
| 475 |
475 |
|
| 476 |
476 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 477 |
477 |
|
| 478 |
|
public void beginNewRotation(int axis, int row )
|
|
478 |
public synchronized void beginNewRotation(int axis, int row )
|
| 479 |
479 |
{
|
| 480 |
480 |
if( axis<0 || axis>=ROTATION_AXIS.length )
|
| 481 |
481 |
{
|
| ... | ... | |
| 498 |
498 |
|
| 499 |
499 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 500 |
500 |
|
| 501 |
|
public long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
|
|
501 |
public synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
|
| 502 |
502 |
{
|
| 503 |
503 |
mRotAxis = axis;
|
| 504 |
504 |
mRotRowBitmap= rowBitmap;
|
| ... | ... | |
| 556 |
556 |
|
| 557 |
557 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 558 |
558 |
|
| 559 |
|
public void removeRotationNow()
|
|
559 |
public synchronized void removeRotationNow()
|
| 560 |
560 |
{
|
| 561 |
561 |
float angle = getAngle();
|
| 562 |
562 |
double nearestAngleInRadians = angle*Math.PI/180;
|
Improve rotations of the Pyraminx; synchronize begin/add/finish Rotation in the RubikObject (now it is possible to begin new rotation when an old one didn't finish yet!)